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-rw-r--r--src/core/hle/kernel/address_arbiter.cpp67
-rw-r--r--src/core/hle/kernel/address_arbiter.h28
-rw-r--r--src/core/hle/kernel/event.cpp146
-rw-r--r--src/core/hle/kernel/event.h64
-rw-r--r--src/core/hle/kernel/kernel.cpp45
-rw-r--r--src/core/hle/kernel/kernel.h108
-rw-r--r--src/core/hle/kernel/mutex.cpp192
-rw-r--r--src/core/hle/kernel/mutex.h55
-rw-r--r--src/core/hle/kernel/semaphore.cpp81
-rw-r--r--src/core/hle/kernel/semaphore.h58
-rw-r--r--src/core/hle/kernel/session.cpp13
-rw-r--r--src/core/hle/kernel/session.h17
-rw-r--r--src/core/hle/kernel/shared_memory.cpp70
-rw-r--r--src/core/hle/kernel/shared_memory.h61
-rw-r--r--src/core/hle/kernel/thread.cpp226
-rw-r--r--src/core/hle/kernel/thread.h98
-rw-r--r--src/core/hle/kernel/timer.cpp124
-rw-r--r--src/core/hle/kernel/timer.h73
18 files changed, 751 insertions, 775 deletions
diff --git a/src/core/hle/kernel/address_arbiter.cpp b/src/core/hle/kernel/address_arbiter.cpp
index 62e3460e1..42f8ce2d9 100644
--- a/src/core/hle/kernel/address_arbiter.cpp
+++ b/src/core/hle/kernel/address_arbiter.cpp
@@ -15,53 +15,64 @@
namespace Kernel {
-class AddressArbiter : public Object {
-public:
- std::string GetTypeName() const override { return "Arbiter"; }
- std::string GetName() const override { return name; }
+AddressArbiter::AddressArbiter() {}
+AddressArbiter::~AddressArbiter() {}
- static const HandleType HANDLE_TYPE = HandleType::AddressArbiter;
- HandleType GetHandleType() const override { return HANDLE_TYPE; }
+SharedPtr<AddressArbiter> AddressArbiter::Create(std::string name) {
+ SharedPtr<AddressArbiter> address_arbiter(new AddressArbiter);
- std::string name; ///< Name of address arbiter object (optional)
-};
+ address_arbiter->name = std::move(name);
-////////////////////////////////////////////////////////////////////////////////////////////////////
-
-/// Arbitrate an address
-ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s32 value) {
- Object* object = Kernel::g_handle_table.GetGeneric(handle).get();
- if (object == nullptr)
- return InvalidHandle(ErrorModule::Kernel);
+ return address_arbiter;
+}
+ResultCode AddressArbiter::ArbitrateAddress(ArbitrationType type, VAddr address, s32 value,
+ u64 nanoseconds) {
switch (type) {
// Signal thread(s) waiting for arbitrate address...
case ArbitrationType::Signal:
// Negative value means resume all threads
if (value < 0) {
- ArbitrateAllThreads(object, address);
+ ArbitrateAllThreads(address);
} else {
// Resume first N threads
for(int i = 0; i < value; i++)
- ArbitrateHighestPriorityThread(object, address);
+ ArbitrateHighestPriorityThread(address);
}
break;
// Wait current thread (acquire the arbiter)...
