diff options
Diffstat (limited to 'src/input_common/drivers/sdl_driver.cpp')
-rw-r--r-- | src/input_common/drivers/sdl_driver.cpp | 21 |
1 files changed, 18 insertions, 3 deletions
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp index 5c20b3426..7f9e8dbb9 100644 --- a/src/input_common/drivers/sdl_driver.cpp +++ b/src/input_common/drivers/sdl_driver.cpp @@ -652,12 +652,27 @@ bool SDLDriver::IsVibrationEnabled(const PadIdentifier& identifier) { } void SDLDriver::SendVibrations() { + std::vector<VibrationRequest> filtered_vibrations{}; while (!vibration_queue.Empty()) { VibrationRequest request; vibration_queue.Pop(request); const auto joystick = GetSDLJoystickByGUID(request.identifier.guid.RawString(), static_cast<int>(request.identifier.port)); - joystick->RumblePlay(request.vibration); + const auto it = std::find_if(filtered_vibrations.begin(), filtered_vibrations.end(), + [request](VibrationRequest vibration) { + return vibration.identifier == request.identifier; + }); + if (it == filtered_vibrations.end()) { + filtered_vibrations.push_back(std::move(request)); + continue; + } + *it = request; + } + + for (const auto& vibration : filtered_vibrations) { + const auto joystick = GetSDLJoystickByGUID(vibration.identifier.guid.RawString(), + static_cast<int>(vibration.identifier.port)); + joystick->RumblePlay(vibration.vibration); } } @@ -748,7 +763,7 @@ ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& p // This list is missing ZL/ZR since those are not considered buttons in SDL GameController. // We will add those afterwards - // This list also excludes Screenshot since theres not really a mapping for that + // This list also excludes Screenshot since there's not really a mapping for that ButtonBindings switch_to_sdl_button; if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) { @@ -1007,7 +1022,7 @@ MotionMapping SDLDriver::GetMotionMappingForDevice(const Common::ParamPackage& p Common::Input::ButtonNames SDLDriver::GetUIName(const Common::ParamPackage& params) const { if (params.Has("button")) { - // TODO(German77): Find how to substitue the values for real button names + // TODO(German77): Find how to substitute the values for real button names return Common::Input::ButtonNames::Value; } if (params.Has("hat")) { |