diff options
Diffstat (limited to 'src/core/perf_stats.h')
-rw-r--r-- | src/core/perf_stats.h | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/src/core/perf_stats.h b/src/core/perf_stats.h index 69256b960..e5d603717 100644 --- a/src/core/perf_stats.h +++ b/src/core/perf_stats.h @@ -5,6 +5,7 @@ #pragma once #include <array> +#include <atomic> #include <chrono> #include <cstddef> #include <mutex> @@ -15,8 +16,8 @@ namespace Core { struct PerfStatsResults { /// System FPS (LCD VBlanks) in Hz double system_fps; - /// Game FPS (GSP frame submissions) in Hz - double game_fps; + /// Average game FPS (GPU frame renders) in Hz + double average_game_fps; /// Walltime per system frame, in seconds, excluding any waits double frametime; /// Ratio of walltime / emulated time elapsed @@ -29,7 +30,7 @@ struct PerfStatsResults { */ class PerfStats { public: - explicit PerfStats(u64 title_id); + explicit PerfStats(u64 title_id_); ~PerfStats(); using Clock = std::chrono::high_resolution_clock; @@ -72,7 +73,7 @@ private: /// Cumulative number of system frames (LCD VBlanks) presented since last reset u32 system_frames = 0; /// Cumulative number of game frames (GSP frame submissions) since last reset - u32 game_frames = 0; + std::atomic<u32> game_frames = 0; /// Point when the previous system frame ended Clock::time_point previous_frame_end = reset_point; @@ -80,6 +81,8 @@ private: Clock::time_point frame_begin = reset_point; /// Total visible duration (including frame-limiting, etc.) of the previous system frame Clock::duration previous_frame_length = Clock::duration::zero(); + /// Previously computed fps + double previous_fps = 0; }; class FrameLimiter { |