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-rw-r--r--src/core/hle/service/nwm/nwm_uds.cpp1035
1 files changed, 0 insertions, 1035 deletions
diff --git a/src/core/hle/service/nwm/nwm_uds.cpp b/src/core/hle/service/nwm/nwm_uds.cpp
deleted file mode 100644
index 87a6b0eca..000000000
--- a/src/core/hle/service/nwm/nwm_uds.cpp
+++ /dev/null
@@ -1,1035 +0,0 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <array>
-#include <cstring>
-#include <list>
-#include <mutex>
-#include <unordered_map>
-#include <vector>
-#include "common/common_types.h"
-#include "common/logging/log.h"
-#include "core/core_timing.h"
-#include "core/hle/ipc_helpers.h"
-#include "core/hle/kernel/event.h"
-#include "core/hle/kernel/shared_memory.h"
-#include "core/hle/lock.h"
-#include "core/hle/result.h"
-#include "core/hle/service/nwm/nwm_uds.h"
-#include "core/hle/service/nwm/uds_beacon.h"
-#include "core/hle/service/nwm/uds_connection.h"
-#include "core/hle/service/nwm/uds_data.h"
-#include "core/memory.h"
-#include "network/network.h"
-
-namespace Service {
-namespace NWM {
-
-// Event that is signaled every time the connection status changes.
-static Kernel::SharedPtr<Kernel::Event> connection_status_event;
-
-// Shared memory provided by the application to store the receive buffer.
-// This is not currently used.
-static Kernel::SharedPtr<Kernel::SharedMemory> recv_buffer_memory;
-
-// Connection status of this 3DS.
-static ConnectionStatus connection_status{};
-
-/* Node information about the current network.
- * The amount of elements in this vector is always the maximum number
- * of nodes specified in the network configuration.
- * The first node is always the host.
- */
-static NodeList node_info;
-
-// Node information about our own system.
-static NodeInfo current_node;
-
-// Mapping of bind node ids to their respective events.
-static std::unordered_map<u32, Kernel::SharedPtr<Kernel::Event>> bind_node_events;
-
-// The WiFi network channel that the network is currently on.
-// Since we're not actually interacting with physical radio waves, this is just a dummy value.
-static u8 network_channel = DefaultNetworkChannel;
-
-// Information about the network that we're currently connected to.
-static NetworkInfo network_info;
-
-// Event that will generate and send the 802.11 beacon frames.
-static int beacon_broadcast_event;
-
-// Mutex to synchronize access to the connection status between the emulation thread and the
-// network thread.
-static std::mutex connection_status_mutex;
-
-// Mutex to synchronize access to the list of received beacons between the emulation thread and the
-// network thread.
-static std::mutex beacon_mutex;
-
-// Number of beacons to store before we start dropping the old ones.
-// TODO(Subv): Find a more accurate value for this limit.
-constexpr size_t MaxBeaconFrames = 15;
-
-// List of the last <MaxBeaconFrames> beacons received from the network.
-static std::list<Network::WifiPacket> received_beacons;
-
-/**
- * Returns a list of received 802.11 beacon frames from the specified sender since the last call.
- */
-std::list<Network::WifiPacket> GetReceivedBeacons(const MacAddress& sender) {
- std::lock_guard<std::mutex> lock(beacon_mutex);
- if (sender != Network::BroadcastMac) {
- std::list<Network::WifiPacket> filtered_list;
- const auto beacon = std::find_if(received_beacons.begin(), received_beacons.end(),
- [&sender](const Network::WifiPacket& packet) {
- return packet.transmitter_address == sender;
- });
- if (beacon != received_beacons.end()) {
- filtered_list.push_back(*beacon);
- // TODO(B3N30): Check if the complete deque is cleared or just the fetched entries
- received_beacons.erase(beacon);
- }
- return filtered_list;
- }
- return std::move(received_beacons);
-}
-
-/// Sends a WifiPacket to the room we're currently connected to.
-void SendPacket(Network::WifiPacket& packet) {
- // TODO(Subv): Implement.
-}
-
-/*
- * Returns an available index in the nodes array for the
- * currently-hosted UDS network.
- */
-static u16 GetNextAvailableNodeId() {
- for (u16 index = 0; index < connection_status.max_nodes; ++index) {
- if ((connection_status.node_bitmask & (1 << index)) == 0)
- return index;
- }
-
- // Any connection attempts to an already full network should have been refused.
- ASSERT_MSG(false, "No available connection slots in the network");
-}
-
-// Inserts the received beacon frame in the beacon queue and removes any older beacons if the size
-// limit is exceeded.
-void HandleBeaconFrame(const Network::WifiPacket& packet) {
- std::lock_guard<std::mutex> lock(beacon_mutex);
- const auto unique_beacon =
- std::find_if(received_beacons.begin(), received_beacons.end(),
- [&packet](const Network::WifiPacket& new_packet) {
- return new_packet.transmitter_address == packet.transmitter_address;
- });
- if (unique_beacon != received_beacons.end()) {
- // We already have a beacon from the same mac in the deque, remove the old one;
- received_beacons.erase(unique_beacon);
- }
-
- received_beacons.emplace_back(packet);
-
- // Discard old beacons if the buffer is full.
