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-rw-r--r--src/input_common/main.cpp468
1 files changed, 258 insertions, 210 deletions
diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp
index f3907c65a..940744c5f 100644
--- a/src/input_common/main.cpp
+++ b/src/input_common/main.cpp
@@ -4,146 +4,173 @@
#include <memory>
#include <thread>
+#include "common/input.h"
#include "common/param_package.h"
-#include "common/settings.h"
-#include "input_common/analog_from_button.h"
-#include "input_common/gcadapter/gc_adapter.h"
-#include "input_common/gcadapter/gc_poller.h"
-#include "input_common/keyboard.h"
+#include "input_common/drivers/gc_adapter.h"
+#include "input_common/drivers/keyboard.h"
+#include "input_common/drivers/mouse.h"
+#include "input_common/drivers/tas_input.h"
+#include "input_common/drivers/touch_screen.h"
+#include "input_common/drivers/udp_client.h"
+#include "input_common/helpers/stick_from_buttons.h"
+#include "input_common/helpers/touch_from_buttons.h"
+#include "input_common/input_engine.h"
+#include "input_common/input_mapping.h"
+#include "input_common/input_poller.h"
#include "input_common/main.h"
-#include "input_common/motion_from_button.h"
-#include "input_common/mouse/mouse_input.h"
-#include "input_common/mouse/mouse_poller.h"
-#include "input_common/tas/tas_input.h"
-#include "input_common/tas/tas_poller.h"
-#include "input_common/touch_from_button.h"
-#include "input_common/udp/client.h"
-#include "input_common/udp/udp.h"
#ifdef HAVE_SDL2
-#include "input_common/sdl/sdl.h"
+#include "input_common/drivers/sdl_driver.h"
#endif
namespace InputCommon {
struct InputSubsystem::Impl {
void Initialize() {
- gcadapter = std::make_shared<GCAdapter::Adapter>();
- gcbuttons = std::make_shared<GCButtonFactory>(gcadapter);
- Input::RegisterFactory<Input::ButtonDevice>("gcpad", gcbuttons);
- gcanalog = std::make_shared<GCAnalogFactory>(gcadapter);
- Input::RegisterFactory<Input::AnalogDevice>("gcpad", gcanalog);
- gcvibration = std::make_shared<GCVibrationFactory>(gcadapter);
- Input::RegisterFactory<Input::VibrationDevice>("gcpad", gcvibration);
-
- keyboard = std::make_shared<Keyboard>();
- Input::RegisterFactory<Input::ButtonDevice>("keyboard", keyboard);
- Input::RegisterFactory<Input::AnalogDevice>("analog_from_button",
- std::make_shared<AnalogFromButton>());
- Input::RegisterFactory<Input::MotionDevice>("keyboard",
- std::make_shared<MotionFromButton>());
- Input::RegisterFactory<Input::TouchDevice>("touch_from_button",
- std::make_shared<TouchFromButtonFactory>());
+ mapping_factory = std::make_shared<MappingFactory>();
+ MappingCallback mapping_callback{[this](MappingData data) { RegisterInput(data); }};
+
+ keyboard = std::make_shared<Keyboard>("keyboard");
+ keyboard->SetMappingCallback(mapping_callback);
+ keyboard_factory = std::make_shared<InputFactory>(keyboard);
+ keyboard_output_factory = std::make_shared<OutputFactory>(keyboard);
+ Common::Input::RegisterFactory<Common::Input::InputDevice>(keyboard->GetEngineName(),
+ keyboard_factory);
+ Common::Input::RegisterFactory<Common::Input::OutputDevice>(keyboard->GetEngineName(),
+ keyboard_output_factory);
+
+ mouse = std::make_shared<Mouse>("mouse");
+ mouse->SetMappingCallback(mapping_callback);
+ mouse_factory = std::make_shared<InputFactory>(mouse);
+ mouse_output_factory = std::make_shared<OutputFactory>(mouse);
+ Common::Input::RegisterFactory<Common::Input::InputDevice>(mouse->GetEngineName(),
+ mouse_factory);
+ Common::Input::RegisterFactory<Common::Input::OutputDevice>(mouse->GetEngineName(),
+ mouse_output_factory);
+