case ArbitrationType::WaitIfLessThan:
if ((s32)Memory::Read32(address) <= value) {
- Kernel::WaitCurrentThread(WAITTYPE_ARB, object, address);
+ Kernel::WaitCurrentThread_ArbitrateAddress(address);
+ HLE::Reschedule(__func__);
+ }
+ break;
+ case ArbitrationType::WaitIfLessThanWithTimeout:
+ if ((s32)Memory::Read32(address) <= value) {
+ Kernel::WaitCurrentThread_ArbitrateAddress(address);
+ GetCurrentThread()->WakeAfterDelay(nanoseconds);
HLE::Reschedule(__func__);
}
break;
-
case ArbitrationType::DecrementAndWaitIfLessThan:
{
s32 memory_value = Memory::Read32(address) - 1;
Memory::Write32(address, memory_value);
if (memory_value <= value) {
- Kernel::WaitCurrentThread(WAITTYPE_ARB, object, address);
+ Kernel::WaitCurrentThread_ArbitrateAddress(address);
+ HLE::Reschedule(__func__);
+ }
+ break;
+ }
+ case ArbitrationType::DecrementAndWaitIfLessThanWithTimeout:
+ {
+ s32 memory_value = Memory::Read32(address) - 1;
+ Memory::Write32(address, memory_value);
+ if (memory_value <= value) {
+ Kernel::WaitCurrentThread_ArbitrateAddress(address);
+ GetCurrentThread()->WakeAfterDelay(nanoseconds);
HLE::Reschedule(__func__);
}
break;
@@ -74,20 +85,4 @@ ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s3
return RESULT_SUCCESS;
}
-/// Create an address arbiter
-AddressArbiter* CreateAddressArbiter(Handle& handle, const std::string& name) {
- AddressArbiter* address_arbiter = new AddressArbiter;
- // TOOD(yuriks): Fix error reporting
- handle = Kernel::g_handle_table.Create(address_arbiter).ValueOr(INVALID_HANDLE);
- address_arbiter->name = name;
- return address_arbiter;
-}
-
-/// Create an address arbiter
-Handle CreateAddressArbiter(const std::string& name) {
- Handle handle;
- CreateAddressArbiter(handle, name);
- return handle;
-}
-
} // namespace Kernel
diff --git a/src/core/hle/kernel/address_arbiter.h b/src/core/hle/kernel/address_arbiter.h
index 030e7ad7b..8f6a1a8df 100644
--- a/src/core/hle/kernel/address_arbiter.h
+++ b/src/core/hle/kernel/address_arbiter.h
@@ -18,7 +18,6 @@
namespace Kernel {
-/// Address arbitration types
enum class ArbitrationType : u32 {
Signal,
WaitIfLessThan,
@@ -27,10 +26,29 @@ enum class ArbitrationType : u32 {
DecrementAndWaitIfLessThanWithTimeout,
};
-/// Arbitrate an address
-ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s32 value);
+class AddressArbiter final : public Object {
+public:
+ /**
+ * Creates an address arbiter.
+ *
+ * @param name Optional name used for debugging.
+ * @returns The created AddressArbiter.
+ */
+ static SharedPtr<AddressArbiter> Create(std::string name = "Unknown");
-/// Create an address arbiter
-Handle CreateAddressArbiter(const std::string& name = "Unknown");
+ std::string GetTypeName() const override { return "Arbiter"; }
+ std::string GetName() const override { return name; }
+
+ static const HandleType HANDLE_TYPE = HandleType::AddressArbiter;
+ HandleType GetHandleType() const override { return HANDLE_TYPE; }
+
+ std::string name; ///< Name of address arbiter object (optional)
+
+ ResultCode ArbitrateAddress(ArbitrationType type, VAddr address, s32 value, u64 nanoseconds);
+
+private:
+ AddressArbiter();
+ ~AddressArbiter() override;
+};
} // namespace FileSys
diff --git a/src/core/hle/kernel/event.cpp b/src/core/hle/kernel/event.cpp
index 271190dbe..898e1c98f 100644
--- a/src/core/hle/kernel/event.cpp
+++ b/src/core/hle/kernel/event.cpp
@@ -14,144 +14,38 @@
namespace Kernel {
-class Event : public Object {
-public:
- std::string GetTypeName() const override { return "Event"; }
- std::string GetName() const override { return name; }
+Event::Event() {}
+Event::~Event() {}
- static const HandleType HANDLE_TYPE = HandleType::Event;
- HandleType GetHandleType() const override { return HANDLE_TYPE; }
+SharedPtr<Event> Event::Create(ResetType reset_type, std::string name) {
+ SharedPtr<Event> evt(new Event);
- ResetType intitial_reset_type; ///< ResetType specified at Event initialization
- ResetType reset_type; ///< Current ResetType
-
- bool locked; ///< Event signal wait
- bool permanent_locked; ///< Hack - to set event permanent state (for easy passthrough)
- std::vector<Handle> waiting_threads; ///< Threads that are waiting for the event
- std::string name; ///< Name of event (optional)
-
- ResultVal<bool> WaitSynchronization() override {
- bool wait = locked;
- if (locked) {
- Handle thread = GetCurrentThread()->GetHandle();
- if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
- waiting_threads.push_back(thread);
- }
