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-rw-r--r--src/core/CMakeLists.txt2
-rw-r--r--src/core/announce_multiplayer_session.cpp164
-rw-r--r--src/core/announce_multiplayer_session.h98
-rw-r--r--src/core/core.cpp9
-rw-r--r--src/core/hle/service/acc/acc.cpp2
-rw-r--r--src/core/hle/service/ldn/ldn_types.h16
-rw-r--r--src/core/hle/service/sockets/bsd.cpp6
-rw-r--r--src/core/internal_network/socket_proxy.cpp8
8 files changed, 34 insertions, 271 deletions
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index 4137ec9a7..806e7ff6c 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -2,8 +2,6 @@
# SPDX-License-Identifier: GPL-2.0-or-later
add_library(core STATIC
- announce_multiplayer_session.cpp
- announce_multiplayer_session.h
arm/arm_interface.h
arm/arm_interface.cpp
arm/dynarmic/arm_dynarmic_32.cpp
diff --git a/src/core/announce_multiplayer_session.cpp b/src/core/announce_multiplayer_session.cpp
deleted file mode 100644
index 6737ce85a..000000000
--- a/src/core/announce_multiplayer_session.cpp
+++ /dev/null
@@ -1,164 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <chrono>
-#include <future>
-#include <vector>
-#include "announce_multiplayer_session.h"
-#include "common/announce_multiplayer_room.h"
-#include "common/assert.h"
-#include "common/settings.h"
-#include "network/network.h"
-
-#ifdef ENABLE_WEB_SERVICE
-#include "web_service/announce_room_json.h"
-#endif
-
-namespace Core {
-
-// Time between room is announced to web_service
-static constexpr std::chrono::seconds announce_time_interval(15);
-
-AnnounceMultiplayerSession::AnnounceMultiplayerSession(Network::RoomNetwork& room_network_)
- : room_network{room_network_} {
-#ifdef ENABLE_WEB_SERVICE
- backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(),
- Settings::values.yuzu_username.GetValue(),
- Settings::values.yuzu_token.GetValue());
-#else
- backend = std::make_unique<AnnounceMultiplayerRoom::NullBackend>();
-#endif
-}
-
-WebService::WebResult AnnounceMultiplayerSession::Register() {
- auto room = room_network.GetRoom().lock();
- if (!room) {
- return WebService::WebResult{WebService::WebResult::Code::LibError,
- "Network is not initialized", ""};
- }
- if (room->GetState() != Network::Room::State::Open) {
- return WebService::WebResult{WebService::WebResult::Code::LibError, "Room is not open", ""};
- }
- UpdateBackendData(room);
- WebService::WebResult result = backend->Register();
- if (result.result_code != WebService::WebResult::Code::Success) {
- return result;
- }
- LOG_INFO(WebService, "Room has been registered");
- room->SetVerifyUID(result.returned_data);
- registered = true;
- return WebService::WebResult{WebService::WebResult::Code::Success, "", ""};
-}
-
-void AnnounceMultiplayerSession::Start() {
- if (announce_multiplayer_thread) {
- Stop();
- }
- shutdown_event.Reset();
- announce_multiplayer_thread =
- std::make_unique<std::thread>(&AnnounceMultiplayerSession::AnnounceMultiplayerLoop, this);
-}
-
-void AnnounceMultiplayerSession::Stop() {
- if (announce_multiplayer_thread) {
- shutdown_event.Set();
- announce_multiplayer_thread->join();
- announce_multiplayer_thread.reset();
- backend->Delete();
- registered = false;
- }
-}
-
-AnnounceMultiplayerSession::CallbackHandle AnnounceMultiplayerSession::BindErrorCallback(
- std::function<void(const WebService::WebResult&)> function) {
- std::lock_guard lock(callback_mutex);
- auto handle = std::make_shared<std::function<void(const WebService::WebResult&)>>(function);
- error_callbacks.insert(handle);
- return handle;
-}
-
-void AnnounceMultiplayerSession::UnbindErrorCallback(CallbackHandle handle) {
- std::lock_guard lock(callback_mutex);
- error_callbacks.erase(handle);
-}
-
-AnnounceMultiplayerSession::~AnnounceMultiplayerSession() {
- Stop();
-}
-
-void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room> room) {
- Network::RoomInformation room_information = room->GetRoomInformation();
- std::vector<AnnounceMultiplayerRoom::Member> memberlist = room->GetRoomMemberList();
- backend->SetRoomInformation(room_information.name, room_information.description,
- room_information.port, room_information.member_slots,
- Network::network_version, room->HasPassword(),
- room_information.preferred_game);
- backend->ClearPlayers();
- for (const auto& member : memberlist) {
- backend->AddPlayer(member);
- }
-}
-
-void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
- // Invokes all current bound error callbacks.
