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-rw-r--r--src/input_common/input_poller.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/input_common/input_poller.cpp b/src/input_common/input_poller.cpp
index 92cf690cd..7e4eafded 100644
--- a/src/input_common/input_poller.cpp
+++ b/src/input_common/input_poller.cpp
@@ -146,7 +146,8 @@ public:
Common::Input::AnalogProperties properties_y_,
InputEngine* input_engine_)
: identifier(identifier_), axis_x(axis_x_), axis_y(axis_y_), properties_x(properties_x_),
- properties_y(properties_y_), input_engine(input_engine_) {
+ properties_y(properties_y_),
+ input_engine(input_engine_), invert_axis_y{input_engine_->GetEngineName() == "sdl"} {
UpdateCallback engine_callback{[this]() { OnChange(); }};
const InputIdentifier x_input_identifier{
.identifier = identifier,
@@ -181,6 +182,11 @@ public:
.raw_value = input_engine->GetAxis(identifier, axis_y),
.properties = properties_y,
};
+ // This is a workaround too keep compatibility with old yuzu versions. Vertical axis is
+ // inverted on SDL compared to Nintendo
+ if (invert_axis_y) {
+ status.y.raw_value = -status.y.raw_value;
+ }
return status;
}
@@ -220,6 +226,7 @@ private:
float last_axis_x_value;
float last_axis_y_value;
InputEngine* input_engine;
+ const bool invert_axis_y;
};
class InputFromTouch final : public Common::Input::InputDevice {