- if (received_beacons.size() > MaxBeaconFrames)
- received_beacons.pop_front();
-}
-
-void HandleAssociationResponseFrame(const Network::WifiPacket& packet) {
- auto assoc_result = GetAssociationResult(packet.data);
-
- ASSERT_MSG(std::get<AssocStatus>(assoc_result) == AssocStatus::Successful,
- "Could not join network");
- {
- std::lock_guard<std::mutex> lock(connection_status_mutex);
- ASSERT(connection_status.status == static_cast<u32>(NetworkStatus::Connecting));
- }
-
- // Send the EAPoL-Start packet to the server.
- using Network::WifiPacket;
- WifiPacket eapol_start;
- eapol_start.channel = network_channel;
- eapol_start.data = GenerateEAPoLStartFrame(std::get<u16>(assoc_result), current_node);
- // TODO(B3N30): Encrypt the packet.
- eapol_start.destination_address = packet.transmitter_address;
- eapol_start.type = WifiPacket::PacketType::Data;
-
- SendPacket(eapol_start);
-}
-
-static void HandleEAPoLPacket(const Network::WifiPacket& packet) {
- std::lock_guard<std::mutex> lock(connection_status_mutex);
-
- if (GetEAPoLFrameType(packet.data) == EAPoLStartMagic) {
- if (connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsHost)) {
- LOG_DEBUG(Service_NWM, "Connection sequence aborted, because connection status is %u",
- connection_status.status);
- return;
- }
-
- auto node = DeserializeNodeInfoFromFrame(packet.data);
-
- if (connection_status.max_nodes == connection_status.total_nodes) {
- // Reject connection attempt
- LOG_ERROR(Service_NWM, "Reached maximum nodes, but reject packet wasn't sent.");
- // TODO(B3N30): Figure out what packet is sent here
- return;
- }
-
- // Get an unused network node id
- u16 node_id = GetNextAvailableNodeId();
- node.network_node_id = node_id + 1;
-
- connection_status.node_bitmask |= 1 << node_id;
- connection_status.changed_nodes |= 1 << node_id;
- connection_status.nodes[node_id] = node.network_node_id;
- connection_status.total_nodes++;
-
- u8 current_nodes = network_info.total_nodes;
- node_info[current_nodes] = node;
-
- network_info.total_nodes++;
-
- // Send the EAPoL-Logoff packet.
- using Network::WifiPacket;
- WifiPacket eapol_logoff;
- eapol_logoff.channel = network_channel;
- eapol_logoff.data =
- GenerateEAPoLLogoffFrame(packet.transmitter_address, node.network_node_id, node_info,
- network_info.max_nodes, network_info.total_nodes);
- // TODO(Subv): Encrypt the packet.
- eapol_logoff.destination_address = packet.transmitter_address;
- eapol_logoff.type = WifiPacket::PacketType::Data;
-
- SendPacket(eapol_logoff);
- // TODO(B3N30): Broadcast updated node list
- // The 3ds does this presumably to support spectators.
- std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
- connection_status_event->Signal();
- } else {
- if (connection_status.status != static_cast<u32>(NetworkStatus::NotConnected)) {
- LOG_DEBUG(Service_NWM, "Connection sequence aborted, because connection status is %u",
- connection_status.status);
- return;
- }
- auto logoff = ParseEAPoLLogoffFrame(packet.data);
-
- network_info.total_nodes = logoff.connected_nodes;
- network_info.max_nodes = logoff.max_nodes;
-
- connection_status.network_node_id = logoff.assigned_node_id;
- connection_status.total_nodes = logoff.connected_nodes;
- connection_status.max_nodes = logoff.max_nodes;
-
- node_info.clear();
- node_info.reserve(network_info.max_nodes);
- for (size_t index = 0; index < logoff.connected_nodes; ++index) {
- connection_status.node_bitmask |= 1 << index;
- connection_status.changed_nodes |= 1 << index;
- connection_status.nodes[index] = logoff.nodes[index].network_node_id;
-
- node_info.emplace_back(DeserializeNodeInfo(logoff.nodes[index]));
- }
-
- // We're now connected, signal the application
- connection_status.status = static_cast<u32>(NetworkStatus::ConnectedAsClient);
- // Some games require ConnectToNetwork to block, for now it doesn't
- // If blocking is implemented this lock needs to be changed,
- // otherwise it might cause deadlocks
- std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
- connection_status_event->Signal();
- }
-}
-
-/*
- * Start a connection sequence with an UDS server. The sequence starts by sending an 802.11
- * authentication frame with SEQ1.
- */
-void StartConnectionSequence(const MacAddress& server) {
- using Network::WifiPacket;
- WifiPacket auth_request;
- {
- std::lock_guard<std::mutex> lock(connection_status_mutex);
- ASSERT(connection_status.status == static_cast<u32>(NetworkStatus::NotConnected));
-
- // TODO(Subv): Handle timeout.
