diff options
Diffstat (limited to 'src/core/hle/service')
-rw-r--r-- | src/core/hle/service/acc/profile_manager.cpp | 32 | ||||
-rw-r--r-- | src/core/hle/service/acc/profile_manager.h | 3 |
2 files changed, 34 insertions, 1 deletions
diff --git a/src/core/hle/service/acc/profile_manager.cpp b/src/core/hle/service/acc/profile_manager.cpp index ee13ae3cd..62c2121fa 100644 --- a/src/core/hle/service/acc/profile_manager.cpp +++ b/src/core/hle/service/acc/profile_manager.cpp @@ -19,6 +19,8 @@ ProfileManager::ProfileManager() { OpenUser(user_uuid); } +/// After a users creation it needs to be "registered" to the system. AddToProfiles handles the +/// internal management of the users profiles boost::optional<size_t> ProfileManager::AddToProfiles(const ProfileInfo& user) { if (user_count >= MAX_USERS) { return boost::none; @@ -27,6 +29,7 @@ boost::optional<size_t> ProfileManager::AddToProfiles(const ProfileInfo& user) { return user_count++; } +/// Deletes a specific profile based on it's profile index bool ProfileManager::RemoveProfileAtIndex(size_t index) { if (index >= MAX_USERS || index >= user_count) { return false; @@ -39,6 +42,7 @@ bool ProfileManager::RemoveProfileAtIndex(size_t index) { return true; } +/// Helper function to register a user to the system ResultCode ProfileManager::AddUser(ProfileInfo user) { if (AddToProfiles(user) == boost::none) { return ERROR_TOO_MANY_USERS; @@ -46,6 +50,8 @@ ResultCode ProfileManager::AddUser(ProfileInfo user) { return RESULT_SUCCESS; } +/// Create a new user on the system. If the uuid of the user already exists, the user is not +/// created. ResultCode ProfileManager::CreateNewUser(UUID uuid, std::array<u8, 0x20>& username) { if (user_count == MAX_USERS) { return ERROR_TOO_MANY_USERS; @@ -62,13 +68,16 @@ ResultCode ProfileManager::CreateNewUser(UUID uuid, std::array<u8, 0x20>& userna } ProfileInfo profile; profile.user_uuid = std::move(uuid); - profile.username = std::move(username); + profile.username = username; profile.data = {}; profile.creation_time = 0x0; profile.is_open = false; return AddUser(profile); } +/// Creates a new user on the system. This function allows a much simpler method of registration +/// specifically by allowing an std::string for the username. This is required specifically since +/// we're loading a string straight from the config ResultCode ProfileManager::CreateNewUser(UUID uuid, const std::string& username) { std::array<u8, 0x20> username_output; if (username.size() > username_output.size()) { @@ -79,6 +88,7 @@ ResultCode ProfileManager::CreateNewUser(UUID uuid, const std::string& username) return CreateNewUser(uuid, username_output); } +/// Returns a users profile index based on their user id. boost::optional<size_t> ProfileManager::GetUserIndex(const UUID& uuid) const { if (!uuid) { return boost::none; @@ -91,10 +101,12 @@ boost::optional<size_t> ProfileManager::GetUserIndex(const UUID& uuid) const { return static_cast<size_t>(std::distance(profiles.begin(), iter)); } +/// Returns a users profile index based on their profile boost::optional<size_t> ProfileManager::GetUserIndex(ProfileInfo user) const { return GetUserIndex(user.user_uuid); } +/// Returns the data structure used by the switch when GetProfileBase is called on acc:* bool ProfileManager::GetProfileBase(boost::optional<size_t> index, ProfileBase& profile) const { if (index == boost::none || index >= MAX_USERS) { return false; @@ -106,28 +118,37 @@ bool ProfileManager::GetProfileBase(boost::optional<size_t> index, ProfileBase& return true; } +/// Returns the data structure used by the switch when GetProfileBase is called on acc:* bool ProfileManager::GetProfileBase(UUID uuid, ProfileBase& profile) const { auto idx = GetUserIndex(uuid); return GetProfileBase(idx, profile); } +/// Returns the data structure used by the switch when GetProfileBase is called on acc:* bool ProfileManager::GetProfileBase(ProfileInfo user, ProfileBase& profile) const { return GetProfileBase(user.user_uuid, profile); } +/// Returns the current user count on the system. We keep a variable which tracks the count so we +/// don't have to loop the internal profile array every call. size_t ProfileManager::GetUserCount() const { return user_count; } +/// Lists the current "opened" users on the system. Users are typically not open until they sign +/// into something or pick a profile. As of right now users should all be open until qlaunch is +/// booting size_t ProfileManager::GetOpenUserCount() const { return std::count_if(profiles.begin(), profiles.end(), [](const ProfileInfo& p) { return p.is_open; }); } +/// Checks if a user id exists in our profile manager bool ProfileManager::UserExists(UUID uuid) const { return (GetUserIndex(uuid) != boost::none); } +/// Opens a specific user void ProfileManager::OpenUser(UUID uuid) { auto idx = GetUserIndex(uuid); if (idx == boost::none) { @@ -137,6 +158,7 @@ void ProfileManager::OpenUser(UUID uuid) { last_opened_user = uuid; } +/// Closes a specific user void ProfileManager::CloseUser(UUID uuid) { auto idx = GetUserIndex(uuid); if (idx == boost::none) { @@ -145,6 +167,7 @@ void ProfileManager::CloseUser(UUID uuid) { profiles[idx.get()].is_open = false; } +/// Gets all valid user ids on the system std::array<UUID, MAX_USERS> ProfileManager::GetAllUsers() const { std::array<UUID, MAX_USERS> output; std::transform(profiles.begin(), profiles.end(), output.begin(), @@ -152,6 +175,8 @@ std::array<UUID, MAX_USERS> ProfileManager::GetAllUsers() const { return output; } +/// Get all the open users on the system and zero out the rest of the data. This is specifically +/// needed for GetOpenUsers and we need to ensure the rest of the output buffer is zero'd out std::array<UUID, MAX_USERS> ProfileManager::GetOpenUsers() const { std::array<UUID, MAX_USERS> output; std::transform(profiles.begin(), profiles.end(), output.begin(), [](const ProfileInfo& p) { @@ -163,10 +188,12 @@ std::array<UUID, MAX_USERS> ProfileManager::GetOpenUsers() const { return output; } +/// Returns the last user which was opened UUID ProfileManager::GetLastOpenedUser() const { return last_opened_user; } +/// Return the users profile base and the unknown arbitary data. bool ProfileManager::GetProfileBaseAndData(boost::optional<size_t> index, ProfileBase& profile, std::array<u8, MAX_DATA>& data) const { if (GetProfileBase(index, profile)) { @@ -176,17 +203,20 @@ bool ProfileManager::GetProfileBaseAndData(boost::optional<size_t> index, Profil return false; } +/// Return the users profile base and the unknown arbitary data. bool ProfileManager::GetProfileBaseAndData(UUID uuid, ProfileBase& profile, std::array<u8, MAX_DATA>& data) const { auto idx = GetUserIndex(uuid); return GetProfileBaseAndData(idx, profile, data); } +/// Return the users profile base and the unknown arbitary data. bool ProfileManager::GetProfileBaseAndData(ProfileInfo user, ProfileBase& profile, std::array<u8, MAX_DATA>& data) const { return GetProfileBaseAndData(user.user_uuid, profile, data); } +/// Returns if the system is allowing user registrations or not bool ProfileManager::CanSystemRegisterUser() const { return false; // TODO(ogniK): Games shouldn't have // access to user registration, when we diff --git a/src/core/hle/service/acc/profile_manager.h b/src/core/hle/service/acc/profile_manager.h index d86a7a226..908519095 100644 --- a/src/core/hle/service/acc/profile_manager.h +++ b/src/core/hle/service/acc/profile_manager.h @@ -42,6 +42,8 @@ struct UUID { uuid[1] = (static_cast<u64>(std::rand()) << 32) | std::rand(); return *this; } + + // Set the UUID to {0,0} to be considered an invalid user void Invalidate() { uuid = INVALID_UUID; } @@ -66,6 +68,7 @@ struct ProfileBase { u64_le timestamp; std::array<u8, 0x20> username; + // Zero out all the fields to make the profile slot considered "Empty" void Invalidate() { user_uuid.Invalidate(); timestamp = 0; |