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-rw-r--r--src/input_common/input_poller.cpp971
1 files changed, 971 insertions, 0 deletions
diff --git a/src/input_common/input_poller.cpp b/src/input_common/input_poller.cpp
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+++ b/src/input_common/input_poller.cpp
@@ -0,0 +1,971 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#include "common/common_types.h"
+#include "common/input.h"
+
+#include "input_common/input_engine.h"
+#include "input_common/input_poller.h"
+
+namespace InputCommon {
+
+class DummyInput final : public Common::Input::InputDevice {
+public:
+ explicit DummyInput() {}
+ ~DummyInput() {}
+};
+
+class InputFromButton final : public Common::Input::InputDevice {
+public:
+ explicit InputFromButton(PadIdentifier identifier_, int button_, bool toggle_, bool inverted_,
+ InputEngine* input_engine_)
+ : identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_),
+ input_engine(input_engine_) {
+ UpdateCallback engine_callback{[this]() { OnChange(); }};
+ const InputIdentifier input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Button,
+ .index = button,
+ .callback = engine_callback,
+ };
+ last_button_value = false;
+ callback_key = input_engine->SetCallback(input_identifier);
+ }
+
+ ~InputFromButton() {
+ input_engine->DeleteCallback(callback_key);
+ }
+
+ Common::Input::ButtonStatus GetStatus() const {
+ return {
+ .value = input_engine->GetButton(identifier, button),
+ .inverted = inverted,
+ .toggle = toggle,
+ };
+ }
+
+ void ForceUpdate() {
+ const Common::Input::CallbackStatus status{
+ .type = Common::Input::InputType::Button,
+ .button_status = GetStatus(),
+ };
+
+ last_button_value = status.button_status.value;
+ TriggerOnChange(status);
+ }
+
+ void OnChange() {
+ const Common::Input::CallbackStatus status{
+ .type = Common::Input::InputType::Button,
+ .button_status = GetStatus(),
+ };
+
+ if (status.button_status.value != last_button_value) {
+ last_button_value = status.button_status.value;
+ TriggerOnChange(status);
+ }
+ }
+
+private:
+ const PadIdentifier identifier;
+ const int button;
+ const bool toggle;
+ const bool inverted;
+ int callback_key;
+ bool last_button_value;
+ InputEngine* input_engine;
+};
+
+class InputFromHatButton final : public Common::Input::InputDevice {
+public:
+ explicit InputFromHatButton(PadIdentifier identifier_, int button_, u8 direction_, bool toggle_,
+ bool inverted_, InputEngine* input_engine_)
+ : identifier(identifier_), button(button_), direction(direction_), toggle(toggle_),
+ inverted(inverted_), input_engine(input_engine_) {
+ UpdateCallback engine_callback{[this]() { OnChange(); }};
+ const InputIdentifier input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::HatButton,
+ .index = button,
+ .callback = engine_callback,
+ };
+ last_button_value = false;
+ callback_key = input_engine->SetCallback(input_identifier);
+ }
+
+ ~InputFromHatButton() {
+ input_engine->DeleteCallback(callback_key);
+ }
+
+ Common::Input::ButtonStatus GetStatus() const {
+ return {
+ .value = input_engine->GetHatButton(identifier, button, direction),
+ .inverted = inverted,
+ .toggle = toggle,
+ };
+ }
+
+ void ForceUpdate() {
+ const Common::Input::CallbackStatus status{
+ .type = Common::Input::InputType::Button,
+ .button_status = GetStatus(),
+ };
+
+ last_button_value = status.button_status.value;
+ TriggerOnChange(status);
+ }
+
+ void OnChange() {
+ const Common::Input::CallbackStatus status{
+ .type = Common::Input::InputType::Button,
+ .button_status = GetStatus(),
+ };
+
+ if (status.button_status.value != last_button_value) {
+ last_button_value = status.button_status.value;
+ TriggerOnChange(status);
+ }
+ }
+
+private:
+ const PadIdentifier identifier;
+ const int button;
+ const u8 direction;
+ const bool toggle;
+ const bool inverted;
+ int callback_key;
+ bool last_button_value;
+ InputEngine* input_engine;
+};
+
+class InputFromStick final : public Common::Input::InputDevice {