-
- // Send an authentication frame with SEQ1
- auth_request.channel = network_channel;
- auth_request.data = GenerateAuthenticationFrame(AuthenticationSeq::SEQ1);
- auth_request.destination_address = server;
- auth_request.type = WifiPacket::PacketType::Authentication;
- }
-
- SendPacket(auth_request);
-}
-
-/// Sends an Association Response frame to the specified mac address
-void SendAssociationResponseFrame(const MacAddress& address) {
- using Network::WifiPacket;
- WifiPacket assoc_response;
-
- {
- std::lock_guard<std::mutex> lock(connection_status_mutex);
- if (connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsHost)) {
- LOG_ERROR(Service_NWM, "Connection sequence aborted, because connection status is %u",
- connection_status.status);
- return;
- }
-
- assoc_response.channel = network_channel;
- // TODO(Subv): This will cause multiple clients to end up with the same association id, but
- // we're not using that for anything.
- u16 association_id = 1;
- assoc_response.data = GenerateAssocResponseFrame(AssocStatus::Successful, association_id,
- network_info.network_id);
- assoc_response.destination_address = address;
- assoc_response.type = WifiPacket::PacketType::AssociationResponse;
- }
-
- SendPacket(assoc_response);
-}
-
-/*
- * Handles the authentication request frame and sends the authentication response and association
- * response frames. Once an Authentication frame with SEQ1 is received by the server, it responds
- * with an Authentication frame containing SEQ2, and immediately sends an Association response frame
- * containing the details of the access point and the assigned association id for the new client.
- */
-void HandleAuthenticationFrame(const Network::WifiPacket& packet) {
- // Only the SEQ1 auth frame is handled here, the SEQ2 frame doesn't need any special behavior
- if (GetAuthenticationSeqNumber(packet.data) == AuthenticationSeq::SEQ1) {
- using Network::WifiPacket;
- WifiPacket auth_request;
- {
- std::lock_guard<std::mutex> lock(connection_status_mutex);
- if (connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsHost)) {
- LOG_ERROR(Service_NWM,
- "Connection sequence aborted, because connection status is %u",
- connection_status.status);
- return;
- }
-
- // Respond with an authentication response frame with SEQ2
- auth_request.channel = network_channel;
- auth_request.data = GenerateAuthenticationFrame(AuthenticationSeq::SEQ2);
- auth_request.destination_address = packet.transmitter_address;
- auth_request.type = WifiPacket::PacketType::Authentication;
- }
- SendPacket(auth_request);
-
- SendAssociationResponseFrame(packet.transmitter_address);
- }
-}
-
-static void HandleDataFrame(const Network::WifiPacket& packet) {
- switch (GetFrameEtherType(packet.data)) {
- case EtherType::EAPoL:
- HandleEAPoLPacket(packet);
- break;
- case EtherType::SecureData:
- // TODO(B3N30): Handle SecureData packets
- break;
- }
-}
-
-/// Callback to parse and handle a received wifi packet.
-void OnWifiPacketReceived(const Network::WifiPacket& packet) {
- switch (packet.type) {
- case Network::WifiPacket::PacketType::Beacon:
- HandleBeaconFrame(packet);
- break;
- case Network::WifiPacket::PacketType::Authentication:
- HandleAuthenticationFrame(packet);
- break;
- case Network::WifiPacket::PacketType::AssociationResponse:
- HandleAssociationResponseFrame(packet);
- break;
- case Network::WifiPacket::PacketType::Data:
- HandleDataFrame(packet);
- break;
- }
-}
-
-/**
- * NWM_UDS::Shutdown service function
- * Inputs:
- * 1 : None
- * Outputs:
- * 0 : Return header
- * 1 : Result of function, 0 on success, otherwise error code
- */
-static void Shutdown(Interface* self) {
- u32* cmd_buff = Kernel::GetCommandBuffer();
-
- // TODO(purpasmart): Verify return header on HW
-
- cmd_buff[1] = RESULT_SUCCESS.raw;
-
- LOG_WARNING(Service_NWM, "(STUBBED) called");
-}
-
-/**
- * NWM_UDS::RecvBeaconBroadcastData service function
- * Returns the raw beacon data for nearby networks that match the supplied WlanCommId.
- * Inputs:
- * 1 : Output buffer max size
- * 2-3 : Unknown
- * 4-5 : Host MAC address.
- * 6-14 : Unused
- * 15 : WLan Comm Id
- * 16 : Id
- * 17 : Value 0
- * 18 : Input handle
- * 19 : (Size<<4) | 12
- * 20 : Output buffer ptr
- * Outputs:
- * 0 : Return header
- * 1 : Result of function, 0 on success, otherwise error code
- */
-static void RecvBeaconBroadcastData(Interface* self) {
- IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x0F, 16, 4);
-
- u32 out_buffer_size = rp.Pop<u32>();
- u32 unk1 = rp.Pop<u32>();
- u32 unk2 = rp.Pop<u32>();
-
- MacAddress mac_address;
- rp.PopRaw(mac_address);
-
- rp.Skip(9, false);
-
- u32 wlan_comm_id = rp.Pop<u32>();
- u32 id = rp.Pop<u32>();
- Kernel::Handle input_handle = rp.PopHandle();
-
- size_t desc_size;
- const VAddr out_buffer_ptr = rp.PopMappedBuffer(&desc_size);
- ASSERT(desc_size == out_buffer_size);
-
- VAddr current_buffer_pos = out_buffer_ptr;
- u32 total_size = sizeof(BeaconDataReplyHeader);
-
- // Retrieve all beacon frames that were received from the desired mac address.
