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-rw-r--r--src/input_common/main.cpp57
1 files changed, 53 insertions, 4 deletions
diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp
index ea1a1cee6..8da829132 100644
--- a/src/input_common/main.cpp
+++ b/src/input_common/main.cpp
@@ -12,6 +12,7 @@
#include "input_common/main.h"
#include "input_common/motion_emu.h"
#include "input_common/touch_from_button.h"
+#include "input_common/udp/client.h"
#include "input_common/udp/udp.h"
#ifdef HAVE_SDL2
#include "input_common/sdl/sdl.h"
@@ -21,7 +22,7 @@ namespace InputCommon {
struct InputSubsystem::Impl {
void Initialize() {
- auto gcadapter = std::make_shared<GCAdapter::Adapter>();
+ gcadapter = std::make_shared<GCAdapter::Adapter>();
gcbuttons = std::make_shared<GCButtonFactory>(gcadapter);
Input::RegisterFactory<Input::ButtonDevice>("gcpad", gcbuttons);
gcanalog = std::make_shared<GCAnalogFactory>(gcadapter);
@@ -40,7 +41,11 @@ struct InputSubsystem::Impl {
sdl = SDL::Init();
#endif
- udp = CemuhookUDP::Init();
+ udp = std::make_shared<InputCommon::CemuhookUDP::Client>();
+ udpmotion = std::make_shared<UDPMotionFactory>(udp);
+ Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", udpmotion);
+ udptouch = std::make_shared<UDPTouchFactory>(udp);
+ Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", udptouch);
}
void Shutdown() {
@@ -53,12 +58,17 @@ struct InputSubsystem::Impl {
#ifdef HAVE_SDL2
sdl.reset();
#endif
- udp.reset();
Input::UnregisterFactory<Input::ButtonDevice>("gcpad");
Input::UnregisterFactory<Input::AnalogDevice>("gcpad");
gcbuttons.reset();
gcanalog.reset();
+
+ Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
+ Input::UnregisterFactory<Input::TouchDevice>("cemuhookudp");
+
+ udpmotion.reset();
+ udptouch.reset();
}
[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
@@ -72,6 +82,8 @@ struct InputSubsystem::Impl {
#endif
auto udp_devices = udp->GetInputDevices();
devices.insert(devices.end(), udp_devices.begin(), udp_devices.end());
+ auto gcpad_devices = gcadapter->GetInputDevices();
+ devices.insert(devices.end(), gcpad_devices.begin(), gcpad_devices.end());
return devices;
}
@@ -84,6 +96,9 @@ struct InputSubsystem::Impl {
// TODO consider returning the SDL key codes for the default keybindings
return {};
}
+ if (params.Get("class", "") == "gcpad") {
+ return gcadapter->GetAnalogMappingForDevice(params);
+ }
#ifdef HAVE_SDL2
if (params.Get("class", "") == "sdl") {
return sdl->GetAnalogMappingForDevice(params);
@@ -101,6 +116,9 @@ struct InputSubsystem::Impl {
// TODO consider returning the SDL key codes for the default keybindings
return {};
}
+ if (params.Get("class", "") == "gcpad") {
+ return gcadapter->GetButtonMappingForDevice(params);
+ }
#ifdef HAVE_SDL2
if (params.Get("class", "") == "sdl") {
return sdl->GetButtonMappingForDevice(params);
@@ -109,14 +127,29 @@ struct InputSubsystem::Impl {
return {};
}
+ [[nodiscard]] MotionMapping GetMotionMappingForDevice(
+ const Common::ParamPackage& params) const {
+ if (!params.Has("class") || params.Get("class", "") == "any") {
+ return {};
+ }
+ if (params.Get("class", "") == "cemuhookudp") {
+ // TODO return the correct motion device
+ return {};
+ }
+ return {};
+ }
+
std::shared_ptr<Keyboard> keyboard;
std::shared_ptr<MotionEmu> motion_emu;
#ifdef HAVE_SDL2
std::unique_ptr<SDL::State> sdl;
#endif
- std::unique_ptr<CemuhookUDP::State> udp;
std::shared_ptr<GCButtonFactory> gcbuttons;
std::shared_ptr<GCAnalogFactory> gcanalog;
+ std::shared_ptr<UDPMotionFactory> udpmotion;
+ std::shared_ptr<UDPTouchFactory> udptouch;
+ std::shared_ptr<CemuhookUDP::Client> udp;
+ std::shared_ptr<GCAdapter::Adapter> gcadapter;
};
InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
@@ -175,6 +208,22 @@ const GCButtonFactory* InputSubsystem::GetGCButtons() const {
return impl->gcbuttons.get();
}
+UDPMotionFactory* InputSubsystem::GetUDPMotions() {
+ return impl->udpmotion.get();
+}
+
+const UDPMotionFactory* InputSubsystem::GetUDPMotions() const {
+ return impl->udpmotion.get();
+}
+
+UDPTouchFactory* InputSubsystem::GetUDPTouch() {
+ return impl->udptouch.get();
+}
+
+const UDPTouchFactory* InputSubsystem::GetUDPTouch() const {
+ return impl->udptouch.get();
+}
+
void InputSubsystem::ReloadInputDevices() {
if (!impl->udp) {
return;