- const auto ErrorCallback = [this](WebService::WebResult result) {
- std::lock_guard lock(callback_mutex);
- for (auto callback : error_callbacks) {
- (*callback)(result);
- }
- };
-
- if (!registered) {
- WebService::WebResult result = Register();
- if (result.result_code != WebService::WebResult::Code::Success) {
- ErrorCallback(result);
- return;
- }
- }
-
- auto update_time = std::chrono::steady_clock::now();
- std::future<WebService::WebResult> future;
- while (!shutdown_event.WaitUntil(update_time)) {
- update_time += announce_time_interval;
- auto room = room_network.GetRoom().lock();
- if (!room) {
- break;
- }
- if (room->GetState() != Network::Room::State::Open) {
- break;
- }
- UpdateBackendData(room);
- WebService::WebResult result = backend->Update();
- if (result.result_code != WebService::WebResult::Code::Success) {
- ErrorCallback(result);
- }
- if (result.result_string == "404") {
- registered = false;
- // Needs to register the room again
- WebService::WebResult register_result = Register();
- if (register_result.result_code != WebService::WebResult::Code::Success) {
- ErrorCallback(register_result);
- }
- }
- }
-}
-
-AnnounceMultiplayerRoom::RoomList AnnounceMultiplayerSession::GetRoomList() {
- return backend->GetRoomList();
-}
-
-bool AnnounceMultiplayerSession::IsRunning() const {
- return announce_multiplayer_thread != nullptr;
-}
-
-void AnnounceMultiplayerSession::UpdateCredentials() {
- ASSERT_MSG(!IsRunning(), "Credentials can only be updated when session is not running");
-
-#ifdef ENABLE_WEB_SERVICE
- backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(),
- Settings::values.yuzu_username.GetValue(),
- Settings::values.yuzu_token.GetValue());
-#endif
-}
-
-} // namespace Core
diff --git a/src/core/announce_multiplayer_session.h b/src/core/announce_multiplayer_session.h
deleted file mode 100644
index db790f7d2..000000000
--- a/src/core/announce_multiplayer_session.h
+++ /dev/null
@@ -1,98 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <atomic>
-#include <functional>
-#include <memory>
-#include <mutex>
-#include <set>
-#include <thread>
-#include "common/announce_multiplayer_room.h"
-#include "common/common_types.h"
-#include "common/thread.h"
-
-namespace Network {
-class Room;
-class RoomNetwork;
-} // namespace Network
-
-namespace Core {
-
-/**
- * Instruments AnnounceMultiplayerRoom::Backend.
- * Creates a thread that regularly updates the room information and submits them
- * An async get of room information is also possible
- */
-class AnnounceMultiplayerSession {
-public:
- using CallbackHandle = std::shared_ptr<std::function<void(const WebService::WebResult&)>>;
- AnnounceMultiplayerSession(Network::RoomNetwork& room_network_);
- ~AnnounceMultiplayerSession();
-
- /**
- * Allows to bind a function that will get called if the announce encounters an error
- * @param function The function that gets called
- * @return A handle that can be used the unbind the function
- */
- CallbackHandle BindErrorCallback(std::function<void(const WebService::WebResult&)> function);
-
- /**
- * Unbind a function from the error callbacks
- * @param handle The handle for the function that should get unbind
- */
- void UnbindErrorCallback(CallbackHandle handle);
-
- /**
- * Registers a room to web services
- * @return The result of the registration attempt.
- */
- WebService::WebResult Register();
-
- /**
- * Starts the announce of a room to web services
- */
- void Start();
-
- /**
- * Stops the announce to web services
- */
- void Stop();
-
- /**
- * Returns a list of all room information the backend got
- * @param func A function that gets executed when the async get finished, e.g. a signal
- * @return a list of rooms received from the web service
- */
- AnnounceMultiplayerRoom::RoomList GetRoomList();
-
- /**
- * Whether the announce session is still running
- */
- bool IsRunning() const;
-
- /**
- * Recreates the backend, updating the credentials.
- * This can only be used when the announce session is not running.
