diff options
Diffstat (limited to 'src/core/hle/service/hid/controllers/npad.cpp')
-rw-r--r-- | src/core/hle/service/hid/controllers/npad.cpp | 429 |
1 files changed, 429 insertions, 0 deletions
diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp new file mode 100644 index 000000000..d17e64b2a --- /dev/null +++ b/src/core/hle/service/hid/controllers/npad.cpp @@ -0,0 +1,429 @@ +// Copyright 2018 yuzu emulator team +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <algorithm> +#include <array> +#include <cstring> +#include "common/assert.h" +#include "common/bit_field.h" +#include "common/common_types.h" +#include "common/logging/log.h" +#include "common/swap.h" +#include "core/core.h" +#include "core/core_timing.h" +#include "core/frontend/input.h" +#include "core/hle/kernel/event.h" +#include "core/hle/service/hid/controllers/npad.h" +#include "core/settings.h" + +namespace Service::HID { +constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28; +constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A; +constexpr u32 JOYCON_BODY_NEON_BLUE = 0x0AB9E6; +constexpr u32 JOYCON_BUTTONS_NEON_BLUE = 0x001E1E; +constexpr s32 HID_JOYSTICK_MAX = 0x7fff; +constexpr s32 HID_JOYSTICK_MIN = -0x7fff; +constexpr std::size_t NPAD_OFFSET = 0x9A00; +constexpr u32 BATTERY_FULL = 2; +enum class JoystickId : std::size_t { Joystick_Left, Joystick_Right }; + +Controller_NPad::Controller_NPad() = default; + +void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) { + const auto controller_type = connected_controllers[controller_idx].type; + auto& controller = shared_memory_entries[controller_idx]; + if (controller_type == NPadControllerType::None) { + return; + } + controller.joy_styles.raw = 0; // Zero out + controller.device_type.raw = 0; + switch (controller_type) { + case NPadControllerType::Handheld: + controller.joy_styles.handheld.Assign(1); + controller.device_type.handheld.Assign(1); + controller.pad_assignment = NPadAssignments::Dual; + break; + case NPadControllerType::JoyDual: + controller.joy_styles.joycon_dual.Assign(1); + controller.device_type.joycon_left.Assign(1); + controller.device_type.joycon_right.Assign(1); + controller.pad_assignment = NPadAssignments::Dual; + break; + case NPadControllerType::JoyLeft: + controller.joy_styles.joycon_left.Assign(1); + controller.device_type.joycon_left.Assign(1); + controller.pad_assignment = NPadAssignments::Dual; + break; + case NPadControllerType::JoyRight: + controller.joy_styles.joycon_right.Assign(1); + controller.device_type.joycon_right.Assign(1); + controller.pad_assignment = NPadAssignments::Dual; + break; + case NPadControllerType::Pokeball: + controller.joy_styles.pokeball.Assign(1); + controller.device_type.pokeball.Assign(1); + controller.pad_assignment = NPadAssignments::Single; + break; + case NPadControllerType::ProController: + controller.joy_styles.pro_controller.Assign(1); + controller.device_type.pro_controller.Assign(1); + controller.pad_assignment = NPadAssignments::Single; + break; + } + + controller.single_color_error = ColorReadError::ReadOk; + controller.single_color.body_color = 0; + controller.single_color.button_color = 0; + + controller.dual_color_error = ColorReadError::ReadOk; + controller.left_color.body_color = JOYCON_BODY_NEON_BLUE; + controller.left_color.button_color = JOYCON_BUTTONS_NEON_BLUE; + controller.right_color.body_color = JOYCON_BODY_NEON_RED; + controller.right_color.button_color = JOYCON_BUTTONS_NEON_RED; + + controller.properties.is_vertical.Assign(1); // TODO(ogniK): Swap joycons orientations + controller.properties.use_plus.Assign(1); + controller.properties.use_minus.Assign(1); + controller.battery_level[0] = BATTERY_FULL; + controller.battery_level[1] = BATTERY_FULL; + controller.battery_level[2] = BATTERY_FULL; +} + +void Controller_NPad::OnInit() { + auto& kernel = Core::System::GetInstance().Kernel(); + styleset_changed_event = + Kernel::Event::Create(kernel, Kernel::ResetType::OneShot, "npad:NpadStyleSetChanged"); + + if (!IsControllerActivated()) + return; + std::size_t controller{}; + if (style.raw == 0) { + // We want to support all controllers + style.handheld.Assign(1); + style.joycon_left.Assign(1); + style.joycon_right.Assign(1); + style.joycon_dual.Assign(1); + style.pro_controller.Assign(1); + style.pokeball.Assign(1); + } + if (std::none_of(connected_controllers.begin(), connected_controllers.end(), + [](const ControllerHolder& controller) { return controller.is_connected; })) { + supported_npad_id_types.resize(npad_id_list.size()); + std::memcpy(supported_npad_id_types.data(), npad_id_list.data(), + npad_id_list.size() * sizeof(u32)); + AddNewController(NPadControllerType::JoyDual); + } +} + +void Controller_NPad::OnLoadInputDevices() { + std::transform(Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_BEGIN, + Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_END, + buttons.begin(), Input::CreateDevice<Input::ButtonDevice>); + std::transform(Settings::values.analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN, + Settings::values.analogs.begin() + Settings::NativeAnalog::STICK_HID_END, + sticks.begin(), Input::CreateDevice<Input::AnalogDevice>); +} + +void Controller_NPad::OnRelease() {} + +void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) { + if (!IsControllerActivated()) + return; + for (std::size_t i = 0; i < shared_memory_entries.size(); i++) { + auto& npad = shared_memory_entries[i]; + const std::array<NPadGeneric*, 7> controller_npads{&npad.main_controller_states, + &npad.handheld_states, + &npad.dual_states, + &npad.left_joy_states, + &npad.right_joy_states, + &npad.pokeball_states, + &npad.libnx}; + + for (auto* main_controller : controller_npads) { + main_controller->common.entry_count = 16; + main_controller->common.total_entry_count = 17; + + const auto& last_entry = + main_controller->npad[main_controller->common.last_entry_index]; + + main_controller->common.timestamp = CoreTiming::GetTicks(); + main_controller->common.last_entry_index = + (main_controller->common.last_entry_index + 1) % 17; + + auto& cur_entry = main_controller->npad[main_controller->common.last_entry_index]; + + cur_entry.timestamp = last_entry.timestamp + 1; + cur_entry.timestamp2 = cur_entry.timestamp; + } + + const auto& controller_type = connected_controllers[i].type; + + if (controller_type == NPadControllerType::None || !connected_controllers[i].is_connected) { + continue; + } + + // Pad states + ControllerPadState pad_state{}; + using namespace Settings::NativeButton; + pad_state.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.l_stick.Assign(buttons[LStick - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.r_stick.Assign(buttons[RStick - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.zl.Assign(buttons[ZL - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.zr.Assign(buttons[ZR - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.plus.Assign(buttons[Plus - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.minus.Assign(buttons[Minus - BUTTON_HID_BEGIN]->GetStatus()); + + pad_state.d_left.Assign(buttons[DLeft - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.d_up.Assign(buttons[DUp - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.d_right.Assign(buttons[DRight - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.d_down.Assign(buttons[DDown - BUTTON_HID_BEGIN]->GetStatus()); + + pad_state.l_stick_left.Assign(buttons[LStick_Left - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.l_stick_up.Assign(buttons[LStick_Up - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.l_stick_right.Assign(buttons[LStick_Right - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.l_stick_down.Assign(buttons[LStick_Down - BUTTON_HID_BEGIN]->GetStatus()); + + pad_state.r_stick_left.Assign(buttons[RStick_Left - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.r_stick_up.Assign(buttons[RStick_Up - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.r_stick_right.Assign(buttons[RStick_Right - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.r_stick_down.Assign(buttons[RStick_Down - BUTTON_HID_BEGIN]->GetStatus()); + + pad_state.sl.Assign(buttons[SL - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.sr.Assign(buttons[SR - BUTTON_HID_BEGIN]->GetStatus()); + + AnalogPosition lstick_entry{}; + AnalogPosition rstick_entry{}; + + const auto [stick_l_x_f, stick_l_y_f] = + sticks[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetStatus(); + const auto [stick_r_x_f, stick_r_y_f] = + sticks[static_cast<std::size_t>(JoystickId::Joystick_Right)]->GetStatus(); + lstick_entry.x = static_cast<s32>(stick_l_x_f * HID_JOYSTICK_MAX); + lstick_entry.y = static_cast<s32>(stick_l_y_f * HID_JOYSTICK_MAX); + rstick_entry.x = static_cast<s32>(stick_r_x_f * HID_JOYSTICK_MAX); + rstick_entry.y = static_cast<s32>(stick_r_y_f * HID_JOYSTICK_MAX); + + auto& main_controller = + npad.main_controller_states.npad[npad.main_controller_states.common.last_entry_index]; + auto& handheld_entry = + npad.handheld_states.npad[npad.handheld_states.common.last_entry_index]; + auto& dual_entry = npad.dual_states.npad[npad.dual_states.common.last_entry_index]; + auto& left_entry = npad.left_joy_states.npad[npad.left_joy_states.common.last_entry_index]; + auto& right_entry = + npad.right_joy_states.npad[npad.right_joy_states.common.last_entry_index]; + auto& pokeball_entry = + npad.pokeball_states.npad[npad.pokeball_states.common.last_entry_index]; + auto& libnx_entry = npad.libnx.npad[npad.libnx.common.last_entry_index]; + + if (hold_type == NpadHoldType::Horizontal) { + // TODO(ogniK): Remap buttons for different orientations + } + libnx_entry.connection_status.raw = 0; + + switch (controller_type) { + case NPadControllerType::Handheld: + handheld_entry.connection_status.raw = 0; + handheld_entry.connection_status.IsConnected.Assign(1); + if (!Settings::values.use_docked_mode) { + handheld_entry.connection_status.IsWired.Assign(1); + } + handheld_entry.pad_states.raw = pad_state.raw; + handheld_entry.l_stick = lstick_entry; + handheld_entry.r_stick = rstick_entry; + break; + case NPadControllerType::JoyDual: + dual_entry.connection_status.raw = 0; + + dual_entry.connection_status.IsLeftJoyConnected.Assign(1); + dual_entry.connection_status.IsRightJoyConnected.Assign(1); + dual_entry.connection_status.IsConnected.Assign(1); + + libnx_entry.connection_status.IsLeftJoyConnected.Assign(1); + libnx_entry.connection_status.IsRightJoyConnected.Assign(1); + libnx_entry.connection_status.IsConnected.Assign(1); + + dual_entry.pad_states.raw = pad_state.raw; + dual_entry.l_stick = lstick_entry; + dual_entry.r_stick = rstick_entry; + case NPadControllerType::JoyLeft: + left_entry.connection_status.raw = 0; + + left_entry.connection_status.IsConnected.Assign(1); + left_entry.pad_states.raw = pad_state.raw; + left_entry.l_stick = lstick_entry; + left_entry.r_stick = rstick_entry; + break; + case NPadControllerType::JoyRight: + right_entry.connection_status.raw = 0; + + right_entry.connection_status.IsConnected.Assign(1); + right_entry.pad_states.raw = pad_state.raw; + right_entry.l_stick = lstick_entry; + right_entry.r_stick = rstick_entry; + break; + case NPadControllerType::Pokeball: + pokeball_entry.connection_status.raw = 0; + + pokeball_entry.connection_status.IsConnected.Assign(1); + pokeball_entry.connection_status.IsWired.Assign(1); + + pokeball_entry.pad_states.raw = pad_state.raw; + pokeball_entry.l_stick = lstick_entry; + pokeball_entry.r_stick = rstick_entry; + break; + case NPadControllerType::ProController: + main_controller.connection_status.raw = 0; + + main_controller.connection_status.IsConnected.Assign(1); + main_controller.connection_status.IsWired.Assign(1); + main_controller.pad_states.raw = pad_state.raw; + main_controller.l_stick = lstick_entry; + main_controller.r_stick = rstick_entry; + break; + } + + // LibNX exclusively uses this section, so we always update it since LibNX doesn't activate + // any controllers. + libnx_entry.pad_states.raw = pad_state.raw; + libnx_entry.l_stick = lstick_entry; + libnx_entry.r_stick = rstick_entry; + } + std::memcpy(data + NPAD_OFFSET, shared_memory_entries.data(), + shared_memory_entries.size() * sizeof(NPadEntry)); +} // namespace