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diff --git a/src/core/hle/service/acc/profile_manager.cpp b/src/core/hle/service/acc/profile_manager.cpp
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+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <boost/optional.hpp>
+#include "core/hle/service/acc/profile_manager.h"
+#include "core/settings.h"
+
+namespace Service::Account {
+// TODO(ogniK): Get actual error codes
+constexpr ResultCode ERROR_TOO_MANY_USERS(ErrorModule::Account, -1);
+constexpr ResultCode ERROR_USER_ALREADY_EXISTS(ErrorModule::Account, -2);
+constexpr ResultCode ERROR_ARGUMENT_IS_NULL(ErrorModule::Account, 20);
+
+ProfileManager::ProfileManager() {
+ // TODO(ogniK): Create the default user we have for now until loading/saving users is added
+ auto user_uuid = UUID{1, 0};
+ CreateNewUser(user_uuid, Settings::values.username);
+ OpenUser(user_uuid);
+}
+
+/// After a users creation it needs to be "registered" to the system. AddToProfiles handles the
+/// internal management of the users profiles
+boost::optional<size_t> ProfileManager::AddToProfiles(const ProfileInfo& user) {
+ if (user_count >= MAX_USERS) {
+ return boost::none;
+ }
+ profiles[user_count] = std::move(user);
+ return user_count++;
+}
+
+/// Deletes a specific profile based on it's profile index
+bool ProfileManager::RemoveProfileAtIndex(size_t index) {
+ if (index >= MAX_USERS || index >= user_count) {
+ return false;
+ }
+ if (index < user_count - 1) {
+ std::rotate(profiles.begin() + index, profiles.begin() + index + 1, profiles.end());
+ }
+ profiles.back() = {};
+ user_count--;
+ return true;
+}
+
+/// Helper function to register a user to the system
+ResultCode ProfileManager::AddUser(ProfileInfo user) {
+ if (AddToProfiles(user) == boost::none) {
+ return ERROR_TOO_MANY_USERS;
+ }
+ return RESULT_SUCCESS;
+}
+
+/// Create a new user on the system. If the uuid of the user already exists, the user is not
+/// created.
+ResultCode ProfileManager::CreateNewUser(UUID uuid, std::array<u8, 0x20>& username) {
+ if (user_count == MAX_USERS) {
+ return ERROR_TOO_MANY_USERS;
+ }
+ if (!uuid) {
+ return ERROR_ARGUMENT_IS_NULL;
+ }
+ if (username[0] == 0x0) {
+ return ERROR_ARGUMENT_IS_NULL;
+ }
+ if (std::any_of(profiles.begin(), profiles.end(),
+ [&uuid](const ProfileInfo& profile) { return uuid == profile.user_uuid; })) {
+ return ERROR_USER_ALREADY_EXISTS;
+ }
+ ProfileInfo profile;
+ profile.user_uuid = std::move(uuid);
+ profile.username = username;
+ profile.data = {};
+ profile.creation_time = 0x0;
+ profile.is_open = false;
+ return AddUser(profile);
+}
+
+/// Creates a new user on the system. This function allows a much simpler method of registration
+/// specifically by allowing an std::string for the username. This is required specifically since
+/// we're loading a string straight from the config
+ResultCode ProfileManager::CreateNewUser(UUID uuid, const std::string& username) {
+ std::array<u8, 0x20> username_output;
+ if (username.size() > username_output.size()) {
+ std::copy_n(username.begin(), username_output.size(), username_output.begin());
+ } else {
+ std::copy(username.begin(), username.end(), username_output.begin());
+ }
+ return CreateNewUser(uuid, username_output);
+}
+
+/// Returns a users profile index based on their user id.
