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-rw-r--r--src/core/core.cpp2
-rw-r--r--src/core/hle/service/nvflinger/nvflinger.cpp3
2 files changed, 3 insertions, 2 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index aa96f709b..3f9a7f44b 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -317,6 +317,8 @@ struct System::Impl {
is_powered_on = false;
exit_lock = false;
+ gpu_core->NotifyShutdown();
+
services.reset();
service_manager.reset();
cheat_engine.reset();
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp
index 396cc5afa..a22811ec1 100644
--- a/src/core/hle/service/nvflinger/nvflinger.cpp
+++ b/src/core/hle/service/nvflinger/nvflinger.cpp
@@ -266,11 +266,10 @@ void NVFlinger::Compose() {
auto& gpu = system.GPU();
const auto& multi_fence = buffer->get().multi_fence;
- const auto stop_token = vsync_thread.get_stop_token();
guard->unlock();
for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) {
const auto& fence = multi_fence.fences[fence_id];
- gpu.WaitFence(fence.id, fence.value, stop_token);
+ gpu.WaitFence(fence.id, fence.value);
}
guard->lock();