+public:
+ explicit InputFromStick(PadIdentifier identifier_, int axis_x_, int axis_y_,
+ Common::Input::AnalogProperties properties_x_,
+ Common::Input::AnalogProperties properties_y_,
+ InputEngine* input_engine_)
+ : identifier(identifier_), axis_x(axis_x_), axis_y(axis_y_), properties_x(properties_x_),
+ properties_y(properties_y_),
+ input_engine(input_engine_), invert_axis_y{input_engine_->GetEngineName() == "sdl"} {
+ UpdateCallback engine_callback{[this]() { OnChange(); }};
+ const InputIdentifier x_input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Analog,
+ .index = axis_x,
+ .callback = engine_callback,
+ };
+ const InputIdentifier y_input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Analog,
+ .index = axis_y,
+ .callback = engine_callback,
+ };
+ last_axis_x_value = 0.0f;
+ last_axis_y_value = 0.0f;
+ callback_key_x = input_engine->SetCallback(x_input_identifier);
+ callback_key_y = input_engine->SetCallback(y_input_identifier);
+ }
+
+ ~InputFromStick() {
+ input_engine->DeleteCallback(callback_key_x);
+ input_engine->DeleteCallback(callback_key_y);
+ }
+
+ Common::Input::StickStatus GetStatus() const {
+ Common::Input::StickStatus status;
+ status.x = {
+ .raw_value = input_engine->GetAxis(identifier, axis_x),
+ .properties = properties_x,
+ };
+ status.y = {
+ .raw_value = input_engine->GetAxis(identifier, axis_y),
+ .properties = properties_y,
+ };
+ // This is a workaround too keep compatibility with old yuzu versions. Vertical axis is
+ // inverted on SDL compared to Nintendo
+ if (invert_axis_y) {
+ status.y.raw_value = -status.y.raw_value;
+ }
+ return status;
+ }
+
+ void ForceUpdate() {
+ const Common::Input::CallbackStatus status{
+ .type = Common::Input::InputType::Stick,
+ .stick_status = GetStatus(),
+ };
+
+ last_axis_x_value = status.stick_status.x.raw_value;
+ last_axis_y_value = status.stick_status.y.raw_value;
+ TriggerOnChange(status);
+ }
+
+ void OnChange() {
+ const Common::Input::CallbackStatus status{
+ .type = Common::Input::InputType::Stick,
+ .stick_status = GetStatus(),
+ };
+
+ if (status.stick_status.x.raw_value != last_axis_x_value ||
+ status.stick_status.y.raw_value != last_axis_y_value) {
+ last_axis_x_value = status.stick_status.x.raw_value;
+ last_axis_y_value = status.stick_status.y.raw_value;
+ TriggerOnChange(status);
+ }
+ }
+
+private:
+ const PadIdentifier identifier;
+ const int axis_x;
+ const int axis_y;
+ const Common::Input::AnalogProperties properties_x;
+ const Common::Input::AnalogProperties properties_y;
+ int callback_key_x;
+ int callback_key_y;
+ float last_axis_x_value;
+ float last_axis_y_value;
+ InputEngine* input_engine;
+ const bool invert_axis_y;
+};
+
+class InputFromTouch final : public Common::Input::InputDevice {
+public:
+ explicit InputFromTouch(PadIdentifier identifier_, int touch_id_, int button_, bool toggle_,
+ bool inverted_, int axis_x_, int axis_y_,
+ Common::Input::AnalogProperties properties_x_,
+ Common::Input::AnalogProperties properties_y_,
+ InputEngine* input_engine_)
+ : identifier(identifier_), touch_id(touch_id_), button(button_), toggle(toggle_),
+ inverted(inverted_), axis_x(axis_x_), axis_y(axis_y_), properties_x(properties_x_),
+ properties_y(properties_y_), input_engine(input_engine_) {
+ UpdateCallback engine_callback{[this]() { OnChange(); }};
+ const InputIdentifier button_input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Button,
+ .index = button,
+ .callback = engine_callback,
+ };
+ const InputIdentifier x_input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Analog,
+ .index = axis_x,
+ .callback = engine_callback,
+ };
+ const InputIdentifier y_input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Analog,
+ .index = axis_y,
+ .callback = engine_callback,
+ };
+ last_axis_x_value = 0.0f;
+ last_axis_y_value = 0.0f;
+ last_button_value = false;
+ callback_key_button = input_engine->SetCallback(button_input_identifier);
+ callback_key_x = input_engine->SetCallback(x_input_identifier);
+ callback_key_y = input_engine->SetCallback(y_input_identifier);
+ }
+
+ ~InputFromTouch() {
+ input_engine->DeleteCallback(callback_key_button);
+ input_engine->DeleteCallback(callback_key_x);
+ input_engine->DeleteCallback(callback_key_y);
+ }
+
+ Common::Input::TouchStatus GetStatus() const {
+ Common::Input::TouchStatus status;
+ status.id = touch_id;
+ status.pressed = {
+ .value = input_engine->GetButton(identifier, button),
+ .inverted = inverted,
+ .toggle = toggle,
+ };
+ status.x = {
+ .raw_value = input_engine->GetAxis(identifier, axis_x),
+ .properties = properties_x,
+ };
+ status.y = {
+ .raw_value = input_engine->GetAxis(identifier, axis_y),
+ .properties = properties_y,
+ };
+ return status;
+ }
+
+ void OnChange() {
+ const Common::Input::CallbackStatus status{
+ .type = Common::Input::InputType::Touch,
+ .touch_status = GetStatus(),
+ };
+
+ if (status.touch_status.x.raw_value != last_axis_x_value ||
+ status.touch_status.y.raw_value != last_axis_y_value ||
+ status.touch_status.pressed.value != last_button_value) {
+ last_axis_x_value = status.touch_status.x.raw_value;
+ last_axis_y_value = status.touch_status.y.raw_value;
+ last_button_value = status.touch_status.pressed.value;
+ TriggerOnChange(status);
+ }
+ }
+
+private:
+ const PadIdentifier identifier;
+ const int touch_id;
+ const int button;
+ const bool toggle;
+ const bool inverted;
+ const int axis_x;
+ const int axis_y;
+ const Common::Input::AnalogProperties properties_x;
+ const Common::Input::AnalogProperties properties_y;
+ int callback_key_button;
+ int callback_key_x;
+ int callback_key_y;
+ bool last_button_value;
+ float last_axis_x_value;
+ float last_axis_y_value;
+ InputEngine* input_engine;
+};
+
+class InputFromTrigger final : public Common::Input::InputDevice {
+public:
+ explicit InputFromTrigger(PadIdentifier identifier_, int button_, bool toggle_, bool inverted_,
+ int axis_, Common::Input::AnalogProperties properties_,
+ InputEngine* input_engine_)
+ : identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_),
+ axis(axis_), properties(properties_), input_engine(input_engine_) {
+ UpdateCallback engine_callback{[this]() { OnChange(); }};
+ const InputIdentifier button_input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Button,
+ .index = button,
+ .callback = engine_callback,
+ };
+ const InputIdentifier axis_input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Analog,
+ .index = axis,
+ .callback = engine_callback,
+ };
+ last_axis_value = 0.0f;
+ last_button_value = false;
+ callback_key_button = input_engine->SetCallback(button_input_identifier);
+ axis_callback_key = input_engine->SetCallback(axis_input_identifier);
+ }
+
+ ~InputFromTrigger() {
+ input_engine->DeleteCallback(callback_key_button);
+ input_engine->DeleteCallback(axis_callback_key);
+ }
+
+ Common::Input::TriggerStatus GetStatus() const {
+ const Common::Input::AnalogStatus analog_status{
+ .raw_value = input_engine->GetAxis(identifier, axis),
+ .properties = properties,
+ };
+ const Common::Input::ButtonStatus button_status{
+ .value = input_engine->GetButton(identifier, button),
+ .inverted = inverted,
+ .toggle = toggle,
+ };
+ return {
+ .analog = analog_status,
+ .pressed = button_status,
+ };
+ }
+
+ void OnChange() {
+ const Common::Input::CallbackStatus status{
+ .type = Common::Input::InputType::Trigger,
+ .trigger_status = GetStatus(),
+ };
+
+ if (status.trigger_status.analog.raw_value != last_axis_value ||
+ status.trigger_status.pressed.value != last_button_value) {
+ last_axis_value = status.trigger_status.analog.raw_value;
+ last_button_value = status.trigger_status.pressed.value;
+ TriggerOnChange(status);
+ }
+ }
+
+private:
+ const PadIdentifier identifier;
+ const int button;
+ const bool toggle;
+ const bool inverted;
+ const int axis;
+ const Common::Input::AnalogProperties properties;
+ int callback_key_button;
+ int axis_callback_key;
