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-rw-r--r--src/input_common/drivers/sdl_driver.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp
index 53ebae2d6..5c20b3426 100644
--- a/src/input_common/drivers/sdl_driver.cpp
+++ b/src/input_common/drivers/sdl_driver.cpp
@@ -63,7 +63,7 @@ public:
}
bool UpdateMotion(SDL_ControllerSensorEvent event) {
- constexpr static float gravity_constant = 9.80665f;
+ constexpr float gravity_constant = 9.80665f;
std::scoped_lock lock{mutex};
const u64 time_difference = event.timestamp - last_motion_update;
last_motion_update = event.timestamp;
@@ -109,7 +109,7 @@ public:
}
bool RumblePlay(const Common::Input::VibrationStatus vibration) {
- constexpr static u32 rumble_max_duration_ms = 1000;
+ constexpr u32 rumble_max_duration_ms = 1000;
if (sdl_controller) {
return SDL_GameControllerRumble(
sdl_controller.get(), static_cast<u16>(vibration.low_amplitude),
@@ -616,7 +616,7 @@ bool SDLDriver::IsVibrationEnabled(const PadIdentifier& identifier) {
const auto joystick =
GetSDLJoystickByGUID(identifier.guid.RawString(), static_cast<int>(identifier.port));
- constexpr static Common::Input::VibrationStatus test_vibration{
+ static constexpr Common::Input::VibrationStatus test_vibration{
.low_amplitude = 1,
.low_frequency = 160.0f,
.high_amplitude = 1,
@@ -624,7 +624,7 @@ bool SDLDriver::IsVibrationEnabled(const PadIdentifier& identifier) {
.type = Common::Input::VibrationAmplificationType::Exponential,
};
- constexpr static Common::Input::VibrationStatus zero_vibration{
+ static constexpr Common::Input::VibrationStatus zero_vibration{
.low_amplitude = 0,
.low_frequency = 160.0f,
.high_amplitude = 0,