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-rw-r--r--src/core/hle/service/hid/controllers/gesture.cpp5
-rw-r--r--src/core/hle/service/hid/controllers/mouse.cpp3
-rw-r--r--src/core/hle/service/hid/controllers/touchscreen.cpp5
3 files changed, 12 insertions, 1 deletions
diff --git a/src/core/hle/service/hid/controllers/gesture.cpp b/src/core/hle/service/hid/controllers/gesture.cpp
index 32e0708ba..de0090cc5 100644
--- a/src/core/hle/service/hid/controllers/gesture.cpp
+++ b/src/core/hle/service/hid/controllers/gesture.cpp
@@ -65,6 +65,11 @@ void Controller_Gesture::OnUpdate(const Core::Timing::CoreTiming& core_timing) {
}
void Controller_Gesture::ReadTouchInput() {
+ if (!Settings::values.touchscreen.enabled) {
+ fingers = {};
+ return;
+ }
+
const auto touch_status = console->GetTouch();
for (std::size_t id = 0; id < fingers.size(); ++id) {
fingers[id] = touch_status[id];
diff --git a/src/core/hle/service/hid/controllers/mouse.cpp b/src/core/hle/service/hid/controllers/mouse.cpp
index b11cb438d..0afc66681 100644
--- a/src/core/hle/service/hid/controllers/mouse.cpp
+++ b/src/core/hle/service/hid/controllers/mouse.cpp
@@ -33,10 +33,11 @@ void Controller_Mouse::OnUpdate(const Core::Timing::CoreTiming& core_timing) {
return;
}
+ next_state = {};
+
const auto& last_entry = shared_memory->mouse_lifo.ReadCurrentEntry().state;
next_state.sampling_number = last_entry.sampling_number + 1;
- next_state.attribute.raw = 0;
if (Settings::values.mouse_enabled) {
const auto& mouse_button_state = emulated_devices->GetMouseButtons();
const auto& mouse_position_state = emulated_devices->GetMousePosition();
diff --git a/src/core/hle/service/hid/controllers/touchscreen.cpp b/src/core/hle/service/hid/controllers/touchscreen.cpp
index 1da8d3eb0..d90a4e732 100644
--- a/src/core/hle/service/hid/controllers/touchscreen.cpp
+++ b/src/core/hle/service/hid/controllers/touchscreen.cpp
@@ -58,6 +58,11 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin
}
if (!finger.pressed && current_touch.pressed) {
+ // Ignore all touch fingers if disabled
+ if (!Settings::values.touchscreen.enabled) {
+ continue;
+ }
+
finger.attribute.start_touch.Assign(1);
finger.pressed = true;
finger.position = current_touch.position;