+ touch_screen = std::make_shared<TouchScreen>("touch");
+ touch_screen_factory = std::make_shared<InputFactory>(touch_screen);
+ Common::Input::RegisterFactory<Common::Input::InputDevice>(touch_screen->GetEngineName(),
+ touch_screen_factory);
+
+ gcadapter = std::make_shared<GCAdapter>("gcpad");
+ gcadapter->SetMappingCallback(mapping_callback);
+ gcadapter_input_factory = std::make_shared<InputFactory>(gcadapter);
+ gcadapter_output_factory = std::make_shared<OutputFactory>(gcadapter);
+ Common::Input::RegisterFactory<Common::Input::InputDevice>(gcadapter->GetEngineName(),
+ gcadapter_input_factory);
+ Common::Input::RegisterFactory<Common::Input::OutputDevice>(gcadapter->GetEngineName(),
+ gcadapter_output_factory);
+
+ udp_client = std::make_shared<CemuhookUDP::UDPClient>("cemuhookudp");
+ udp_client->SetMappingCallback(mapping_callback);
+ udp_client_input_factory = std::make_shared<InputFactory>(udp_client);
+ udp_client_output_factory = std::make_shared<OutputFactory>(udp_client);
+ Common::Input::RegisterFactory<Common::Input::InputDevice>(udp_client->GetEngineName(),
+ udp_client_input_factory);
+ Common::Input::RegisterFactory<Common::Input::OutputDevice>(udp_client->GetEngineName(),
+ udp_client_output_factory);
+
+ tas_input = std::make_shared<TasInput::Tas>("tas");
+ tas_input->SetMappingCallback(mapping_callback);
+ tas_input_factory = std::make_shared<InputFactory>(tas_input);
+ tas_output_factory = std::make_shared<OutputFactory>(tas_input);
+ Common::Input::RegisterFactory<Common::Input::InputDevice>(tas_input->GetEngineName(),
+ tas_input_factory);
+ Common::Input::RegisterFactory<Common::Input::OutputDevice>(tas_input->GetEngineName(),
+ tas_output_factory);
#ifdef HAVE_SDL2
- sdl = SDL::Init();
+ sdl = std::make_shared<SDLDriver>("sdl");
+ sdl->SetMappingCallback(mapping_callback);
+ sdl_input_factory = std::make_shared<InputFactory>(sdl);
+ sdl_output_factory = std::make_shared<OutputFactory>(sdl);
+ Common::Input::RegisterFactory<Common::Input::InputDevice>(sdl->GetEngineName(),
+ sdl_input_factory);
+ Common::Input::RegisterFactory<Common::Input::OutputDevice>(sdl->GetEngineName(),
+ sdl_output_factory);
#endif
- udp = std::make_shared<InputCommon::CemuhookUDP::Client>();
- udpmotion = std::make_shared<UDPMotionFactory>(udp);
- Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", udpmotion);
- udptouch = std::make_shared<UDPTouchFactory>(udp);
- Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", udptouch);
-
- mouse = std::make_shared<MouseInput::Mouse>();
- mousebuttons = std::make_shared<MouseButtonFactory>(mouse);
- Input::RegisterFactory<Input::ButtonDevice>("mouse", mousebuttons);
- mouseanalog = std::make_shared<MouseAnalogFactory>(mouse);
- Input::RegisterFactory<Input::AnalogDevice>("mouse", mouseanalog);
- mousemotion = std::make_shared<MouseMotionFactory>(mouse);
- Input::RegisterFactory<Input::MotionDevice>("mouse", mousemotion);
- mousetouch = std::make_shared<MouseTouchFactory>(mouse);
- Input::RegisterFactory<Input::TouchDevice>("mouse", mousetouch);
-
- tas = std::make_shared<TasInput::Tas>();
- tasbuttons = std::make_shared<TasButtonFactory>(tas);
- Input::RegisterFactory<Input::ButtonDevice>("tas", tasbuttons);
- tasanalog = std::make_shared<TasAnalogFactory>(tas);
- Input::RegisterFactory<Input::AnalogDevice>("tas", tasanalog);
+ Common::Input::RegisterFactory<Common::Input::InputDevice>(
+ "touch_from_button", std::make_shared<TouchFromButton>());
+ Common::Input::RegisterFactory<Common::Input::InputDevice>(
+ "analog_from_button", std::make_shared<StickFromButton>());
}
void Shutdown() {
