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-rw-r--r--src/core/CMakeLists.txt2
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp100
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_nvdec.h71
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp234
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.h168
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_vic.cpp90
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_vic.h88
-rw-r--r--src/core/hle/service/nvdrv/devices/nvmap.h1
-rw-r--r--src/core/hle/service/nvdrv/nvdrv.cpp4
-rw-r--r--src/core/settings.cpp2
-rw-r--r--src/core/settings.h1
-rw-r--r--src/core/telemetry_session.cpp2
12 files changed, 475 insertions, 288 deletions
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index db1c9fdef..e0f207f3e 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -439,6 +439,8 @@ add_library(core STATIC
hle/service/nvdrv/devices/nvhost_gpu.h
hle/service/nvdrv/devices/nvhost_nvdec.cpp
hle/service/nvdrv/devices/nvhost_nvdec.h
+ hle/service/nvdrv/devices/nvhost_nvdec_common.cpp
+ hle/service/nvdrv/devices/nvhost_nvdec_common.h
hle/service/nvdrv/devices/nvhost_nvjpg.cpp
hle/service/nvdrv/devices/nvhost_nvjpg.h
hle/service/nvdrv/devices/nvhost_vic.cpp
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp b/src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp
index fcb612864..b6df48360 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp
@@ -2,15 +2,17 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <cstring>
-
#include "common/assert.h"
#include "common/logging/log.h"
+#include "core/core.h"
#include "core/hle/service/nvdrv/devices/nvhost_nvdec.h"
+#include "video_core/memory_manager.h"
+#include "video_core/renderer_base.h"
namespace Service::Nvidia::Devices {
-nvhost_nvdec::nvhost_nvdec(Core::System& system) : nvdevice(system) {}
+nvhost_nvdec::nvhost_nvdec(Core::System& system, std::shared_ptr<nvmap> nvmap_dev)
+ : nvhost_nvdec_common(system, std::move(nvmap_dev)) {}
nvhost_nvdec::~nvhost_nvdec() = default;
u32 nvhost_nvdec::ioctl(Ioctl command, const std::vector<u8>& input, const std::vector<u8>& input2,
@@ -21,7 +23,7 @@ u32 nvhost_nvdec::ioctl(Ioctl command, const std::vector<u8>& input, const std::
switch (static_cast<IoctlCommand>(command.raw)) {
case IoctlCommand::IocSetNVMAPfdCommand:
- return SetNVMAPfd(input, output);
+ return SetNVMAPfd(input);
case IoctlCommand::IocSubmit:
return Submit(input, output);
case IoctlCommand::IocGetSyncpoint:
@@ -29,79 +31,29 @@ u32 nvhost_nvdec::ioctl(Ioctl command, const std::vector<u8>& input, const std::
case IoctlCommand::IocGetWaitbase:
return GetWaitbase(input, output);
case IoctlCommand::IocMapBuffer:
- return MapBuffer(input, output);
+ case IoctlCommand::IocMapBuffer2:
+ case IoctlCommand::IocMapBuffer3:
case IoctlCommand::IocMapBufferEx:
- return MapBufferEx(input, output);
- case IoctlCommand::IocUnmapBufferEx:
- return UnmapBufferEx(input, output);
+ return MapBuffer(input, output);
+ case IoctlCommand::IocUnmapBufferEx: {
+ // This command is sent when the video stream has ended, flush all video contexts
+ // This is usually sent in the folowing order: vic, nvdec, vic.
+ // Inform the GPU to clear any remaining nvdec buffers when this is detected.
+ LOG_INFO(Service_NVDRV, "NVDEC video stream ended");
+ Tegra::ChCommandHeaderList cmdlist(1);
+ cmdlist[0] = Tegra::ChCommandHeader{0xDEADB33F};
+ system.GPU().PushCommandBuffer(cmdlist);
+ [[fallthrough]]; // fallthrough to unmap buffers
+ };
+ case IoctlCommand::IocUnmapBuffer:
+ case IoctlCommand::IocUnmapBuffer2:
+ case IoctlCommand::IocUnmapBuffer3:
+ return UnmapBuffer(input, output);
+ case IoctlCommand::IocSetSubmitTimeout:
+ return SetSubmitTimeout(input, output);
}
- UNIMPLEMENTED_MSG("Unimplemented ioctl");
- return 0;
-}
-
-u32 nvhost_nvdec::SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output) {
- IoctlSetNvmapFD params{};
- std::memcpy(&params, input.data(), sizeof(IoctlSetNvmapFD));
- LOG_DEBUG(Service_NVDRV, "called, fd={}", params.nvmap_fd);
-
- nvmap_fd = params.nvmap_fd;
- return 0;
-}
-
-u32 nvhost_nvdec::Submit(const std::vector<u8>& input, std::vector<u8>& output) {
- IoctlSubmit params{};
- std::memcpy(&params, input.data(), sizeof(IoctlSubmit));
- LOG_WARNING(Service_NVDRV, "(STUBBED) called");
- std::memcpy(output.data(), &params, sizeof(IoctlSubmit));
- return 0;
-}
-
-u32 nvhost_nvdec::GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output) {
- IoctlGetSyncpoint params{};
- std::memcpy(&params, input.data(), sizeof(IoctlGetSyncpoint));
- LOG_INFO(Service_NVDRV, "called, unknown=0x{:X}", params.unknown);
- params.value = 0; // Seems to be hard coded at 0
- std::memcpy(output.data(), &params, sizeof(IoctlGetSyncpoint));
- return 0;
-}
-
-u32 nvhost_nvdec::GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output) {
- IoctlGetWaitbase params{};
- std::memcpy(&params, input.data(), sizeof(IoctlGetWaitbase));
- LOG_INFO(Service_NVDRV, "called, unknown=0x{:X}", params.unknown);
- params.value = 0; // Seems to be hard coded at 0
- std::memcpy(output.data(), &params, sizeof(IoctlGetWaitbase));
- return 0;
-}
-
-u32 nvhost_nvdec::MapBuffer(const std::vector<u8>& input, std::vector<u8>& output) {