- auto beacons = GetReceivedBeacons(mac_address);
-
- BeaconDataReplyHeader data_reply_header{};
- data_reply_header.total_entries = static_cast<u32>(beacons.size());
- data_reply_header.max_output_size = out_buffer_size;
-
- Memory::WriteBlock(current_buffer_pos, &data_reply_header, sizeof(BeaconDataReplyHeader));
- current_buffer_pos += sizeof(BeaconDataReplyHeader);
-
- // Write each of the received beacons into the buffer
- for (const auto& beacon : beacons) {
- BeaconEntryHeader entry{};
- // TODO(Subv): Figure out what this size is used for.
- entry.unk_size = static_cast<u32>(sizeof(BeaconEntryHeader) + beacon.data.size());
- entry.total_size = static_cast<u32>(sizeof(BeaconEntryHeader) + beacon.data.size());
- entry.wifi_channel = beacon.channel;
- entry.header_size = sizeof(BeaconEntryHeader);
- entry.mac_address = beacon.transmitter_address;
-
- ASSERT(current_buffer_pos < out_buffer_ptr + out_buffer_size);
-
- Memory::WriteBlock(current_buffer_pos, &entry, sizeof(BeaconEntryHeader));
- current_buffer_pos += sizeof(BeaconEntryHeader);
-
- Memory::WriteBlock(current_buffer_pos, beacon.data.data(), beacon.data.size());
- current_buffer_pos += static_cast<VAddr>(beacon.data.size());
-
- total_size += static_cast<u32>(sizeof(BeaconEntryHeader) + beacon.data.size());
- }
-
- // Update the total size in the structure and write it to the buffer again.
- data_reply_header.total_size = total_size;
- Memory::WriteBlock(out_buffer_ptr, &data_reply_header, sizeof(BeaconDataReplyHeader));
-
- IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
- rb.Push(RESULT_SUCCESS);
-
- LOG_DEBUG(Service_NWM, "called out_buffer_size=0x%08X, wlan_comm_id=0x%08X, id=0x%08X,"
- "input_handle=0x%08X, out_buffer_ptr=0x%08X, unk1=0x%08X, unk2=0x%08X",
- out_buffer_size, wlan_comm_id, id, input_handle, out_buffer_ptr, unk1, unk2);
-}
-
-/**
- * NWM_UDS::Initialize service function
- * Inputs:
- * 1 : Shared memory size
- * 2-11 : Input NodeInfo Structure
- * 12 : 2-byte Version
- * 13 : Value 0
- * 14 : Shared memory handle
- * Outputs:
- * 0 : Return header
- * 1 : Result of function, 0 on success, otherwise error code
- * 2 : Value 0
- * 3 : Output event handle
- */
-static void InitializeWithVersion(Interface* self) {
- IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x1B, 12, 2);
-
- u32 sharedmem_size = rp.Pop<u32>();
-
- // Update the node information with the data the game gave us.
- rp.PopRaw(current_node);
-
- u16 version = rp.Pop<u16>();
-
- Kernel::Handle sharedmem_handle = rp.PopHandle();
-
- recv_buffer_memory = Kernel::g_handle_table.Get<Kernel::SharedMemory>(sharedmem_handle);
-
- ASSERT_MSG(recv_buffer_memory->size == sharedmem_size, "Invalid shared memory size.");
-
- {
- std::lock_guard<std::mutex> lock(connection_status_mutex);
-
- // Reset the connection status, it contains all zeros after initialization,
- // except for the actual status value.
- connection_status = {};
- connection_status.status = static_cast<u32>(NetworkStatus::NotConnected);
- }
-
- IPC::RequestBuilder rb = rp.MakeBuilder(1, 2);
- rb.Push(RESULT_SUCCESS);
- rb.PushCopyHandles(Kernel::g_handle_table.Create(connection_status_event).Unwrap());
-
- // TODO(Subv): Connect the OnWifiPacketReceived function to the wifi packet received callback of
- // the room we're currently in.
-
- LOG_DEBUG(Service_NWM, "called sharedmem_size=0x%08X, version=0x%08X, sharedmem_handle=0x%08X",
- sharedmem_size, version, sharedmem_handle);
-}
-
-/**
- * NWM_UDS::GetConnectionStatus service function.
- * Returns the connection status structure for the currently open network connection.
- * This structure contains information about the connection,
- * like the number of connected nodes, etc.
- * Inputs:
- * 0 : Command header.
- * Outputs:
- * 0 : Return header
- * 1 : Result of function, 0 on success, otherwise error code
- * 2-13 : Channel of the current WiFi network connection.