- Input::UnregisterFactory<Input::ButtonDevice>("keyboard");
- Input::UnregisterFactory<Input::MotionDevice>("keyboard");
+ Common::Input::UnregisterFactory<Common::Input::InputDevice>(keyboard->GetEngineName());
+ Common::Input::UnregisterFactory<Common::Input::OutputDevice>(keyboard->GetEngineName());
keyboard.reset();
- Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
- Input::UnregisterFactory<Input::TouchDevice>("touch_from_button");
-#ifdef HAVE_SDL2
- sdl.reset();
-#endif
- Input::UnregisterFactory<Input::ButtonDevice>("gcpad");
- Input::UnregisterFactory<Input::AnalogDevice>("gcpad");
- Input::UnregisterFactory<Input::VibrationDevice>("gcpad");
- gcbuttons.reset();
- gcanalog.reset();
- gcvibration.reset();
+ Common::Input::UnregisterFactory<Common::Input::InputDevice>(mouse->GetEngineName());
+ Common::Input::UnregisterFactory<Common::Input::OutputDevice>(mouse->GetEngineName());
+ mouse.reset();
- Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
- Input::UnregisterFactory<Input::TouchDevice>("cemuhookudp");
+ Common::Input::UnregisterFactory<Common::Input::InputDevice>(touch_screen->GetEngineName());
+ touch_screen.reset();
- udpmotion.reset();
- udptouch.reset();
+ Common::Input::UnregisterFactory<Common::Input::InputDevice>(gcadapter->GetEngineName());
+ Common::Input::UnregisterFactory<Common::Input::OutputDevice>(gcadapter->GetEngineName());
+ gcadapter.reset();
- Input::UnregisterFactory<Input::ButtonDevice>("mouse");
- Input::UnregisterFactory<Input::AnalogDevice>("mouse");
- Input::UnregisterFactory<Input::MotionDevice>("mouse");
- Input::UnregisterFactory<Input::TouchDevice>("mouse");
+ Common::Input::UnregisterFactory<Common::Input::InputDevice>(udp_client->GetEngineName());
+ Common::Input::UnregisterFactory<Common::Input::OutputDevice>(udp_client->GetEngineName());
+ udp_client.reset();
- mousebuttons.reset();
- mouseanalog.reset();
- mousemotion.reset();
- mousetouch.reset();
+ Common::Input::UnregisterFactory<Common::Input::InputDevice>(tas_input->GetEngineName());
+ Common::Input::UnregisterFactory<Common::Input::OutputDevice>(tas_input->GetEngineName());
+ tas_input.reset();
- Input::UnregisterFactory<Input::ButtonDevice>("tas");
- Input::UnregisterFactory<Input::AnalogDevice>("tas");
+#ifdef HAVE_SDL2
+ Common::Input::UnregisterFactory<Common::Input::InputDevice>(sdl->GetEngineName());
+ Common::Input::UnregisterFactory<Common::Input::OutputDevice>(sdl->GetEngineName());
+ sdl.reset();
+#endif
- tasbuttons.reset();
- tasanalog.reset();
+ Common::Input::UnregisterFactory<Common::Input::InputDevice>("touch_from_button");
+ Common::Input::UnregisterFactory<Common::Input::InputDevice>("analog_from_button");
}
[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
std::vector<Common::ParamPackage> devices = {
- Common::ParamPackage{{"display", "Any"}, {"class", "any"}},
- Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "keyboard"}},
+ Common::ParamPackage{{"display", "Any"}, {"engine", "any"}},
};
- if (Settings::values.tas_enable) {
- devices.emplace_back(
- Common::ParamPackage{{"display", "TAS Controller"}, {"class", "tas"}});
- }
+
+ auto keyboard_devices = keyboard->GetInputDevices();
+ devices.insert(devices.end(), keyboard_devices.begin(), keyboard_devices.end());
+ auto mouse_devices = mouse->GetInputDevices();
+ devices.insert(devices.end(), mouse_devices.begin(), mouse_devices.end());
+ auto gcadapter_devices = gcadapter->GetInputDevices();
+ devices.insert(devices.end(), gcadapter_devices.begin(), gcadapter_devices.end());
+ auto udp_devices = udp_client->GetInputDevices();
