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Diffstat (limited to 'src/core/hle/service/vi/layer/vi_layer.h')
-rw-r--r-- | src/core/hle/service/vi/layer/vi_layer.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/src/core/hle/service/vi/layer/vi_layer.h b/src/core/hle/service/vi/layer/vi_layer.h new file mode 100644 index 000000000..c6bfd01f6 --- /dev/null +++ b/src/core/hle/service/vi/layer/vi_layer.h @@ -0,0 +1,52 @@ +// Copyright 2019 yuzu emulator team +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include "common/common_types.h" + +namespace Service::NVFlinger { +class BufferQueue; +} + +namespace Service::VI { + +/// Represents a single display layer. +class Layer { +public: + /// Constructs a layer with a given ID and buffer queue. + /// + /// @param id The ID to assign to this layer. + /// @param queue The buffer queue for this layer to use. + /// + Layer(u64 id, NVFlinger::BufferQueue& queue); + ~Layer(); + + Layer(const Layer&) = delete; + Layer& operator=(const Layer&) = delete; + + Layer(Layer&&) = default; + Layer& operator=(Layer&&) = delete; + + /// Gets the ID for this layer. + u64 GetID() const { + return id; + } + + /// Gets a reference to the buffer queue this layer is using. + NVFlinger::BufferQueue& GetBufferQueue() { + return buffer_queue; + } + + /// Gets a const reference to the buffer queue this layer is using. + const NVFlinger::BufferQueue& GetBufferQueue() const { + return buffer_queue; + } + +private: + u64 id; + NVFlinger::BufferQueue& buffer_queue; +}; + +} // namespace Service::VI |