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-rw-r--r--src/core/core.cpp1
-rw-r--r--src/core/core_timing.cpp610
-rw-r--r--src/core/core_timing.h201
-rw-r--r--src/core/hle/kernel/thread.cpp5
-rw-r--r--src/core/hle/kernel/timer.cpp9
-rw-r--r--src/core/hle/shared_page.cpp4
-rw-r--r--src/core/hw/gpu.cpp2
7 files changed, 276 insertions, 556 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index d7e2450ff..40ef58f59 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -54,6 +54,7 @@ System::ResultStatus System::RunLoop(int tight_loop) {
CoreTiming::Advance();
PrepareReschedule();
} else {
+ CoreTiming::Advance();
cpu_core->Run(tight_loop);
}
diff --git a/src/core/core_timing.cpp b/src/core/core_timing.cpp
index c90e62385..a0656f0a8 100644
--- a/src/core/core_timing.cpp
+++ b/src/core/core_timing.cpp
@@ -1,562 +1,238 @@
-// Copyright (c) 2012- PPSSPP Project / Dolphin Project.
-// Licensed under GPLv2 or any later version
+// Copyright 2008 Dolphin Emulator Project / 2017 Citra Emulator Project
+// Licensed under GPLv2+
// Refer to the license.txt file included.
-#include <atomic>
+#include "core/core_timing.h"
+
+#include <algorithm>
#include <cinttypes>
#include <mutex>
+#include <string>
+#include <tuple>
+#include <unordered_map>
#include <vector>
-#include "common/chunk_file.h"
+#include "common/assert.h"
#include "common/logging/log.h"
-#include "common/string_util.h"
-#include "core/arm/arm_interface.h"
-#include "core/core.h"
-#include "core/core_timing.h"
-
-int g_clock_rate_arm11 = BASE_CLOCK_RATE;
-
-// is this really necessary?
-#define INITIAL_SLICE_LENGTH 20000
-#define MAX_SLICE_LENGTH 100000000
+#include "common/thread.h"
+#include "common/threadsafe_queue.h"
namespace CoreTiming {
-struct EventType {
- EventType() {}
- EventType(TimedCallback cb, const char* n) : callback(cb), name(n) {}
+static s64 global_timer;
+static int slice_length;
+static int downcount;
+struct EventType {
TimedCallback callback;
- const char* name;
+ const std::string* name;
};
-static std::vector<EventType> event_types;
-
-struct BaseEvent {
+struct Event {
s64 time;
+ u64 fifo_order;
u64 userdata;
- int type;
+ const EventType* type;
};
-typedef LinkedListItem<BaseEvent> Event;
-
-static Event* first;
-static Event* ts_first;
-static Event* ts_last;
-
-// event pools
-static Event* event_pool = nullptr;
-static Event* event_ts_pool = nullptr;
-static int allocated_ts_events = 0;
-// Optimization to skip MoveEvents when possible.
-static std::atomic<bool> has_ts_events(false);
-
-int g_slice_length;
-
-static s64 global_timer;
-static s64 idled_cycles;
-static s64 last_global_time_ticks;
-static s64 last_global_time_us;
-
-static s64 down_count = 0; ///< A decreasing counter of remaining cycles before the next event,
- /// decreased by the cpu run loop
-
-static std::recursive_mutex external_event_section;
-
-// Warning: not included in save state.
-using AdvanceCallback = void(int cycles_executed);
-static AdvanceCallback* advance_callback = nullptr;
-static std::vector<MHzChangeCallback> mhz_change_callbacks;
-
-static void FireMhzChange() {
- for (auto callback : mhz_change_callbacks)
- callback();
-}
-
-void SetClockFrequencyMHz(int cpu_mhz) {
- // When the mhz changes, we keep track of what "time" it was before hand.
- // This way, time always moves forward, even if mhz is changed.
- last_global_time_us = GetGlobalTimeUs();
- last_global_time_ticks = GetTicks();
-
- g_clock_rate_arm11 = cpu_mhz * 1000000;
- // TODO: Rescale times of scheduled events?
-
- FireMhzChange();
-}
-
-int GetClockFrequencyMHz() {
- return g_clock_rate_arm11 / 1000000;
+// Sort by time, unless the times are the same, in which case sort by the order added to the queue
+static bool operator>(const Event& left, const Event& right) {
+ return std::tie(left.time, left.fifo_order) > std::tie(right.time, right.fifo_order);
}
-u64 GetGlobalTimeUs() {
- s64 ticks_since_last = GetTicks() - last_global_time_ticks;
- int freq = GetClockFrequencyMHz();
- s64 us_since_last = ticks_since_last / freq;
- return last_global_time_us + us_since_last;
+static bool operator<(const Event& left, const Event& right) {
+ return std::tie(left.time, left.fifo_order) < std::tie(right.time, right.fifo_order);
}
-static Event* GetNewEvent() {
- if (!event_pool)
- return new Event;
-
- Event* event = event_pool;
- event_pool = event->next;
- return event;
-}
+// unordered_map stores each element separately as a linked list node so pointers to elements
+// remain stable regardless of rehashes/resizing.