+ bool last_button_value;
+ float last_axis_value;
+ InputEngine* input_engine;
+};
+
+class InputFromAnalog final : public Common::Input::InputDevice {
+public:
+ explicit InputFromAnalog(PadIdentifier identifier_, int axis_,
+ Common::Input::AnalogProperties properties_,
+ InputEngine* input_engine_)
+ : identifier(identifier_), axis(axis_), properties(properties_),
+ input_engine(input_engine_) {
+ UpdateCallback engine_callback{[this]() { OnChange(); }};
+ const InputIdentifier input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Analog,
+ .index = axis,
+ .callback = engine_callback,
+ };
+ last_axis_value = 0.0f;
+ callback_key = input_engine->SetCallback(input_identifier);
+ }
+
+ ~InputFromAnalog() {
+ input_engine->DeleteCallback(callback_key);
+ }
+
+ Common::Input::AnalogStatus GetStatus() const {
+ return {
+ .raw_value = input_engine->GetAxis(identifier, axis),
+ .properties = properties,
+ };
+ }
+
+ void OnChange() {
+ const Common::Input::CallbackStatus status{
+ .type = Common::Input::InputType::Analog,
+ .analog_status = GetStatus(),
+ };
+
+ if (status.analog_status.raw_value != last_axis_value) {
+ last_axis_value = status.analog_status.raw_value;
+ TriggerOnChange(status);
+ }
+ }
+
+private:
+ const PadIdentifier identifier;
+ const int axis;
+ const Common::Input::AnalogProperties properties;
+ int callback_key;
+ float last_axis_value;
+ InputEngine* input_engine;
+};
+
+class InputFromBattery final : public Common::Input::InputDevice {
+public:
+ explicit InputFromBattery(PadIdentifier identifier_, InputEngine* input_engine_)
+ : identifier(identifier_), input_engine(input_engine_) {
+ UpdateCallback engine_callback{[this]() { OnChange(); }};
+ const InputIdentifier input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Battery,
+ .index = 0,
+ .callback = engine_callback,
+ };
+ last_battery_value = Common::Input::BatteryStatus::Charging;
+ callback_key = input_engine->SetCallback(input_identifier);
+ }
+
+ ~InputFromBattery() {
+ input_engine->DeleteCallback(callback_key);
+ }
+
+ Common::Input::BatteryStatus GetStatus() const {
+ return static_cast<Common::Input::BatteryLevel>(input_engine->GetBattery(identifier));
+ }
+
+ void ForceUpdate() {
+ const Common::Input::CallbackStatus status{
+ .type = Common::Input::InputType::Battery,
+ .battery_status = GetStatus(),
+ };
+
+ last_battery_value = status.battery_status;
+ TriggerOnChange(status);
+ }
+
+ void OnChange() {
+ const Common::Input::CallbackStatus status{
+ .type = Common::Input::InputType::Battery,
+ .battery_status = GetStatus(),
+ };
+
+ if (status.battery_status != last_battery_value) {
+ last_battery_value = status.battery_status;
+ TriggerOnChange(status);
+ }
+ }
+
+private:
+ const PadIdentifier identifier;
+ int callback_key;
+ Common::Input::BatteryStatus last_battery_value;
+ InputEngine* input_engine;
+};
+
+class InputFromMotion final : public Common::Input::InputDevice {
+public:
+ explicit InputFromMotion(PadIdentifier identifier_, int motion_sensor_,
+ InputEngine* input_engine_)
+ : identifier(identifier_), motion_sensor(motion_sensor_), input_engine(input_engine_) {
+ UpdateCallback engine_callback{[this]() { OnChange(); }};
+ const InputIdentifier input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Motion,
+ .index = motion_sensor,
+ .callback = engine_callback,
+ };
+ callback_key = input_engine->SetCallback(input_identifier);
+ }
+
+ ~InputFromMotion() {
+ input_engine->DeleteCallback(callback_key);
+ }
+
+ Common::Input::MotionStatus GetStatus() const {
+ const auto basic_motion = input_engine->GetMotion(identifier, motion_sensor);
+ Common::Input::MotionStatus status{};
+ const Common::Input::AnalogProperties properties = {
+ .deadzone = 0.001f,
+ .range = 1.0f,
+ .offset = 0.0f,
+ };
+ status.accel.x = {.raw_value = basic_motion.accel_x, .properties = properties};
+ status.accel.y = {.raw_value = basic_motion.accel_y, .properties = properties};