- Kernel::WaitCurrentThread(WAITTYPE_EVENT, this);
- }
- if (reset_type != RESETTYPE_STICKY && !permanent_locked) {
- locked = true;
- }
- return MakeResult<bool>(wait);
- }
-};
-
-/**
- * Hackish function to set an events permanent lock state, used to pass through synch blocks
- * @param handle Handle to event to change
- * @param permanent_locked Boolean permanent locked value to set event
- * @return Result of operation, 0 on success, otherwise error code
- */
-ResultCode SetPermanentLock(Handle handle, const bool permanent_locked) {
- Event* evt = g_handle_table.Get<Event>(handle).get();
- if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
-
- evt->permanent_locked = permanent_locked;
- return RESULT_SUCCESS;
-}
-
-/**
- * Changes whether an event is locked or not
- * @param handle Handle to event to change
- * @param locked Boolean locked value to set event
- * @return Result of operation, 0 on success, otherwise error code
- */
-ResultCode SetEventLocked(const Handle handle, const bool locked) {
- Event* evt = g_handle_table.Get<Event>(handle).get();
- if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
+ evt->signaled = false;
+ evt->reset_type = evt->intitial_reset_type = reset_type;
+ evt->name = std::move(name);
- if (!evt->permanent_locked) {
- evt->locked = locked;
- }
- return RESULT_SUCCESS;
+ return evt;
}
-/**
- * Signals an event
- * @param handle Handle to event to signal
- * @return Result of operation, 0 on success, otherwise error code
- */
-ResultCode SignalEvent(const Handle handle) {
- Event* evt = g_handle_table.Get<Event>(handle).get();
- if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
-
- // Resume threads waiting for event to signal
- bool event_caught = false;
- for (size_t i = 0; i < evt->waiting_threads.size(); ++i) {
- Thread* thread = Kernel::g_handle_table.Get<Thread>(evt->waiting_threads[i]).get();
- if (thread != nullptr)
- thread->ResumeFromWait();
-
- // If any thread is signalled awake by this event, assume the event was "caught" and reset
- // the event. This will result in the next thread waiting on the event to block. Otherwise,
- // the event will not be reset, and the next thread to call WaitSynchronization on it will
- // not block. Not sure if this is correct behavior, but it seems to work.
- event_caught = true;
- }
- evt->waiting_threads.clear();
-
- if (!evt->permanent_locked) {
- evt->locked = event_caught;
- }
- return RESULT_SUCCESS;
+bool Event::ShouldWait() {
+ return !signaled;
}
-/**
- * Clears an event
- * @param handle Handle to event to clear
- * @return Result of operation, 0 on success, otherwise error code
- */
-ResultCode ClearEvent(Handle handle) {
- Event* evt = g_handle_table.Get<Event>(handle).get();
- if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
+void Event::Acquire() {
+ _assert_msg_(Kernel, !ShouldWait(), "object unavailable!");
- if (!evt->permanent_locked) {
- evt->locked = true;
- }
- return RESULT_SUCCESS;
+ // Release the event if it's not sticky...
+ if (reset_type != RESETTYPE_STICKY)
+ signaled = false;
}
-/**
- * Creates an event
- * @param handle Reference to handle for the newly created mutex
- * @param reset_type ResetType describing how to create event
- * @param name Optional name of event
- * @return Newly created Event object
- */
-Event* CreateEvent(Handle& handle, const ResetType reset_type, const std::string& name) {
- Event* evt = new Event;
-
- // TOOD(yuriks): Fix error reporting
- handle = Kernel::g_handle_table.Create(evt).ValueOr(INVALID_HANDLE);
-
- evt->locked = true;
- evt->permanent_locked = false;
- evt->reset_type = evt->intitial_reset_type = reset_type;
- evt->name = name;
-
- return evt;
+void Event::Signal() {
+ signaled = true;
+ WakeupAllWaitingThreads();
}
-/**
- * Creates an event
- * @param reset_type ResetType describing how to create event
- * @param name Optional name of event
- * @return Handle to newly created Event object
- */
-Handle CreateEvent(const ResetType reset_type, const std::string& name) {
- Handle handle;
- Event* evt = CreateEvent(handle, reset_type, name);
- return handle;
+void Event::Clear() {
+ signaled = false;
}
} // namespace
diff --git a/src/core/hle/kernel/event.h b/src/core/hle/kernel/event.h
index da793df1a..fba960d2a 100644
--- a/src/core/hle/kernel/event.h
+++ b/src/core/hle/kernel/event.h
@@ -11,38 +11,36 @@
namespace Kernel {
-/**
- * Changes whether an event is locked or not
- * @param handle Handle to event to change
- * @param locked Boolean locked value to set event