- */
-static void GetConnectionStatus(Interface* self) {
- IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0xB, 0, 0);
- IPC::RequestBuilder rb = rp.MakeBuilder(13, 0);
-
- rb.Push(RESULT_SUCCESS);
- {
- std::lock_guard<std::mutex> lock(connection_status_mutex);
- rb.PushRaw(connection_status);
-
- // Reset the bitmask of changed nodes after each call to this
- // function to prevent falsely informing games of outstanding
- // changes in subsequent calls.
- // TODO(Subv): Find exactly where the NWM module resets this value.
- connection_status.changed_nodes = 0;
- }
-
- LOG_DEBUG(Service_NWM, "called");
-}
-
-/**
- * NWM_UDS::Bind service function.
- * Binds a BindNodeId to a data channel and retrieves a data event.
- * Inputs:
- * 1 : BindNodeId
- * 2 : Receive buffer size.
- * 3 : u8 Data channel to bind to.
- * 4 : Network node id.
- * Outputs:
- * 0 : Return header
- * 1 : Result of function, 0 on success, otherwise error code
- * 2 : Copy handle descriptor.
- * 3 : Data available event handle.
- */
-static void Bind(Interface* self) {
- IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x12, 4, 0);
-
- u32 bind_node_id = rp.Pop<u32>();
- u32 recv_buffer_size = rp.Pop<u32>();
- u8 data_channel = rp.Pop<u8>();
- u16 network_node_id = rp.Pop<u16>();
-
- // TODO(Subv): Store the data channel and verify it when receiving data frames.
-
- LOG_DEBUG(Service_NWM, "called");
-
- if (data_channel == 0) {
- IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
- rb.Push(ResultCode(ErrorDescription::NotAuthorized, ErrorModule::UDS,
- ErrorSummary::WrongArgument, ErrorLevel::Usage));
- return;
- }
-
- // Create a new event for this bind node.
- // TODO(Subv): Signal this event when new data is received on this data channel.
- auto event = Kernel::Event::Create(Kernel::ResetType::OneShot,
- "NWM::BindNodeEvent" + std::to_string(bind_node_id));
- bind_node_events[bind_node_id] = event;
-
- IPC::RequestBuilder rb = rp.MakeBuilder(1, 2);
-
- rb.Push(RESULT_SUCCESS);
- rb.PushCopyHandles(Kernel::g_handle_table.Create(event).Unwrap());
-}
-
-/**
- * NWM_UDS::BeginHostingNetwork service function.
- * Creates a network and starts broadcasting its presence.
- * Inputs:
- * 1 : Passphrase buffer size.
- * 3 : VAddr of the NetworkInfo structure.
- * 5 : VAddr of the passphrase.
- * Outputs:
- * 0 : Return header
- * 1 : Result of function, 0 on success, otherwise error code
- */
-static void BeginHostingNetwork(Interface* self) {
- IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x1D, 1, 4);
-
- const u32 passphrase_size = rp.Pop<u32>();
-
- size_t desc_size;
- const VAddr network_info_address = rp.PopStaticBuffer(&desc_size, false);
- ASSERT(desc_size == sizeof(NetworkInfo));
- const VAddr passphrase_address = rp.PopStaticBuffer(&desc_size, false);
- ASSERT(desc_size == passphrase_size);
-
- // TODO(Subv): Store the passphrase and verify it when attempting a connection.
-
- LOG_DEBUG(Service_NWM, "called");
-
- Memory::ReadBlock(network_info_address, &network_info, sizeof(NetworkInfo));
-
- // The real UDS module throws a fatal error if this assert fails.
- ASSERT_MSG(network_info.max_nodes > 1, "Trying to host a network of only one member.");
-
- {
- std::lock_guard<std::mutex> lock(connection_status_mutex);
- connection_status.status = static_cast<u32>(NetworkStatus::ConnectedAsHost);
-
- // Ensure the application data size is less than the maximum value.
- ASSERT_MSG(network_info.application_data_size <= ApplicationDataSize,
- "Data size is too big.");
-
- // Set up basic information for this network.
- network_info.oui_value = NintendoOUI;
- network_info.oui_type = static_cast<u8>(NintendoTagId::NetworkInfo);
-
- connection_status.max_nodes = network_info.max_nodes;
-
- // Resize the nodes list to hold max_nodes.
- node_info.resize(network_info.max_nodes);
-
- // There's currently only one node in the network (the host).
- connection_status.total_nodes = 1;
- network_info.total_nodes = 1;
- // The host is always the first node
- connection_status.network_node_id = 1;
- current_node.network_node_id = 1;
- connection_status.nodes[0] = connection_status.network_node_id;
- // Set the bit 0 in the nodes bitmask to indicate that node 1 is already taken.
- connection_status.node_bitmask |= 1;
- // Notify the application that the first node was set.
- connection_status.changed_nodes |= 1;
- node_info[0] = current_node;
- }
-
- // If the game has a preferred channel, use that instead.
- if (network_info.channel != 0)
- network_channel = network_info.channel;
-
- connection_status_event->Signal();
-
- // Start broadcasting the network, send a beacon frame every 102.4ms.
