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-rw-r--r--src/core/hle/service/time/standard_steady_clock_core.cpp26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/core/hle/service/time/standard_steady_clock_core.cpp b/src/core/hle/service/time/standard_steady_clock_core.cpp
new file mode 100644
index 000000000..ca1a783fc
--- /dev/null
+++ b/src/core/hle/service/time/standard_steady_clock_core.cpp
@@ -0,0 +1,26 @@
+// Copyright 2019 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "core/core.h"
+#include "core/core_timing.h"
+#include "core/core_timing_util.h"
+#include "core/hle/service/time/standard_steady_clock_core.h"
+
+namespace Service::Time::Clock {
+
+TimeSpanType StandardSteadyClockCore::GetCurrentRawTimePoint(Core::System& system) {
+ const TimeSpanType ticks_time_span{TimeSpanType::FromTicks(
+ Core::Timing::CpuCyclesToClockCycles(system.CoreTiming().GetTicks()),
+ Core::Timing::CNTFREQ)};
+ TimeSpanType raw_time_point{setup_value.nanoseconds + ticks_time_span.nanoseconds};
+
+ if (raw_time_point.nanoseconds < cached_raw_time_point.nanoseconds) {
+ raw_time_point.nanoseconds = cached_raw_time_point.nanoseconds;
+ }
+
+ cached_raw_time_point = raw_time_point;
+ return raw_time_point;
+}
+
+} // namespace Service::Time::Clock