+ status.accel.z = {.raw_value = basic_motion.accel_z, .properties = properties};
+ status.gyro.x = {.raw_value = basic_motion.gyro_x, .properties = properties};
+ status.gyro.y = {.raw_value = basic_motion.gyro_y, .properties = properties};
+ status.gyro.z = {.raw_value = basic_motion.gyro_z, .properties = properties};
+ status.delta_timestamp = basic_motion.delta_timestamp;
+ return status;
+ }
+
+ void OnChange() {
+ const Common::Input::CallbackStatus status{
+ .type = Common::Input::InputType::Motion,
+ .motion_status = GetStatus(),
+ };
+
+ TriggerOnChange(status);
+ }
+
+private:
+ const PadIdentifier identifier;
+ const int motion_sensor;
+ int callback_key;
+ InputEngine* input_engine;
+};
+
+class InputFromAxisMotion final : public Common::Input::InputDevice {
+public:
+ explicit InputFromAxisMotion(PadIdentifier identifier_, int axis_x_, int axis_y_, int axis_z_,
+ Common::Input::AnalogProperties properties_x_,
+ Common::Input::AnalogProperties properties_y_,
+ Common::Input::AnalogProperties properties_z_,
+ InputEngine* input_engine_)
+ : identifier(identifier_), axis_x(axis_x_), axis_y(axis_y_), axis_z(axis_z_),
+ properties_x(properties_x_), properties_y(properties_y_), properties_z(properties_z_),
+ input_engine(input_engine_) {
+ UpdateCallback engine_callback{[this]() { OnChange(); }};
+ const InputIdentifier x_input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Analog,
+ .index = axis_x,
+ .callback = engine_callback,
+ };
+ const InputIdentifier y_input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Analog,
+ .index = axis_y,
+ .callback = engine_callback,
+ };
+ const InputIdentifier z_input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Analog,
+ .index = axis_z,
+ .callback = engine_callback,
+ };
+ last_axis_x_value = 0.0f;
+ last_axis_y_value = 0.0f;
+ last_axis_z_value = 0.0f;
+ callback_key_x = input_engine->SetCallback(x_input_identifier);
+ callback_key_y = input_engine->SetCallback(y_input_identifier);
+ callback_key_z = input_engine->SetCallback(z_input_identifier);
+ }
+
+ ~InputFromAxisMotion() {
+ input_engine->DeleteCallback(callback_key_x);
+ input_engine->DeleteCallback(callback_key_y);
+ input_engine->DeleteCallback(callback_key_z);
+ }
+
+ Common::Input::MotionStatus GetStatus() const {
+ Common::Input::MotionStatus status{};
+ status.gyro.x = {
+ .raw_value = input_engine->GetAxis(identifier, axis_x),
+ .properties = properties_x,
+ };
+ status.gyro.y = {
+ .raw_value = input_engine->GetAxis(identifier, axis_y),
+ .properties = properties_y,
+ };
+ status.gyro.z = {
+ .raw_value = input_engine->GetAxis(identifier, axis_z),
+ .properties = properties_z,
+ };
+ status.delta_timestamp = 5000;
+ status.force_update = true;
+ return status;
+ }
+
+ void ForceUpdate() {
+ const Common::Input::CallbackStatus status{
+ .type = Common::Input::InputType::Motion,
+ .motion_status = GetStatus(),
+ };
+
+ last_axis_x_value = status.motion_status.gyro.x.raw_value;
+ last_axis_y_value = status.motion_status.gyro.y.raw_value;
+ last_axis_z_value = status.motion_status.gyro.z.raw_value;
+ TriggerOnChange(status);
+ }
+
+ void OnChange() {
+ const Common::Input::CallbackStatus status{
+ .type = Common::Input::InputType::Motion,
+ .motion_status = GetStatus(),
+ };
+
+ if (status.motion_status.gyro.x.raw_value != last_axis_x_value ||
+ status.motion_status.gyro.y.raw_value != last_axis_y_value ||
+ status.motion_status.gyro.z.raw_value != last_axis_z_value) {
+ last_axis_x_value = status.motion_status.gyro.x.raw_value;
+ last_axis_y_value = status.motion_status.gyro.y.raw_value;
+ last_axis_z_value = status.motion_status.gyro.z.raw_value;
+ TriggerOnChange(status);
+ }
+ }
+
+private:
+ const PadIdentifier identifier;
+ const int axis_x;
+ const int axis_y;
+ const int axis_z;
+ const Common::Input::AnalogProperties properties_x;
+ const Common::Input::AnalogProperties properties_y;
+ const Common::Input::AnalogProperties properties_z;
+ int callback_key_x;
+ int callback_key_y;
