summaryrefslogtreecommitdiffstats
path: root/src/core/hle/service/nvflinger
diff options
context:
space:
mode:
Diffstat (limited to 'src/core/hle/service/nvflinger')
-rw-r--r--src/core/hle/service/nvflinger/buffer_queue.cpp46
-rw-r--r--src/core/hle/service/nvflinger/buffer_queue.h19
-rw-r--r--src/core/hle/service/nvflinger/nvflinger.cpp34
-rw-r--r--src/core/hle/service/nvflinger/nvflinger.h9
4 files changed, 82 insertions, 26 deletions
diff --git a/src/core/hle/service/nvflinger/buffer_queue.cpp b/src/core/hle/service/nvflinger/buffer_queue.cpp
index 377f47e8e..c68905e19 100644
--- a/src/core/hle/service/nvflinger/buffer_queue.cpp
+++ b/src/core/hle/service/nvflinger/buffer_queue.cpp
@@ -25,7 +25,12 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer)
ASSERT(slot < buffer_slots);
LOG_WARNING(Service, "Adding graphics buffer {}", slot);
- free_buffers.push_back(slot);
+ {
+ std::unique_lock lock{free_buffers_mutex};
+ free_buffers.push_back(slot);
+ }
+ free_buffers_condition.notify_one();
+
buffers[slot] = {
.slot = slot,
.status = Buffer::Status::Free,
@@ -41,10 +46,20 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer)
std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::DequeueBuffer(u32 width,
u32 height) {
+ // Wait for first request before trying to dequeue
+ {
+ std::unique_lock lock{free_buffers_mutex};
+ free_buffers_condition.wait(lock, [this] { return !free_buffers.empty() || !is_connect; });
+ }
- if (free_buffers.empty()) {
+ if (!is_connect) {
+ // Buffer was disconnected while the thread was blocked, this is most likely due to
+ // emulation being stopped
return std::nullopt;
}
+
+ std::unique_lock lock{free_buffers_mutex};
+
auto f_itr = free_buffers.begin();
auto slot = buffers.size();
@@ -85,6 +100,7 @@ void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform,
buffers[slot].crop_rect = crop_rect;
buffers[slot].swap_interval = swap_interval;
buffers[slot].multi_fence = multi_fence;
+ std::unique_lock lock{queue_sequence_mutex};
queue_sequence.push_back(slot);
}
@@ -97,12 +113,17 @@ void BufferQueue::CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& mult
buffers[slot].multi_fence = multi_fence;
buffers[slot].swap_interval = 0;
- free_buffers.push_back(slot);
+ {
+ std::unique_lock lock{free_buffers_mutex};
+ free_buffers.push_back(slot);
+ }
+ free_buffers_condition.notify_one();
buffer_wait_event.writable->Signal();
}
std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::AcquireBuffer() {
+ std::unique_lock lock{queue_sequence_mutex};
std::size_t buffer_slot = buffers.size();
// Iterate to find a queued buffer matching the requested slot.
while (buffer_slot == buffers.size() && !queue_sequence.empty()) {
@@ -127,15 +148,30 @@ void BufferQueue::ReleaseBuffer(u32 slot) {
ASSERT(buffers[slot].slot == slot);
buffers[slot].status = Buffer::Status::Free;
- free_buffers.push_back(slot);
+ {
+ std::unique_lock lock{free_buffers_mutex};
+ free_buffers.push_back(slot);
+ }
+ free_buffers_condition.notify_one();
buffer_wait_event.writable->Signal();
}
+void BufferQueue::Connect() {
+ std::unique_lock lock{queue_sequence_mutex};
+ queue_sequence.clear();
+ is_connect = true;
+}
+
void BufferQueue::Disconnect() {
buffers.fill({});
- queue_sequence.clear();
+ {
+ std::unique_lock lock{queue_sequence_mutex};
+ queue_sequence.clear();
+ }
buffer_wait_event.writable->Signal();
+ is_connect = false;
+ free_buffers_condition.notify_one();
}
u32 BufferQueue::Query(QueryType type) {
diff --git a/src/core/hle/service/nvflinger/buffer_queue.h b/src/core/hle/service/nvflinger/buffer_queue.h
index e610923cb..ad7469277 100644
--- a/src/core/hle/service/nvflinger/buffer_queue.h
+++ b/src/core/hle/service/nvflinger/buffer_queue.h
@@ -4,7 +4,9 @@
#pragma once
+#include <condition_variable>
#include <list>
+#include <mutex>
#include <optional>
#include <vector>
@@ -99,6 +101,7 @@ public:
void CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& multi_fence);
std::optional<std::reference_wrapper<const Buffer>> AcquireBuffer();
void ReleaseBuffer(u32 slot);
+ void Connect();
void Disconnect();
u32 Query(QueryType type);
@@ -106,18 +109,30 @@ public:
return id;
}
+ bool IsConnected() const {
+ return is_connect;
+ }
+
std::shared_ptr<Kernel::WritableEvent> GetWritableBufferWaitEvent() const;
std::shared_ptr<Kernel::ReadableEvent> GetBufferWaitEvent() const;
private:
- u32 id;
- u64 layer_id;
+ BufferQueue(const BufferQueue&) = delete;
+
+ u32 id{};
+ u64 layer_id{};
+ std::atomic_bool is_connect{};
std::list<u32> free_buffers;
std::array<Buffer, buffer_slots> buffers;
std::list<u32> queue_sequence;
Kernel::EventPair buffer_wait_event;
+
+ std::mutex free_buffers_mutex;
+ std::condition_variable free_buffers_condition;
+
+ std::mutex queue_sequence_mutex;
};
} // namespace Service::NVFlinger
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp
index 44aa2bdae..4b3581949 100644
--- a/src/core/hle/service/nvflinger/nvflinger.cpp
+++ b/src/core/hle/service/nvflinger/nvflinger.cpp
@@ -88,6 +88,10 @@ NVFlinger::NVFlinger(Core::System& system) : system(system) {
}
NVFlinger::~NVFlinger() {
+ for (auto& buffer_queue : buffer_queues) {
+ buffer_queue->Disconnect();
+ }
+
if (system.IsMulticore()) {
is_running = false;
wait_event->Set();
@@ -104,6 +108,8 @@ void NVFlinger::SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance) {
}
std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
+ const auto guard = Lock();
+
LOG_DEBUG(Service, "Opening \"{}\" display", name);
// TODO(Subv): Currently we only support the Default display.