+static std::unordered_map<std::string, EventType> event_types;
-static Event* GetNewTsEvent() {
- allocated_ts_events++;
+// The queue is a min-heap using std::make_heap/push_heap/pop_heap.
+// We don't use std::priority_queue because we need to be able to serialize, unserialize and
+// erase arbitrary events (RemoveEvent()) regardless of the queue order. These aren't accomodated
+// by the standard adaptor class.
+static std::vector<Event> event_queue;
+static u64 event_fifo_id;
+// the queue for storing the events from other threads threadsafe until they will be added
+// to the event_queue by the emu thread
+static Common::MPSCQueue<Event, false> ts_queue;
- if (!event_ts_pool)
- return new Event;
+static constexpr int MAX_SLICE_LENGTH = 20000;
- Event* event = event_ts_pool;
- event_ts_pool = event->next;
- return event;
-}
-
-static void FreeEvent(Event* event) {
- event->next = event_pool;
- event_pool = event;
-}
+static s64 idled_cycles;
-static void FreeTsEvent(Event* event) {
- event->next = event_ts_pool;
- event_ts_pool = event;
- allocated_ts_events--;
-}
+// Are we in a function that has been called from Advance()
+// If events are sheduled from a function that gets called from Advance(),
+// don't change slice_length and downcount.
+static bool is_global_timer_sane;
-int RegisterEvent(const char* name, TimedCallback callback) {
- event_types.emplace_back(callback, name);
- return (int)event_types.size() - 1;
-}
+static EventType* ev_lost = nullptr;
-static void AntiCrashCallback(u64 userdata, int cycles_late) {
- LOG_CRITICAL(Core_Timing, "Savestate broken: an unregistered event was called.");
-}
+static void EmptyTimedCallback(u64 userdata, s64 cyclesLate) {}
-void RestoreRegisterEvent(int event_type, const char* name, TimedCallback callback) {
- if (event_type >= (int)event_types.size())
- event_types.resize(event_type + 1, EventType(AntiCrashCallback, "INVALID EVENT"));
+EventType* RegisterEvent(const std::string& name, TimedCallback callback) {
+ // check for existing type with same name.
+ // we want event type names to remain unique so that we can use them for serialization.
+ ASSERT_MSG(event_types.find(name) == event_types.end(),
+ "CoreTiming Event \"%s\" is already registered. Events should only be registered "
+ "during Init to avoid breaking save states.",
+ name.c_str());
- event_types[event_type] = EventType(callback, name);
+ auto info = event_types.emplace(name, EventType{callback, nullptr});
+ EventType* event_type = &info.first->second;
+ event_type->name = &info.first->first;
+ return event_type;
}
void UnregisterAllEvents() {
- if (first)
- LOG_ERROR(Core_Timing, "Cannot unregister events with events pending");
+ ASSERT_MSG(event_queue.empty(), "Cannot unregister events with events pending");
event_types.clear();
}
void Init() {
- down_count = INITIAL_SLICE_LENGTH;
- g_slice_length = INITIAL_SLICE_LENGTH;
+ downcount = MAX_SLICE_LENGTH;
+ slice_length = MAX_SLICE_LENGTH;
global_timer = 0;
idled_cycles = 0;
- last_global_time_ticks = 0;
- last_global_time_us = 0;
- has_ts_events = 0;
- mhz_change_callbacks.clear();
-
- first = nullptr;
- ts_first = nullptr;
- ts_last = nullptr;
- event_pool = nullptr;
- event_ts_pool = nullptr;
- allocated_ts_events = 0;
+ // The time between CoreTiming being intialized and the first call to Advance() is considered
+ // the slice boundary between slice -1 and slice 0. Dispatcher loops must call Advance() before
+ // executing the first cycle of each slice to prepare the slice length and downcount for
+ // that slice.
+ is_global_timer_sane = true;
- advance_callback = nullptr;
+ event_fifo_id = 0;
+ ev_lost = RegisterEvent("_lost_event", &EmptyTimedCallback);
}
void Shutdown() {
MoveEvents();
ClearPendingEvents();
UnregisterAllEvents();
-
- while (event_pool) {
- Event* event = event_pool;
- event_pool = event->next;
- delete event;
- }
-
- std::lock_guard<std::recursive_mutex> lock(external_event_section);
- while (event_ts_pool) {
- Event* event = event_ts_pool;
- event_ts_pool = event->next;
- delete event;
- }
}
-void AddTicks(u64 ticks) {
- down_count -= ticks;
- if (down_count < 0) {
- Advance();
+// This should only be called from the CPU thread. If you are calling
+// it from any other thread, you are doing something evil
+u64 GetTicks() {
+ u64 ticks = static_cast<u64>(global_timer);
+ if (!is_global_timer_sane) {
+ ticks += slice_length - downcount;
}
+ return ticks;
}
-u64 GetTicks() {
- return (u64)global_timer + g_slice_length - down_count;
+void AddTicks(u64 ticks) {
+ downcount -= ticks;
}
u64 GetIdleTicks() {
- return (u64)idled_cycles;
-}
-
-// This is to be called when outside threads, such as the graphics thread, wants to
-// schedule things to be executed on the main thread.