- CoreTiming::ScheduleEvent(msToCycles(DefaultBeaconInterval * MillisecondsPerTU),
- beacon_broadcast_event, 0);
-
- LOG_WARNING(Service_NWM,
- "An UDS network has been created, but broadcasting it is unimplemented.");
-
- IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
- rb.Push(RESULT_SUCCESS);
-}
-
-/**
- * NWM_UDS::DestroyNetwork service function.
- * Closes the network that we're currently hosting.
- * Inputs:
- * 0 : Command header.
- * Outputs:
- * 0 : Return header
- * 1 : Result of function, 0 on success, otherwise error code
- */
-static void DestroyNetwork(Interface* self) {
- IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x08, 0, 0);
-
- // TODO(Subv): Find out what happens if this is called while
- // no network is being hosted.
-
- // Unschedule the beacon broadcast event.
- CoreTiming::UnscheduleEvent(beacon_broadcast_event, 0);
-
- {
- std::lock_guard<std::mutex> lock(connection_status_mutex);
-
- // TODO(Subv): Check if connection_status is indeed reset after this call.
- connection_status = {};
- connection_status.status = static_cast<u8>(NetworkStatus::NotConnected);
- }
- connection_status_event->Signal();
-
- IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
-
- rb.Push(RESULT_SUCCESS);
-
- LOG_WARNING(Service_NWM, "called");
-}
-
-/**
- * NWM_UDS::SendTo service function.
- * Sends a data frame to the UDS network we're connected to.
- * Inputs:
- * 0 : Command header.
- * 1 : Unknown.
- * 2 : u16 Destination network node id.
- * 3 : u8 Data channel.
- * 4 : Buffer size >> 2
- * 5 : Data size
- * 6 : Flags
- * 7 : Input buffer descriptor
- * 8 : Input buffer address
- * Outputs:
- * 0 : Return header
- * 1 : Result of function, 0 on success, otherwise error code
- */
-static void SendTo(Interface* self) {
- IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x17, 6, 2);
-
- rp.Skip(1, false);
- u16 dest_node_id = rp.Pop<u16>();
- u8 data_channel = rp.Pop<u8>();
- rp.Skip(1, false);
- u32 data_size = rp.Pop<u32>();
- u32 flags = rp.Pop<u32>();
-
- size_t desc_size;
- const VAddr input_address = rp.PopStaticBuffer(&desc_size, false);
- ASSERT(desc_size == data_size);
-
- IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
-
- u16 network_node_id;
-
- {
- std::lock_guard<std::mutex> lock(connection_status_mutex);
- if (connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsClient) &&
- connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsHost)) {
- rb.Push(ResultCode(ErrorDescription::NotAuthorized, ErrorModule::UDS,
- ErrorSummary::InvalidState, ErrorLevel::Status));
- return;
- }
-
- if (dest_node_id == connection_status.network_node_id) {
- rb.Push(ResultCode(ErrorDescription::NotFound, ErrorModule::UDS,
- ErrorSummary::WrongArgument, ErrorLevel::Status));
- return;
- }
-
- network_node_id = connection_status.network_node_id;
- }
-
- // TODO(Subv): Do something with the flags.
-
- constexpr size_t MaxSize = 0x5C6;
- if (data_size > MaxSize) {
- rb.Push(ResultCode(ErrorDescription::TooLarge, ErrorModule::UDS,
- ErrorSummary::WrongArgument, ErrorLevel::Usage));
- return;
- }
-
- std::vector<u8> data(data_size);
- Memory::ReadBlock(input_address, data.data(), data.size());
-
- // TODO(Subv): Increment the sequence number after each sent packet.
- u16 sequence_number = 0;
- std::vector<u8> data_payload =
- GenerateDataPayload(data, data_channel, dest_node_id, network_node_id, sequence_number);
-
- // TODO(Subv): Retrieve the MAC address of the dest_node_id and our own to encrypt
- // and encapsulate the payload.
-
- // TODO(Subv): Send the frame.
-
- rb.Push(RESULT_SUCCESS);
-
- LOG_WARNING(Service_NWM, "(STUB) called dest_node_id=%u size=%u flags=%u channel=%u",
- static_cast<u32>(dest_node_id), data_size, flags, static_cast<u32>(data_channel));
-}
-
-/**
- * NWM_UDS::GetChannel service function.
- * Returns the WiFi channel in which the network we're connected to is transmitting.
- * Inputs:
- * 0 : Command header.
- * Outputs:
- * 0 : Return header
- * 1 : Result of function, 0 on success, otherwise error code
- * 2 : Channel of the current WiFi network connection.
- */
-static void GetChannel(Interface* self) {
- IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x1A, 0, 0);
- IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
-
- std::lock_guard<std::mutex> lock(connection_status_mutex);
- bool is_connected = connection_status.status != static_cast<u32>(NetworkStatus::NotConnected);
-
- u8 channel = is_connected ? network_channel : 0;
-
- rb.Push(RESULT_SUCCESS);
- rb.Push(channel);
-
- LOG_DEBUG(Service_NWM, "called");
-}
-
-/**
- * NWM_UDS::SetApplicationData service function.