@@ -121,6 +127,7 @@ std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
}
std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
+ const auto guard = Lock();
auto* const display = FindDisplay(display_id);
if (display == nullptr) {
@@ -129,18 +136,22 @@ std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
const u64 layer_id = next_layer_id++;
const u32 buffer_queue_id = next_buffer_queue_id++;
- buffer_queues.emplace_back(system.Kernel(), buffer_queue_id, layer_id);
- display->CreateLayer(layer_id, buffer_queues.back());
+ buffer_queues.emplace_back(
+ std::make_unique<BufferQueue>(system.Kernel(), buffer_queue_id, layer_id));
+ display->CreateLayer(layer_id, *buffer_queues.back());
return layer_id;
}
void NVFlinger::CloseLayer(u64 layer_id) {
+ const auto guard = Lock();
+
for (auto& display : displays) {
display.CloseLayer(layer_id);
}
}
std::optional<u32> NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) const {
+ const auto guard = Lock();
const auto* const layer = FindLayer(display_id, layer_id);
if (layer == nullptr) {
@@ -151,6 +162,7 @@ std::optional<u32> NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) co
}
std::shared_ptr<Kernel::ReadableEvent> NVFlinger::FindVsyncEvent(u64 display_id) const {
+ const auto guard = Lock();
auto* const display = FindDisplay(display_id);
if (display == nullptr) {
@@ -160,20 +172,16 @@ std::shared_ptr<Kernel::ReadableEvent> NVFlinger::FindVsyncEvent(u64 display_id)
return display->GetVSyncEvent();
}
-BufferQueue& NVFlinger::FindBufferQueue(u32 id) {
+BufferQueue* NVFlinger::FindBufferQueue(u32 id) {
+ const auto guard = Lock();
const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
- [id](const auto& queue) { return queue.GetId() == id; });
+ [id](const auto& queue) { return queue->GetId() == id; });
- ASSERT(itr != buffer_queues.end());
- return *itr;
-}
-
-const BufferQueue& NVFlinger::FindBufferQueue(u32 id) const {
- const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
- [id](const auto& queue) { return queue.GetId() == id; });
+ if (itr == buffer_queues.end()) {
+ return nullptr;
+ }
- ASSERT(itr != buffer_queues.end());
- return *itr;
+ return itr->get();
}
VI::Display* NVFlinger::FindDisplay(u64 display_id) {
diff --git a/src/core/hle/service/nvflinger/nvflinger.h b/src/core/hle/service/nvflinger/nvflinger.h
index 1ebe949c0..c6765259f 100644
--- a/src/core/hle/service/nvflinger/nvflinger.h
+++ b/src/core/hle/service/nvflinger/nvflinger.h
@@ -75,10 +75,7 @@ public:
[[nodiscard]] std::shared_ptr<Kernel::ReadableEvent> FindVsyncEvent(u64 display_id) const;
/// Obtains a buffer queue identified by the ID.
- [[nodiscard]] BufferQueue& FindBufferQueue(u32 id);
-
- /// Obtains a buffer queue identified by the ID.
- [[nodiscard]] const BufferQueue& FindBufferQueue(u32 id) const;
+ [[nodiscard]] BufferQueue* FindBufferQueue(u32 id);
/// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
/// finished.
@@ -86,11 +83,11 @@ public:
[[nodiscard]] s64 GetNextTicks() const;
+private:
[[nodiscard]] std::unique_lock<std::mutex> Lock() const {
return std::unique_lock{*guard};
}
-private:
/// Finds the display identified by the specified ID.
[[nodiscard]] VI::Display* FindDisplay(u64 display_id);
@@ -110,7 +107,7 @@ private:
std::shared_ptr<Nvidia::Module> nvdrv;
std::vector<VI::Display> displays;
- std::vector<BufferQueue> buffer_queues;
+ std::vector<std::unique_ptr<BufferQueue>> buffer_queues;
/// Id to use for the next layer that is created, this counter is shared among all displays.
u64 next_layer_id = 1;