-void ScheduleEvent_Threadsafe(s64 cycles_into_future, int event_type, u64 userdata) {
- std::lock_guard<std::recursive_mutex> lock(external_event_section);
- Event* new_event = GetNewTsEvent();
- new_event->time = GetTicks() + cycles_into_future;
- new_event->type = event_type;
- new_event->next = nullptr;
- new_event->userdata = userdata;
- if (!ts_first)
- ts_first = new_event;
- if (ts_last)
- ts_last->next = new_event;
- ts_last = new_event;
-
- has_ts_events = true;
-}
-
-// Same as ScheduleEvent_Threadsafe(0, ...) EXCEPT if we are already on the CPU thread
-// in which case the event will get handled immediately, before returning.
-void ScheduleEvent_Threadsafe_Immediate(int event_type, u64 userdata) {
- if (false) // Core::IsCPUThread())
- {
- std::lock_guard<std::recursive_mutex> lock(external_event_section);
- event_types[event_type].callback(userdata, 0);
- } else
- ScheduleEvent_Threadsafe(0, event_type, userdata);
+ return static_cast<u64>(idled_cycles);
}
void ClearPendingEvents() {
- while (first) {
- Event* event = first->next;
- FreeEvent(first);
- first = event;
- }
-}
-
-static void AddEventToQueue(Event* new_event) {
- Event* prev_event = nullptr;
- Event** next_event = &first;
- for (;;) {
- Event*& next = *next_event;
- if (!next || new_event->time < next->time) {
- new_event->next = next;
- next = new_event;
- break;
- }
- prev_event = next;
- next_event = &prev_event->next;
- }
-}
-
-void ScheduleEvent(s64 cycles_into_future, int event_type, u64 userdata) {
- Event* new_event = GetNewEvent();
- new_event->userdata = userdata;
- new_event->type = event_type;
- new_event->time = GetTicks() + cycles_into_future;
- AddEventToQueue(new_event);
-}
-
-s64 UnscheduleEvent(int event_type, u64 userdata) {
- s64 result = 0;
- if (!first)
- return result;
- while (first) {
- if (first->type == event_type && first->userdata == userdata) {
- result = first->time - GetTicks();
-
- Event* next = first->next;
- FreeEvent(first);
- first = next;
- } else {
- break;
- }
- }
- if (!first)
- return result;
-
- Event* prev_event = first;
- Event* ptr = prev_event->next;
-
- while (ptr) {
- if (ptr->type == event_type && ptr->userdata == userdata) {
- result = ptr->time - GetTicks();
-
- prev_event->next = ptr->next;
- FreeEvent(ptr);
- ptr = prev_event->next;
- } else {
- prev_event = ptr;
- ptr = ptr->next;
- }
- }
-
- return result;
+ event_queue.clear();
}
-s64 UnscheduleThreadsafeEvent(int event_type, u64 userdata) {
- s64 result = 0;
- std::lock_guard<std::recursive_mutex> lock(external_event_section);
- if (!ts_first)
- return result;
-
- while (ts_first) {
- if (ts_first->type == event_type && ts_first->userdata == userdata) {
- result = ts_first->time - GetTicks();
-
- Event* next = ts_first->next;
- FreeTsEvent(ts_first);
- ts_first = next;
- } else {
- break;
- }
- }
+void ScheduleEvent(s64 cycles_into_future, const EventType* event_type, u64 userdata) {
+ ASSERT(event_type != nullptr);
+ s64 timeout = GetTicks() + cycles_into_future;
- if (!ts_first) {
- ts_last = nullptr;
- return result;
- }
+ // If this event needs to be scheduled before the next advance(), force one early
+ if (!is_global_timer_sane)
+ ForceExceptionCheck(cycles_into_future);
- Event* prev_event = ts_first;
- Event* next = prev_event->next;
- while (next) {
- if (next->type == event_type && next->userdata == userdata) {
- result = next->time - GetTicks();
-
- prev_event->next = next->next;
- if (next == ts_last)
- ts_last = prev_event;
- FreeTsEvent(next);
- next = prev_event->next;
- } else {
- prev_event = next;
- next = next->next;
- }
- }
-
- return result;
+ event_queue.emplace_back(Event{timeout, event_fifo_id++, userdata, event_type});
+ std::push_heap(event_queue.begin(), event_queue.end(), std::greater<Event>());
}
-// Warning: not included in save state.