- IoctlMapBuffer params{};
- std::memcpy(&params, input.data(), sizeof(IoctlMapBuffer));
- LOG_WARNING(Service_NVDRV, "(STUBBED) called with address={:08X}{:08X}", params.address_2,
- params.address_1);
- params.address_1 = 0;
- params.address_2 = 0;
- std::memcpy(output.data(), &params, sizeof(IoctlMapBuffer));
- return 0;
-}
-
-u32 nvhost_nvdec::MapBufferEx(const std::vector<u8>& input, std::vector<u8>& output) {
- IoctlMapBufferEx params{};
- std::memcpy(&params, input.data(), sizeof(IoctlMapBufferEx));
- LOG_WARNING(Service_NVDRV, "(STUBBED) called with address={:08X}{:08X}", params.address_2,
- params.address_1);
- params.address_1 = 0;
- params.address_2 = 0;
- std::memcpy(output.data(), &params, sizeof(IoctlMapBufferEx));
- return 0;
-}
-
-u32 nvhost_nvdec::UnmapBufferEx(const std::vector<u8>& input, std::vector<u8>& output) {
- IoctlUnmapBufferEx params{};
- std::memcpy(&params, input.data(), sizeof(IoctlUnmapBufferEx));
- LOG_WARNING(Service_NVDRV, "(STUBBED) called");
- std::memcpy(output.data(), &params, sizeof(IoctlUnmapBufferEx));
+ UNIMPLEMENTED_MSG("Unimplemented ioctl 0x{:X}", command.raw);
return 0;
}
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_nvdec.h b/src/core/hle/service/nvdrv/devices/nvhost_nvdec.h
index 4332db118..102777ddd 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_nvdec.h
+++ b/src/core/hle/service/nvdrv/devices/nvhost_nvdec.h
@@ -4,16 +4,14 @@
#pragma once
-#include <vector>
-#include "common/common_types.h"
-#include "common/swap.h"
-#include "core/hle/service/nvdrv/devices/nvdevice.h"
+#include <memory>
+#include "core/hle/service/nvdrv/devices/nvhost_nvdec_common.h"
namespace Service::Nvidia::Devices {
-class nvhost_nvdec final : public nvdevice {
+class nvhost_nvdec final : public nvhost_nvdec_common {
public:
- explicit nvhost_nvdec(Core::System& system);
+ explicit nvhost_nvdec(Core::System& system, std::shared_ptr<nvmap> nvmap_dev);
~nvhost_nvdec() override;
u32 ioctl(Ioctl command, const std::vector<u8>& input, const std::vector<u8>& input2,
@@ -27,62 +25,15 @@ private:
IocGetSyncpoint = 0xC0080002,
IocGetWaitbase = 0xC0080003,
IocMapBuffer = 0xC01C0009,
+ IocMapBuffer2 = 0xC16C0009,
+ IocMapBuffer3 = 0xC15C0009,
IocMapBufferEx = 0xC0A40009,
- IocUnmapBufferEx = 0xC0A4000A,
+ IocUnmapBuffer = 0xC0A4000A,
+ IocUnmapBuffer2 = 0xC16C000A,
+ IocUnmapBufferEx = 0xC01C000A,
+ IocUnmapBuffer3 = 0xC15C000A,
+ IocSetSubmitTimeout = 0x40040007,
};
-
- struct IoctlSetNvmapFD {
- u32_le nvmap_fd;
- };
- static_assert(sizeof(IoctlSetNvmapFD) == 0x4, "IoctlSetNvmapFD is incorrect size");
-
- struct IoctlSubmit {
- INSERT_PADDING_BYTES(0x40); // TODO(DarkLordZach): RE this structure
- };
- static_assert(sizeof(IoctlSubmit) == 0x40, "IoctlSubmit has incorrect size");
-
- struct IoctlGetSyncpoint {
- u32 unknown; // seems to be ignored? Nintendo added this
- u32 value;
- };
- static_assert(sizeof(IoctlGetSyncpoint) == 0x08, "IoctlGetSyncpoint has incorrect size");
-
- struct IoctlGetWaitbase {
- u32 unknown; // seems to be ignored? Nintendo added this
- u32 value;
- };
- static_assert(sizeof(IoctlGetWaitbase) == 0x08, "IoctlGetWaitbase has incorrect size");
-
- struct IoctlMapBuffer {
- u32 unknown;
- u32 address_1;
- u32 address_2;
- INSERT_PADDING_BYTES(0x10); // TODO(DarkLordZach): RE this structure
- };
- static_assert(sizeof(IoctlMapBuffer) == 0x1C, "IoctlMapBuffer is incorrect size");
-
- struct IoctlMapBufferEx {
- u32 unknown;
- u32 address_1;
- u32 address_2;
- INSERT_PADDING_BYTES(0x98); // TODO(DarkLordZach): RE this structure
- };
- static_assert(sizeof(IoctlMapBufferEx) == 0xA4, "IoctlMapBufferEx has incorrect size");
-
- struct IoctlUnmapBufferEx {
- INSERT_PADDING_BYTES(0xA4); // TODO(DarkLordZach): RE this structure
- };
- static_assert(sizeof(IoctlUnmapBufferEx) == 0xA4, "IoctlUnmapBufferEx has incorrect size");
-
- u32_le nvmap_fd{};
-
- u32 SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output);
- u32 Submit(const std::vector<u8>& input, std::vector<u8>& output);
- u32 GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output);
- u32 GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output);
- u32 MapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
- u32 MapBufferEx(const std::vector<u8>& input, std::vector<u8>& output);
- u32 UnmapBufferEx(const std::vector<u8>& input, std::vector<u8>& output);
};
} // namespace Service::Nvidia::Devices
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp b/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp
new file mode 100644
index 000000000..85792495f
--- /dev/null
+++ b/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp
@@ -0,0 +1,234 @@
+// Copyright 2020 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <cstring>
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "common/logging/log.h"
+#include "core/core.h"
+#include "core/hle/service/nvdrv/devices/nvhost_nvdec_common.h"
+#include "core/hle/service/nvdrv/devices/nvmap.h"
+#include "core/memory.h"
+#include "video_core/memory_manager.h"
+#include "video_core/renderer_base.h"
+
+namespace Service::Nvidia::Devices {
+
+namespace {
+// Splice vectors will copy count amount of type T from the input vector into the dst vector.
