diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/hle/service/hid/hid.cpp | 103 | ||||
-rw-r--r-- | src/core/hle/service/hid/hid.h | 110 |
2 files changed, 125 insertions, 88 deletions
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp index 3c4259d27..6254237fa 100644 --- a/src/core/hle/service/hid/hid.cpp +++ b/src/core/hle/service/hid/hid.cpp @@ -65,44 +65,71 @@ private: if (is_device_reload_pending.exchange(false)) LoadInputDevices(); - // TODO(shinyquagsire23): This is a hack! - ControllerPadState& state = - mem->controllers[Controller_Handheld].layouts[Layout_Default].entries[0].buttons; - using namespace Settings::NativeButton; - state.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus()); - state.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus()); - state.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus()); - state.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus()); - state.lstick.Assign(buttons[LStick - BUTTON_HID_BEGIN]->GetStatus()); - state.rstick.Assign(buttons[RStick - BUTTON_HID_BEGIN]->GetStatus()); - state.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus()); - state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus()); - state.zl.Assign(buttons[ZL - BUTTON_HID_BEGIN]->GetStatus()); - state.zr.Assign(buttons[ZR - BUTTON_HID_BEGIN]->GetStatus()); - state.plus.Assign(buttons[Plus - BUTTON_HID_BEGIN]->GetStatus()); - state.minus.Assign(buttons[Minus - BUTTON_HID_BEGIN]->GetStatus()); - - state.dleft.Assign(buttons[DLeft - BUTTON_HID_BEGIN]->GetStatus()); - state.dup.Assign(buttons[DUp - BUTTON_HID_BEGIN]->GetStatus()); - state.dright.Assign(buttons[DRight - BUTTON_HID_BEGIN]->GetStatus()); - state.ddown.Assign(buttons[DDown - BUTTON_HID_BEGIN]->GetStatus()); - - state.lstick_left.Assign(buttons[LStick_Left - BUTTON_HID_BEGIN]->GetStatus()); - state.lstick_up.Assign(buttons[LStick_Up - BUTTON_HID_BEGIN]->GetStatus()); - state.lstick_right.Assign(buttons[LStick_Right - BUTTON_HID_BEGIN]->GetStatus()); - state.lstick_down.Assign(buttons[LStick_Down - BUTTON_HID_BEGIN]->GetStatus()); - - state.rstick_left.Assign(buttons[RStick_Left - BUTTON_HID_BEGIN]->GetStatus()); - state.rstick_up.Assign(buttons[RStick_Up - BUTTON_HID_BEGIN]->GetStatus()); - state.rstick_right.Assign(buttons[RStick_Right - BUTTON_HID_BEGIN]->GetStatus()); - state.rstick_down.Assign(buttons[RStick_Down - BUTTON_HID_BEGIN]->GetStatus()); - - state.sl.Assign(buttons[SL - BUTTON_HID_BEGIN]->GetStatus()); - state.sr.Assign(buttons[SR - BUTTON_HID_BEGIN]->GetStatus()); - - // TODO(shinyquagsire23): Analog stick vals - - // TODO(shinyquagsire23): Update pad info proper, (circular buffers, timestamps, layouts) + // Set up controllers as neon red+blue Joy-Con attached to console + ControllerHeader& controller_header = mem->controllers[Controller_Handheld].header; + controller_header.type = ControllerType_Handheld | ControllerType_JoyconPair; + controller_header.single_colors_descriptor = ColorDesc_ColorsNonexistent; + controller_header.right_color_body = JOYCON_BODY_NEON_RED; + controller_header.right_color_buttons = JOYCON_BUTTONS_NEON_RED; + controller_header.left_color_body = JOYCON_BODY_NEON_BLUE; + controller_header.left_color_buttons = JOYCON_BUTTONS_NEON_BLUE; + + for (int layoutIdx = 0; layoutIdx < HID_NUM_LAYOUTS; layoutIdx++) { + ControllerLayout& layout = mem->controllers[Controller_Handheld].layouts[layoutIdx]; + layout.header.num_entries = HID_NUM_ENTRIES; + layout.header.max_entry_index = HID_NUM_ENTRIES - 1; + + // HID shared memory stores the state of the past 17 samples in a circlular buffer, + // each with a timestamp in number of samples since boot. + layout.header.timestamp_ticks = CoreTiming::GetTicks(); + layout.header.latest_entry = (layout.header.latest_entry + 1) % HID_NUM_ENTRIES; + + ControllerInputEntry& entry = layout.entries[layout.header.latest_entry]; + entry.connection_state = ConnectionState_Connected | ConnectionState_Wired; + entry.timestamp++; + entry.timestamp_2++; // TODO(shinyquagsire23): Is this always identical to timestamp? + + // TODO(shinyquagsire23): Set up some LUTs for each layout mapping in the future? + // For now everything is just the default handheld layout, but split Joy-Con will + // rotate the face buttons and directions for certain layouts. + ControllerPadState& state = entry.buttons; + using namespace Settings::NativeButton; + state.