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-rw-r--r--src/core/hle/kernel/thread.cpp5
-rw-r--r--src/core/hle/kernel/thread.h1
2 files changed, 0 insertions, 6 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index 3abe12810..7d1eb2c6e 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -88,10 +88,6 @@ void Thread::ResumeFromWait() {
// before actually resuming. We can ignore subsequent wakeups if the thread status has
// already been set to ThreadStatus::Ready.
return;
-
- case ThreadStatus::Running:
- DEBUG_ASSERT_MSG(false, "Thread with object id {} has already resumed.", GetObjectId());
- return;
case ThreadStatus::Dead:
// This should never happen, as threads must complete before being stopped.
DEBUG_ASSERT_MSG(false, "Thread with object id {} cannot be resumed because it's DEAD.",
@@ -260,7 +256,6 @@ void Thread::SetStatus(ThreadStatus new_status) {
switch (new_status) {
case ThreadStatus::Ready:
- case ThreadStatus::Running:
SetSchedulingStatus(ThreadSchedStatus::Runnable);
break;
case ThreadStatus::Dormant:
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index 20e86fb81..a75071e9b 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -72,7 +72,6 @@ enum ThreadProcessorId : s32 {
};
enum class ThreadStatus {
- Running, ///< Currently running
Ready, ///< Ready to run
Paused, ///< Paused by SetThreadActivity or debug
WaitHLEEvent, ///< Waiting for hle event to finish