+template <typename T>
+std::size_t SpliceVectors(const std::vector<u8>& input, std::vector<T>& dst, std::size_t count,
+ std::size_t offset) {
+ std::memcpy(dst.data(), input.data() + offset, count * sizeof(T));
+ offset += count * sizeof(T);
+ return offset;
+}
+
+// Write vectors will write data to the output buffer
+template <typename T>
+std::size_t WriteVectors(std::vector<u8>& dst, const std::vector<T>& src, std::size_t offset) {
+ std::memcpy(dst.data() + offset, src.data(), src.size() * sizeof(T));
+ offset += src.size() * sizeof(T);
+ return offset;
+}
+} // Anonymous namespace
+
+namespace NvErrCodes {
+constexpr u32 Success{};
+constexpr u32 OutOfMemory{static_cast<u32>(-12)};
+constexpr u32 InvalidInput{static_cast<u32>(-22)};
+} // namespace NvErrCodes
+
+nvhost_nvdec_common::nvhost_nvdec_common(Core::System& system, std::shared_ptr<nvmap> nvmap_dev)
+ : nvdevice(system), nvmap_dev(std::move(nvmap_dev)) {}
+nvhost_nvdec_common::~nvhost_nvdec_common() = default;
+
+u32 nvhost_nvdec_common::SetNVMAPfd(const std::vector<u8>& input) {
+ IoctlSetNvmapFD params{};
+ std::memcpy(&params, input.data(), sizeof(IoctlSetNvmapFD));
+ LOG_DEBUG(Service_NVDRV, "called, fd={}", params.nvmap_fd);
+
+ nvmap_fd = params.nvmap_fd;
+ return 0;
+}
+
+u32 nvhost_nvdec_common::Submit(const std::vector<u8>& input, std::vector<u8>& output) {
+ IoctlSubmit params{};
+ std::memcpy(&params, input.data(), sizeof(IoctlSubmit));
+ LOG_DEBUG(Service_NVDRV, "called NVDEC Submit, cmd_buffer_count={}", params.cmd_buffer_count);
+
+ // Instantiate param buffers
+ std::size_t offset = sizeof(IoctlSubmit);
+ std::vector<CommandBuffer> command_buffers(params.cmd_buffer_count);
+ std::vector<Reloc> relocs(params.relocation_count);
+ std::vector<u32> reloc_shifts(params.relocation_count);
+ std::vector<SyncptIncr> syncpt_increments(params.syncpoint_count);
+ std::vector<SyncptIncr> wait_checks(params.syncpoint_count);
+ std::vector<Fence> fences(params.fence_count);
+
+ // Splice input into their respective buffers
+ offset = SpliceVectors(input, command_buffers, params.cmd_buffer_count, offset);
+ offset = SpliceVectors(input, relocs, params.relocation_count, offset);
+ offset = SpliceVectors(input, reloc_shifts, params.relocation_count, offset);
+ offset = SpliceVectors(input, syncpt_increments, params.syncpoint_count, offset);
+ offset = SpliceVectors(input, wait_checks, params.syncpoint_count, offset);
+ offset = SpliceVectors(input, fences, params.fence_count, offset);
+
+ // TODO(ameerj): For async gpu, utilize fences for syncpoint 'max' increment
+
+ auto& gpu = system.GPU();
+
+ for (const auto& cmd_buffer : command_buffers) {
+ auto object = nvmap_dev->GetObject(cmd_buffer.memory_id);
+ ASSERT_OR_EXECUTE(object, return NvErrCodes::InvalidInput;);
+ const auto map = FindBufferMap(object->dma_map_addr);
+ if (!map) {
+ LOG_ERROR(Service_NVDRV, "Tried to submit an invalid offset 0x{:X} dma 0x{:X}",
+ object->addr, object->dma_map_addr);
+ return 0;
+ }
+ Tegra::ChCommandHeaderList cmdlist(cmd_buffer.word_count);
+ gpu.MemoryManager().ReadBlock(map->StartAddr() + cmd_buffer.offset, cmdlist.data(),
+ cmdlist.size() * sizeof(u32));
+ gpu.PushCommandBuffer(cmdlist);
+ }
+
+ std::memcpy(output.data(), &params, sizeof(IoctlSubmit));
+ // Some games expect command_buffers to be written back
+ offset = sizeof(IoctlSubmit);
+ offset = WriteVectors(output, command_buffers, offset);
+ offset = WriteVectors(output, relocs, offset);
+ offset = WriteVectors(output, reloc_shifts, offset);
+ offset = WriteVectors(output, syncpt_increments, offset);
+ offset = WriteVectors(output, wait_checks, offset);
+
+ return NvErrCodes::Success;
+}
+
+u32 nvhost_nvdec_common::GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output) {
+ IoctlGetSyncpoint params{};
+ std::memcpy(&params, input.data(), sizeof(IoctlGetSyncpoint));
+ LOG_DEBUG(Service_NVDRV, "called GetSyncpoint, id={}", params.param);
+
