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-rw-r--r--src/input_common/drivers/sdl_driver.cpp20
1 files changed, 19 insertions, 1 deletions
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp
index cee2d965f..d56351815 100644
--- a/src/input_common/drivers/sdl_driver.cpp
+++ b/src/input_common/drivers/sdl_driver.cpp
@@ -107,6 +107,14 @@ public:
return false;
}
+
+ bool HasHDRumble() const {
+ if (sdl_controller) {
+ return (SDL_GameControllerGetType(sdl_controller.get()) ==
+ SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO);
+ }
+ return false;
+ }
/**
* The Pad identifier of the joystick
*/
@@ -515,16 +523,26 @@ Input::VibrationError SDLDriver::SetRumble(const PadIdentifier& identifier,
const auto process_amplitude = [](f32 amplitude) {
return (amplitude + std::pow(amplitude, 0.3f)) * 0.5f * 0xFFFF;
};
- const Input::VibrationStatus new_vibration{
+ const Input::VibrationStatus exponential_vibration{
.low_amplitude = process_amplitude(vibration.low_amplitude),
.low_frequency = vibration.low_frequency,
.high_amplitude = process_amplitude(vibration.high_amplitude),
.high_frequency = vibration.high_frequency,
+ .type = Input::VibrationAmplificationType::Exponential,
};
+ Input::VibrationStatus new_vibration{};
+
+ if (vibration.type == Input::VibrationAmplificationType::Linear || joystick->HasHDRumble()) {
+ new_vibration = vibration;
+ } else {
+ new_vibration = exponential_vibration;
+ }
+
if (!joystick->RumblePlay(new_vibration)) {
return Input::VibrationError::Unknown;
}
+
return Input::VibrationError::None;
}
Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, std::string guid,