- * Updates the application data that is being broadcast in the beacon frames
- * for the network that we're hosting.
- * Inputs:
- * 1 : Data size.
- * 3 : VAddr of the data.
- * Outputs:
- * 0 : Return header
- * 1 : Result of function, 0 on success, otherwise error code
- * 2 : Channel of the current WiFi network connection.
- */
-static void SetApplicationData(Interface* self) {
- IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x1A, 1, 2);
-
- u32 size = rp.Pop<u32>();
-
- size_t desc_size;
- const VAddr address = rp.PopStaticBuffer(&desc_size, false);
- ASSERT(desc_size == size);
-
- LOG_DEBUG(Service_NWM, "called");
-
- IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
-
- if (size > ApplicationDataSize) {
- rb.Push(ResultCode(ErrorDescription::TooLarge, ErrorModule::UDS,
- ErrorSummary::WrongArgument, ErrorLevel::Usage));
- return;
- }
-
- network_info.application_data_size = size;
- Memory::ReadBlock(address, network_info.application_data.data(), size);
-
- rb.Push(RESULT_SUCCESS);
-}
-
-/**
- * NWM_UDS::DecryptBeaconData service function.
- * Decrypts the encrypted data tags contained in the 802.11 beacons.
- * Inputs:
- * 1 : Input network struct buffer descriptor.
- * 2 : Input network struct buffer ptr.
- * 3 : Input tag0 encrypted buffer descriptor.
- * 4 : Input tag0 encrypted buffer ptr.
- * 5 : Input tag1 encrypted buffer descriptor.
- * 6 : Input tag1 encrypted buffer ptr.
- * 64 : Output buffer descriptor.
- * 65 : Output buffer ptr.
- * Outputs:
- * 0 : Return header
- * 1 : Result of function, 0 on success, otherwise error code
- */
-static void DecryptBeaconData(Interface* self) {
- IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x1F, 0, 6);
-
- size_t desc_size;
- const VAddr network_struct_addr = rp.PopStaticBuffer(&desc_size);
- ASSERT(desc_size == sizeof(NetworkInfo));
-
- size_t data0_size;
- const VAddr encrypted_data0_addr = rp.PopStaticBuffer(&data0_size);
-
- size_t data1_size;
- const VAddr encrypted_data1_addr = rp.PopStaticBuffer(&data1_size);
-
- size_t output_buffer_size;
- const VAddr output_buffer_addr = rp.PeekStaticBuffer(0, &output_buffer_size);
-
- // This size is hardcoded in the 3DS UDS code.
- ASSERT(output_buffer_size == sizeof(NodeInfo) * UDSMaxNodes);
-
- LOG_WARNING(Service_NWM, "called in0=%08X in1=%08X out=%08X", encrypted_data0_addr,
- encrypted_data1_addr, output_buffer_addr);
-
- NetworkInfo net_info;
- Memory::ReadBlock(network_struct_addr, &net_info, sizeof(net_info));
-
- // Read the encrypted data.
- // The first 4 bytes should be the OUI and the OUI Type of the tags.
- std::array<u8, 3> oui;
- Memory::ReadBlock(encrypted_data0_addr, oui.data(), oui.size());
- ASSERT_MSG(oui == NintendoOUI, "Unexpected OUI");
- Memory::ReadBlock(encrypted_data1_addr, oui.data(), oui.size());
- ASSERT_MSG(oui == NintendoOUI, "Unexpected OUI");
-
- ASSERT_MSG(Memory::Read8(encrypted_data0_addr + 3) ==
- static_cast<u8>(NintendoTagId::EncryptedData0),
- "Unexpected tag id");
- ASSERT_MSG(Memory::Read8(encrypted_data1_addr + 3) ==
- static_cast<u8>(NintendoTagId::EncryptedData1),
- "Unexpected tag id");
-
- std::vector<u8> beacon_data(data0_size + data1_size);
- Memory::ReadBlock(encrypted_data0_addr + 4, beacon_data.data(), data0_size);
- Memory::ReadBlock(encrypted_data1_addr + 4, beacon_data.data() + data0_size, data1_size);
-
- // Decrypt the data
- DecryptBeaconData(net_info, beacon_data);
-
- // The beacon data header contains the MD5 hash of the data.
- BeaconData beacon_header;
- std::memcpy(&beacon_header, beacon_data.data(), sizeof(beacon_header));
-
- // TODO(Subv): Verify the MD5 hash of the data and return 0xE1211005 if invalid.
-
- u8 num_nodes = net_info.max_nodes;
-
- std::vector<NodeInfo> nodes;
-
- for (int i = 0; i < num_nodes; ++i) {
- BeaconNodeInfo info;
- std::memcpy(&info, beacon_data.data() + sizeof(beacon_header) + i * sizeof(info),
- sizeof(info));
-
- // Deserialize the node information.