+ // We found that implementing this causes deadlocks with async gpu, along with degraded
+ // performance. TODO: RE the nvdec async implementation
+ params.value = 0;
+ std::memcpy(output.data(), &params, sizeof(IoctlGetSyncpoint));
+
+ return NvErrCodes::Success;
+}
+
+u32 nvhost_nvdec_common::GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output) {
+ IoctlGetWaitbase params{};
+ std::memcpy(&params, input.data(), sizeof(IoctlGetWaitbase));
+ params.value = 0; // Seems to be hard coded at 0
+ std::memcpy(output.data(), &params, sizeof(IoctlGetWaitbase));
+ return 0;
+}
+
+u32 nvhost_nvdec_common::MapBuffer(const std::vector<u8>& input, std::vector<u8>& output) {
+ IoctlMapBuffer params{};
+ std::memcpy(&params, input.data(), sizeof(IoctlMapBuffer));
+ std::vector<MapBufferEntry> cmd_buffer_handles(params.num_entries);
+
+ SpliceVectors(input, cmd_buffer_handles, params.num_entries, sizeof(IoctlMapBuffer));
+
+ auto& gpu = system.GPU();
+
+ for (auto& cmf_buff : cmd_buffer_handles) {
+ auto object{nvmap_dev->GetObject(cmf_buff.map_handle)};
+ if (!object) {
+ LOG_ERROR(Service_NVDRV, "invalid cmd_buffer nvmap_handle={:X}", cmf_buff.map_handle);
+ std::memcpy(output.data(), &params, output.size());
+ return NvErrCodes::InvalidInput;
+ }
+ if (object->dma_map_addr == 0) {
+ // NVDEC and VIC memory is in the 32-bit address space
+ // MapAllocate32 will attempt to map a lower 32-bit value in the shared gpu memory space
+ const GPUVAddr low_addr = gpu.MemoryManager().MapAllocate32(object->addr, object->size);
+ object->dma_map_addr = static_cast<u32>(low_addr);
+ // Ensure that the dma_map_addr is indeed in the lower 32-bit address space.
+ ASSERT(object->dma_map_addr == low_addr);
+ }
+ if (!object->dma_map_addr) {
+ LOG_ERROR(Service_NVDRV, "failed to map size={}", object->size);
+ } else {
+ cmf_buff.map_address = object->dma_map_addr;
+ AddBufferMap(object->dma_map_addr, object->size, object->addr,
+ object->status == nvmap::Object::Status::Allocated);
+ }
+ }
+ std::memcpy(output.data(), &params, sizeof(IoctlMapBuffer));
+ std::memcpy(output.data() + sizeof(IoctlMapBuffer), cmd_buffer_handles.data(),
+ cmd_buffer_handles.size() * sizeof(MapBufferEntry));
+
+ return NvErrCodes::Success;
+}
+
+u32 nvhost_nvdec_common::UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& output) {
+ IoctlMapBuffer params{};
+ std::memcpy(&params, input.data(), sizeof(IoctlMapBuffer));
+ std::vector<MapBufferEntry> cmd_buffer_handles(params.num_entries);
+ SpliceVectors(input, cmd_buffer_handles, params.num_entries, sizeof(IoctlMapBuffer));
+
+ auto& gpu = system.GPU();
+
+ for (auto& cmf_buff : cmd_buffer_handles) {
+ const auto object{nvmap_dev->GetObject(cmf_buff.map_handle)};
+ if (!object) {
+ LOG_ERROR(Service_NVDRV, "invalid cmd_buffer nvmap_handle={:X}", cmf_buff.map_handle);
+ std::memcpy(output.data(), &params, output.size());
+ return NvErrCodes::InvalidInput;
+ }
+ if (const auto size{RemoveBufferMap(object->dma_map_addr)}; size) {
+ gpu.MemoryManager().Unmap(object->dma_map_addr, *size);
+ } else {
+ // This occurs quite frequently, however does not seem to impact functionality
+ LOG_DEBUG(Service_NVDRV, "invalid offset=0x{:X} dma=0x{:X}", object->addr,
+ object->dma_map_addr);
+ }
+ object->dma_map_addr = 0;
+ }
+ std::memset(output.data(), 0, output.size());
+ return NvErrCodes::Success;
+}
+
+u32 nvhost_nvdec_common::SetSubmitTimeout(const std::vector<u8>& input, std::vector<u8>& output) {
+ std::memcpy(&submit_timeout, input.data(), input.size());
+ LOG_WARNING(Service_NVDRV, "(STUBBED) called");
+ return NvErrCodes::Success;
+}
+
+std::optional<nvhost_nvdec_common::BufferMap> nvhost_nvdec_common::FindBufferMap(
+ GPUVAddr gpu_addr) const {
+ const auto it = std::find_if(
+ buffer_mappings.begin(), buffer_mappings.upper_bound(gpu_addr), [&](const auto& entry) {
+ return (gpu_addr >= entry.second.StartAddr() && gpu_addr < entry.second.EndAddr());
+ });
+
+ ASSERT(it != buffer_mappings.end());
+ return it->second;
+}
+
