diff options
Diffstat (limited to '')
-rw-r--r-- | src/input_common/drivers/gc_adapter.cpp | 6 | ||||
-rw-r--r-- | src/input_common/drivers/gc_adapter.h | 8 | ||||
-rw-r--r-- | src/input_common/drivers/keyboard.cpp | 2 | ||||
-rw-r--r-- | src/input_common/drivers/keyboard.h | 4 | ||||
-rw-r--r-- | src/input_common/drivers/mouse.cpp | 2 | ||||
-rw-r--r-- | src/input_common/drivers/mouse.h | 4 | ||||
-rw-r--r-- | src/input_common/drivers/sdl_driver.cpp | 19 | ||||
-rw-r--r-- | src/input_common/drivers/sdl_driver.h | 14 | ||||
-rw-r--r-- | src/input_common/drivers/tas_input.cpp | 95 | ||||
-rw-r--r-- | src/input_common/drivers/tas_input.h | 65 | ||||
-rw-r--r-- | src/input_common/drivers/touch_screen.cpp | 2 | ||||
-rw-r--r-- | src/input_common/drivers/touch_screen.h | 4 | ||||
-rw-r--r-- | src/input_common/drivers/udp_client.cpp | 2 | ||||
-rw-r--r-- | src/input_common/drivers/udp_client.h | 6 |
14 files changed, 124 insertions, 109 deletions
diff --git a/src/input_common/drivers/gc_adapter.cpp b/src/input_common/drivers/gc_adapter.cpp index 8b6574223..7ab4540a8 100644 --- a/src/input_common/drivers/gc_adapter.cpp +++ b/src/input_common/drivers/gc_adapter.cpp @@ -69,7 +69,7 @@ private: libusb_device_handle* handle{}; }; -GCAdapter::GCAdapter(const std::string& input_engine_) : InputEngine(input_engine_) { +GCAdapter::GCAdapter(std::string input_engine_) : InputEngine(std::move(input_engine_)) { if (usb_adapter_handle) { return; } @@ -325,8 +325,8 @@ bool GCAdapter::GetGCEndpoint(libusb_device* device) { return true; } -Common::Input::VibrationError GCAdapter::SetRumble(const PadIdentifier& identifier, - const Common::Input::VibrationStatus vibration) { +Common::Input::VibrationError GCAdapter::SetRumble( + const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) { const auto mean_amplitude = (vibration.low_amplitude + vibration.high_amplitude) * 0.5f; const auto processed_amplitude = static_cast<u8>((mean_amplitude + std::pow(mean_amplitude, 0.3f)) * 0.5f * 0x8); diff --git a/src/input_common/drivers/gc_adapter.h b/src/input_common/drivers/gc_adapter.h index 8dc51d2e5..7ce1912a3 100644 --- a/src/input_common/drivers/gc_adapter.h +++ b/src/input_common/drivers/gc_adapter.h @@ -22,13 +22,13 @@ namespace InputCommon { class LibUSBContext; class LibUSBDeviceHandle; -class GCAdapter : public InputCommon::InputEngine { +class GCAdapter : public InputEngine { public: - explicit GCAdapter(const std::string& input_engine_); - ~GCAdapter(); + explicit GCAdapter(std::string input_engine_); + ~GCAdapter() override; Common::Input::VibrationError SetRumble( - const PadIdentifier& identifier, const Common::Input::VibrationStatus vibration) override; + const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override; /// Used for automapping features std::vector<Common::ParamPackage> GetInputDevices() const override; diff --git a/src/input_common/drivers/keyboard.cpp b/src/input_common/drivers/keyboard.cpp index 23b0c0ccf..4c1e5bbec 100644 --- a/src/input_common/drivers/keyboard.cpp +++ b/src/input_common/drivers/keyboard.cpp @@ -24,7 +24,7 @@ constexpr PadIdentifier keyboard_modifier_identifier = { .pad = 1, }; -Keyboard::Keyboard(const std::string& input_engine_) : InputEngine(input_engine_) { +Keyboard::Keyboard(std::string input_engine_) : InputEngine(std::move(input_engine_)) { // Keyboard is broken into 3 diferent sets: // key: Unfiltered intended for controllers. // keyboard_key: Allows only Settings::NativeKeyboard::Keys intended for keyboard emulation. diff --git a/src/input_common/drivers/keyboard.h b/src/input_common/drivers/keyboard.h index ad123b136..3856c882c 100644 --- a/src/input_common/drivers/keyboard.h +++ b/src/input_common/drivers/keyboard.h @@ -12,9 +12,9 @@ namespace InputCommon { * A button device factory representing a keyboard. It receives keyboard events and forward them * to all button devices it created. */ -class Keyboard final : public InputCommon::InputEngine { +class Keyboard final : public InputEngine { public: - explicit Keyboard(const std::string& input_engine_); + explicit Keyboard(std::string input_engine_); /** * Sets the status of all buttons bound with the key to pressed diff --git a/src/input_common/drivers/mouse.cpp b/src/input_common/drivers/mouse.cpp index 752118e97..aa69216c8 100644 --- a/src/input_common/drivers/mouse.cpp +++ b/src/input_common/drivers/mouse.cpp @@ -24,7 +24,7 @@ constexpr PadIdentifier identifier = { .pad = 0, }; -Mouse::Mouse(const std::string& input_engine_) : InputEngine(input_engine_) { +Mouse::Mouse(std::string input_engine_) : InputEngine(std::move(input_engine_)) { PreSetController(identifier); PreSetAxis(identifier, mouse_axis_x); PreSetAxis(identifier, mouse_axis_y); diff --git a/src/input_common/drivers/mouse.h b/src/input_common/drivers/mouse.h index 4a1fd2fd9..040446178 100644 --- a/src/input_common/drivers/mouse.h +++ b/src/input_common/drivers/mouse.h @@ -27,9 +27,9 @@ enum class MouseButton { * A button device factory representing a keyboard. It receives keyboard events and forward them * to all button devices it created. */ -class Mouse final : public InputCommon::InputEngine { +class Mouse final : public InputEngine { public: - explicit Mouse(const std::string& input_engine_); + explicit Mouse(std::string input_engine_); /** * Signals that mouse has moved. diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp index 1052ed394..0cda9df62 100644 --- a/src/input_common/drivers/sdl_driver.cpp +++ b/src/input_common/drivers/sdl_driver.cpp @@ -88,7 +88,7 @@ public: return true; } - BasicMotion GetMotion() { + const BasicMotion& GetMotion() const { return motion; } @@ -367,7 +367,7 @@ void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) { if (joystick->UpdateMotion(event.csensor)) { const PadIdentifier identifier = joystick->GetPadIdentifier(); SetMotion(identifier, 0, joystick->GetMotion()); - }; + } } break; } @@ -387,7 +387,7 @@ void SDLDriver::CloseJoysticks() { joystick_map.clear(); } -SDLDriver::SDLDriver(const std::string& input_engine_) : InputEngine(input_engine_) { +SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_engine_)) { if (!Settings::values.enable_raw_input) { // Disable raw input. When enabled this setting causes SDL to die when a web applet opens SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0"); @@ -403,10 +403,11 @@ SDLDriver::SDLDriver(const std::string& input_engine_) : InputEngine(input_engin // Use hidapi driver for joycons. This will allow joycons to be detected as a GameController and // not a generic one - SDL_SetHint("SDL_JOYSTICK_HIDAPI_JOY_CONS", "1"); + SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1"); - // Turn off Pro controller home led - SDL_SetHint("SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED", "0"); + // Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native + // driver on Linux. + SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_XBOX, "0"); // If the frontend is going to manage the event loop, then we don't start one here start_thread = SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) == 0; @@ -491,8 +492,9 @@ std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const { } return devices; } -Common::Input::VibrationError SDLDriver::SetRumble(const PadIdentifier& identifier, - const Common::Input::VibrationStatus vibration) { + +Common::Input::VibrationError SDLDriver::SetRumble( + const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) { const auto joystick = GetSDLJoystickByGUID(identifier.guid.Format(), static_cast<int>(identifier.port)); const auto process_amplitude_exp = [](f32 amplitude, f32 factor) { @@ -526,6 +528,7 @@ Common::Input::VibrationError SDLDriver::SetRumble(const PadIdentifier& identifi return Common::Input::VibrationError::None; } + Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis, float value) const { Common::ParamPackage params{}; diff --git