- */
-ResultCode SetEventLocked(const Handle handle, const bool locked);
-
-/**
- * Hackish function to set an events permanent lock state, used to pass through synch blocks
- * @param handle Handle to event to change
- * @param permanent_locked Boolean permanent locked value to set event
- */
-ResultCode SetPermanentLock(Handle handle, const bool permanent_locked);
-
-/**
- * Signals an event
- * @param handle Handle to event to signal
- */
-ResultCode SignalEvent(const Handle handle);
-
-/**
- * Clears an event
- * @param handle Handle to event to clear
- */
-ResultCode ClearEvent(Handle handle);
-
-/**
- * Creates an event
- * @param reset_type ResetType describing how to create event
- * @param name Optional name of event
- * @return Handle to newly created Event object
- */
-Handle CreateEvent(const ResetType reset_type, const std::string& name="Unknown");
+class Event final : public WaitObject {
+public:
+ /**
+ * Creates an event
+ * @param reset_type ResetType describing how to create event
+ * @param name Optional name of event
+ */
+ static SharedPtr<Event> Create(ResetType reset_type, std::string name = "Unknown");
+
+ std::string GetTypeName() const override { return "Event"; }
+ std::string GetName() const override { return name; }
+
+ static const HandleType HANDLE_TYPE = HandleType::Event;
+ HandleType GetHandleType() const override { return HANDLE_TYPE; }
+
+ ResetType intitial_reset_type; ///< ResetType specified at Event initialization
+ ResetType reset_type; ///< Current ResetType
+
+ bool signaled; ///< Whether the event has already been signaled
+ std::string name; ///< Name of event (optional)
+
+ bool ShouldWait() override;
+ void Acquire() override;
+
+ void Signal();
+ void Clear();
+
+private:
+ Event();
+ ~Event() override;
+};
} // namespace
diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp
index d3684896f..52dca4dd8 100644
--- a/src/core/hle/kernel/kernel.cpp
+++ b/src/core/hle/kernel/kernel.cpp
@@ -14,10 +14,47 @@
namespace Kernel {
+unsigned int Object::next_object_id = 0;
+
SharedPtr<Thread> g_main_thread = nullptr;
HandleTable g_handle_table;
u64 g_program_id = 0;
+void WaitObject::AddWaitingThread(SharedPtr<Thread> thread) {
+ auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
+ if (itr == waiting_threads.end())
+ waiting_threads.push_back(std::move(thread));
+}
+
+void WaitObject::RemoveWaitingThread(Thread* thread) {
+ auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
+ if (itr != waiting_threads.end())
+ waiting_threads.erase(itr);
+}
+
+SharedPtr<Thread> WaitObject::WakeupNextThread() {
+ if (waiting_threads.empty())
+ return nullptr;
+
+ auto next_thread = std::move(waiting_threads.front());
+ waiting_threads.erase(waiting_threads.begin());
+
+ next_thread->ReleaseWaitObject(this);
+
+ return next_thread;
+}
+
+void WaitObject::WakeupAllWaitingThreads() {
+ auto waiting_threads_copy = waiting_threads;
+
+ // We use a copy because ReleaseWaitObject will remove the thread from this object's
+ // waiting_threads list
+ for (auto thread : waiting_threads_copy)
+ thread->ReleaseWaitObject(this);
+
+ _assert_msg_(Kernel, waiting_threads.empty(), "failed to awaken all waiting threads!");
+}
+
HandleTable::HandleTable() {
next_generation = 1;
Clear();
@@ -39,13 +76,10 @@ ResultVal<Handle> HandleTable::Create(SharedPtr<Object> obj) {
// CTR-OS doesn't use generation 0, so skip straight to 1.
if (next_generation >= (1 << 15)) next_generation = 1;
- Handle handle = generation | (slot << 15);
- if (obj->handle == INVALID_HANDLE)
- obj->handle = handle;
-
generations[slot] = generation;
objects[slot] = std::move(obj);
+ Handle handle = generation | (slot << 15);
return MakeResult<Handle>(handle);
}
@@ -63,11 +97,10 @@ ResultCode HandleTable::Close(Handle handle) {
return ERR_INVALID_HANDLE;
size_t slot = GetSlot(handle);
- u16 generation = GetGeneration(handle);
objects[slot] = nullptr;
- generations[generation] = next_free_slot;
+ generations[slot] = next_free_slot;
next_free_slot = slot;
return RESULT_SUCCESS;
}
diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h
index 5e5217b78..4d8e388b6 100644
--- a/src/core/hle/kernel/kernel.h
+++ b/src/core/hle/kernel/kernel.h
@@ -8,12 +8,19 @@
#include <array>
#include <string>
+#include <vector>
+
#include "common/common.h"
#include "core/hle/result.h"
typedef u32 Handle;
typedef s32 Result;
+// TODO: It would be nice to eventually replace these with strong types that prevent accidental
+// conversion between each other.