+ devices.insert(devices.end(), udp_devices.begin(), udp_devices.end());
#ifdef HAVE_SDL2
auto sdl_devices = sdl->GetInputDevices();
devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end());
#endif
- auto udp_devices = udp->GetInputDevices();
- devices.insert(devices.end(), udp_devices.begin(), udp_devices.end());
- auto gcpad_devices = gcadapter->GetInputDevices();
- devices.insert(devices.end(), gcpad_devices.begin(), gcpad_devices.end());
+
return devices;
}
[[nodiscard]] AnalogMapping GetAnalogMappingForDevice(
const Common::ParamPackage& params) const {
- if (!params.Has("class") || params.Get("class", "") == "any") {
+ if (!params.Has("engine") || params.Get("engine", "") == "any") {
return {};
}
- if (params.Get("class", "") == "gcpad") {
+ const std::string engine = params.Get("engine", "");
+ if (engine == mouse->GetEngineName()) {
+ return mouse->GetAnalogMappingForDevice(params);
+ }
+ if (engine == gcadapter->GetEngineName()) {
return gcadapter->GetAnalogMappingForDevice(params);
}
- if (params.Get("class", "") == "tas") {
- return tas->GetAnalogMappingForDevice(params);
+ if (engine == udp_client->GetEngineName()) {
+ return udp_client->GetAnalogMappingForDevice(params);
+ }
+ if (engine == tas_input->GetEngineName()) {
+ return tas_input->GetAnalogMappingForDevice(params);
}
#ifdef HAVE_SDL2
- if (params.Get("class", "") == "sdl") {
+ if (engine == sdl->GetEngineName()) {
return sdl->GetAnalogMappingForDevice(params);
}
#endif
@@ -152,17 +179,21 @@ struct InputSubsystem::Impl {
[[nodiscard]] ButtonMapping GetButtonMappingForDevice(
const Common::ParamPackage& params) const {
- if (!params.Has("class") || params.Get("class", "") == "any") {
+ if (!params.Has("engine") || params.Get("engine", "") == "any") {
return {};
}
- if (params.Get("class", "") == "gcpad") {
+ const std::string engine = params.Get("engine", "");
+ if (engine == gcadapter->GetEngineName()) {
return gcadapter->GetButtonMappingForDevice(params);
}
- if (params.Get("class", "") == "tas") {
- return tas->GetButtonMappingForDevice(params);
+ if (engine == udp_client->GetEngineName()) {
+ return udp_client->GetButtonMappingForDevice(params);
+ }
+ if (engine == tas_input->GetEngineName()) {
+ return tas_input->GetButtonMappingForDevice(params);
}
#ifdef HAVE_SDL2
- if (params.Get("class", "") == "sdl") {
+ if (engine == sdl->GetEngineName()) {
return sdl->GetButtonMappingForDevice(params);
}
#endif
@@ -171,40 +202,119 @@ struct InputSubsystem::Impl {
[[nodiscard]] MotionMapping GetMotionMappingForDevice(
const Common::ParamPackage& params) const {
- if (!params.Has("class") || params.Get("class", "") == "any") {
+ if (!params.Has("engine") || params.Get("engine", "") == "any") {
return {};
}
- if (params.Get("class", "") == "cemuhookudp") {
- // TODO return the correct motion device
- return {};
+ const std::string engine = params.Get("engine", "");
+ if (engine == udp_client->GetEngineName()) {
+ return udp_client->GetMotionMappingForDevice(params);
}
#ifdef HAVE_SDL2
- if (params.Get("class", "") == "sdl") {
+ if (engine == sdl->GetEngineName()) {
return sdl->GetMotionMappingForDevice(params);
}
#endif
return {};
}
+ Common::Input::ButtonNames GetButtonName(const Common::ParamPackage& params) const {
+ if (!params.Has("engine") || params.Get("engine", "") == "any") {
+ return Common::Input::ButtonNames::Undefined;
+ }
+ const std::string engine = params.Get("engine", "");
+ if (engine == mouse->GetEngineName()) {
+ return mouse->GetUIName(params);
+ }
+ if (engine == gcadapter->GetEngineName()) {
+ return gcadapter->GetUIName(params);
+ }
