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-rw-r--r--src/core/hle/service/audio/audren_u.cpp2
-rw-r--r--src/core/hle/service/filesystem/filesystem.h7
-rw-r--r--src/core/hle/service/filesystem/fsp_srv.cpp18
-rw-r--r--src/core/hle/service/nvnflinger/buffer_queue_consumer.cpp35
-rw-r--r--src/core/hle/service/nvnflinger/buffer_queue_core.cpp4
-rw-r--r--src/core/hle/service/nvnflinger/buffer_slot.h1
6 files changed, 55 insertions, 12 deletions
diff --git a/src/core/hle/service/audio/audren_u.cpp b/src/core/hle/service/audio/audren_u.cpp
index 2f09cade5..23e56c77a 100644
--- a/src/core/hle/service/audio/audren_u.cpp
+++ b/src/core/hle/service/audio/audren_u.cpp
@@ -359,7 +359,7 @@ private:
void GetActiveChannelCount(HLERequestContext& ctx) {
const auto& sink{system.AudioCore().GetOutputSink()};
- u32 channel_count{sink.GetDeviceChannels()};
+ u32 channel_count{sink.GetSystemChannels()};
LOG_DEBUG(Service_Audio, "(STUBBED) called. Channels={}", channel_count);
diff --git a/src/core/hle/service/filesystem/filesystem.h b/src/core/hle/service/filesystem/filesystem.h
index e7e7c4c28..276d264e1 100644
--- a/src/core/hle/service/filesystem/filesystem.h
+++ b/src/core/hle/service/filesystem/filesystem.h
@@ -54,6 +54,13 @@ enum class ImageDirectoryId : u32 {
SdCard,
};
+enum class OpenDirectoryMode : u64 {
+ Directory = (1 << 0),
+ File = (1 << 1),
+ All = Directory | File
+};
+DECLARE_ENUM_FLAG_OPERATORS(OpenDirectoryMode);
+
class FileSystemController {
public:
explicit FileSystemController(Core::System& system_);
diff --git a/src/core/hle/service/filesystem/fsp_srv.cpp b/src/core/hle/service/filesystem/fsp_srv.cpp
index b1310d6e4..82ecc1b90 100644
--- a/src/core/hle/service/filesystem/fsp_srv.cpp
+++ b/src/core/hle/service/filesystem/fsp_srv.cpp
@@ -259,7 +259,7 @@ static void BuildEntryIndex(std::vector<FileSys::Entry>& entries, const std::vec
class IDirectory final : public ServiceFramework<IDirectory> {
public:
- explicit IDirectory(Core::System& system_, FileSys::VirtualDir backend_)
+ explicit IDirectory(Core::System& system_, FileSys::VirtualDir backend_, OpenDirectoryMode mode)
: ServiceFramework{system_, "IDirectory"}, backend(std::move(backend_)) {
static const FunctionInfo functions[] = {
{0, &IDirectory::Read, "Read"},
@@ -269,8 +269,12 @@ public:
// TODO(DarkLordZach): Verify that this is the correct behavior.
// Build entry index now to save time later.
- BuildEntryIndex(entries, backend->GetFiles(), FileSys::EntryType::File);
- BuildEntryIndex(entries, backend->GetSubdirectories(), FileSys::EntryType::Directory);
+ if (True(mode & OpenDirectoryMode::Directory)) {
+ BuildEntryIndex(entries, backend->GetSubdirectories(), FileSys::EntryType::Directory);
+ }
+ if (True(mode & OpenDirectoryMode::File)) {
+ BuildEntryIndex(entries, backend->GetFiles(), FileSys::EntryType::File);
+ }
}
private:
@@ -446,11 +450,9 @@ public:
const auto file_buffer = ctx.ReadBuffer();
const std::string name = Common::StringFromBuffer(file_buffer);
+ const auto mode = rp.PopRaw<OpenDirectoryMode>();
- // TODO(Subv): Implement this filter.