+boost::optional<size_t> ProfileManager::GetUserIndex(const UUID& uuid) const {
+ if (!uuid) {
+ return boost::none;
+ }
+ auto iter = std::find_if(profiles.begin(), profiles.end(),
+ [&uuid](const ProfileInfo& p) { return p.user_uuid == uuid; });
+ if (iter == profiles.end()) {
+ return boost::none;
+ }
+ return static_cast<size_t>(std::distance(profiles.begin(), iter));
+}
+
+/// Returns a users profile index based on their profile
+boost::optional<size_t> ProfileManager::GetUserIndex(ProfileInfo user) const {
+ return GetUserIndex(user.user_uuid);
+}
+
+/// Returns the data structure used by the switch when GetProfileBase is called on acc:*
+bool ProfileManager::GetProfileBase(boost::optional<size_t> index, ProfileBase& profile) const {
+ if (index == boost::none || index >= MAX_USERS) {
+ return false;
+ }
+ const auto& prof_info = profiles[index.get()];
+ profile.user_uuid = prof_info.user_uuid;
+ profile.username = prof_info.username;
+ profile.timestamp = prof_info.creation_time;
+ return true;
+}
+
+/// Returns the data structure used by the switch when GetProfileBase is called on acc:*
+bool ProfileManager::GetProfileBase(UUID uuid, ProfileBase& profile) const {
+ auto idx = GetUserIndex(uuid);
+ return GetProfileBase(idx, profile);
+}
+
+/// Returns the data structure used by the switch when GetProfileBase is called on acc:*
+bool ProfileManager::GetProfileBase(ProfileInfo user, ProfileBase& profile) const {
+ return GetProfileBase(user.user_uuid, profile);
+}
+
+/// Returns the current user count on the system. We keep a variable which tracks the count so we
+/// don't have to loop the internal profile array every call.
+size_t ProfileManager::GetUserCount() const {
+ return user_count;
+}
+
+/// Lists the current "opened" users on the system. Users are typically not open until they sign
+/// into something or pick a profile. As of right now users should all be open until qlaunch is
+/// booting
+size_t ProfileManager::GetOpenUserCount() const {
+ return std::count_if(profiles.begin(), profiles.end(),
+ [](const ProfileInfo& p) { return p.is_open; });
+}
+
+/// Checks if a user id exists in our profile manager
+bool ProfileManager::UserExists(UUID uuid) const {
+ return (GetUserIndex(uuid) != boost::none);
+}
+
+/// Opens a specific user
+void ProfileManager::OpenUser(UUID uuid) {
+ auto idx = GetUserIndex(uuid);
+ if (idx == boost::none) {
+ return;
+ }
+ profiles[idx.get()].is_open = true;
+ last_opened_user = uuid;
+}
+
+/// Closes a specific user
+void ProfileManager::CloseUser(UUID uuid) {
+ auto idx = GetUserIndex(uuid);
+ if (idx == boost::none) {
+ return;
+ }
+ profiles[idx.get()].is_open = false;
+}
+
+/// Gets all valid user ids on the system
+std::array<UUID, MAX_USERS> ProfileManager::GetAllUsers() const {
+ std::array<UUID, MAX_USERS> output;
+ std::transform(profiles.begin(), profiles.end(), output.begin(),
+ [](const ProfileInfo& p) { return p.user_uuid; });
+ return output;
+}
+
+/// Get all the open users on the system and zero out the rest of the data. This is specifically
+/// needed for GetOpenUsers and we need to ensure the rest of the output buffer is zero'd out
+std::array<UUID, MAX_USERS> ProfileManager::GetOpenUsers() const {
+ std::array<UUID, MAX_USERS> output;
+ std::transform(profiles.begin(), profiles.end(), output.begin(), [](const ProfileInfo& p) {
+ if (p.is_open)
+ return p.user_uuid;
+ return UUID{};
+ });
+ std::stable_partition(output.begin(), output.end(), [](const UUID& uuid) { return uuid; });
+ return output;
+}
+
+/// Returns the last user which was opened
+UUID ProfileManager::GetLastOpenedUser() const {
+ return last_opened_user;
+}
+
+/// Return the users profile base and the unknown arbitary data.
+bool ProfileManager::GetProfileBaseAndData(boost::optional<size_t> index, ProfileBase& profile,
+ std::array<u8, MAX_DATA>& data) const {
+ if (GetProfileBase(index, profile)) {
+ std::memcpy(data.data(), profiles[index.get()].data.data(), MAX_DATA);
+ return true;
+ }
+ return false;
+}
+
+/// Return the users profile base and the unknown arbitary data.
+bool ProfileManager::GetProfileBaseAndData(UUID uuid, ProfileBase& profile,
+ std::array<u8, MAX_DATA>& data) const {
+ auto idx = GetUserIndex(uuid);
+ return GetProfileBaseAndData(idx, profile, data);
+}
+
+/// Return the users profile base and the unknown arbitary data.
+bool ProfileManager::GetProfileBaseAndData(ProfileInfo user, ProfileBase& profile,
+ std::array<u8, MAX_DATA>& data) const {
+ return GetProfileBaseAndData(user.user_uuid, profile, data);
+}
+
+/// Returns if the system is allowing user registrations or not
+bool ProfileManager::CanSystemRegisterUser() const {
+ return false; // TODO(ogniK): Games shouldn't have
+ // access to user registration, when we
+ // emulate qlaunch. Update this to dynamically change.
+}
+
+}; // namespace Service::Account