+ if (engine == udp_client->GetEngineName()) {
+ return udp_client->GetUIName(params);
+ }
+ if (engine == tas_input->GetEngineName()) {
+ return tas_input->GetUIName(params);
+ }
+#ifdef HAVE_SDL2
+ if (engine == sdl->GetEngineName()) {
+ return sdl->GetUIName(params);
+ }
+#endif
+ return Common::Input::ButtonNames::Invalid;
+ }
+
+ bool IsController(const Common::ParamPackage& params) {
+ const std::string engine = params.Get("engine", "");
+ if (engine == mouse->GetEngineName()) {
+ return true;
+ }
+ if (engine == gcadapter->GetEngineName()) {
+ return true;
+ }
+ if (engine == udp_client->GetEngineName()) {
+ return true;
+ }
+ if (engine == tas_input->GetEngineName()) {
+ return true;
+ }
+#ifdef HAVE_SDL2
+ if (engine == sdl->GetEngineName()) {
+ return true;
+ }
+#endif
+ return false;
+ }
+
+ void BeginConfiguration() {
+ keyboard->BeginConfiguration();
+ mouse->BeginConfiguration();
+ gcadapter->BeginConfiguration();
+ udp_client->BeginConfiguration();
+#ifdef HAVE_SDL2
+ sdl->BeginConfiguration();
+#endif
+ }
+
+ void EndConfiguration() {
+ keyboard->EndConfiguration();
+ mouse->EndConfiguration();
+ gcadapter->EndConfiguration();
+ udp_client->EndConfiguration();
+#ifdef HAVE_SDL2
+ sdl->EndConfiguration();
+#endif
+ }
+
+ void RegisterInput(MappingData data) {
+ mapping_factory->RegisterInput(data);
+ }
+
+ std::shared_ptr<MappingFactory> mapping_factory;
+
std::shared_ptr<Keyboard> keyboard;
+ std::shared_ptr<Mouse> mouse;
+ std::shared_ptr<GCAdapter> gcadapter;
+ std::shared_ptr<TouchScreen> touch_screen;
+ std::shared_ptr<TasInput::Tas> tas_input;
+ std::shared_ptr<CemuhookUDP::UDPClient> udp_client;
+
+ std::shared_ptr<InputFactory> keyboard_factory;
+ std::shared_ptr<InputFactory> mouse_factory;
+ std::shared_ptr<InputFactory> gcadapter_input_factory;
+ std::shared_ptr<InputFactory> touch_screen_factory;
+ std::shared_ptr<InputFactory> udp_client_input_factory;
+ std::shared_ptr<InputFactory> tas_input_factory;
+
+ std::shared_ptr<OutputFactory> keyboard_output_factory;
+ std::shared_ptr<OutputFactory> mouse_output_factory;
+ std::shared_ptr<OutputFactory> gcadapter_output_factory;
+ std::shared_ptr<OutputFactory> udp_client_output_factory;
+ std::shared_ptr<OutputFactory> tas_output_factory;
+
#ifdef HAVE_SDL2
- std::unique_ptr<SDL::State> sdl;
+ std::shared_ptr<SDLDriver> sdl;
+ std::shared_ptr<InputFactory> sdl_input_factory;
+ std::shared_ptr<OutputFactory> sdl_output_factory;
#endif
- std::shared_ptr<GCButtonFactory> gcbuttons;
- std::shared_ptr<GCAnalogFactory> gcanalog;
- std::shared_ptr<GCVibrationFactory> gcvibration;
- std::shared_ptr<UDPMotionFactory> udpmotion;
- std::shared_ptr<UDPTouchFactory> udptouch;
- std::shared_ptr<MouseButtonFactory> mousebuttons;
- std::shared_ptr<MouseAnalogFactory> mouseanalog;
- std::shared_ptr<MouseMotionFactory> mousemotion;
- std::shared_ptr<MouseTouchFactory> mousetouch;
- std::shared_ptr<TasButtonFactory> tasbuttons;
- std::shared_ptr<TasAnalogFactory> tasanalog;
- std::shared_ptr<CemuhookUDP::Client> udp;
- std::shared_ptr<GCAdapter::Adapter> gcadapter;
- std::shared_ptr<MouseInput::Mouse> mouse;
- std::shared_ptr<TasInput::Tas> tas;
};
InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
@@ -227,20 +337,28 @@ const Keyboard* InputSubsystem::GetKeyboard() const {
return impl->keyboard.get();
}
-MouseInput::Mouse* InputSubsystem::GetMouse() {
+Mouse* InputSubsystem::GetMouse() {
return impl->mouse.get();
}
-const MouseInput::Mouse* InputSubsystem::GetMouse() const {
+const Mouse* InputSubsystem::GetMouse() const {
return impl->mouse.get();
}
+TouchScreen* InputSubsystem::GetTouchScreen() {