-void RegisterAdvanceCallback(AdvanceCallback* callback) {
- advance_callback = callback;
+void ScheduleEventThreadsafe(s64 cycles_into_future, const EventType* event_type, u64 userdata) {
+ ts_queue.Push(Event{global_timer + cycles_into_future, 0, userdata, event_type});
}
-void RegisterMHzChangeCallback(MHzChangeCallback callback) {
- mhz_change_callbacks.push_back(callback);
-}
-
-bool IsScheduled(int event_type) {
- if (!first)
- return false;
- Event* event = first;
- while (event) {
- if (event->type == event_type)
- return true;
- event = event->next;
- }
- return false;
-}
+void UnscheduleEvent(const EventType* event_type, u64 userdata) {
+ auto itr = std::remove_if(event_queue.begin(), event_queue.end(), [&](const Event& e) {
+ return e.type == event_type && e.userdata == userdata;
+ });
-void RemoveEvent(int event_type) {
- if (!first)
- return;
- while (first) {
- if (first->type == event_type) {
- Event* next = first->next;
- FreeEvent(first);
- first = next;
- } else {
- break;
- }
- }
- if (!first)
- return;
- Event* prev = first;
- Event* next = prev->next;
- while (next) {
- if (next->type == event_type) {
- prev->next = next->next;
- FreeEvent(next);
- next = prev->next;
- } else {
- prev = next;
- next = next->next;
- }
+ // Removing random items breaks the invariant so we have to re-establish it.
+ if (itr != event_queue.end()) {
+ event_queue.erase(itr, event_queue.end());
+ std::make_heap(event_queue.begin(), event_queue.end(), std::greater<Event>());
}
}
-void RemoveThreadsafeEvent(int event_type) {
- std::lock_guard<std::recursive_mutex> lock(external_event_section);
- if (!ts_first)
- return;
-
- while (ts_first) {
- if (ts_first->type == event_type) {
- Event* next = ts_first->next;
- FreeTsEvent(ts_first);
- ts_first = next;
- } else {
- break;
- }
- }
-
- if (!ts_first) {
- ts_last = nullptr;
- return;
- }
+void RemoveEvent(const EventType* event_type) {
+ auto itr = std::remove_if(event_queue.begin(), event_queue.end(),
+ [&](const Event& e) { return e.type == event_type; });
- Event* prev = ts_first;
- Event* next = prev->next;
- while (next) {
- if (next->type == event_type) {
- prev->next = next->next;
- if (next == ts_last)
- ts_last = prev;
- FreeTsEvent(next);
- next = prev->next;
- } else {
- prev = next;
- next = next->next;
- }
+ // Removing random items breaks the invariant so we have to re-establish it.
+ if (itr != event_queue.end()) {
+ event_queue.erase(itr, event_queue.end());
+ std::make_heap(event_queue.begin(), event_queue.end(), std::greater<Event>());
}
}
-void RemoveAllEvents(int event_type) {
- RemoveThreadsafeEvent(event_type);
+void RemoveNormalAndThreadsafeEvent(const EventType* event_type) {
+ MoveEvents();
RemoveEvent(event_type);
}
-// This raise only the events required while the fifo is processing data
-void ProcessFifoWaitEvents() {
- while (first) {
- if (first->time <= (s64)GetTicks()) {
- Event* evt = first;
- first = first->next;
- event_types[evt->type].callback(evt->userdata, (int)(GetTicks() - evt->time));
- FreeEvent(evt);
- } else {
- break;
- }
+void ForceExceptionCheck(s64 cycles) {
+ cycles = std::max<s64>(0, cycles);
+ if (downcount > cycles) {
+ // downcount is always (much) smaller than MAX_INT so we can safely cast cycles to an int
+ // here. Account for cycles already executed by adjusting the g.slice_length
+ slice_length -= downcount - static_cast<int>(cycles);
+ downcount = static_cast<int>(cycles);
}
}
void MoveEvents() {
- has_ts_events = false;
-
- std::lock_guard<std::recursive_mutex> lock(external_event_section);
- // Move events from async queue into main queue
- while (ts_first) {
- Event* next = ts_first->next;
- AddEventToQueue(ts_first);
- ts_first = next;
- }
- ts_last = nullptr;
-
- // Move free events to threadsafe pool
- while (allocated_ts_events > 0 && event_pool) {
- Event* event = event_pool;
- event_pool = event->next;
- event->next = event_ts_pool;
- event_ts_pool = event;
- allocated_ts_events--;
+ for (Event ev; ts_queue.Pop(ev);) {
+ ev.fifo_order = event_fifo_id++;
+ event_queue.emplace_back(std::move(ev));
+ std::push_heap(event_queue.begin(), event_queue.end(), std::greater<Event>());
}
}
-void ForceCheck() {
- s64 cycles_executed = g_slice_length - down_count;
- global_timer += cycles_executed;
- // This will cause us to check for new events immediately.
