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-rw-r--r--src/core/CMakeLists.txt2
-rw-r--r--src/core/core.cpp5
-rw-r--r--src/core/loader/ncch.cpp8
3 files changed, 14 insertions, 1 deletions
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index 360f407f3..0a6f97e4b 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -388,7 +388,7 @@ set(HEADERS
create_directory_groups(${SRCS} ${HEADERS})
add_library(core STATIC ${SRCS} ${HEADERS})
-target_link_libraries(core PUBLIC common PRIVATE audio_core video_core)
+target_link_libraries(core PUBLIC common PRIVATE audio_core network video_core)
target_link_libraries(core PUBLIC Boost::boost PRIVATE cryptopp dynarmic fmt)
if (ENABLE_WEB_SERVICE)
target_link_libraries(core PUBLIC json-headers web_service)
diff --git a/src/core/core.cpp b/src/core/core.cpp
index d08f18623..5332318cf 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -19,6 +19,7 @@
#include "core/loader/loader.h"
#include "core/memory_setup.h"
#include "core/settings.h"
+#include "network/network.h"
#include "video_core/video_core.h"
namespace Core {
@@ -188,6 +189,10 @@ void System::Shutdown() {
cpu_core = nullptr;
app_loader = nullptr;
telemetry_session = nullptr;
+ if (auto room_member = Network::GetRoomMember().lock()) {
+ Network::GameInfo game_info{};
+ room_member->SendGameInfo(game_info);
+ }
LOG_DEBUG(Core, "Shutdown OK");
}
diff --git a/src/core/loader/ncch.cpp b/src/core/loader/ncch.cpp
index c007069a9..7aff7f29b 100644
--- a/src/core/loader/ncch.cpp
+++ b/src/core/loader/ncch.cpp
@@ -20,6 +20,7 @@
#include "core/loader/ncch.h"
#include "core/loader/smdh.h"
#include "core/memory.h"
+#include "network/network.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// Loader namespace
@@ -350,6 +351,13 @@ ResultStatus AppLoader_NCCH::Load() {
Core::Telemetry().AddField(Telemetry::FieldType::Session, "ProgramId", program_id);
+ if (auto room_member = Network::GetRoomMember().lock()) {
+ Network::GameInfo game_info;
+ ReadTitle(game_info.name);
+ game_info.id = ncch_header.program_id;
+ room_member->SendGameInfo(game_info);
+ }
+
is_loaded = true; // Set state to loaded
result = LoadExec(); // Load the executable into memory for booting