Service::HID + +void Controller_NPad::SetSupportedStyleSet(NPadType style_set) { + style.raw = style_set.raw; +} + +Controller_NPad::NPadType Controller_NPad::GetSupportedStyleSet() const { + return style; +} + +void Controller_NPad::SetSupportedNPadIdTypes(u8* data, std::size_t length) { + ASSERT(length > 0 && (length % sizeof(u32)) == 0); + supported_npad_id_types.clear(); + supported_npad_id_types.resize(length / sizeof(u32)); + std::memcpy(supported_npad_id_types.data(), data, length); +} + +const void Controller_NPad::GetSupportedNpadIdTypes(u32* data, std::size_t max_length) { + ASSERT(max_length < supported_npad_id_types.size()); + std::memcpy(data, supported_npad_id_types.data(), supported_npad_id_types.size()); +} + +std::size_t Controller_NPad::GetSupportedNPadIdTypesSize() const { + return supported_npad_id_types.size(); +} + +void Controller_NPad::SetHoldType(NpadHoldType joy_hold_type) { + hold_type = joy_hold_type; +} +Controller_NPad::NpadHoldType Controller_NPad::GetHoldType() const { + return hold_type; +} + +void Controller_NPad::SetNpadMode(u32 npad_id, NPadAssignments assignment_mode) { + ASSERT(npad_id < shared_memory_entries.size()); + shared_memory_entries[npad_id].pad_assignment = assignment_mode; +} + +void Controller_NPad::VibrateController(const std::vector<u32>& controller_ids, + const std::vector<Vibration>& vibrations) { + if (!can_controllers_vibrate) { + return; + } + for (std::size_t i = 0; i < controller_ids.size(); i++) { + std::size_t controller_pos = i; + // Handheld controller conversion + if (controller_pos == 32) { + controller_pos = 8; + } + // Unknown controller conversion + if (controller_pos == 16) { + controller_pos = 9; + } + if (connected_controllers[controller_pos].is_connected) { + // TODO(ogniK): Vibrate the physical controller + } + } + LOG_WARNING(Service_HID, "(STUBBED) called"); + last_processed_vibration = vibrations.back(); +} + +Kernel::SharedPtr<Kernel::Event> Controller_NPad::GetStyleSetChangedEvent() const { + return styleset_changed_event; +} + +Controller_NPad::Vibration Controller_NPad::GetLastVibration() const { + return last_processed_vibration; +} +void Controller_NPad::AddNewController(NPadControllerType controller) { + if (controller == NPadControllerType::Handheld) { + connected_controllers[8] = {controller, true}; + InitNewlyAddedControler(8); + return; + } + const auto pos = + std::find_if(connected_controllers.begin(), connected_controllers.end() - 2, + [](const ControllerHolder& holder) { return !holder.is_connected; }); + if (pos == connected_controllers.end() - 2) { + LOG_ERROR(Service_HID, "Cannot connect any more controllers!"); + return; + } + const auto controller_id = std::distance(connected_controllers.begin(), pos); + connected_controllers[controller_id] = {controller, true}; + InitNewlyAddedControler(controller_id); +} + +void Controller_NPad::ConnectNPad(u32 npad_id) { + if (npad_id >= connected_controllers.size()) + return; + connected_controllers[npad_id].is_connected = true; +} + +void Controller_NPad::DisconnectNPad(u32 npad_id) { + if (npad_id >= connected_controllers.size()) + return; + connected_controllers[npad_id].is_connected = false; +} + +Controller_NPad::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) { + if (npad_id == npad_id_list.back() || npad_id == npad_id_list[npad_id_list.size() - 2]) { + // These are controllers without led patterns + return LedPattern{0, 0, 0, 0}; + } + switch (npad_id) { + case 0: + return LedPattern{1, 0, 0, 0}; + case 1: + return LedPattern{0, 1, 0, 0}; + case 2: + return LedPattern{0, 0, 1, 0}; + case 3: + return LedPattern{0, 0, 0, 1}; + case 4: + return LedPattern{1, 0, 0, 1}; + case 5: + return LedPattern{1, 0, 1, 0}; + case 6: + return LedPattern{1, 0, 1, 1}; + case 7: + return LedPattern{0, 1, 1, 0}; + default: + UNIMPLEMENTED_MSG("Unhandled npad_id {}", npad_id); + return LedPattern{0, 0, 0, 0}; + }; +} +void Controller_NPad::SetVibrationEnabled(bool can_vibrate) { + can_controllers_vibrate = can_vibrate; +} +} // namespace Service::HID |