+typedef u32 VAddr; ///< Represents a pointer in the userspace virtual address space.
+typedef u32 PAddr; ///< Represents a pointer in the ARM11 physical address space.
+
const Handle INVALID_HANDLE = 0;
namespace Kernel {
@@ -24,7 +31,8 @@ class Thread;
const ResultCode ERR_OUT_OF_HANDLES(ErrorDescription::OutOfMemory, ErrorModule::Kernel,
ErrorSummary::OutOfResource, ErrorLevel::Temporary);
// TOOD: Verify code
-const ResultCode ERR_INVALID_HANDLE = InvalidHandle(ErrorModule::Kernel);
+const ResultCode ERR_INVALID_HANDLE(ErrorDescription::InvalidHandle, ErrorModule::Kernel,
+ ErrorSummary::InvalidArgument, ErrorLevel::Permanent);
enum KernelHandle : Handle {
CurrentThread = 0xFFFF8000,
@@ -50,32 +58,51 @@ enum {
DEFAULT_STACK_SIZE = 0x4000,
};
-class HandleTable;
-
class Object : NonCopyable {
- friend class HandleTable;
- u32 handle = INVALID_HANDLE;
public:
virtual ~Object() {}
- Handle GetHandle() const { return handle; }
+
+ /// Returns a unique identifier for the object. For debugging purposes only.
+ unsigned int GetObjectId() const { return object_id; }
+
virtual std::string GetTypeName() const { return "[BAD KERNEL OBJECT TYPE]"; }
virtual std::string GetName() const { return "[UNKNOWN KERNEL OBJECT]"; }
virtual Kernel::HandleType GetHandleType() const = 0;
/**
- * Wait for kernel object to synchronize.
- * @return True if the current thread should wait as a result of the wait
+ * Check if a thread can wait on the object
+ * @return True if a thread can wait on the object, otherwise false
*/
- virtual ResultVal<bool> WaitSynchronization() {
- LOG_ERROR(Kernel, "(UNIMPLEMENTED)");
- return UnimplementedFunction(ErrorModule::Kernel);
+ bool IsWaitable() const {
+ switch (GetHandleType()) {
+ case HandleType::Session:
+ case HandleType::Event:
+ case HandleType::Mutex:
+ case HandleType::Thread:
+ case HandleType::Semaphore:
+ case HandleType::Timer:
+ return true;
+
+ case HandleType::Unknown:
+ case HandleType::Port:
+ case HandleType::SharedMemory:
+ case HandleType::Redirection:
+ case HandleType::Process:
+ case HandleType::AddressArbiter:
+ return false;
+ }
+
+ return false;
}
private:
friend void intrusive_ptr_add_ref(Object*);
friend void intrusive_ptr_release(Object*);
+ static unsigned int next_object_id;
+
unsigned int ref_count = 0;
+ unsigned int object_id = next_object_id++;
};
// Special functions used by boost::instrusive_ptr to do automatic ref-counting
@@ -92,6 +119,45 @@ inline void intrusive_ptr_release(Object* object) {
template <typename T>
using SharedPtr = boost::intrusive_ptr<T>;
+/// Class that represents a Kernel object that a thread can be waiting on
+class WaitObject : public Object {
+public:
+
+ /**
+ * Check if the current thread should wait until the object is available
+ * @return True if the current thread should wait due to this object being unavailable
+ */
+ virtual bool ShouldWait() = 0;
+
+ /// Acquire/lock the object if it is available
+ virtual void Acquire() = 0;
+
+ /**
+ * Add a thread to wait on this object
+ * @param thread Pointer to thread to add
+ */
+ void AddWaitingThread(SharedPtr<Thread> thread);
+
+ /**
+ * Removes a thread from waiting on this object (e.g. if it was resumed already)
+ * @param thread Pointer to thread to remove
+ */
+ void RemoveWaitingThread(Thread* thread);
+
+ /**
+ * Wake up the next thread waiting on this object
+ * @return Pointer to the thread that was resumed, nullptr if no threads are waiting
+ */
+ SharedPtr<Thread> WakeupNextThread();
+
+ /// Wake up all threads waiting on this object
+ void WakeupAllWaitingThreads();
+
+private:
+ /// Threads waiting for this object to become available
+ std::vector<SharedPtr<Thread>> waiting_threads;
+};
+
/**
* This class allows the creation of Handles, which are references to objects that can be tested
* for validity and looked up. Here they are used to pass references to kernel objects to/from the
@@ -146,14 +212,14 @@ public:
/**
* Looks up a handle.
