diff options
Diffstat (limited to 'src/input_common/drivers/sdl_driver.cpp')
-rw-r--r-- | src/input_common/drivers/sdl_driver.cpp | 22 |
1 files changed, 18 insertions, 4 deletions
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp index d975eb815..5c20b3426 100644 --- a/src/input_common/drivers/sdl_driver.cpp +++ b/src/input_common/drivers/sdl_driver.cpp @@ -343,6 +343,14 @@ void SDLDriver::InitJoystick(int joystick_index) { } } + if (Settings::values.enable_procon_driver) { + if (guid.uuid[5] == 0x05 && guid.uuid[4] == 0x7e && guid.uuid[8] == 0x09) { + LOG_WARNING(Input, "Preferring joycon driver for device index {}", joystick_index); + SDL_JoystickClose(sdl_joystick); + return; + } + } + std::scoped_lock lock{joystick_map_mutex}; if (joystick_map.find(guid) == joystick_map.end()) { auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller); @@ -465,13 +473,19 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1"); SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1"); - // Disable hidapi drivers for switch controllers when the custom joycon driver is enabled + // Disable hidapi drivers for joycon controllers when the custom joycon driver is enabled if (Settings::values.enable_joycon_driver) { SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "0"); } else { SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1"); } - SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "1"); + + // Disable hidapi drivers for pro controllers when the custom joycon driver is enabled + if (Settings::values.enable_procon_driver) { + SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "0"); + } else { + SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "1"); + } // Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native // driver on Linux. @@ -602,7 +616,7 @@ bool SDLDriver::IsVibrationEnabled(const PadIdentifier& identifier) { const auto joystick = GetSDLJoystickByGUID(identifier.guid.RawString(), static_cast<int>(identifier.port)); - constexpr Common::Input::VibrationStatus test_vibration{ + static constexpr Common::Input::VibrationStatus test_vibration{ .low_amplitude = 1, .low_frequency = 160.0f, .high_amplitude = 1, @@ -610,7 +624,7 @@ bool SDLDriver::IsVibrationEnabled(const PadIdentifier& identifier) { .type = Common::Input::VibrationAmplificationType::Exponential, }; - constexpr Common::Input::VibrationStatus zero_vibration{ + static constexpr Common::Input::VibrationStatus zero_vibration{ .low_amplitude = 0, .low_frequency = 160.0f, .high_amplitude = 0, |