+ int callback_key_z;
+ float last_axis_x_value;
+ float last_axis_y_value;
+ float last_axis_z_value;
+ InputEngine* input_engine;
+};
+
+class OutputFromIdentifier final : public Common::Input::OutputDevice {
+public:
+ explicit OutputFromIdentifier(PadIdentifier identifier_, InputEngine* input_engine_)
+ : identifier(identifier_), input_engine(input_engine_) {}
+
+ virtual void SetLED(Common::Input::LedStatus led_status) {
+ input_engine->SetLeds(identifier, led_status);
+ }
+
+ virtual Common::Input::VibrationError SetVibration(
+ Common::Input::VibrationStatus vibration_status) {
+ return input_engine->SetRumble(identifier, vibration_status);
+ }
+
+ virtual Common::Input::PollingError SetPollingMode(Common::Input::PollingMode polling_mode) {
+ return input_engine->SetPollingMode(identifier, polling_mode);
+ }
+
+private:
+ const PadIdentifier identifier;
+ InputEngine* input_engine;
+};
+
+std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateButtonDevice(
+ const Common::ParamPackage& params) {
+ const PadIdentifier identifier = {
+ .guid = Common::UUID{params.Get("guid", "")},
+ .port = static_cast<std::size_t>(params.Get("port", 0)),
+ .pad = static_cast<std::size_t>(params.Get("pad", 0)),
+ };
+
+ const auto button_id = params.Get("button", 0);
+ const auto keyboard_key = params.Get("code", 0);
+ const auto toggle = params.Get("toggle", false);
+ const auto inverted = params.Get("inverted", false);
+ input_engine->PreSetController(identifier);
+ input_engine->PreSetButton(identifier, button_id);
+ input_engine->PreSetButton(identifier, keyboard_key);
+ if (keyboard_key != 0) {
+ return std::make_unique<InputFromButton>(identifier, keyboard_key, toggle, inverted,
+ input_engine.get());
+ }
+ return std::make_unique<InputFromButton>(identifier, button_id, toggle, inverted,
+ input_engine.get());
+}
+
+std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateHatButtonDevice(
+ const Common::ParamPackage& params) {
+ const PadIdentifier identifier = {
+ .guid = Common::UUID{params.Get("guid", "")},
+ .port = static_cast<std::size_t>(params.Get("port", 0)),
+ .pad = static_cast<std::size_t>(params.Get("pad", 0)),
+ };
+
+ const auto button_id = params.Get("hat", 0);
+ const auto direction = input_engine->GetHatButtonId(params.Get("direction", ""));
+ const auto toggle = params.Get("toggle", false);
+ const auto inverted = params.Get("inverted", false);
+
+ input_engine->PreSetController(identifier);
+ input_engine->PreSetHatButton(identifier, button_id);
+ return std::make_unique<InputFromHatButton>(identifier, button_id, direction, toggle, inverted,
+ input_engine.get());
+}
+
+std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateStickDevice(
+ const Common::ParamPackage& params) {
+ const auto deadzone = std::clamp(params.Get("deadzone", 0.15f), 0.0f, 1.0f);
+ const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
+ const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
+ const PadIdentifier identifier = {
+ .guid = Common::UUID{params.Get("guid", "")},
+ .port = static_cast<std::size_t>(params.Get("port", 0)),
+ .pad = static_cast<std::size_t>(params.Get("pad", 0)),
+ };
+
+ const auto axis_x = params.Get("axis_x", 0);
+ const Common::Input::AnalogProperties properties_x = {
+ .deadzone = deadzone,
+ .range = range,
+ .threshold = threshold,
+ .offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f),
+ .inverted = params.Get("invert_x", "+") == "-",
+ };
+
+ const auto axis_y = params.Get("axis_y", 1);
+ const Common::Input::AnalogProperties properties_y = {
+ .deadzone = deadzone,
+ .range = range,
+ .threshold = threshold,
+ .offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f),
+ .inverted = params.Get("invert_y", "+") != "+",
+ };
+ input_engine->PreSetController(identifier);
+ input_engine->PreSetAxis(identifier, axis_x);
+ input_engine->PreSetAxis(identifier, axis_y);
+ return std::make_unique<InputFromStick>(identifier, axis_x, axis_y, properties_x, properties_y,
