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-rw-r--r--src/core/loader/deconstructed_rom_directory.cpp8
-rw-r--r--src/core/loader/deconstructed_rom_directory.h2
2 files changed, 5 insertions, 5 deletions
diff --git a/src/core/loader/deconstructed_rom_directory.cpp b/src/core/loader/deconstructed_rom_directory.cpp
index 37030683b..c4e003b74 100644
--- a/src/core/loader/deconstructed_rom_directory.cpp
+++ b/src/core/loader/deconstructed_rom_directory.cpp
@@ -29,7 +29,7 @@ static std::string FindRomFS(const std::string& directory) {
// Verify extension
const std::string extension = physical_name.substr(physical_name.find_last_of(".") + 1);
- if (Common::ToLower(extension) != "istorage") {
+ if (Common::ToLower(extension) != "romfs") {
return true;
}
@@ -38,7 +38,7 @@ static std::string FindRomFS(const std::string& directory) {
return false;
};
- // Search the specified directory recursively, looking for the first .istorage file, which will
+ // Search the specified directory recursively, looking for the first .romfs file, which will
// be used for the RomFS
FileUtil::ForeachDirectoryEntry(nullptr, directory, callback);
@@ -128,10 +128,10 @@ ResultStatus AppLoader_DeconstructedRomDirectory::Load(
Kernel::ResourceLimit::GetForCategory(Kernel::ResourceLimitCategory::APPLICATION);
process->Run(Memory::PROCESS_IMAGE_VADDR, 48, Kernel::DEFAULT_STACK_SIZE);
- // Find the RomFS by searching for a ".istorage" file in this directory
+ // Find the RomFS by searching for a ".romfs" file in this directory
filepath_romfs = FindRomFS(directory);
- // Register the RomFS if a ".istorage" file was found
+ // Register the RomFS if a ".romfs" file was found
if (!filepath_romfs.empty()) {
Service::FileSystem::RegisterFileSystem(std::make_unique<FileSys::RomFS_Factory>(*this),
Service::FileSystem::Type::RomFS);
diff --git a/src/core/loader/deconstructed_rom_directory.h b/src/core/loader/deconstructed_rom_directory.h
index 26493de5e..536a2dab7 100644
--- a/src/core/loader/deconstructed_rom_directory.h
+++ b/src/core/loader/deconstructed_rom_directory.h
@@ -15,7 +15,7 @@ namespace Loader {
* This class loads a "deconstructed ROM directory", which are the typical format we see for Switch
* game dumps. The path should be a "main" NSO, which must be in a directory that contains the other
* standard ExeFS NSOs (e.g. rtld, sdk, etc.). It will automatically find and load these.
- * Furthermore, it will look for the first .istorage file (optionally) and use this for the RomFS.
+ * Furthermore, it will look for the first .romfs file (optionally) and use this for the RomFS.
*/
class AppLoader_DeconstructedRomDirectory final : public AppLoader {
public: