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Diffstat (limited to '')
-rw-r--r-- | src/core/hle/service/nvflinger/buffer_item_consumer.cpp | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/src/core/hle/service/nvflinger/buffer_item_consumer.cpp b/src/core/hle/service/nvflinger/buffer_item_consumer.cpp new file mode 100644 index 000000000..7f32c0775 --- /dev/null +++ b/src/core/hle/service/nvflinger/buffer_item_consumer.cpp @@ -0,0 +1,59 @@ +// SPDX-License-Identifier: GPL-3.0-or-later +// Copyright 2021 yuzu Emulator Project +// Copyright 2012 The Android Open Source Project +// Parts of this implementation were base on: +// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/libs/gui/BufferItemConsumer.cpp + +#include "common/assert.h" +#include "common/logging/log.h" +#include "core/hle/service/nvflinger/buffer_item.h" +#include "core/hle/service/nvflinger/buffer_item_consumer.h" +#include "core/hle/service/nvflinger/buffer_queue_consumer.h" + +namespace Service::android { + +BufferItemConsumer::BufferItemConsumer(std::unique_ptr<BufferQueueConsumer> consumer_) + : ConsumerBase{std::move(consumer_)} {} + +Status BufferItemConsumer::AcquireBuffer(BufferItem* item, std::chrono::nanoseconds present_when, + bool wait_for_fence) { + if (!item) { + return Status::BadValue; + } + + std::unique_lock lock(mutex); + + if (const auto status = AcquireBufferLocked(item, present_when); status != Status::NoError) { + if (status != Status::NoBufferAvailable) { + LOG_ERROR(Service_NVFlinger, "Failed to acquire buffer: {}", status); + } + return status; + } + + if (wait_for_fence) { + UNIMPLEMENTED(); + } + + item->graphic_buffer = slots[item->slot].graphic_buffer; + + return Status::NoError; +} + +Status BufferItemConsumer::ReleaseBuffer(const BufferItem& item, Fence& release_fence) { + std::unique_lock lock(mutex); + + if (const auto status = AddReleaseFenceLocked(item.buf, item.graphic_buffer, release_fence); + status != Status::NoError) { + LOG_ERROR(Service_NVFlinger, "Failed to add fence: {}", status); + } + + if (const auto status = ReleaseBufferLocked(item.buf, item.graphic_buffer); + status != Status::NoError) { + LOG_WARNING(Service_NVFlinger, "Failed to release buffer: {}", status); + return status; + } + + return Status::NoError; +} + +} // namespace Service::android |