a/src/input_common/drivers/sdl_driver.h b/src/input_common/drivers/sdl_driver.h index d03ff4b84..e9a5d2e26 100644 --- a/src/input_common/drivers/sdl_driver.h +++ b/src/input_common/drivers/sdl_driver.h @@ -19,19 +19,19 @@ using SDL_GameController = struct _SDL_GameController; using SDL_Joystick = struct _SDL_Joystick; using SDL_JoystickID = s32; +namespace InputCommon { + +class SDLJoystick; + using ButtonBindings = std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>; using ZButtonBindings = std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>; -namespace InputCommon { - -class SDLJoystick; - -class SDLDriver : public InputCommon::InputEngine { +class SDLDriver : public InputEngine { public: /// Initializes and registers SDL device factories - SDLDriver(const std::string& input_engine_); + explicit SDLDriver(std::string input_engine_); /// Unregisters SDL device factories and shut them down. ~SDLDriver() override; @@ -59,7 +59,7 @@ public: u8 GetHatButtonId(const std::string& direction_name) const override; Common::Input::VibrationError SetRumble( - const PadIdentifier& identifier, const Common::Input::VibrationStatus vibration) override; + const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override; private: void InitJoystick(int joystick_index); diff --git a/src/input_common/drivers/tas_input.cpp b/src/input_common/drivers/tas_input.cpp index 0e01fb0d9..5bdd5dac3 100644 --- a/src/input_common/drivers/tas_input.cpp +++ b/src/input_common/drivers/tas_input.cpp @@ -3,7 +3,6 @@ // Refer to the license.txt file included. #include <cstring> -#include <regex> #include <fmt/format.h> #include "common/fs/file.h" @@ -15,7 +14,7 @@ namespace InputCommon::TasInput { -enum TasAxes : u8 { +enum class Tas::TasAxis : u8 { StickX, StickY, SubstickX, @@ -47,7 +46,7 @@ constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_but {"KEY_ZR", TasButton::TRIGGER_ZR}, }; -Tas::Tas(const std::string& input_engine_) : InputCommon::InputEngine(input_engine_) { +Tas::Tas(std::string input_engine_) : InputEngine(std::move(input_engine_)) { for (size_t player_index = 0; player_index < PLAYER_NUMBER; player_index++) { PadIdentifier identifier{ .guid = Common::UUID{}, @@ -66,7 +65,7 @@ Tas::Tas(const std::string& input_engine_) : InputCommon::InputEngine(input_engi Tas::~Tas() { Stop(); -}; +} void Tas::LoadTasFiles() { script_length = 0; @@ -79,43 +78,43 @@ void Tas::LoadTasFiles() { } void Tas::LoadTasFile(size_t player_index, size_t file_index) { - if (!commands[player_index].empty()) { - commands[player_index].clear(); - } + commands[player_index].clear(); + std::string file = Common::FS::ReadStringFromFile( Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / fmt::format("script{}-{}.txt", file_index, player_index + 1), Common::FS::FileType::BinaryFile); - std::stringstream command_line(file); + std::istringstream command_line(file); std::string line; int frame_no = 0; while (std::getline(command_line, line, '\n')) { if (line.empty()) { continue; } - std::smatch m; - std::stringstream linestream(line); - std::string segment; - std::vector<std::string> seglist; - - while (std::getline(linestream, segment, ' ')) { - seglist.push_back(segment); + std::vector<std::string> seg_list; + { + std::istringstream line_stream(line); + std::string segment; + while (std::getline(line_stream, segment, ' ')) { + seg_list.push_back(std::move(segment)); + } } - if (seglist.size() < 4) { + if (seg_list.size() < 4) { continue; } - while (frame_no < std::stoi(seglist.at(0))) { - commands[player_index].push_back({}); + const auto num_frames = std::stoi(seg_list[0]); + while (frame_no < num_frames) { + commands[player_index].emplace_back(); frame_no++; } TASCommand command = { - .buttons = ReadCommandButtons(seglist.at(1)), - .l_axis = ReadCommandAxis(seglist.at(2)), - .r_axis = ReadCommandAxis(seglist.at(3)), + .buttons = ReadCommandButtons(seg_list[1]), + .l_axis = ReadCommandAxis(seg_list[2]), + .r_axis = ReadCommandAxis(seg_list[3]), }; commands[player_index].push_back(command); frame_no++; @@ -123,16 +122,17 @@ void Tas::LoadTasFile(size_t player_index, size_t file_index) { LOG_INFO(Input, "TAS file loaded! {} frames", frame_no); } -void Tas::WriteTasFile(std::u8string file_name) { +void Tas::WriteTasFile(std::u8string_view file_name) { std::string output_text; for (size_t frame = 0; frame < record_commands.size(); frame++) { const TASCommand& line = record_commands[frame]; output_text += fmt::format("{} {} {} {}\n", frame, WriteCommandButtons(line.buttons), WriteCommandAxis(line.l_axis), WriteCommandAxis(line.r_axis)); } - const auto bytes_written = Common::FS::WriteStringToFile( - Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / file_name, - Common::FS::FileType::TextFile, output_text); + + const auto tas_file_name = Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / file_name; + const auto bytes_written = + Common::FS::WriteStringToFile(tas_file_name, Common::FS::FileType::TextFile, output_text); if (bytes_written == output_text.size()) { LOG_INFO(Input, "TAS file written to file!"); } else { @@ -205,10 +205,10 @@ void Tas::UpdateThread() { const int button = static_cast<int>(i); SetButton(identifier, button, button_status); } - SetAxis(identifier, TasAxes::StickX, command.l_axis.x); - SetAxis(identifier, TasAxes::StickY, command.l_axis.y); - SetAxis(identifier, TasAxes::SubstickX, command.r_axis.x); - SetAxis(identifier, TasAxes::SubstickY, command.r_axis.y); + SetTasAxis(identifier, TasAxis::StickX, command.l_axis.x); + SetTasAxis(identifier, TasAxis::StickY, command.l_axis.y); + SetTasAxis(identifier, TasAxis::SubstickX, command.r_axis.x); + SetTasAxis(identifier, TasAxis::SubstickY, command.r_axis.y); } } else { is_running = Settings::values.tas_loop.GetValue(); @@ -224,27 +224,28 @@ void Tas::ClearInput() { } TasAnalog Tas::ReadCommandAxis(const std::string& line) const { - std::stringstream linestream(line); - std::string segment; - std::vector<std::string> seglist; - - while (std::getline(linestream, segment, ';')) { - seglist.push_back(segment); + std::vector<std::string> seg_list; + { + std::istringstream line_stream(line); + std::string segment; + while (std::getline(line_stream, segment, ';')) { + seg_list.push_back(std::move(segment)); + } } - const float x = std::stof(seglist.at(0)) / 32767.0f; - const float y = std::stof(seglist.at(1)) / 32767.0f; + const float x = std::stof(seg_list.at(0)) / 32767.0f; + const float y = std::stof(seg_list.at(1)) / 32767.0f; return {x, y}; } -u64 Tas::ReadCommandButtons(const std::string& data) const { - std::stringstream button_text(data); - std::string line; +u64 Tas::ReadCommandButtons(const std::string& line) const { + std::istringstream button_text(line); + std::string button_line; u64 buttons = 0; - while (std::getline(button_text, line, ';')) { - for (auto [text, tas_button] : text_to_tas_button) { - if (text == line) { + while (std::getline(button_text, button_line, ';')) { + for (const auto& [text, tas_button] : text_to_tas_button) { + if (text == button_line) { buttons |= static_cast<u64>(tas_button); break; } @@ -254,8 +255,8 @@ u64 Tas::ReadCommandButtons(const std::string& data) const { } std::string Tas::WriteCommandButtons(u64 buttons) const { - std::string returns = ""; - for (auto [text_button, tas_button] : text_to_tas_button) { + std::string returns; + for (const auto& [text_button, tas_button] : text_to_tas_button) { if ((buttons & static_cast<u64>(tas_button)) != 0) { returns += fmt::format("{};", text_button); } @@ -267,6 +268,10 @@ std::string Tas::WriteCommandAxis(TasAnalog analog) const { return fmt::format("{};{}", analog.x * 32767, analog.y * 32767); } +void Tas::SetTasAxis(const PadIdentifier& identifier, TasAxis axis, f32 value) { + SetAxis(identifier, static_cast<int>(axis), value); +} + void Tas::StartStop() { if (!Settings::values.tas_enable) { return; diff --git