- * @returns Pointer to the looked-up object, or `nullptr` if the handle is not valid.
+ * @return Pointer to the looked-up object, or `nullptr` if the handle is not valid.
*/
SharedPtr<Object> GetGeneric(Handle handle) const;
/**
* Looks up a handle while verifying its type.
- * @returns Pointer to the looked-up object, or `nullptr` if the handle is not valid or its
- * type differs from the handle type `T::HANDLE_TYPE`.
+ * @return Pointer to the looked-up object, or `nullptr` if the handle is not valid or its
+ * type differs from the handle type `T::HANDLE_TYPE`.
*/
template <class T>
SharedPtr<T> Get(Handle handle) const {
@@ -164,6 +230,19 @@ public:
return nullptr;
}
+ /**
+ * Looks up a handle while verifying that it is an object that a thread can wait on
+ * @return Pointer to the looked-up object, or `nullptr` if the handle is not valid or it is
+ * not a waitable object.
+ */
+ SharedPtr<WaitObject> GetWaitObject(Handle handle) const {
+ SharedPtr<Object> object = GetGeneric(handle);
+ if (object != nullptr && object->IsWaitable()) {
+ return boost::static_pointer_cast<WaitObject>(std::move(object));
+ }
+ return nullptr;
+ }
+
/// Closes all handles held in this table.
void Clear();
@@ -197,7 +276,6 @@ private:
};
extern HandleTable g_handle_table;
-extern SharedPtr<Thread> g_main_thread;
/// The ID code of the currently running game
/// TODO(Subv): This variable should not be here,
diff --git a/src/core/hle/kernel/mutex.cpp b/src/core/hle/kernel/mutex.cpp
index 853a5dd74..9f7166ca4 100644
--- a/src/core/hle/kernel/mutex.cpp
+++ b/src/core/hle/kernel/mutex.cpp
@@ -5,6 +5,8 @@
#include <map>
#include <vector>
+#include <boost/range/algorithm_ext/erase.hpp>
+
#include "common/common.h"
#include "core/hle/kernel/kernel.h"
@@ -13,176 +15,72 @@
namespace Kernel {
-class Mutex : public Object {
-public:
- std::string GetTypeName() const override { return "Mutex"; }
- std::string GetName() const override { return name; }
-
- static const HandleType HANDLE_TYPE = HandleType::Mutex;
- HandleType GetHandleType() const override { return HANDLE_TYPE; }
-
- bool initial_locked; ///< Initial lock state when mutex was created
- bool locked; ///< Current locked state
- Handle lock_thread; ///< Handle to thread that currently has mutex
- std::vector<Handle> waiting_threads; ///< Threads that are waiting for the mutex
- std::string name; ///< Name of mutex (optional)
-
- ResultVal<bool> WaitSynchronization() override;
-};
-
-////////////////////////////////////////////////////////////////////////////////////////////////////
-
-typedef std::multimap<Handle, Handle> MutexMap;
-static MutexMap g_mutex_held_locks;
-
-/**
- * Acquires the specified mutex for the specified thread
- * @param mutex Mutex that is to be acquired
- * @param thread Thread that will acquired
- */
-void MutexAcquireLock(Mutex* mutex, Handle thread = GetCurrentThread()->GetHandle()) {
- g_mutex_held_locks.insert(std::make_pair(thread, mutex->GetHandle()));
- mutex->lock_thread = thread;
-}
-
-bool ReleaseMutexForThread(Mutex* mutex, Handle thread_handle) {
- MutexAcquireLock(mutex, thread_handle);
-
- Thread* thread = Kernel::g_handle_table.Get<Thread>(thread_handle).get();
- if (thread == nullptr) {
- LOG_ERROR(Kernel, "Called with invalid handle: %08X", thread_handle);
- return false;
- }
-
- thread->ResumeFromWait();
- return true;
-}
-
/**
* Resumes a thread waiting for the specified mutex
* @param mutex The mutex that some thread is waiting on
*/
-void ResumeWaitingThread(Mutex* mutex) {
+static void ResumeWaitingThread(Mutex* mutex) {
+ // Reset mutex lock thread handle, nothing is waiting
+ mutex->locked = false;
+ mutex->holding_thread = nullptr;
+
// Find the next waiting thread for the mutex...