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus()); + state.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus()); + state.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus()); + state.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus()); + state.lstick.Assign(buttons[LStick - BUTTON_HID_BEGIN]->GetStatus()); + state.rstick.Assign(buttons[RStick - BUTTON_HID_BEGIN]->GetStatus()); + state.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus()); + state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus()); + state.zl.Assign(buttons[ZL - BUTTON_HID_BEGIN]->GetStatus()); + state.zr.Assign(buttons[ZR - BUTTON_HID_BEGIN]->GetStatus()); + state.plus.Assign(buttons[Plus - BUTTON_HID_BEGIN]->GetStatus()); + state.minus.Assign(buttons[Minus - BUTTON_HID_BEGIN]->GetStatus()); + + state.dleft.Assign(buttons[DLeft - BUTTON_HID_BEGIN]->GetStatus()); + state.dup.Assign(buttons[DUp - BUTTON_HID_BEGIN]->GetStatus()); + state.dright.Assign(buttons[DRight - BUTTON_HID_BEGIN]->GetStatus()); + state.ddown.Assign(buttons[DDown - BUTTON_HID_BEGIN]->GetStatus()); + + state.lstick_left.Assign(buttons[LStick_Left - BUTTON_HID_BEGIN]->GetStatus()); + state.lstick_up.Assign(buttons[LStick_Up - BUTTON_HID_BEGIN]->GetStatus()); + state.lstick_right.Assign(buttons[LStick_Right - BUTTON_HID_BEGIN]->GetStatus()); + state.lstick_down.Assign(buttons[LStick_Down - BUTTON_HID_BEGIN]->GetStatus()); + + state.rstick_left.Assign(buttons[RStick_Left - BUTTON_HID_BEGIN]->GetStatus()); + state.rstick_up.Assign(buttons[RStick_Up - BUTTON_HID_BEGIN]->GetStatus()); + state.rstick_right.Assign(buttons[RStick_Right - BUTTON_HID_BEGIN]->GetStatus()); + state.rstick_down.Assign(buttons[RStick_Down - BUTTON_HID_BEGIN]->GetStatus()); + + state.sl.Assign(buttons[SL - BUTTON_HID_BEGIN]->GetStatus()); + state.sr.Assign(buttons[SR - BUTTON_HID_BEGIN]->GetStatus()); + + // TODO(shinyquagsire23): Analog stick vals + + // TODO(shinyquagsire23): Update pad info proper, (circular buffers, timestamps, + // layouts) + } // TODO(shinyquagsire23): Update touch info diff --git a/src/core/hle/service/hid/hid.h b/src/core/hle/service/hid/hid.h index 486e64800..3de9adb4b 100644 --- a/src/core/hle/service/hid/hid.h +++ b/src/core/hle/service/hid/hid.h @@ -12,6 +12,16 @@ namespace HID { // Begin enums and output structs +constexpr u32 HID_NUM_ENTRIES = 17; +constexpr u32 HID_NUM_LAYOUTS = 7; +constexpr s32 HID_JOYSTICK_MAX = 0x8000; +constexpr s32 HID_JOYSTICK_MIN = -0x8000; + +constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28; +constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A; +constexpr u32 JOYCON_BODY_NEON_BLUE = 0x0AB9E6; +constexpr u32 JOYCON_BUTTONS_NEON_BLUE = 0x001E1E; + enum ControllerType : u32 { ControllerType_ProController = 1 << 0, ControllerType_Handheld = 1 << 1, @@ -57,10 +67,10 @@ enum ControllerID { // Begin TouchScreen struct TouchScreenHeader { - u64 timestampTicks; - u64 numEntries; - u64 latestEntry; - u64 maxEntryIndex; + u64 timestamp_ticks; + u64 num_entries; + u64 latest_entry; + u64 max_entry_index; u64 timestamp; }; static_assert(sizeof(TouchScreenHeader) == 0x28, @@ -68,7 +78,7 @@ static_assert(sizeof(TouchScreenHeader) == 0x28, struct TouchScreenEntryHeader { u64 timestamp; - u64 numTouches; + u64 num_touches; }; static_assert(sizeof(TouchScreenEntryHeader) == 0x10, "HID touch screen entry header structure has incorrect size"); @@ -76,11 +86,11 @@ static_assert(sizeof(TouchScreenEntryHeader) == 0x10, struct TouchScreenEntryTouch { u64 timestamp; u32 padding; - u32 touchIndex; + u32 touch_index; u32 x; u32 y; - u32 diameterX; - u32 diameterY; + u32 diameter_x; + u32 diameter_y; u32 angle; u32 