diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/hw/gpu.cpp | 21 |
1 files changed, 1 insertions, 20 deletions
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp index 28cb97d8e..45dedea68 100644 --- a/src/core/hw/gpu.cpp +++ b/src/core/hw/gpu.cpp @@ -29,16 +29,12 @@ namespace GPU { Regs g_regs; -/// True if the current frame was skipped -bool g_skip_frame; /// 268MHz CPU clocks / 60Hz frames per second const u64 frame_ticks = 268123480ull / 60; /// Event id for CoreTiming static int vblank_event; /// Total number of frames drawn static u64 frame_count; -/// True if the last frame was skipped -static bool last_skip_frame; template <typename T> inline void Read(T& var, const u32 raw_addr) { @@ -519,20 +515,7 @@ template void Write<u8>(u32 addr, const u8 data); /// Update hardware static void VBlankCallback(u64 userdata, int cycles_late) { frame_count++; - last_skip_frame = g_skip_frame; - g_skip_frame = (frame_count & Settings::values.frame_skip) != 0; - - // Swap buffers based on the frameskip mode, which is a little bit tricky. When - // a frame is being skipped, nothing is being rendered to the internal framebuffer(s). - // So, we should only swap frames if the last frame was rendered. The rules are: - // - If frameskip == 0 (disabled), always swap buffers - // - If frameskip == 1, swap buffers every other frame (starting from the first frame) - // - If frameskip > 1, swap buffers every frameskip^n frames (starting from the second frame) - if ((((Settings::values.frame_skip != 1) ^ last_skip_frame) && - last_skip_frame != g_skip_frame) || - Settings::values.frame_skip == 0) { - VideoCore::g_renderer->SwapBuffers(); - } + VideoCore::g_renderer->SwapBuffers(); // Signal to GSP that GPU interrupt has occurred // TODO(yuriks): hwtest to determine if PDC0 is for the Top screen and PDC1 for the Sub @@ -579,8 +562,6 @@ void Init() { framebuffer_sub.color_format.Assign(Regs::PixelFormat::RGB8); framebuffer_sub.active_fb = 0; - last_skip_frame = false; - g_skip_frame = false; frame_count = 0; vblank_event = CoreTiming::RegisterEvent("GPU::VBlankCallback", VBlankCallback); |