+ input_engine.get());
+}
+
+std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateAnalogDevice(
+ const Common::ParamPackage& params) {
+ const PadIdentifier identifier = {
+ .guid = Common::UUID{params.Get("guid", "")},
+ .port = static_cast<std::size_t>(params.Get("port", 0)),
+ .pad = static_cast<std::size_t>(params.Get("pad", 0)),
+ };
+
+ const auto axis = params.Get("axis", 0);
+ const Common::Input::AnalogProperties properties = {
+ .deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f),
+ .range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f),
+ .threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f),
+ .offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f),
+ .inverted = params.Get("invert", "+") == "-",
+ };
+ input_engine->PreSetController(identifier);
+ input_engine->PreSetAxis(identifier, axis);
+ return std::make_unique<InputFromAnalog>(identifier, axis, properties, input_engine.get());
+}
+
+std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateTriggerDevice(
+ const Common::ParamPackage& params) {
+ const PadIdentifier identifier = {
+ .guid = Common::UUID{params.Get("guid", "")},
+ .port = static_cast<std::size_t>(params.Get("port", 0)),
+ .pad = static_cast<std::size_t>(params.Get("pad", 0)),
+ };
+
+ const auto button = params.Get("button", 0);
+ const auto toggle = params.Get("toggle", false);
+ const auto inverted = params.Get("inverted", false);
+
+ const auto axis = params.Get("axis", 0);
+ const Common::Input::AnalogProperties properties = {
+ .deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f),
+ .range = std::clamp(params.Get("range", 1.0f), 0.25f, 2.50f),
+ .threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f),
+ .offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f),
+ .inverted = params.Get("invert", false) != 0,
+ };
+ input_engine->PreSetController(identifier);
+ input_engine->PreSetAxis(identifier, axis);
+ input_engine->PreSetButton(identifier, button);
+ return std::make_unique<InputFromTrigger>(identifier, button, toggle, inverted, axis,
+ properties, input_engine.get());
+}
+
+std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateTouchDevice(
+ const Common::ParamPackage& params) {
+ const auto touch_id = params.Get("touch_id", 0);
+ const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
+ const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
+ const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
+ const PadIdentifier identifier = {
+ .guid = Common::UUID{params.Get("guid", "")},
+ .port = static_cast<std::size_t>(params.Get("port", 0)),
+ .pad = static_cast<std::size_t>(params.Get("pad", 0)),
+ };
+
+ const auto button = params.Get("button", 0);
+ const auto toggle = params.Get("toggle", false);
+ const auto inverted = params.Get("inverted", false);
+
+ const auto axis_x = params.Get("axis_x", 0);
+ const Common::Input::AnalogProperties properties_x = {
+ .deadzone = deadzone,
+ .range = range,
+ .threshold = threshold,
+ .offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f),
+ .inverted = params.Get("invert_x", "+") == "-",
+ };
+
+ const auto axis_y = params.Get("axis_y", 1);
+ const Common::Input::AnalogProperties properties_y = {
+ .deadzone = deadzone,
+ .range = range,
+ .threshold = threshold,
+ .offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f),
+ .inverted = params.Get("invert_y", false) != 0,
+ };
+ input_engine->PreSetController(identifier);
+ input_engine->PreSetAxis(identifier, axis_x);
+ input_engine->PreSetAxis(identifier, axis_y);
+ input_engine->PreSetButton(identifier, button);
+ return std::make_unique<InputFromTouch>(identifier, touch_id, button, toggle, inverted, axis_x,
+ axis_y, properties_x, properties_y, input_engine.get());
+}
+
+std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateBatteryDevice(
+ const Common::ParamPackage& params) {
+ const PadIdentifier identifier = {
+ .guid = Common::UUID{params.Get("guid", "")},