a/src/input_common/drivers/tas_input.h b/src/input_common/drivers/tas_input.h index c95a130fc..4b4e6c417 100644 --- a/src/input_common/drivers/tas_input.h +++ b/src/input_common/drivers/tas_input.h @@ -5,11 +5,11 @@ #pragma once #include <array> +#include <string> +#include <vector> #include "common/common_types.h" -#include "common/settings_input.h" #include "input_common/input_engine.h" -#include "input_common/main.h" /* To play back TAS scripts on Yuzu, select the folder with scripts in the configuration menu below @@ -81,46 +81,46 @@ enum class TasState { Stopped, }; -class Tas final : public InputCommon::InputEngine { +class Tas final : public InputEngine { public: - explicit Tas(const std::string& input_engine_); - ~Tas(); + explicit Tas(std::string input_engine_); + ~Tas() override; /** * Changes the input status that will be stored in each frame - * @param buttons: bitfield with the status of the buttons - * @param left_axis: value of the left axis - * @param right_axis: value of the right axis + * @param buttons Bitfield with the status of the buttons + * @param left_axis Value of the left axis + * @param right_axis Value of the right axis */ void RecordInput(u64 buttons, TasAnalog left_axis, TasAnalog right_axis); // Main loop that records or executes input void UpdateThread(); - // Sets the flag to start or stop the TAS command excecution and swaps controllers profiles + // Sets the flag to start or stop the TAS command execution and swaps controllers profiles void StartStop(); - // Stop the TAS and reverts any controller profile + // Stop the TAS and reverts any controller profile void Stop(); - // Sets the flag to reload the file and start from the begining in the next update + // Sets the flag to reload the file and start from the beginning in the next update void Reset(); /** * Sets the flag to enable or disable recording of inputs - * @return Returns true if the current recording status is enabled + * @returns true if the current recording status is enabled */ bool Record(); /** * Saves contents of record_commands on a file - * @param overwrite_file: Indicates if player 1 should be overwritten + * @param overwrite_file Indicates if player 1 should be overwritten */ void SaveRecording(bool overwrite_file); /** * Returns the current status values of TAS playback/recording - * @return Tuple of + * @returns A Tuple of * TasState indicating the current state out of Running ; * Current playback progress ; * Total length of script file currently loaded or being recorded @@ -128,6 +128,8 @@ public: std::tuple<TasState, size_t, size_t> GetStatus() const; private: + enum class TasAxis : u8; + struct TASCommand { u64 buttons{}; TasAnalog l_axis{}; @@ -137,29 +139,31 @@ private: /// Loads TAS files from all players void LoadTasFiles(); - /** Loads TAS file from the specified player - * @param player_index: player number to save the script - * @param file_index: script number of the file + /** + * Loads TAS file from the specified player + * @param player_index Player number to save the script + * @param file_index Script number of the file */ void LoadTasFile(size_t player_index, size_t file_index); - /** Writes a TAS file from the recorded commands - * @param file_name: name of the file to be written + /** + * Writes a TAS file from the recorded commands + * @param file_name Name of the file to be written */ - void WriteTasFile(std::u8string file_name); + void WriteTasFile(std::u8string_view file_name); /** * Parses a string containing the axis values. X and Y have a range from -32767 to 32767 - * @param line: string containing axis values with the following format "x;y" - * @return Returns a TAS analog object with axis values with range from -1.0 to 1.0 + * @param line String containing axis values with the following format "x;y" + * @returns A TAS analog object with axis values with range from -1.0 to 1.0 */ TasAnalog ReadCommandAxis(const std::string& line) const; /** * Parses a