+ return impl->touch_screen.get();
+}
+
+const TouchScreen* InputSubsystem::GetTouchScreen() const {
+ return impl->touch_screen.get();
+}
+
TasInput::Tas* InputSubsystem::GetTas() {
- return impl->tas.get();
+ return impl->tas_input.get();
}
const TasInput::Tas* InputSubsystem::GetTas() const {
- return impl->tas.get();
+ return impl->tas_input.get();
}
std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const {
@@ -259,100 +377,30 @@ MotionMapping InputSubsystem::GetMotionMappingForDevice(const Common::ParamPacka
return impl->GetMotionMappingForDevice(device);
}
-GCAnalogFactory* InputSubsystem::GetGCAnalogs() {
- return impl->gcanalog.get();
-}
-
-const GCAnalogFactory* InputSubsystem::GetGCAnalogs() const {
- return impl->gcanalog.get();
-}
-
-GCButtonFactory* InputSubsystem::GetGCButtons() {
- return impl->gcbuttons.get();
-}
-
-const GCButtonFactory* InputSubsystem::GetGCButtons() const {
- return impl->gcbuttons.get();
-}
-
-UDPMotionFactory* InputSubsystem::GetUDPMotions() {
- return impl->udpmotion.get();
-}
-
-const UDPMotionFactory* InputSubsystem::GetUDPMotions() const {
- return impl->udpmotion.get();
-}
-
-UDPTouchFactory* InputSubsystem::GetUDPTouch() {
- return impl->udptouch.get();
-}
-
-const UDPTouchFactory* InputSubsystem::GetUDPTouch() const {
- return impl->udptouch.get();
-}
-
-MouseButtonFactory* InputSubsystem::GetMouseButtons() {
- return impl->mousebuttons.get();
+Common::Input::ButtonNames InputSubsystem::GetButtonName(const Common::ParamPackage& params) const {
+ return impl->GetButtonName(params);
}
-const MouseButtonFactory* InputSubsystem::GetMouseButtons() const {
- return impl->mousebuttons.get();
+bool InputSubsystem::IsController(const Common::ParamPackage& params) const {
+ return impl->IsController(params);
}
-MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() {
- return impl->mouseanalog.get();
-}
-
-const MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() const {
- return impl->mouseanalog.get();
-}
-
-MouseMotionFactory* InputSubsystem::GetMouseMotions() {
- return impl->mousemotion.get();
-}
-
-const MouseMotionFactory* InputSubsystem::GetMouseMotions() const {
- return impl->mousemotion.get();
-}
-
-MouseTouchFactory* InputSubsystem::GetMouseTouch() {
- return impl->mousetouch.get();
-}
-
-const MouseTouchFactory* InputSubsystem::GetMouseTouch() const {
- return impl->mousetouch.get();
-}
-
-TasButtonFactory* InputSubsystem::GetTasButtons() {
- return impl->tasbuttons.get();
-}
-
-const TasButtonFactory* InputSubsystem::GetTasButtons() const {
- return impl->tasbuttons.get();
-}
-
-TasAnalogFactory* InputSubsystem::GetTasAnalogs() {
- return impl->tasanalog.get();
+void InputSubsystem::ReloadInputDevices() {
+ impl->udp_client.get()->ReloadSockets();
}
-const TasAnalogFactory* InputSubsystem::GetTasAnalogs() const {
- return impl->tasanalog.get();
+void InputSubsystem::BeginMapping(Polling::InputType type) {
+ impl->BeginConfiguration();
+ impl->mapping_factory->BeginMapping(type);
}
-void InputSubsystem::ReloadInputDevices() {
- if (!impl->udp) {
- return;
- }
- impl->udp->ReloadSockets();
+const Common::ParamPackage InputSubsystem::GetNextInput() const {
+ return impl->mapping_factory->GetNextInput();
}
-std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers(
- [[maybe_unused]] Polling::DeviceType type) const {
-#ifdef HAVE_SDL2
- return impl->sdl->GetPollers(type);
-#else
- return {};
-#endif
+void InputSubsystem::StopMapping() const {
+ impl->EndConfiguration();
+ impl->mapping_factory->StopMapping();
}
std::string GenerateKeyboardParam(int key_code) {