- down_count = 0;
- // But let's not eat a bunch more time in Advance() because of this.
- g_slice_length = 0;
-}
-
void Advance() {
- s64 cycles_executed = g_slice_length - down_count;
+ MoveEvents();
+
+ int cycles_executed = slice_length - downcount;
global_timer += cycles_executed;
- down_count = g_slice_length;
-
- if (has_ts_events)
- MoveEvents();
- ProcessFifoWaitEvents();
-
- if (!first) {
- if (g_slice_length < 10000) {
- g_slice_length += 10000;
- down_count += g_slice_length;
- }
- } else {
- // Note that events can eat cycles as well.
- int target = (int)(first->time - global_timer);
- if (target > MAX_SLICE_LENGTH)
- target = MAX_SLICE_LENGTH;
-
- const int diff = target - g_slice_length;
- g_slice_length += diff;
- down_count += diff;
- }
- if (advance_callback)
- advance_callback(static_cast<int>(cycles_executed));
-}
+ slice_length = MAX_SLICE_LENGTH;
-void LogPendingEvents() {
- Event* event = first;
- while (event) {
- // LOG_TRACE(Core_Timing, "PENDING: Now: %lld Pending: %lld Type: %d", globalTimer,
- // next->time, next->type);
- event = event->next;
+ is_global_timer_sane = true;
+
+ while (!event_queue.empty() && event_queue.front().time <= global_timer) {
+ Event evt = std::move(event_queue.front());
+ std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<Event>());
+ event_queue.pop_back();
+ evt.type->callback(evt.userdata, global_timer - evt.time);
}
-}
-void Idle(int max_idle) {
- s64 cycles_down = down_count;
- if (max_idle != 0 && cycles_down > max_idle)
- cycles_down = max_idle;
-
- if (first && cycles_down > 0) {
- s64 cycles_executed = g_slice_length - down_count;
- s64 cycles_next_event = first->time - global_timer;
-
- if (cycles_next_event < cycles_executed + cycles_down) {
- cycles_down = cycles_next_event - cycles_executed;
- // Now, now... no time machines, please.
- if (cycles_down < 0)
- cycles_down = 0;
- }
+ is_global_timer_sane = false;
+
+ // Still events left (scheduled in the future)
+ if (!event_queue.empty()) {
+ slice_length = static_cast<int>(
+ std::min<s64>(event_queue.front().time - global_timer, MAX_SLICE_LENGTH));
}
- LOG_TRACE(Core_Timing, "Idle for %" PRId64 " cycles! (%f ms)", cycles_down,
- cycles_down / (float)(g_clock_rate_arm11 * 0.001f));
+ downcount = slice_length;
+}
- idled_cycles += cycles_down;
- down_count -= cycles_down;
- if (down_count == 0)
- down_count = -1;
+void Idle() {
+ idled_cycles += downcount;
+ downcount = 0;
}
-std::string GetScheduledEventsSummary() {
- Event* event = first;
- std::string text = "Scheduled events\n";
- text.reserve(1000);
- while (event) {
- unsigned int t = event->type;
- if (t >= event_types.size())
- LOG_ERROR(Core_Timing, "Invalid event type"); // %i", t);
- const char* name = event_types[event->type].name;
- if (!name)
- name = "[unknown]";
- text += Common::StringFromFormat("%s : %i %08x%08x\n", name, (int)event->time,
- (u32)(event->userdata >> 32), (u32)(event->userdata));
- event = event->next;
- }
- return text;
+u64 GetGlobalTimeUs() {
+ return GetTicks() * 1000000 / BASE_CLOCK_RATE;
+}
+
+int GetDowncount() {
+ return downcount;
}
-} // namespace
+} // namespace CoreTiming
diff --git a/src/core/core_timing.h b/src/core/core_timing.h
index 92c811af6..46ddcd18b 100644
--- a/src/core/core_timing.h
+++ b/src/core/core_timing.h
@@ -1,144 +1,191 @@
-// Copyright (c) 2012- PPSSPP Project / Dolphin Project.
-// Licensed under GPLv2 or any later version
+// Copyright 2008 Dolphin Emulator Project / 2017 Citra Emulator Project
+// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
+/**
+ * This is a system to schedule events into the emulated machine's future. Time is measured
+ * in main CPU clock cycles.
+ *
+ * To schedule an event, you first have to register its type. This is where you pass in the
+ * callback. You then schedule events using the type id you get back.
+ *
+ * The int cyclesLate that the callbacks get is how many cycles late it was.
+ * So to schedule a new event on a regular basis:
+ * inside callback:
+ * ScheduleEvent(periodInCycles - cyclesLate, callback, "whatever")
+ */
+
#include <functional>
+#include <limits>
#include <string>
#include "common/common_types.h"
+#include "common/logging/log.h"
-// This is a system to schedule events into the emulated machine's future. Time is measured
-// in main CPU clock cycles.