string containing the button values. Each button is represented by it's text format * specified in text_to_tas_button array - * @param line: string containing button name with the following format "a;b;c;d..." - * @return Returns a u64 with each bit representing the status of a button + * @param line string containing button name with the following format "a;b;c;d..." + * @returns A u64 with each bit representing the status of a button */ u64 ReadCommandButtons(const std::string& line) const; @@ -170,17 +174,20 @@ private: /** * Converts an u64 containing the button status into the text equivalent - * @param buttons: bitfield with the status of the buttons - * @return Returns a string with the name of the buttons to be written to the file + * @param buttons Bitfield with the status of the buttons + * @returns A string with the name of the buttons to be written to the file */ std::string WriteCommandButtons(u64 buttons) const; /** * Converts an TAS analog object containing the axis status into the text equivalent - * @param data: value of the axis - * @return A string with the value of the axis to be written to the file + * @param analog Value of the axis + * @returns A string with the value of the axis to be written to the file */ - std::string WriteCommandAxis(TasAnalog data) const; + std::string WriteCommandAxis(TasAnalog analog) const; + + /// Sets an axis for a particular pad to the given value. + void SetTasAxis(const PadIdentifier& identifier, TasAxis axis, f32 value); size_t script_length{0}; bool is_recording{false}; diff --git a/src/input_common/drivers/touch_screen.cpp b/src/input_common/drivers/touch_screen.cpp index 45b3086f6..880781825 100644 --- a/src/input_common/drivers/touch_screen.cpp +++ b/src/input_common/drivers/touch_screen.cpp @@ -13,7 +13,7 @@ constexpr PadIdentifier identifier = { .pad = 0, }; -TouchScreen::TouchScreen(const std::string& input_engine_) : InputEngine(input_engine_) { +TouchScreen::TouchScreen(std::string input_engine_) : InputEngine(std::move(input_engine_)) { PreSetController(identifier); } diff --git a/src/input_common/drivers/touch_screen.h b/src/input_common/drivers/touch_screen.h index 25c11e8bf..bf395c40b 100644 --- a/src/input_common/drivers/touch_screen.h +++ b/src/input_common/drivers/touch_screen.h @@ -12,9 +12,9 @@ namespace InputCommon { * A button device factory representing a keyboard. It receives keyboard events and forward them * to all button devices it created. */ -class TouchScreen final : public InputCommon::InputEngine { +class TouchScreen final : public InputEngine { public: - explicit TouchScreen(const std::string& input_engine_); + explicit TouchScreen(std::string input_engine_); /** * Signals that mouse has moved. diff --git a/src/input_common/drivers/udp_client.cpp b/src/input_common/drivers/udp_client.cpp index fdee0f2d5..4ab991a7d 100644 --- a/src/input_common/drivers/udp_client.cpp +++ b/src/input_common/drivers/udp_client.cpp @@ -136,7 +136,7 @@ static void SocketLoop(Socket* socket) { socket->Loop(); } -UDPClient::UDPClient(const std::string& input_engine_) : InputEngine(input_engine_) { +UDPClient::UDPClient(std::string input_engine_) : InputEngine(std::move(input_engine_)) { LOG_INFO(Input, "Udp Initialization started"); ReloadSockets(); } diff --git a/src/input_common/drivers/udp_client.h b/src/input_common/drivers/udp_client.h index 5d483f26b..1adc947c4 100644 --- a/src/input_common/drivers/udp_client.h +++ b/src/input_common/drivers/udp_client.h @@ -49,10 +49,10 @@ struct DeviceStatus { * A button device factory representing a keyboard. It receives keyboard events and forward them * to all button devices it created. */ -class UDPClient final : public InputCommon::InputEngine { +class UDPClient final : public InputEngine { public: - explicit UDPClient(const std::string& input_engine_); - ~UDPClient(); + explicit UDPClient(std::string input_engine_); + ~UDPClient() override; void ReloadSockets(); |