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-rw-r--r--src/input_common/drivers/mouse.cpp89
-rw-r--r--src/input_common/drivers/mouse.h2
-rw-r--r--src/input_common/drivers/sdl_driver.cpp46
-rw-r--r--src/input_common/drivers/sdl_driver.h7
4 files changed, 60 insertions, 84 deletions
diff --git a/src/input_common/drivers/mouse.cpp b/src/input_common/drivers/mouse.cpp
index f07cf8a0e..9fb824baf 100644
--- a/src/input_common/drivers/mouse.cpp
+++ b/src/input_common/drivers/mouse.cpp
@@ -12,9 +12,13 @@
namespace InputCommon {
constexpr int update_time = 10;
-constexpr float default_stick_sensitivity = 0.0044f;
-constexpr float default_motion_sensitivity = 0.0003f;
+constexpr float default_panning_sensitivity = 0.0010f;
+constexpr float default_stick_sensitivity = 0.0006f;
+constexpr float default_deadzone_counterweight = 0.01f;
+constexpr float default_motion_panning_sensitivity = 2.5f;
+constexpr float default_motion_sensitivity = 0.416f;
constexpr float maximum_rotation_speed = 2.0f;
+constexpr float maximum_stick_range = 1.5f;
constexpr int mouse_axis_x = 0;
constexpr int mouse_axis_y = 1;
constexpr int wheel_axis_x = 2;
@@ -81,7 +85,7 @@ void Mouse::UpdateThread(std::stop_token stop_token) {
}
void Mouse::UpdateStickInput() {
- if (!Settings::values.mouse_panning) {
+ if (!IsMousePanningEnabled()) {
return;
}
@@ -89,26 +93,13 @@ void Mouse::UpdateStickInput() {
// Prevent input from exceeding the max range (1.0f) too much,
// but allow some room to make it easier to sustain
- if (length > 1.2f) {
+ if (length > maximum_stick_range) {
last_mouse_change /= length;
- last_mouse_change *= 1.2f;
+ last_mouse_change *= maximum_stick_range;
}
- auto mouse_change = last_mouse_change;
-
- // Bind the mouse change to [0 <= deadzone_counterweight <= 1,1]
- if (length < 1.0f) {
- const float deadzone_h_counterweight =
- Settings::values.mouse_panning_deadzone_x_counterweight.GetValue();
- const float deadzone_v_counterweight =
- Settings::values.mouse_panning_deadzone_y_counterweight.GetValue();
- mouse_change /= length;
- mouse_change.x *= length + (1 - length) * deadzone_h_counterweight * 0.01f;
- mouse_change.y *= length + (1 - length) * deadzone_v_counterweight * 0.01f;
- }
-
- SetAxis(identifier, mouse_axis_x, mouse_change.x);
- SetAxis(identifier, mouse_axis_y, -mouse_change.y);
+ SetAxis(identifier, mouse_axis_x, last_mouse_change.x);
+ SetAxis(identifier, mouse_axis_y, -last_mouse_change.y);
// Decay input over time
const float clamped_length = std::min(1.0f, length);
@@ -120,14 +111,13 @@ void Mouse::UpdateStickInput() {
}
void Mouse::UpdateMotionInput() {
- // This may need its own sensitivity instead of using the average
- const float sensitivity = (Settings::values.mouse_panning_x_sensitivity.GetValue() +
- Settings::values.mouse_panning_y_sensitivity.GetValue()) /
- 2.0f * default_motion_sensitivity;
+ const float sensitivity =
+ IsMousePanningEnabled() ? default_motion_panning_sensitivity : default_motion_sensitivity;
const float rotation_velocity = std::sqrt(last_motion_change.x * last_motion_change.x +
last_motion_change.y * last_motion_change.y);
+ // Clamp rotation speed
if (rotation_velocity > maximum_rotation_speed / sensitivity) {
const float multiplier = maximum_rotation_speed / rotation_velocity / sensitivity;
last_motion_change.x = last_motion_change.x * multiplier;
@@ -144,7 +134,7 @@ void Mouse::UpdateMotionInput() {
.delta_timestamp = update_time * 1000,
};
- if (Settings::values.mouse_panning) {
+ if (IsMousePanningEnabled()) {
last_motion_change.x = 0;
last_motion_change.y = 0;
}
@@ -154,33 +144,43 @@ void Mouse::UpdateMotionInput() {
}
void Mouse::Move(int x, int y, int center_x, int center_y) {
- if (Settings::values.mouse_panning) {
+ if (IsMousePanningEnabled()) {
const auto mouse_change =
(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
const float x_sensitivity =
- Settings::values.mouse_panning_x_sensitivity.GetValue() * default_stick_sensitivity;
+ Settings::values.mouse_panning_x_sensitivity.GetValue() * default_panning_sensitivity;