+void nvhost_nvdec_common::AddBufferMap(GPUVAddr gpu_addr, std::size_t size, VAddr cpu_addr,
+ bool is_allocated) {
+ buffer_mappings.insert_or_assign(gpu_addr, BufferMap{gpu_addr, size, cpu_addr, is_allocated});
+}
+
+std::optional<std::size_t> nvhost_nvdec_common::RemoveBufferMap(GPUVAddr gpu_addr) {
+ const auto iter{buffer_mappings.find(gpu_addr)};
+ if (iter == buffer_mappings.end()) {
+ return std::nullopt;
+ }
+ std::size_t size = 0;
+ if (iter->second.IsAllocated()) {
+ size = iter->second.Size();
+ }
+ buffer_mappings.erase(iter);
+ return size;
+}
+
+} // namespace Service::Nvidia::Devices
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.h b/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.h
new file mode 100644
index 000000000..c249c5349
--- /dev/null
+++ b/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.h
@@ -0,0 +1,168 @@
+// Copyright 2020 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <map>
+#include <vector>
+#include "common/common_types.h"
+#include "common/swap.h"
+#include "core/hle/service/nvdrv/devices/nvdevice.h"
+
+namespace Service::Nvidia::Devices {
+class nvmap;
+
+class nvhost_nvdec_common : public nvdevice {
+public:
+ explicit nvhost_nvdec_common(Core::System& system, std::shared_ptr<nvmap> nvmap_dev);
+ ~nvhost_nvdec_common() override;
+
+ virtual u32 ioctl(Ioctl command, const std::vector<u8>& input, const std::vector<u8>& input2,
+ std::vector<u8>& output, std::vector<u8>& output2, IoctlCtrl& ctrl,
+ IoctlVersion version) = 0;
+
+protected:
+ class BufferMap final {
+ public:
+ constexpr BufferMap() = default;
+
+ constexpr BufferMap(GPUVAddr start_addr, std::size_t size)
+ : start_addr{start_addr}, end_addr{start_addr + size} {}
+
+ constexpr BufferMap(GPUVAddr start_addr, std::size_t size, VAddr cpu_addr,
+ bool is_allocated)
+ : start_addr{start_addr}, end_addr{start_addr + size}, cpu_addr{cpu_addr},
+ is_allocated{is_allocated} {}
+
+ constexpr VAddr StartAddr() const {
+ return start_addr;
+ }
+
+ constexpr VAddr EndAddr() const {
+ return end_addr;
+ }
+
+ constexpr std::size_t Size() const {
+ return end_addr - start_addr;
+ }
+
+ constexpr VAddr CpuAddr() const {
+ return cpu_addr;
+ }
+
+ constexpr bool IsAllocated() const {
+ return is_allocated;
+ }
+
+ private:
+ GPUVAddr start_addr{};
+ GPUVAddr end_addr{};
+ VAddr cpu_addr{};
+ bool is_allocated{};
+ };
+
+ struct IoctlSetNvmapFD {
+ u32_le nvmap_fd;
+ };
+ static_assert(sizeof(IoctlSetNvmapFD) == 4, "IoctlSetNvmapFD is incorrect size");
+
+ struct IoctlSubmitCommandBuffer {
+ u32_le id;
+ u32_le offset;
+ u32_le count;
+ };
+ static_assert(sizeof(IoctlSubmitCommandBuffer) == 0xC,
+ "IoctlSubmitCommandBuffer is incorrect size");
+ struct IoctlSubmit {
+ u32_le cmd_buffer_count;
+ u32_le relocation_count;
+ u32_le syncpoint_count;
+ u32_le fence_count;
+ };
+ static_assert(sizeof(IoctlSubmit) == 0x10, "IoctlSubmit has incorrect size");
+
+ struct CommandBuffer {
+ s32 memory_id;
+ u32 offset;
+ s32 word_count;
+ };
+ static_assert(sizeof(CommandBuffer) == 0xC, "CommandBuffer has incorrect size");
+
+ struct Reloc {
+ s32 cmdbuffer_memory;
+ s32 cmdbuffer_offset;
+ s32 target;
+ s32 target_offset;
+ };
+ static_assert(sizeof(Reloc) == 0x10, "CommandBuffer has incorrect size");
+
+ struct SyncptIncr {
+ u32 id;
+ u32 increments;
+ };
+ static_assert(sizeof(SyncptIncr) == 0x8, "CommandBuffer has incorrect size");
+
+ struct Fence {
+ u32 id;
+ u32 value;
+ };
+ static_assert(sizeof(Fence) == 0x8, "CommandBuffer has incorrect size");
+
+ struct IoctlGetSyncpoint {
+ // Input
+ u32_le param;
+ // Output
+ u32_le value;
+ };
+ static_assert(sizeof(IoctlGetSyncpoint) == 8, "IocGetIdParams has wrong size");
+
+ struct IoctlGetWaitbase {
+ u32_le unknown; // seems to be ignored? Nintendo added this
+ u32_le value;
+ };
+ static_assert(sizeof(IoctlGetWaitbase) == 0x8, "IoctlGetWaitbase is incorrect size");
+
+ struct IoctlMapBuffer {
+ u32_le num_entries;
+ u32_le data_address; // Ignored by the driver.