+ .port = static_cast<std::size_t>(params.Get("port", 0)),
+ .pad = static_cast<std::size_t>(params.Get("pad", 0)),
+ };
+
+ input_engine->PreSetController(identifier);
+ return std::make_unique<InputFromBattery>(identifier, input_engine.get());
+}
+
+std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateMotionDevice(
+ Common::ParamPackage params) {
+ const PadIdentifier identifier = {
+ .guid = Common::UUID{params.Get("guid", "")},
+ .port = static_cast<std::size_t>(params.Get("port", 0)),
+ .pad = static_cast<std::size_t>(params.Get("pad", 0)),
+ };
+
+ if (params.Has("motion")) {
+ const auto motion_sensor = params.Get("motion", 0);
+ input_engine->PreSetController(identifier);
+ input_engine->PreSetMotion(identifier, motion_sensor);
+ return std::make_unique<InputFromMotion>(identifier, motion_sensor, input_engine.get());
+ }
+
+ const auto deadzone = std::clamp(params.Get("deadzone", 0.15f), 0.0f, 1.0f);
+ const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
+ const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
+
+ const auto axis_x = params.Get("axis_x", 0);
+ const Common::Input::AnalogProperties properties_x = {
+ .deadzone = deadzone,
+ .range = range,
+ .threshold = threshold,
+ .offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f),
+ .inverted = params.Get("invert_x", "+") == "-",
+ };
+
+ const auto axis_y = params.Get("axis_y", 1);
+ const Common::Input::AnalogProperties properties_y = {
+ .deadzone = deadzone,
+ .range = range,
+ .threshold = threshold,
+ .offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f),
+ .inverted = params.Get("invert_y", "+") != "+",
+ };
+
+ const auto axis_z = params.Get("axis_z", 1);
+ const Common::Input::AnalogProperties properties_z = {
+ .deadzone = deadzone,
+ .range = range,
+ .threshold = threshold,
+ .offset = std::clamp(params.Get("offset_z", 0.0f), -1.0f, 1.0f),
+ .inverted = params.Get("invert_z", "+") != "+",
+ };
+ input_engine->PreSetController(identifier);
+ input_engine->PreSetAxis(identifier, axis_x);
+ input_engine->PreSetAxis(identifier, axis_y);
+ input_engine->PreSetAxis(identifier, axis_z);
+ return std::make_unique<InputFromAxisMotion>(identifier, axis_x, axis_y, axis_z, properties_x,
+ properties_y, properties_z, input_engine.get());
+}
+
+InputFactory::InputFactory(std::shared_ptr<InputEngine> input_engine_)
+ : input_engine(std::move(input_engine_)) {}
+
+std::unique_ptr<Common::Input::InputDevice> InputFactory::Create(
+ const Common::ParamPackage& params) {
+ if (params.Has("battery")) {
+ return CreateBatteryDevice(params);
+ }
+ if (params.Has("button") && params.Has("axis")) {
+ return CreateTriggerDevice(params);
+ }
+ if (params.Has("button") && params.Has("axis_x") && params.Has("axis_y")) {
+ return CreateTouchDevice(params);
+ }
+ if (params.Has("button") || params.Has("code")) {
+ return CreateButtonDevice(params);
+ }
+ if (params.Has("hat")) {
+ return CreateHatButtonDevice(params);
+ }
+ if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
+ return CreateMotionDevice(params);
+ }
+ if (params.Has("motion")) {
+ return CreateMotionDevice(params);
+ }
+ if (params.Has("axis_x") && params.Has("axis_y")) {
+ return CreateStickDevice(params);
+ }
+ if (params.Has("axis")) {
+ return CreateAnalogDevice(params);
+ }
+ LOG_ERROR(Input, "Invalid parameters given");
+ return std::make_unique<DummyInput>();
+}
+
+OutputFactory::OutputFactory(std::shared_ptr<InputEngine> input_engine_)
+ : input_engine(std::move(input_engine_)) {}
+
+std::unique_ptr<Common::Input::OutputDevice> OutputFactory::Create(
+ const Common::ParamPackage& params) {
+ const PadIdentifier identifier = {
+ .guid = Common::UUID{params.Get("guid", "")},
+ .port = static_cast<std::size_t>(params.Get("port", 0)),
+ .pad = static_cast<std::size_t>(params.Get("pad", 0)),
+ };
+
+ input_engine->PreSetController(identifier);
+ return std::make_unique<OutputFromIdentifier>(identifier, input_engine.get());
+}
+
+} // namespace InputCommon