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-rw-r--r--src/input_common/drivers/gc_adapter.cpp6
-rw-r--r--src/input_common/drivers/gc_adapter.h4
-rw-r--r--src/input_common/drivers/sdl_driver.cpp68
-rw-r--r--src/input_common/drivers/sdl_driver.h4
4 files changed, 69 insertions, 13 deletions
diff --git a/src/input_common/drivers/gc_adapter.cpp b/src/input_common/drivers/gc_adapter.cpp
index f4dd24e7d..826fa2109 100644
--- a/src/input_common/drivers/gc_adapter.cpp
+++ b/src/input_common/drivers/gc_adapter.cpp
@@ -324,7 +324,7 @@ bool GCAdapter::GetGCEndpoint(libusb_device* device) {
return true;
}
-Common::Input::VibrationError GCAdapter::SetRumble(
+Common::Input::VibrationError GCAdapter::SetVibration(
const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) {
const auto mean_amplitude = (vibration.low_amplitude + vibration.high_amplitude) * 0.5f;
const auto processed_amplitude =
@@ -338,6 +338,10 @@ Common::Input::VibrationError GCAdapter::SetRumble(
return Common::Input::VibrationError::None;
}
+bool GCAdapter::IsVibrationEnabled([[maybe_unused]] const PadIdentifier& identifier) {
+ return rumble_enabled;
+}
+
void GCAdapter::UpdateVibrations() {
// Use 8 states to keep the switching between on/off fast enough for
// a human to feel different vibration strenght
diff --git a/src/input_common/drivers/gc_adapter.h b/src/input_common/drivers/gc_adapter.h
index 8682da847..7f81767f7 100644
--- a/src/input_common/drivers/gc_adapter.h
+++ b/src/input_common/drivers/gc_adapter.h
@@ -25,9 +25,11 @@ public:
explicit GCAdapter(std::string input_engine_);
~GCAdapter() override;
- Common::Input::VibrationError SetRumble(
+ Common::Input::VibrationError SetVibration(
const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override;
+ bool IsVibrationEnabled(const PadIdentifier& identifier) override;
+
/// Used for automapping features
std::vector<Common::ParamPackage> GetInputDevices() const override;
ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override;
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp
index b72e4b397..45ce588f0 100644
--- a/src/input_common/drivers/sdl_driver.cpp
+++ b/src/input_common/drivers/sdl_driver.cpp
@@ -40,8 +40,8 @@ public:
void EnableMotion() {
if (sdl_controller) {
SDL_GameController* controller = sdl_controller.get();
- has_accel = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL);
- has_gyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO);
+ has_accel = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) == SDL_TRUE;
+ has_gyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) == SDL_TRUE;
if (has_accel) {
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
}
@@ -114,6 +114,20 @@ public:
}
return false;
}
+
+ void EnableVibration(bool is_enabled) {
+ has_vibration = is_enabled;
+ is_vibration_tested = true;
+ }
+
+ bool HasVibration() const {
+ return has_vibration;
+ }
+
+ bool IsVibrationTested() const {
+ return is_vibration_tested;
+ }
+
/**
* The Pad identifier of the joystick
*/
@@ -236,6 +250,8 @@ private:
u64 last_motion_update{};
bool has_gyro{false};
bool has_accel{false};
+ bool has_vibration{false};
+ bool is_vibration_tested{false};
BasicMotion motion;
};
@@ -517,7 +533,7 @@ std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
return devices;
}
-Common::Input::VibrationError SDLDriver::SetRumble(
+Common::Input::VibrationError SDLDriver::SetVibration(
const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) {
const auto joystick =
GetSDLJoystickByGUID(identifier.guid.RawString(), static_cast<int>(identifier.port));
@@ -546,13 +562,6 @@ Common::Input::VibrationError SDLDriver::SetRumble(
.type = Common::Input::VibrationAmplificationType::Exponential,
};
- if (vibration.type == Common::Input::VibrationAmplificationType::Test) {
- if (!joystick->RumblePlay(new_vibration)) {
- return Common::Input::VibrationError::Unknown;
- }
- return Common::Input::VibrationError::None;
- }
-
vibration_queue.Push(VibrationRequest{
.identifier = identifier,
.vibration = new_vibration,
@@ -561,6 +570,45 @@ Common::Input::VibrationError SDLDriver::SetRumble(
return Common::Input::VibrationError::None;
}
+bool SDLDriver::IsVibrationEnabled(const PadIdentifier& identifier) {
+ const auto joystick =
+ GetSDLJoystickByGUID(identifier.guid.RawString(), static_cast<int>(identifier.port));
+
+ constexpr Common::Input::VibrationStatus test_vibration{
+ .low_amplitude = 1,
+ .low_frequency = 160.0f,
+ .high_amplitude = 1,
+ .high_frequency = 320.0f,
+ .type = Common::Input::VibrationAmplificationType::Exponential,
+ };
+
+ constexpr Common::Input::VibrationStatus zero_vibration{
+ .low_amplitude = 0,
+ .low_frequency = 160.0f,
+ .high_amplitude = 0,
+ .high_frequency = 320.0f,
+ .type = Common::Input::VibrationAmplificationType::Exponential,
+ };
+
+ if (joystick->IsVibrationTested()) {
+ return joystick->HasVibration();
+ }
+
+ // First vibration might fail
+ joystick->RumblePlay(test_vibration);
+
+ // Wait for about 15ms to ensure the controller is ready for the stop command
+ std::this_thread::sleep_for(std::chrono::milliseconds(15));
+
+ if (!joystick->RumblePlay(zero_vibration)) {
+ joystick->EnableVibration(false);
+ return false;
+ }
+
+ joystick->EnableVibration(true);
+ return true;
+}
+
void SDLDriver::SendVibrations() {
while (!vibration_queue.Empty()) {
VibrationRequest request;
diff --git a/src/input_common/drivers/sdl_driver.h b/src/input_common/drivers/sdl_driver.h
index fc3a44572..d1b4471cf 100644
--- a/src/input_common/drivers/sdl_driver.h
+++ b/src/input_common/drivers/sdl_driver.h
@@ -61,9 +61,11 @@ public:
bool IsStickInverted(const Common::ParamPackage& params) override;
- Common::Input::VibrationError SetRumble(
+ Common::Input::VibrationError SetVibration(
const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override;
+ bool IsVibrationEnabled(const PadIdentifier& identifier) override;
+
private:
struct VibrationRequest {
PadIdentifier identifier;