+ u32_le attach_host_ch_das;
+ };
+ static_assert(sizeof(IoctlMapBuffer) == 0x0C, "IoctlMapBuffer is incorrect size");
+
+ struct IocGetIdParams {
+ // Input
+ u32_le param;
+ // Output
+ u32_le value;
+ };
+ static_assert(sizeof(IocGetIdParams) == 8, "IocGetIdParams has wrong size");
+
+ // Used for mapping and unmapping command buffers
+ struct MapBufferEntry {
+ u32_le map_handle;
+ u32_le map_address;
+ };
+ static_assert(sizeof(IoctlMapBuffer) == 0x0C, "IoctlMapBuffer is incorrect size");
+
+ /// Ioctl command implementations
+ u32 SetNVMAPfd(const std::vector<u8>& input);
+ u32 Submit(const std::vector<u8>& input, std::vector<u8>& output);
+ u32 GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output);
+ u32 GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output);
+ u32 MapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
+ u32 UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
+ u32 SetSubmitTimeout(const std::vector<u8>& input, std::vector<u8>& output);
+
+ std::optional<BufferMap> FindBufferMap(GPUVAddr gpu_addr) const;
+ void AddBufferMap(GPUVAddr gpu_addr, std::size_t size, VAddr cpu_addr, bool is_allocated);
+ std::optional<std::size_t> RemoveBufferMap(GPUVAddr gpu_addr);
+
+ u32_le nvmap_fd{};
+ u32_le submit_timeout{};
+ std::shared_ptr<nvmap> nvmap_dev;
+
+ // This is expected to be ordered, therefore we must use a map, not unordered_map
+ std::map<GPUVAddr, BufferMap> buffer_mappings;
+};
+}; // namespace Service::Nvidia::Devices
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_vic.cpp b/src/core/hle/service/nvdrv/devices/nvhost_vic.cpp
index 9da19ad56..60db54d00 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_vic.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvhost_vic.cpp
@@ -2,15 +2,17 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <cstring>
-
#include "common/assert.h"
#include "common/logging/log.h"
+#include "core/core.h"
#include "core/hle/service/nvdrv/devices/nvhost_vic.h"
+#include "video_core/memory_manager.h"
+#include "video_core/renderer_base.h"
namespace Service::Nvidia::Devices {
+nvhost_vic::nvhost_vic(Core::System& system, std::shared_ptr<nvmap> nvmap_dev)
+ : nvhost_nvdec_common(system, std::move(nvmap_dev)) {}
-nvhost_vic::nvhost_vic(Core::System& system) : nvdevice(system) {}
nvhost_vic::~nvhost_vic() = default;
u32 nvhost_vic::ioctl(Ioctl command, const std::vector<u8>& input, const std::vector<u8>& input2,
@@ -21,7 +23,7 @@ u32 nvhost_vic::ioctl(Ioctl command, const std::vector<u8>& input, const std::ve
switch (static_cast<IoctlCommand>(command.raw)) {
case IoctlCommand::IocSetNVMAPfdCommand:
- return SetNVMAPfd(input, output);
+ return SetNVMAPfd(input);
case IoctlCommand::IocSubmit:
return Submit(input, output);
case IoctlCommand::IocGetSyncpoint:
@@ -29,83 +31,19 @@ u32 nvhost_vic::ioctl(Ioctl command, const std::vector<u8>& input, const std::ve
case IoctlCommand::IocGetWaitbase:
return GetWaitbase(input, output);
case IoctlCommand::IocMapBuffer:
- return MapBuffer(input, output);
+ case IoctlCommand::IocMapBuffer2:
+ case IoctlCommand::IocMapBuffer3:
+ case IoctlCommand::IocMapBuffer4:
case IoctlCommand::IocMapBufferEx:
return MapBuffer(input, output);
+ case IoctlCommand::IocUnmapBuffer:
+ case IoctlCommand::IocUnmapBuffer2:
+ case IoctlCommand::IocUnmapBuffer3:
case IoctlCommand::IocUnmapBufferEx:
- return UnmapBufferEx(input, output);
+ return UnmapBuffer(input, output);
}
- UNIMPLEMENTED_MSG("Unimplemented ioctl");
- return 0;
-}
-
-u32 nvhost_vic::SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output) {
- IoctlSetNvmapFD params{};
- std::memcpy(&params, input.data(), sizeof(IoctlSetNvmapFD));
- LOG_DEBUG(Service_NVDRV, "called, fd={}", params.nvmap_fd);
-
- nvmap_fd = params.nvmap_fd;
- return 0;
-}
-
-u32 nvhost_vic::Submit(const std::vector<u8>& input, std::vector<u8>& output) {
- IoctlSubmit params{};
- std::memcpy(&params, input.data(), sizeof(IoctlSubmit));
- LOG_WARNING(Service_NVDRV, "(STUBBED) called");
-
- // Workaround for Luigi's Mansion 3, as nvhost_vic is not implemented for asynch GPU
- params.command_buffer = {};
-
- std::memcpy(output.data(), &params, sizeof(IoctlSubmit));
- return 0;
-}
-
-u32 nvhost_vic::GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output) {
- IoctlGetSyncpoint params{};
- std::memcpy(&params, input.data(), sizeof(IoctlGetSyncpoint));