-
-// To schedule an event, you first have to register its type. This is where you pass in the
-// callback. You then schedule events using the type id you get back.
-
-// See HW/SystemTimers.cpp for the main part of Dolphin's usage of this scheduler.
-
-// The int cycles_late that the callbacks get is how many cycles late it was.
-// So to schedule a new event on a regular basis:
-// inside callback:
-// ScheduleEvent(periodInCycles - cycles_late, callback, "whatever")
-
-constexpr int BASE_CLOCK_RATE = 383778816; // Switch clock speed is 384MHz docked
-extern int g_clock_rate_arm11;
+// The timing we get from the assembly is 268,111,855.956 Hz
+// It is possible that this number isn't just an integer because the compiler could have
+// optimized the multiplication by a multiply-by-constant division.
+// Rounding to the nearest integer should be fine
+constexpr u64 BASE_CLOCK_RATE = 383778816; // Switch clock speed is 384MHz docked
+constexpr u64 MAX_VALUE_TO_MULTIPLY = std::numeric_limits<s64>::max() / BASE_CLOCK_RATE;
inline s64 msToCycles(int ms) {
- return (s64)g_clock_rate_arm11 / 1000 * ms;
+ // since ms is int there is no way to overflow
+ return BASE_CLOCK_RATE * static_cast<s64>(ms) / 1000;
}
inline s64 msToCycles(float ms) {
- return (s64)(g_clock_rate_arm11 * ms * (0.001f));
+ return static_cast<s64>(BASE_CLOCK_RATE * (0.001f) * ms);
}
inline s64 msToCycles(double ms) {
- return (s64)(g_clock_rate_arm11 * ms * (0.001));
+ return static_cast<s64>(BASE_CLOCK_RATE * (0.001) * ms);
}
inline s64 usToCycles(float us) {
- return (s64)(g_clock_rate_arm11 * us * (0.000001f));
+ return static_cast<s64>(BASE_CLOCK_RATE * (0.000001f) * us);
}
inline s64 usToCycles(int us) {
- return (g_clock_rate_arm11 / 1000000 * (s64)us);
+ return (BASE_CLOCK_RATE * static_cast<s64>(us) / 1000000);
}
inline s64 usToCycles(s64 us) {
- return (g_clock_rate_arm11 / 1000000 * us);
+ if (us / 1000000 > MAX_VALUE_TO_MULTIPLY) {
+ LOG_ERROR(Core_Timing, "Integer overflow, use max value");
+ return std::numeric_limits<s64>::max();
+ }
+ if (us > MAX_VALUE_TO_MULTIPLY) {
+ LOG_DEBUG(Core_Timing, "Time very big, do rounding");
+ return BASE_CLOCK_RATE * (us / 1000000);
+ }
+ return (BASE_CLOCK_RATE * us) / 1000000;
}
inline s64 usToCycles(u64 us) {
- return (s64)(g_clock_rate_arm11 / 1000000 * us);
+ if (us / 1000000 > MAX_VALUE_TO_MULTIPLY) {
+ LOG_ERROR(Core_Timing, "Integer overflow, use max value");
+ return std::numeric_limits<s64>::max();
+ }
+ if (us > MAX_VALUE_TO_MULTIPLY) {
+ LOG_DEBUG(Core_Timing, "Time very big, do rounding");
+ return BASE_CLOCK_RATE * static_cast<s64>(us / 1000000);
+ }
+ return (BASE_CLOCK_RATE * static_cast<s64>(us)) / 1000000;
+}
+
+inline s64 nsToCycles(float ns) {
+ return static_cast<s64>(BASE_CLOCK_RATE * (0.000000001f) * ns);
+}
+
+inline s64 nsToCycles(int ns) {
+ return BASE_CLOCK_RATE * static_cast<s64>(ns) / 1000000000;
+}
+
+inline s64 nsToCycles(s64 ns) {
+ if (ns / 1000000000 > MAX_VALUE_TO_MULTIPLY) {
+ LOG_ERROR(Core_Timing, "Integer overflow, use max value");
+ return std::numeric_limits<s64>::max();
+ }
+ if (ns > MAX_VALUE_TO_MULTIPLY) {
+ LOG_DEBUG(Core_Timing, "Time very big, do rounding");
+ return BASE_CLOCK_RATE * (ns / 1000000000);
+ }
+ return (BASE_CLOCK_RATE * ns) / 1000000000;
+}
+
+inline s64 nsToCycles(u64 ns) {
+ if (ns / 1000000000 > MAX_VALUE_TO_MULTIPLY) {
+ LOG_ERROR(Core_Timing, "Integer overflow, use max value");
+ return std::numeric_limits<s64>::max();
+ }
+ if (ns > MAX_VALUE_TO_MULTIPLY) {
+ LOG_DEBUG(Core_Timing, "Time very big, do rounding");
+ return BASE_CLOCK_RATE * (static_cast<s64>(ns) / 1000000000);
+ }
+ return (BASE_CLOCK_RATE * static_cast<s64>(ns)) / 1000000000;
+}
+
+inline u64 cyclesToNs(s64 cycles) {
+ return cycles * 1000000000 / BASE_CLOCK_RATE;
}
inline s64 cyclesToUs(s64 cycles) {
- return cycles / (g_clock_rate_arm11 / 1000000);
+ return cycles * 1000000 / BASE_CLOCK_RATE;
}
inline u64 cyclesToMs(s64 cycles) {
- return cycles / (g_clock_rate_arm11 / 1000);
+ return cycles * 1000 / BASE_CLOCK_RATE;
}
namespace CoreTiming {
+
+/**
+ * CoreTiming begins at the boundary of timing slice -1. An initial call to Advance() is
+ * required to end slice -1 and start slice 0 before the first cycle of code is executed.
