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-rw-r--r--src/input_common/sdl/sdl_impl.cpp25
1 files changed, 20 insertions, 5 deletions
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
index 03888b7cb..ecb00d428 100644
--- a/src/input_common/sdl/sdl_impl.cpp
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -170,7 +170,8 @@ public:
float GetAxis(int axis, float range, float offset) const {
std::lock_guard lock{mutex};
const float value = static_cast<float>(state.axes.at(axis)) / 32767.0f;
- return (value + offset) / range;
+ const float offset_scale = (value + offset) > 0.0f ? 1.0f + offset : 1.0f - offset;
+ return (value + offset) / range / offset_scale;
}
bool RumblePlay(u16 amp_low, u16 amp_high) {
@@ -254,11 +255,25 @@ public:
}
bool IsJoyconLeft() const {
- return std::strstr(GetControllerName().c_str(), "Joy-Con Left") != nullptr;
+ const std::string controller_name = GetControllerName();
+ if (std::strstr(controller_name.c_str(), "Joy-Con Left") != nullptr) {
+ return true;
+ }
+ if (std::strstr(controller_name.c_str(), "Joy-Con (L)") != nullptr) {
+ return true;
+ }
+ return false;
}
bool IsJoyconRight() const {
- return std::strstr(GetControllerName().c_str(), "Joy-Con Right") != nullptr;
+ const std::string controller_name = GetControllerName();
+ if (std::strstr(controller_name.c_str(), "Joy-Con Right") != nullptr) {
+ return true;
+ }
+ if (std::strstr(controller_name.c_str(), "Joy-Con (R)") != nullptr) {
+ return true;
+ }
+ return false;
}
std::string GetControllerName() const {
@@ -775,8 +790,8 @@ public:
const std::string invert_y_value = params.Get("invert_y", "+");
const bool invert_x = invert_x_value == "-";
const bool invert_y = invert_y_value == "-";
- const float offset_x = params.Get("offset_x", 0.0f);
- const float offset_y = params.Get("offset_y", 0.0f);
+ const float offset_x = std::clamp(params.Get("offset_x", 0.0f), -0.99f, 0.99f);
+ const float offset_y = std::clamp(params.Get("offset_y", 0.0f), -0.99f, 0.99f);
auto joystick = state.GetSDLJoystickByGUID(guid, port);
// This is necessary so accessing GetAxis with axis_x and axis_y won't crash