- LOG_INFO(Service_NVDRV, "called, unknown=0x{:X}", params.unknown);
- params.value = 0; // Seems to be hard coded at 0
- std::memcpy(output.data(), &params, sizeof(IoctlGetSyncpoint));
- return 0;
-}
-
-u32 nvhost_vic::GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output) {
- IoctlGetWaitbase params{};
- std::memcpy(&params, input.data(), sizeof(IoctlGetWaitbase));
- LOG_INFO(Service_NVDRV, "called, unknown=0x{:X}", params.unknown);
- params.value = 0; // Seems to be hard coded at 0
- std::memcpy(output.data(), &params, sizeof(IoctlGetWaitbase));
- return 0;
-}
-
-u32 nvhost_vic::MapBuffer(const std::vector<u8>& input, std::vector<u8>& output) {
- IoctlMapBuffer params{};
- std::memcpy(&params, input.data(), sizeof(IoctlMapBuffer));
- LOG_WARNING(Service_NVDRV, "(STUBBED) called with address={:08X}{:08X}", params.address_2,
- params.address_1);
- params.address_1 = 0;
- params.address_2 = 0;
- std::memcpy(output.data(), &params, sizeof(IoctlMapBuffer));
- return 0;
-}
-
-u32 nvhost_vic::MapBufferEx(const std::vector<u8>& input, std::vector<u8>& output) {
- IoctlMapBufferEx params{};
- std::memcpy(&params, input.data(), sizeof(IoctlMapBufferEx));
- LOG_WARNING(Service_NVDRV, "(STUBBED) called with address={:08X}{:08X}", params.address_2,
- params.address_1);
- params.address_1 = 0;
- params.address_2 = 0;
- std::memcpy(output.data(), &params, sizeof(IoctlMapBufferEx));
- return 0;
-}
-
-u32 nvhost_vic::UnmapBufferEx(const std::vector<u8>& input, std::vector<u8>& output) {
- IoctlUnmapBufferEx params{};
- std::memcpy(&params, input.data(), sizeof(IoctlUnmapBufferEx));
- LOG_WARNING(Service_NVDRV, "(STUBBED) called");
- std::memcpy(output.data(), &params, sizeof(IoctlUnmapBufferEx));
+ UNIMPLEMENTED_MSG("Unimplemented ioctl 0x{:X}", command.raw);
return 0;
}
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_vic.h b/src/core/hle/service/nvdrv/devices/nvhost_vic.h
index a7bb7bbd5..f975b190c 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_vic.h
+++ b/src/core/hle/service/nvdrv/devices/nvhost_vic.h
@@ -4,19 +4,15 @@
#pragma once
-#include <array>
-#include <vector>
-#include "common/common_types.h"
-#include "common/swap.h"
-#include "core/hle/service/nvdrv/devices/nvdevice.h"
+#include "core/hle/service/nvdrv/devices/nvhost_nvdec_common.h"
namespace Service::Nvidia::Devices {
+class nvmap;
-class nvhost_vic final : public nvdevice {
+class nvhost_vic final : public nvhost_nvdec_common {
public:
- explicit nvhost_vic(Core::System& system);
- ~nvhost_vic() override;
-
+ explicit nvhost_vic(Core::System& system, std::shared_ptr<nvmap> nvmap_dev);
+ ~nvhost_vic();
u32 ioctl(Ioctl command, const std::vector<u8>& input, const std::vector<u8>& input2,
std::vector<u8>& output, std::vector<u8>& output2, IoctlCtrl& ctrl,
IoctlVersion version) override;
@@ -28,74 +24,14 @@ private:
IocGetSyncpoint = 0xC0080002,
IocGetWaitbase = 0xC0080003,
IocMapBuffer = 0xC01C0009,
+ IocMapBuffer2 = 0xC0340009,
+ IocMapBuffer3 = 0xC0140009,
+ IocMapBuffer4 = 0xC00C0009,
IocMapBufferEx = 0xC03C0009,
- IocUnmapBufferEx = 0xC03C000A,
- };
-
- struct IoctlSetNvmapFD {
- u32_le nvmap_fd;
- };
- static_assert(sizeof(IoctlSetNvmapFD) == 4, "IoctlSetNvmapFD is incorrect size");
-
- struct IoctlSubmitCommandBuffer {
- u32 id;
- u32 offset;
- u32 count;
- };
- static_assert(sizeof(IoctlSubmitCommandBuffer) == 0xC,
- "IoctlSubmitCommandBuffer is incorrect size");
-
- struct IoctlSubmit {
- u32 command_buffer_count;
- u32 relocations_count;
- u32 syncpt_count;
- u32 wait_count;
- std::array<IoctlSubmitCommandBuffer, 4> command_buffer;
- };
- static_assert(sizeof(IoctlSubmit) == 0x40, "IoctlSubmit is incorrect size");
-
- struct IoctlGetSyncpoint {
- u32 unknown; // seems to be ignored? Nintendo added this
- u32 value;
- };
- static_assert(sizeof(IoctlGetSyncpoint) == 0x8, "IoctlGetSyncpoint is incorrect size");
-
- struct IoctlGetWaitbase {
- u32 unknown; // seems to be ignored? Nintendo added this
- u32 value;
- };
- static_assert(sizeof(IoctlGetWaitbase) == 0x8, "IoctlGetWaitbase is incorrect size");
-
- struct IoctlMapBuffer {
- u32 unknown;
- u32 address_1;
- u32 address_2;
- INSERT_PADDING_BYTES(0x10); // TODO(DarkLordZach): RE this structure
- };
- static_assert(sizeof(IoctlMapBuffer) == 0x1C, "IoctlMapBuffer is incorrect size");
-
- struct IoctlMapBufferEx {
- u32 unknown;