+ */
void Init();
void Shutdown();
-typedef void (*MHzChangeCallback)();
typedef std::function<void(u64 userdata, int cycles_late)> TimedCallback;
/**
-* Advance the CPU core by the specified number of ticks (e.g. to simulate CPU execution time)
-* @param ticks Number of ticks to advance the CPU core
-*/
-void AddTicks(u64 ticks);
-
+ * This should only be called from the emu thread, if you are calling it any other thread, you are
+ * doing something evil
+ */
u64 GetTicks();
u64 GetIdleTicks();
-u64 GetGlobalTimeUs();
+void AddTicks(u64 ticks);
+
+struct EventType;
/**
- * Registers an event type with the specified name and callback
- * @param name Name of the event type
- * @param callback Function that will execute when this event fires
- * @returns An identifier for the event type that was registered
+ * Returns the event_type identifier. if name is not unique, it will assert.
*/
-int RegisterEvent(const char* name, TimedCallback callback);
-/// For save states.
-void RestoreRegisterEvent(int event_type, const char* name, TimedCallback callback);
+EventType* RegisterEvent(const std::string& name, TimedCallback callback);
void UnregisterAllEvents();
-/// userdata MAY NOT CONTAIN POINTERS. userdata might get written and reloaded from disk,
-/// when we implement state saves.
/**
- * Schedules an event to run after the specified number of cycles,
- * with an optional parameter to be passed to the callback handler.
- * This must be run ONLY from within the cpu thread.
- * @param cycles_into_future The number of cycles after which this event will be fired
- * @param event_type The event type to fire, as returned from RegisterEvent
- * @param userdata Optional parameter to pass to the callback when fired
+ * After the first Advance, the slice lengths and the downcount will be reduced whenever an event
+ * is scheduled earlier than the current values.
+ * Scheduling from a callback will not update the downcount until the Advance() completes.
*/
-void ScheduleEvent(s64 cycles_into_future, int event_type, u64 userdata = 0);
-
-void ScheduleEvent_Threadsafe(s64 cycles_into_future, int event_type, u64 userdata = 0);
-void ScheduleEvent_Threadsafe_Immediate(int event_type, u64 userdata = 0);
+void ScheduleEvent(s64 cycles_into_future, const EventType* event_type, u64 userdata = 0);
/**
- * Unschedules an event with the specified type and userdata
- * @param event_type The type of event to unschedule, as returned from RegisterEvent
- * @param userdata The userdata that identifies this event, as passed to ScheduleEvent
- * @returns The remaining ticks until the next invocation of the event callback
+ * This is to be called when outside of hle threads, such as the graphics thread, wants to
+ * schedule things to be executed on the main thread.
+ * Not that this doesn't change slice_length and thus events scheduled by this might be called
+ * with a delay of up to MAX_SLICE_LENGTH
*/
-s64 UnscheduleEvent(int event_type, u64 userdata);
+void ScheduleEventThreadsafe(s64 cycles_into_future, const EventType* event_type, u64 userdata);
+
+void UnscheduleEvent(const EventType* event_type, u64 userdata);
-s64 UnscheduleThreadsafeEvent(int event_type, u64 userdata);
+/// We only permit one event of each type in the queue at a time.
+void RemoveEvent(const EventType* event_type);
+void RemoveNormalAndThreadsafeEvent(const EventType* event_type);
-void RemoveEvent(int event_type);
-void RemoveThreadsafeEvent(int event_type);
-void RemoveAllEvents(int event_type);
-bool IsScheduled(int event_type);
-/// Runs any pending events and updates downcount for the next slice of cycles
+/** Advance must be called at the beginning of dispatcher loops, not the end. Advance() ends
+ * the previous timing slice and begins the next one, you must Advance from the previous
+ * slice to the current one before executing any cycles. CoreTiming starts in slice -1 so an
+ * Advance() is required to initialize the slice length before the first cycle of emulated
+ * instructions is executed.
