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Diffstat (limited to 'src/core/hle/service/nvflinger/buffer_queue.cpp')
-rw-r--r--src/core/hle/service/nvflinger/buffer_queue.cpp46
1 files changed, 41 insertions, 5 deletions
diff --git a/src/core/hle/service/nvflinger/buffer_queue.cpp b/src/core/hle/service/nvflinger/buffer_queue.cpp
index 377f47e8e..c68905e19 100644
--- a/src/core/hle/service/nvflinger/buffer_queue.cpp
+++ b/src/core/hle/service/nvflinger/buffer_queue.cpp
@@ -25,7 +25,12 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer)
ASSERT(slot < buffer_slots);
LOG_WARNING(Service, "Adding graphics buffer {}", slot);
- free_buffers.push_back(slot);
+ {
+ std::unique_lock lock{free_buffers_mutex};
+ free_buffers.push_back(slot);
+ }
+ free_buffers_condition.notify_one();
+
buffers[slot] = {
.slot = slot,
.status = Buffer::Status::Free,
@@ -41,10 +46,20 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer)
std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::DequeueBuffer(u32 width,
u32 height) {
+ // Wait for first request before trying to dequeue
+ {
+ std::unique_lock lock{free_buffers_mutex};
+ free_buffers_condition.wait(lock, [this] { return !free_buffers.empty() || !is_connect; });
+ }
- if (free_buffers.empty()) {
+ if (!is_connect) {
+ // Buffer was disconnected while the thread was blocked, this is most likely due to
+ // emulation being stopped
return std::nullopt;
}
+
+ std::unique_lock lock{free_buffers_mutex};
+
auto f_itr = free_buffers.begin();
auto slot = buffers.size();
@@ -85,6 +100,7 @@ void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform,
buffers[slot].crop_rect = crop_rect;
buffers[slot].swap_interval = swap_interval;
buffers[slot].multi_fence = multi_fence;
+ std::unique_lock lock{queue_sequence_mutex};
queue_sequence.push_back(slot);
}
@@ -97,12 +113,17 @@ void BufferQueue::CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& mult
buffers[slot].multi_fence = multi_fence;
buffers[slot].swap_interval = 0;
- free_buffers.push_back(slot);
+ {
+ std::unique_lock lock{free_buffers_mutex};
+ free_buffers.push_back(slot);
+ }
+ free_buffers_condition.notify_one();
buffer_wait_event.writable->Signal();
}
std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::AcquireBuffer() {
+ std::unique_lock lock{queue_sequence_mutex};
std::size_t buffer_slot = buffers.size();
// Iterate to find a queued buffer matching the requested slot.
while (buffer_slot == buffers.size() && !queue_sequence.empty()) {
@@ -127,15 +148,30 @@ void BufferQueue::ReleaseBuffer(u32 slot) {
ASSERT(buffers[slot].slot == slot);
buffers[slot].status = Buffer::Status::Free;
- free_buffers.push_back(slot);
+ {
+ std::unique_lock lock{free_buffers_mutex};
+ free_buffers.push_back(slot);
+ }
+ free_buffers_condition.notify_one();
buffer_wait_event.writable->Signal();
}
+void BufferQueue::Connect() {
+ std::unique_lock lock{queue_sequence_mutex};
+ queue_sequence.clear();
+ is_connect = true;
+}
+
void BufferQueue::Disconnect() {
buffers.fill({});
- queue_sequence.clear();
+ {
+ std::unique_lock lock{queue_sequence_mutex};
+ queue_sequence.clear();
+ }
buffer_wait_event.writable->Signal();
+ is_connect = false;
+ free_buffers_condition.notify_one();
}
u32 BufferQueue::Query(QueryType type) {