const float y_sensitivity =
- Settings::values.mouse_panning_y_sensitivity.GetValue() * default_stick_sensitivity;
-
- last_motion_change += {-mouse_change.y, -mouse_change.x, 0};
- last_mouse_change.x += mouse_change.x * x_sensitivity * 0.09f;
- last_mouse_change.y += mouse_change.y * y_sensitivity * 0.09f;
+ Settings::values.mouse_panning_y_sensitivity.GetValue() * default_panning_sensitivity;
+ const float deadzone_counterweight =
+ Settings::values.mouse_panning_deadzone_counterweight.GetValue() *
+ default_deadzone_counterweight;
+
+ last_motion_change += {-mouse_change.y * x_sensitivity, -mouse_change.x * y_sensitivity, 0};
+ last_mouse_change.x += mouse_change.x * x_sensitivity;
+ last_mouse_change.y += mouse_change.y * y_sensitivity;
+
+ // Bind the mouse change to [0 <= deadzone_counterweight <= 1.0]
+ const float length = last_mouse_change.Length();
+ if (length < deadzone_counterweight && length != 0.0f) {
+ last_mouse_change /= length;
+ last_mouse_change *= deadzone_counterweight;
+ }
return;
}
if (button_pressed) {
const auto mouse_move = Common::MakeVec<int>(x, y) - mouse_origin;
- const float x_sensitivity = Settings::values.mouse_panning_x_sensitivity.GetValue();
- const float y_sensitivity = Settings::values.mouse_panning_y_sensitivity.GetValue();
- SetAxis(identifier, mouse_axis_x,
- static_cast<float>(mouse_move.x) * x_sensitivity * 0.0012f);
- SetAxis(identifier, mouse_axis_y,
- static_cast<float>(-mouse_move.y) * y_sensitivity * 0.0012f);
+ const float x_sensitivity =
+ Settings::values.mouse_panning_x_sensitivity.GetValue() * default_stick_sensitivity;
+ const float y_sensitivity =
+ Settings::values.mouse_panning_y_sensitivity.GetValue() * default_stick_sensitivity;
+ SetAxis(identifier, mouse_axis_x, static_cast<float>(mouse_move.x) * x_sensitivity);
+ SetAxis(identifier, mouse_axis_y, static_cast<float>(-mouse_move.y) * y_sensitivity);
last_motion_change = {
- static_cast<float>(-mouse_move.y) / 50.0f,
- static_cast<float>(-mouse_move.x) / 50.0f,
+ static_cast<float>(-mouse_move.y) * x_sensitivity,
+ static_cast<float>(-mouse_move.x) * y_sensitivity,
last_motion_change.z,
};
}
@@ -220,7 +220,7 @@ void Mouse::ReleaseButton(MouseButton button) {
SetButton(real_mouse_identifier, static_cast<int>(button), false);
SetButton(touch_identifier, static_cast<int>(button), false);
- if (!Settings::values.mouse_panning) {
+ if (!IsMousePanningEnabled()) {
SetAxis(identifier, mouse_axis_x, 0);
SetAxis(identifier, mouse_axis_y, 0);
}
@@ -234,7 +234,7 @@ void Mouse::ReleaseButton(MouseButton button) {
void Mouse::MouseWheelChange(int x, int y) {
wheel_position.x += x;
wheel_position.y += y;
- last_motion_change.z += static_cast<f32>(y) / 100.0f;
+ last_motion_change.z += static_cast<f32>(y);
SetAxis(identifier, wheel_axis_x, static_cast<f32>(wheel_position.x));
SetAxis(identifier, wheel_axis_y, static_cast<f32>(wheel_position.y));
}
@@ -244,6 +244,11 @@ void Mouse::ReleaseAllButtons() {
button_pressed = false;
}
+bool Mouse::IsMousePanningEnabled() {
+ // Disable mouse panning when a real mouse is connected
+ return Settings::values.mouse_panning && !Settings::values.mouse_enabled;
+}
+
std::vector<Common::ParamPackage> Mouse::GetInputDevices() const {
std::vector<Common::ParamPackage> devices;
devices.emplace_back(Common::ParamPackage{
diff --git a/src/input_common/drivers/mouse.h b/src/input_common/drivers/mouse.h
index 0e8edcce1..2b93a40b9 100644
--- a/src/input_common/drivers/mouse.h
+++ b/src/input_common/drivers/mouse.h
@@ -99,6 +99,8 @@ private:
void UpdateStickInput();
void UpdateMotionInput();
+ bool IsMousePanningEnabled();
+
Common::Input::ButtonNames GetUIButtonName(const Common::ParamPackage& params) const;
Common::Vec2<int> mouse_origin;
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp
index 9f26392b1..66e3ae9af 100644
--- a/src/input_common/drivers/sdl_driver.cpp
+++ b/src/input_common/drivers/sdl_driver.cpp
@@ -523,6 +523,8 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
}
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED, "1");