- const u32 filter_flags = rp.Pop<u32>();
-
- LOG_DEBUG(Service_FS, "called. directory={}, filter={}", name, filter_flags);
+ LOG_DEBUG(Service_FS, "called. directory={}, mode={}", name, mode);
FileSys::VirtualDir vfs_dir{};
auto result = backend.OpenDirectory(&vfs_dir, name);
@@ -460,7 +462,7 @@ public:
return;
}
- auto directory = std::make_shared<IDirectory>(system, vfs_dir);
+ auto directory = std::make_shared<IDirectory>(system, vfs_dir, mode);
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
diff --git a/src/core/hle/service/nvnflinger/buffer_queue_consumer.cpp b/src/core/hle/service/nvnflinger/buffer_queue_consumer.cpp
index d91886bed..bbe8e06d4 100644
--- a/src/core/hle/service/nvnflinger/buffer_queue_consumer.cpp
+++ b/src/core/hle/service/nvnflinger/buffer_queue_consumer.cpp
@@ -90,6 +90,18 @@ Status BufferQueueConsumer::AcquireBuffer(BufferItem* out_buffer,
LOG_DEBUG(Service_Nvnflinger, "acquiring slot={}", slot);
+ // If the front buffer is still being tracked, update its slot state
+ if (core->StillTracking(*front)) {
+ slots[slot].acquire_called = true;
+ slots[slot].needs_cleanup_on_release = false;
+ slots[slot].buffer_state = BufferState::Acquired;
+
+ // TODO: for now, avoid resetting the fence, so that when we next return this
+ // slot to the producer, it will wait for the fence to pass. We should fix this
+ // by properly waiting for the fence in the BufferItemConsumer.
+ // slots[slot].fence = Fence::NoFence();
+ }
+
// If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr to
// avoid unnecessarily remapping this buffer on the consumer side.
if (out_buffer->acquire_called) {
@@ -132,11 +144,28 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc
++current;
}
- slots[slot].buffer_state = BufferState::Free;
+ if (slots[slot].buffer_state == BufferState::Acquired) {
+ // TODO: for now, avoid resetting the fence, so that when we next return this
+ // slot to the producer, it can wait for its own fence to pass. We should fix this
+ // by properly waiting for the fence in the BufferItemConsumer.
+ // slots[slot].fence = release_fence;
+ slots[slot].buffer_state = BufferState::Free;
- listener = core->connected_producer_listener;
+ listener = core->connected_producer_listener;
- LOG_DEBUG(Service_Nvnflinger, "releasing slot {}", slot);
+ LOG_DEBUG(Service_Nvnflinger, "releasing slot {}", slot);
+ } else if (slots[slot].needs_cleanup_on_release) {
+ LOG_DEBUG(Service_Nvnflinger, "releasing a stale buffer slot {} (state = {})", slot,
+ slots[slot].buffer_state);
+ slots[slot].needs_cleanup_on_release = false;
+ return Status::StaleBufferSlot;
+ } else {
+ LOG_ERROR(Service_Nvnflinger,
+ "attempted to release buffer slot {} but its state was {}", slot,
+ slots[slot].buffer_state);
+
+ return Status::BadValue;
+ }
core->SignalDequeueCondition();
}
diff --git a/src/core/hle/service/nvnflinger/buffer_queue_core.cpp b/src/core/hle/service/nvnflinger/buffer_queue_core.cpp
index 4ed5e5978..5d8c861fa 100644
--- a/src/core/hle/service/nvnflinger/buffer_queue_core.cpp
+++ b/src/core/hle/service/nvnflinger/buffer_queue_core.cpp
@@ -74,6 +74,10 @@ void BufferQueueCore::FreeBufferLocked(s32 slot) {
slots[slot].graphic_buffer.reset();
+ if (slots[slot].buffer_state == BufferState::Acquired) {
+ slots[slot].needs_cleanup_on_release = true;
+ }
+
slots[slot].buffer_state = BufferState::Free;
slots[slot].frame_number = UINT32_MAX;
slots[slot].acquire_called = false;
diff --git a/src/core/hle/service/nvnflinger/buffer_slot.h b/src/core/hle/service/nvnflinger/buffer_slot.h
index d25bca049..37daca78b 100644
--- a/src/core/hle/service/nvnflinger/buffer_slot.h
+++ b/src/core/hle/service/nvnflinger/buffer_slot.h
@@ -31,6 +31,7 @@ struct BufferSlot final {
u64 frame_number{};
Fence fence;
bool acquire_called{};
+ bool needs_cleanup_on_release{};
bool attached_by_consumer{};
bool is_preallocated{};
};