diff options
Diffstat (limited to 'src/core/hle/service/time/tick_based_steady_clock_core.cpp')
-rw-r--r-- | src/core/hle/service/time/tick_based_steady_clock_core.cpp | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/src/core/hle/service/time/tick_based_steady_clock_core.cpp b/src/core/hle/service/time/tick_based_steady_clock_core.cpp new file mode 100644 index 000000000..c77b98189 --- /dev/null +++ b/src/core/hle/service/time/tick_based_steady_clock_core.cpp @@ -0,0 +1,24 @@ +// Copyright 2020 yuzu emulator team +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "core/core.h" +#include "core/core_timing.h" +#include "core/core_timing_util.h" +#include "core/hle/service/time/tick_based_steady_clock_core.h" + +namespace Service::Time::Clock { + +SteadyClockTimePoint TickBasedSteadyClockCore::GetTimePoint(Core::System& system) { + const TimeSpanType ticks_time_span{TimeSpanType::FromTicks( + Core::Timing::CpuCyclesToClockCycles(system.CoreTiming().GetTicks()), + Core::Timing::CNTFREQ)}; + + return {ticks_time_span.ToSeconds(), GetClockSourceId()}; +} + +TimeSpanType TickBasedSteadyClockCore::GetCurrentRawTimePoint(Core::System& system) { + return TimeSpanType::FromSeconds(GetTimePoint(system).time_point); +} + +} // namespace Service::Time::Clock |