+ // Share the same button mapping with non-Nintendo controllers
+ SDL_SetHint(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS, "0");
// Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native
// driver on Linux.
@@ -800,16 +802,9 @@ ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& p
// This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
// We will add those afterwards
- // This list also excludes Screenshot since there's not really a mapping for that
ButtonBindings switch_to_sdl_button;
- if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO ||
- SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT ||
- SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT) {
- switch_to_sdl_button = GetNintendoButtonBinding(joystick);
- } else {
- switch_to_sdl_button = GetDefaultButtonBinding();
- }
+ switch_to_sdl_button = GetDefaultButtonBinding(joystick);
// Add the missing bindings for ZL/ZR
static constexpr ZButtonBindings switch_to_sdl_axis{{
@@ -830,32 +825,9 @@ ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& p
return GetSingleControllerMapping(joystick, switch_to_sdl_button, switch_to_sdl_axis);
}
-ButtonBindings SDLDriver::GetDefaultButtonBinding() const {
- return {
- std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
- {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
- {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
- {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
- {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
- {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
- {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
- {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
- {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
- {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
- {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
- {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
- {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
- {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
- {Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
- {Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
- {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
- {Settings::NativeButton::Screenshot, SDL_CONTROLLER_BUTTON_MISC1},
- };
-}
-
-ButtonBindings SDLDriver::GetNintendoButtonBinding(
+ButtonBindings SDLDriver::GetDefaultButtonBinding(
const std::shared_ptr<SDLJoystick>& joystick) const {
- // Default SL/SR mapping for pro controllers
+ // Default SL/SR mapping for other controllers
auto sl_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
auto sr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
@@ -869,10 +841,10 @@ ButtonBindings SDLDriver::GetNintendoButtonBinding(
}
return {
- std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_A},
- {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_B},
- {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_X},
- {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_Y},
+ std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
+ {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
+ {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
+ {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
diff --git a/src/input_common/drivers/sdl_driver.h b/src/input_common/drivers/sdl_driver.h
index ffde169b3..fcba4e3c6 100644
--- a/src/input_common/drivers/sdl_driver.h
+++ b/src/input_common/drivers/sdl_driver.h
@@ -100,11 +100,8 @@ private:
int axis_y, float offset_x,
float offset_y) const;
- /// Returns the default button bindings list for generic controllers
- ButtonBindings GetDefaultButtonBinding() const;
-
- /// Returns the default button bindings list for nintendo controllers
- ButtonBindings GetNintendoButtonBinding(const std::shared_ptr<SDLJoystick>& joystick) const;
+ /// Returns the default button bindings list
+ ButtonBindings GetDefaultButtonBinding(const std::shared_ptr<SDLJoystick>& joystick) const;
/// Returns the button mappings from a single controller
ButtonMapping GetSingleControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,