+ */
void Advance();
void MoveEvents();
-void ProcessFifoWaitEvents();
-void ForceCheck();
/// Pretend that the main CPU has executed enough cycles to reach the next event.
-void Idle(int maxIdle = 0);
+void Idle();
-/// Clear all pending events. This should ONLY be done on exit or state load.
+/// Clear all pending events. This should ONLY be done on exit.
void ClearPendingEvents();
-void LogPendingEvents();
-
-/// Warning: not included in save states.
-void RegisterAdvanceCallback(void (*callback)(int cycles_executed));
-void RegisterMHzChangeCallback(MHzChangeCallback callback);
+void ForceExceptionCheck(s64 cycles);
-std::string GetScheduledEventsSummary();
+u64 GetGlobalTimeUs();
-void SetClockFrequencyMHz(int cpu_mhz);
-int GetClockFrequencyMHz();
-extern int g_slice_length;
+int GetDowncount();
-} // namespace
+} // namespace CoreTiming
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index 9132d1d77..f9d821a80 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -26,7 +26,7 @@
namespace Kernel {
/// Event type for the thread wake up event
-static int ThreadWakeupEventType;
+static CoreTiming::EventType* ThreadWakeupEventType = nullptr;
bool Thread::ShouldWait(Thread* thread) const {
return status != THREADSTATUS_DEAD;
@@ -265,8 +265,7 @@ void Thread::WakeAfterDelay(s64 nanoseconds) {
if (nanoseconds == -1)
return;
- u64 microseconds = nanoseconds / 1000;
- CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, callback_handle);
+ CoreTiming::ScheduleEvent(nsToCycles(nanoseconds), ThreadWakeupEventType, callback_handle);
}
void Thread::ResumeFromWait() {
diff --git a/src/core/hle/kernel/timer.cpp b/src/core/hle/kernel/timer.cpp
index d7ec93672..a93a6c87a 100644
--- a/src/core/hle/kernel/timer.cpp
+++ b/src/core/hle/kernel/timer.cpp
@@ -14,7 +14,7 @@
namespace Kernel {
/// The event type of the generic timer callback event
-static int timer_callback_event_type;
+static CoreTiming::EventType* timer_callback_event_type = nullptr;
// TODO(yuriks): This can be removed if Timer objects are explicitly pooled in the future, allowing
// us to simply use a pool index or similar.
static Kernel::HandleTable timer_callback_handle_table;
@@ -57,9 +57,7 @@ void Timer::Set(s64 initial, s64 interval) {
// Immediately invoke the callback
Signal(0);
} else {
- u64 initial_microseconds = initial / 1000;
- CoreTiming::ScheduleEvent(usToCycles(initial_microseconds), timer_callback_event_type,
- callback_handle);
+ CoreTiming::ScheduleEvent(nsToCycles(initial), timer_callback_event_type, callback_handle);
}
}
@@ -88,8 +86,7 @@ void Timer::Signal(int cycles_late) {
if (interval_delay != 0) {
// Reschedule the timer with the interval delay
- u64 interval_microseconds = interval_delay / 1000;
- CoreTiming::ScheduleEvent(usToCycles(interval_microseconds) - cycles_late,
+ CoreTiming::ScheduleEvent(nsToCycles(interval_delay) - cycles_late,
timer_callback_event_type, callback_handle);
}
}
diff --git a/src/core/hle/shared_page.cpp b/src/core/hle/shared_page.cpp
index 833dc5ec9..9ce8af961 100644
--- a/src/core/hle/shared_page.cpp
+++ b/src/core/hle/shared_page.cpp
@@ -14,7 +14,7 @@ namespace SharedPage {
SharedPageDef shared_page;
-static int update_time_event;
+static CoreTiming::EventType* update_time_event;
/// Gets system time in 3DS format. The epoch is Jan 1900, and the unit is millisecond.
static u64 GetSystemTime() {
@@ -56,7 +56,7 @@ static void UpdateTimeCallback(u64 userdata, int cycles_late) {
date_time.date_time = GetSystemTime();
date_time.update_tick = CoreTiming::GetTicks();
- date_time.tick_to_second_coefficient = g_clock_rate_arm11;
+ date_time.tick_to_second_coefficient = BASE_CLOCK_RATE;
date_time.tick_offset = 0;
++shared_page.date_time_counter;
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp
index 4826d9c79..47ab14ae9 100644
--- a/src/core/hw/gpu.cpp
+++ b/src/core/hw/gpu.cpp
@@ -31,7 +31,7 @@ Regs g_regs;
/// 268MHz CPU clocks / 60Hz frames per second
const u64 frame_ticks = static_cast<u64>(BASE_CLOCK_RATE / SCREEN_REFRESH_RATE);
/// Event id for CoreTiming
-static int vblank_event;
+static CoreTiming::EventType* vblank_event;
template <typename T>
inline void Read(T& var, const u32 raw_addr) {