- */
- void UpdateCredentials();
-
-private:
- void UpdateBackendData(std::shared_ptr<Network::Room> room);
- void AnnounceMultiplayerLoop();
-
- Common::Event shutdown_event;
- std::mutex callback_mutex;
- std::set<CallbackHandle> error_callbacks;
- std::unique_ptr<std::thread> announce_multiplayer_thread;
-
- /// Backend interface that logs fields
- std::unique_ptr<AnnounceMultiplayerRoom::Backend> backend;
-
- std::atomic_bool registered = false; ///< Whether the room has been registered
-
- Network::RoomNetwork& room_network;
-};
-
-} // namespace Core
diff --git a/src/core/core.cpp b/src/core/core.cpp
index ea32a4a8d..e651ce100 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -319,10 +319,19 @@ struct System::Impl {
if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
LOG_ERROR(Core, "Failed to read title for ROM (Error {})", load_result);
}
+
+ std::string title_version;
+ const FileSys::PatchManager pm(program_id, system.GetFileSystemController(),
+ system.GetContentProvider());
+ const auto metadata = pm.GetControlMetadata();
+ if (metadata.first != nullptr) {
+ title_version = metadata.first->GetVersionString();
+ }
if (auto room_member = room_network.GetRoomMember().lock()) {
Network::GameInfo game_info;
game_info.name = name;
game_info.id = program_id;
+ game_info.version = title_version;
room_member->SendGameInfo(game_info);
}
diff --git a/src/core/hle/service/acc/acc.cpp b/src/core/hle/service/acc/acc.cpp
index def105832..bb838e285 100644
--- a/src/core/hle/service/acc/acc.cpp
+++ b/src/core/hle/service/acc/acc.cpp
@@ -534,7 +534,7 @@ public:
private:
void CheckAvailability(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_ACC, "(STUBBED) called");
+ LOG_DEBUG(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push(false); // TODO: Check when this is supposed to return true and when not
diff --git a/src/core/hle/service/ldn/ldn_types.h b/src/core/hle/service/ldn/ldn_types.h
index 0c07a7397..6231e936d 100644
--- a/src/core/hle/service/ldn/ldn_types.h
+++ b/src/core/hle/service/ldn/ldn_types.h
@@ -113,7 +113,7 @@ enum class LinkLevel : s8 {
Bad,
Low,
Good,
- Excelent,
+ Excellent,
};
struct NodeLatestUpdate {
@@ -145,11 +145,19 @@ struct NetworkId {
static_assert(sizeof(NetworkId) == 0x20, "NetworkId is an invalid size");
struct Ssid {
- u8 length;
- std::array<char, SsidLengthMax + 1> raw;
+ u8 length{};
+ std::array<char, SsidLengthMax + 1> raw{};
+
+ Ssid() = default;
+
+ explicit Ssid(std::string_view data) {
+ length = static_cast<u8>(std::min(data.size(), SsidLengthMax));
+ data.copy(raw.data(), length);
+ raw[length] = 0;
+ }
std::string GetStringValue() const {
- return std::string(raw.data(), length);
+ return std::string(raw.data());
}
};
static_assert(sizeof(Ssid) == 0x22, "Ssid is an invalid size");
diff --git a/src/core/hle/service/sockets/bsd.cpp b/src/core/hle/service/sockets/bsd.cpp
index e08c3cb67..cc679cc81 100644
--- a/src/core/hle/service/sockets/bsd.cpp
+++ b/src/core/hle/service/sockets/bsd.cpp
@@ -933,7 +933,11 @@ BSD::BSD(Core::System& system_, const char* name)
}
}
-BSD::~BSD() = default;
+BSD::~BSD() {
+ if (auto room_member = room_network.GetRoomMember().lock()) {
+ room_member->Unbind(proxy_packet_received);
+ }
+}
BSDCFG::BSDCFG(Core::System& system_) : ServiceFramework{system_, "bsdcfg"} {
// clang-format off
diff --git a/src/core/internal_network/socket_proxy.cpp b/src/core/internal_network/socket_proxy.cpp
index 49d067f4c..0c746bd82 100644
--- a/src/core/internal_network/socket_proxy.cpp
+++ b/src/core/internal_network/socket_proxy.cpp
@@ -26,6 +26,12 @@ void ProxySocket::HandleProxyPacket(const ProxyPacket& packet) {
closed) {
return;
}
+
+ if (!broadcast && packet.broadcast) {
+ LOG_INFO(Network, "Received broadcast packet, but not configured for broadcast mode");
+ return;
+ }
+
std::lock_guard guard(packets_mutex);
received_packets.push(packet);
}
@@ -203,7 +209,7 @@ std::pair<s32, Errno> ProxySocket::SendTo(u32 flags, const std::vector<u8>& mess
packet.local_endpoint = local_endpoint;
packet.remote_endpoint = *addr;
packet.protocol = protocol;
- packet.broadcast = broadcast;
+ packet.broadcast = broadcast && packet.remote_endpoint.ip[3] == 255;
auto& ip = local_endpoint.ip;
auto ipv4 = Network::GetHostIPv4Address();