- u32 address_1;
- u32 address_2;
- INSERT_PADDING_BYTES(0x30); // TODO(DarkLordZach): RE this structure
+ IocUnmapBuffer = 0xC03C000A,
+ IocUnmapBuffer2 = 0xC034000A,
+ IocUnmapBuffer3 = 0xC00C000A,
+ IocUnmapBufferEx = 0xC01C000A,
};
- static_assert(sizeof(IoctlMapBufferEx) == 0x3C, "IoctlMapBufferEx is incorrect size");
-
- struct IoctlUnmapBufferEx {
- INSERT_PADDING_BYTES(0x3C); // TODO(DarkLordZach): RE this structure
- };
- static_assert(sizeof(IoctlUnmapBufferEx) == 0x3C, "IoctlUnmapBufferEx is incorrect size");
-
- u32_le nvmap_fd{};
-
- u32 SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output);
- u32 Submit(const std::vector<u8>& input, std::vector<u8>& output);
- u32 GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output);
- u32 GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output);
- u32 MapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
- u32 MapBufferEx(const std::vector<u8>& input, std::vector<u8>& output);
- u32 UnmapBufferEx(const std::vector<u8>& input, std::vector<u8>& output);
};
-
} // namespace Service::Nvidia::Devices
diff --git a/src/core/hle/service/nvdrv/devices/nvmap.h b/src/core/hle/service/nvdrv/devices/nvmap.h
index 84624be00..04b9ef540 100644
--- a/src/core/hle/service/nvdrv/devices/nvmap.h
+++ b/src/core/hle/service/nvdrv/devices/nvmap.h
@@ -37,6 +37,7 @@ public:
VAddr addr;
Status status;
u32 refcount;
+ u32 dma_map_addr;
};
std::shared_ptr<Object> GetObject(u32 handle) const {
diff --git a/src/core/hle/service/nvdrv/nvdrv.cpp b/src/core/hle/service/nvdrv/nvdrv.cpp
index 197c77db0..803c1a984 100644
--- a/src/core/hle/service/nvdrv/nvdrv.cpp
+++ b/src/core/hle/service/nvdrv/nvdrv.cpp
@@ -51,9 +51,9 @@ Module::Module(Core::System& system) {
devices["/dev/nvmap"] = nvmap_dev;
devices["/dev/nvdisp_disp0"] = std::make_shared<Devices::nvdisp_disp0>(system, nvmap_dev);
devices["/dev/nvhost-ctrl"] = std::make_shared<Devices::nvhost_ctrl>(system, events_interface);
- devices["/dev/nvhost-nvdec"] = std::make_shared<Devices::nvhost_nvdec>(system);
+ devices["/dev/nvhost-nvdec"] = std::make_shared<Devices::nvhost_nvdec>(system, nvmap_dev);
devices["/dev/nvhost-nvjpg"] = std::make_shared<Devices::nvhost_nvjpg>(system);
- devices["/dev/nvhost-vic"] = std::make_shared<Devices::nvhost_vic>(system);
+ devices["/dev/nvhost-vic"] = std::make_shared<Devices::nvhost_vic>(system, nvmap_dev);
}
Module::~Module() = default;
diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index 28d3f9099..e14c02045 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -63,6 +63,7 @@ void LogSettings() {
log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
log_setting("Renderer_UseAsynchronousGpuEmulation",
values.use_asynchronous_gpu_emulation.GetValue());
+ log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue());
log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
@@ -119,6 +120,7 @@ void RestoreGlobalState() {
values.use_disk_shader_cache.SetGlobal(true);
values.gpu_accuracy.SetGlobal(true);
values.use_asynchronous_gpu_emulation.SetGlobal(true);
+ values.use_nvdec_emulation.SetGlobal(true);
values.use_vsync.SetGlobal(true);
values.use_assembly_shaders.SetGlobal(true);
values.use_asynchronous_shaders.SetGlobal(true);
diff --git a/src/core/settings.h b/src/core/settings.h
index 9834f44bb..604805615 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -111,6 +111,7 @@ struct Values {
Setting<bool> use_disk_shader_cache;
Setting<GPUAccuracy> gpu_accuracy;
Setting<bool> use_asynchronous_gpu_emulation;
+ Setting<bool> use_nvdec_emulation;
Setting<bool> use_vsync;
Setting<bool> use_assembly_shaders;
Setting<bool> use_asynchronous_shaders;
diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp
index da09c0dbc..ebc19e18a 100644
--- a/src/core/telemetry_session.cpp
+++ b/src/core/telemetry_session.cpp
@@ -206,6 +206,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
TranslateGPUAccuracyLevel(Settings::values.gpu_accuracy.GetValue()));
AddField(field_type, "Renderer_UseAsynchronousGpuEmulation",
Settings::values.use_asynchronous_gpu_emulation.GetValue());
+ AddField(field_type, "Renderer_UseNvdecEmulation",
+ Settings::values.use_nvdec_emulation.GetValue());
AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync.GetValue());
AddField(field_type, "Renderer_UseAssemblyShaders",
Settings::values.use_assembly_shaders.GetValue());