- if (mutex->waiting_threads.empty()) {
- // Reset mutex lock thread handle, nothing is waiting
- mutex->locked = false;
- mutex->lock_thread = -1;
- }
- else {
- // Resume the next waiting thread and re-lock the mutex
- std::vector<Handle>::iterator iter = mutex->waiting_threads.begin();
- ReleaseMutexForThread(mutex, *iter);
- mutex->waiting_threads.erase(iter);
+ auto next_thread = mutex->WakeupNextThread();
+ if (next_thread != nullptr) {
+ mutex->Acquire(next_thread);
}
}
-void MutexEraseLock(Mutex* mutex) {
- Handle handle = mutex->GetHandle();
- auto locked = g_mutex_held_locks.equal_range(mutex->lock_thread);
- for (MutexMap::iterator iter = locked.first; iter != locked.second; ++iter) {
- if (iter->second == handle) {
- g_mutex_held_locks.erase(iter);
- break;
- }
+void ReleaseThreadMutexes(Thread* thread) {
+ for (auto& mtx : thread->held_mutexes) {
+ ResumeWaitingThread(mtx.get());
}
- mutex->lock_thread = -1;
+ thread->held_mutexes.clear();
}
-void ReleaseThreadMutexes(Handle thread) {
- auto locked = g_mutex_held_locks.equal_range(thread);
-
- // Release every mutex that the thread holds, and resume execution on the waiting threads
- for (MutexMap::iterator iter = locked.first; iter != locked.second; ++iter) {
- Mutex* mutex = g_handle_table.Get<Mutex>(iter->second).get();
- ResumeWaitingThread(mutex);
- }
+Mutex::Mutex() {}
+Mutex::~Mutex() {}
- // Erase all the locks that this thread holds
- g_mutex_held_locks.erase(thread);
-}
+SharedPtr<Mutex> Mutex::Create(bool initial_locked, std::string name) {
+ SharedPtr<Mutex> mutex(new Mutex);
-bool LockMutex(Mutex* mutex) {
- // Mutex alread locked?
- if (mutex->locked) {
- return false;
- }
- MutexAcquireLock(mutex);
- return true;
-}
+ mutex->initial_locked = initial_locked;
+ mutex->locked = false;
+ mutex->name = std::move(name);
+ mutex->holding_thread = nullptr;
-bool ReleaseMutex(Mutex* mutex) {
- MutexEraseLock(mutex);
- ResumeWaitingThread(mutex);
- return true;
-}
+ // Acquire mutex with current thread if initialized as locked...
+ if (initial_locked)
+ mutex->Acquire();
-/**
- * Releases a mutex
- * @param handle Handle to mutex to release
- */
-ResultCode ReleaseMutex(Handle handle) {
- Mutex* mutex = Kernel::g_handle_table.Get<Mutex>(handle).get();
- if (mutex == nullptr) return InvalidHandle(ErrorModule::Kernel);
-
- if (!ReleaseMutex(mutex)) {
- // TODO(yuriks): Verify error code, this one was pulled out of thin air. I'm not even sure
- // what error condition this is supposed to be signaling.
- return ResultCode(ErrorDescription::AlreadyDone, ErrorModule::Kernel,
- ErrorSummary::NothingHappened, ErrorLevel::Temporary);
- }
- return RESULT_SUCCESS;
+ return mutex;
}
-/**
- * Creates a mutex
- * @param handle Reference to handle for the newly created mutex
- * @param initial_locked Specifies if the mutex should be locked initially
- * @param name Optional name of mutex
- * @return Pointer to new Mutex object
- */
-Mutex* CreateMutex(Handle& handle, bool initial_locked, const std::string& name) {
- Mutex* mutex = new Mutex;
- // TODO(yuriks): Fix error reporting
- handle = Kernel::g_handle_table.Create(mutex).ValueOr(INVALID_HANDLE);
+bool Mutex::ShouldWait() {
+ return locked && holding_thread != GetCurrentThread();
+}
- mutex->locked = mutex->initial_locked = initial_locked;
- mutex->name = name;
+void Mutex::Acquire() {
+ Acquire(GetCurrentThread());
+}
- // Acquire mutex with current thread if initialized as locked...