- NodeInfo node{};
- node.friend_code_seed = info.friend_code_seed;
- node.network_node_id = info.network_node_id;
- for (int i = 0; i < info.username.size(); ++i)
- node.username[i] = info.username[i];
-
- nodes.push_back(node);
- }
-
- Memory::ZeroBlock(output_buffer_addr, sizeof(NodeInfo) * UDSMaxNodes);
- Memory::WriteBlock(output_buffer_addr, nodes.data(), sizeof(NodeInfo) * nodes.size());
-
- IPC::RequestBuilder rb = rp.MakeBuilder(1, 2);
- rb.PushStaticBuffer(output_buffer_addr, output_buffer_size, 0);
- rb.Push(RESULT_SUCCESS);
-}
-
-// Sends a 802.11 beacon frame with information about the current network.
-static void BeaconBroadcastCallback(u64 userdata, int cycles_late) {
- // Don't do anything if we're not actually hosting a network
- if (connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsHost))
- return;
-
- std::vector<u8> frame = GenerateBeaconFrame(network_info, node_info);
-
- using Network::WifiPacket;
- WifiPacket packet;
- packet.type = WifiPacket::PacketType::Beacon;
- packet.data = std::move(frame);
- packet.destination_address = Network::BroadcastMac;
- packet.channel = network_channel;
-
- SendPacket(packet);
-
- // Start broadcasting the network, send a beacon frame every 102.4ms.
- CoreTiming::ScheduleEvent(msToCycles(DefaultBeaconInterval * MillisecondsPerTU) - cycles_late,
- beacon_broadcast_event, 0);
-}
-
-/*
- * Called when a client connects to an UDS network we're hosting,
- * updates the connection status and signals the update event.
- * @param network_node_id Network Node Id of the connecting client.
- */
-void OnClientConnected(u16 network_node_id) {
- std::lock_guard<std::mutex> lock(connection_status_mutex);
- ASSERT_MSG(connection_status.status == static_cast<u32>(NetworkStatus::ConnectedAsHost),
- "Can not accept clients if we're not hosting a network");
- ASSERT_MSG(connection_status.total_nodes < connection_status.max_nodes,
- "Can not accept connections on a full network");
-
- u32 node_id = GetNextAvailableNodeId();
- connection_status.node_bitmask |= 1 << node_id;
- connection_status.changed_nodes |= 1 << node_id;
- connection_status.nodes[node_id] = network_node_id;
- connection_status.total_nodes++;
- connection_status_event->Signal();
-}
-
-const Interface::FunctionInfo FunctionTable[] = {
- {0x000102C2, nullptr, "Initialize (deprecated)"},
- {0x00020000, nullptr, "Scrap"},
- {0x00030000, Shutdown, "Shutdown"},
- {0x00040402, nullptr, "CreateNetwork (deprecated)"},
- {0x00050040, nullptr, "EjectClient"},
- {0x00060000, nullptr, "EjectSpectator"},
- {0x00070080, nullptr, "UpdateNetworkAttribute"},
- {0x00080000, DestroyNetwork, "DestroyNetwork"},
- {0x00090442, nullptr, "ConnectNetwork (deprecated)"},
- {0x000A0000, nullptr, "DisconnectNetwork"},
- {0x000B0000, GetConnectionStatus, "GetConnectionStatus"},
- {0x000D0040, nullptr, "GetNodeInformation"},
- {0x000E0006, nullptr, "DecryptBeaconData (deprecated)"},
- {0x000F0404, RecvBeaconBroadcastData, "RecvBeaconBroadcastData"},
- {0x00100042, SetApplicationData, "SetApplicationData"},
- {0x00110040, nullptr, "GetApplicationData"},
- {0x00120100, Bind, "Bind"},
- {0x00130040, nullptr, "Unbind"},
- {0x001400C0, nullptr, "PullPacket"},
- {0x00150080, nullptr, "SetMaxSendDelay"},
- {0x00170182, SendTo, "SendTo"},
- {0x001A0000, GetChannel, "GetChannel"},
- {0x001B0302, InitializeWithVersion, "InitializeWithVersion"},
- {0x001D0044, BeginHostingNetwork, "BeginHostingNetwork"},
- {0x001E0084, nullptr, "ConnectToNetwork"},
- {0x001F0006, DecryptBeaconData, "DecryptBeaconData"},
- {0x00200040, nullptr, "Flush"},
- {0x00210080, nullptr, "SetProbeResponseParam"},
- {0x00220402, nullptr, "ScanOnConnection"},
-};
-
-NWM_UDS::NWM_UDS() {
- connection_status_event =
- Kernel::Event::Create(Kernel::ResetType::OneShot, "NWM::connection_status_event");
-
- Register(FunctionTable);
-
- beacon_broadcast_event =
- CoreTiming::RegisterEvent("UDS::BeaconBroadcastCallback", BeaconBroadcastCallback);
-}
-
-NWM_UDS::~NWM_UDS() {
- network_info = {};
- bind_node_events.clear();
- connection_status_event = nullptr;
- recv_buffer_memory = nullptr;
-
- {
- std::lock_guard<std::mutex> lock(connection_status_mutex);
- connection_status = {};
- connection_status.status = static_cast<u32>(NetworkStatus::NotConnected);
- }
-
- CoreTiming::UnscheduleEvent(beacon_broadcast_event, 0);
-}
-
-} // namespace NWM
-} // namespace Service