padding_2; }; @@ -107,10 +117,10 @@ static_assert(sizeof(TouchScreen) == 0x3000, "HID touch screen structure has inc // Begin Mouse struct MouseHeader { - u64 timestampTicks; - u64 numEntries; - u64 latestEntry; - u64 maxEntryIndex; + u64 timestamp_ticks; + u64 num_entries; + u64 latest_entry; + u64 max_entry_index; }; static_assert(sizeof(MouseHeader) == 0x20, "HID mouse header structure has incorrect size"); @@ -132,10 +142,10 @@ struct MouseEntry { u64 timestamp_2; u32 x; u32 y; - u32 velocityX; - u32 velocityY; - u32 scrollVelocityX; - u32 scrollVelocityY; + u32 velocity_x; + u32 velocity_y; + u32 scroll_velocity_x; + u32 scroll_velocity_y; MouseButtonState buttons; }; static_assert(sizeof(MouseEntry) == 0x30, "HID mouse entry structure has incorrect size"); @@ -152,10 +162,10 @@ static_assert(sizeof(Mouse) == 0x400, "HID mouse structure has incorrect size"); // Begin Keyboard struct KeyboardHeader { - u64 timestampTicks; - u64 numEntries; - u64 latestEntry; - u64 maxEntryIndex; + u64 timestamp_ticks; + u64 num_entries; + u64 latest_entry; + u64 max_entry_index; }; static_assert(sizeof(KeyboardHeader) == 0x20, "HID keyboard header structure has incorrect size"); @@ -207,24 +217,24 @@ static_assert(sizeof(ControllerMAC) == 0x20, "HID controller MAC structure has i struct ControllerHeader { u32 type; - u32 isHalf; - u32 singleColorsDescriptor; - u32 singleColorBody; - u32 singleColorButtons; - u32 splitColorsDescriptor; - u32 leftColorBody; - u32 leftColorButtons; - u32 rightColorBody; - u32 rightColorbuttons; + u32 is_half; + u32 single_colors_descriptor; + u32 single_color_body; + u32 single_color_buttons; + u32 split_colors_descriptor; + u32 left_color_body; + u32 left_color_buttons; + u32 right_color_body; + u32 right_color_buttons; }; static_assert(sizeof(ControllerHeader) == 0x28, "HID controller header structure has incorrect size"); struct ControllerLayoutHeader { - u64 timestampTicks; - u64 numEntries; - u64 latestEntry; - u64 maxEntryIndex; + u64 timestamp_ticks; + u64 num_entries; + u64 latest_entry; + u64 max_entry_index; }; static_assert(sizeof(ControllerLayoutHeader) == 0x20, "HID controller layout header structure has incorrect size"); @@ -274,11 +284,11 @@ struct ControllerInputEntry { u64 timestamp; u64 timestamp_2; ControllerPadState buttons; - u32 joystickLeftX; - u32 joystickLeftY; - u32 joystickRightX; - u32 joystickRightY; - u64 connectionState; + u32 joystick_left_x; + u32 joystick_left_y; + u32 joystick_right_x; + u32 joystick_right_y; + u64 connection_state; }; static_assert(sizeof(ControllerInputEntry) == 0x30, "HID controller input entry structure has incorrect size"); @@ -294,8 +304,8 @@ struct Controller { ControllerHeader header; std::array<ControllerLayout, 7> layouts; std::array<u8, 0x2a70> unk_1; - ControllerMAC macLeft; - ControllerMAC macRight; + ControllerMAC mac_left; + ControllerMAC mac_right; std::array<u8, 0xdf8> unk_2; }; static_assert(sizeof(Controller) == 0x5000, "HID controller structure has incorrect size"); @@ -307,17 +317,17 @@ struct SharedMemory { TouchScreen touchscreen; Mouse mouse; Keyboard keyboard; - std::array<u8, 0x400> unkSection1; - std::array<u8, 0x400> unkSection2; - std::array<u8, 0x400> unkSection3; - std::array<u8, 0x400> unkSection4; - std::array<u8, 0x200> unkSection5; - std::array<u8, 0x200> unkSection6; - std::array<u8, 0x200> unkSection7; - std::array<u8, 0x800> unkSection8; - std::array<u8, 0x4000> controllerSerials; + std::array<u8, 0x400> unk_section_1; + std::array<u8, 0x400> unk_section_2; + std::array<u8, 0x400> unk_section_3; + std::array<u8, 0x400> unk_section_4; + std::array<u8, 0x200> unk_section_5; + std::array<u8, 0x200> unk_section_6; + std::array<u8, 0x200> unk_section_7; + std::array<u8, 0x800> unk_section_8; + std::array<u8, 0x4000> controller_serials; std::array<Controller, 10> controllers; - std::array<u8, 0x4600> unkSection9; + std::array<u8, 0x4600> unk_section_9; }; static_assert(sizeof(SharedMemory) == 0x40000, "HID Shared Memory structure has incorrect size"); |