diff options
Diffstat (limited to 'src/input_common/drivers/sdl_driver.cpp')
-rw-r--r-- | src/input_common/drivers/sdl_driver.cpp | 23 |
1 files changed, 18 insertions, 5 deletions
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp index 9835d99d2..d975eb815 100644 --- a/src/input_common/drivers/sdl_driver.cpp +++ b/src/input_common/drivers/sdl_driver.cpp @@ -334,6 +334,15 @@ void SDLDriver::InitJoystick(int joystick_index) { const auto guid = GetGUID(sdl_joystick); + if (Settings::values.enable_joycon_driver) { + if (guid.uuid[5] == 0x05 && guid.uuid[4] == 0x7e && + (guid.uuid[8] == 0x06 || guid.uuid[8] == 0x07)) { + LOG_WARNING(Input, "Preferring joycon driver for device index {}", joystick_index); + SDL_JoystickClose(sdl_joystick); + return; + } + } + std::scoped_lock lock{joystick_map_mutex}; if (joystick_map.find(guid) == joystick_map.end()) { auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller); @@ -456,9 +465,13 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1"); SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1"); - // Use hidapi driver for joycons. This will allow joycons to be detected as a GameController and - // not a generic one - SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1"); + // Disable hidapi drivers for switch controllers when the custom joycon driver is enabled + if (Settings::values.enable_joycon_driver) { + SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "0"); + } else { + SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1"); + } + SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH, "1"); // Disable hidapi driver for xbox. Already default on Windows, this causes conflict with native // driver on Linux. @@ -548,7 +561,7 @@ std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const { return devices; } -Common::Input::VibrationError SDLDriver::SetVibration( +Common::Input::DriverResult SDLDriver::SetVibration( const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) { const auto joystick = GetSDLJoystickByGUID(identifier.guid.RawString(), static_cast<int>(identifier.port)); @@ -582,7 +595,7 @@ Common::Input::VibrationError SDLDriver::SetVibration( .vibration = new_vibration, }); - return Common::Input::VibrationError::None; + return Common::Input::DriverResult::Success; } bool SDLDriver::IsVibrationEnabled(const PadIdentifier& identifier) { |