- if (mutex->locked) {
- MutexAcquireLock(mutex);
+void Mutex::Acquire(SharedPtr<Thread> thread) {
+ _assert_msg_(Kernel, !ShouldWait(), "object unavailable!");
+ if (locked)
+ return;
- // Otherwise, reset lock thread handle
- } else {
- mutex->lock_thread = -1;
- }
- return mutex;
-}
+ locked = true;
-/**
- * Creates a mutex
- * @param initial_locked Specifies if the mutex should be locked initially
- * @param name Optional name of mutex
- * @return Handle to newly created object
- */
-Handle CreateMutex(bool initial_locked, const std::string& name) {
- Handle handle;
- Mutex* mutex = CreateMutex(handle, initial_locked, name);
- return handle;
+ thread->held_mutexes.insert(this);
+ holding_thread = std::move(thread);
}
-ResultVal<bool> Mutex::WaitSynchronization() {
- bool wait = locked;
- if (locked) {
- waiting_threads.push_back(GetCurrentThread()->GetHandle());
- Kernel::WaitCurrentThread(WAITTYPE_MUTEX, this);
- } else {
- // Lock the mutex when the first thread accesses it
- locked = true;
- MutexAcquireLock(this);
- }
+void Mutex::Release() {
+ if (!locked)
+ return;
- return MakeResult<bool>(wait);
+ holding_thread->held_mutexes.erase(this);
+ ResumeWaitingThread(this);
}
+
} // namespace
diff --git a/src/core/hle/kernel/mutex.h b/src/core/hle/kernel/mutex.h
index a8ca97014..548403614 100644
--- a/src/core/hle/kernel/mutex.h
+++ b/src/core/hle/kernel/mutex.h
@@ -4,30 +4,57 @@
#pragma once
+#include <string>
+
#include "common/common_types.h"
#include "core/hle/kernel/kernel.h"
namespace Kernel {
-/**
- * Releases a mutex
- * @param handle Handle to mutex to release
- */
-ResultCode ReleaseMutex(Handle handle);
-
-/**
- * Creates a mutex
- * @param initial_locked Specifies if the mutex should be locked initially
- * @param name Optional name of mutex
- * @return Handle to newly created object
- */
-Handle CreateMutex(bool initial_locked, const std::string& name="Unknown");
+class Thread;
+
+class Mutex final : public WaitObject {
+public:
+ /**
+ * Creates a mutex.
+ * @param initial_locked Specifies if the mutex should be locked initially
+ * @param name Optional name of mutex
+ * @return Pointer to new Mutex object
+ */
+ static SharedPtr<Mutex> Create(bool initial_locked, std::string name = "Unknown");
+
+ std::string GetTypeName() const override { return "Mutex"; }
+ std::string GetName() const override { return name; }
+
+ static const HandleType HANDLE_TYPE = HandleType::Mutex;
+ HandleType GetHandleType() const override { return HANDLE_TYPE; }
+
+ bool initial_locked; ///< Initial lock state when mutex was created
+ bool locked; ///< Current locked state
+ std::string name; ///< Name of mutex (optional)
+ SharedPtr<Thread> holding_thread; ///< Thread that has acquired the mutex
+
+ bool ShouldWait() override;
+ void Acquire() override;
+
+ /**
+ * Acquires the specified mutex for the specified thread
+ * @param mutex Mutex that is to be acquired
+ * @param thread Thread that will acquire the mutex
+ */
+ void Acquire(SharedPtr<Thread> thread);
+ void Release();
+
+private:
+ Mutex();
+ ~Mutex() override;
+};
/**
* Releases all the mutexes held by the specified thread
* @param thread Thread that is holding the mutexes
*/
-void ReleaseThreadMutexes(Handle thread);
+void ReleaseThreadMutexes(Thread* thread);
} // namespace
diff --git a/src/core/hle/kernel/semaphore.cpp b/src/core/hle/kernel/semaphore.cpp
index 88ec9a104..c8cf8b9a2 100644
--- a/src/core/hle/kernel/semaphore.cpp
+++ b/src/core/hle/kernel/semaphore.cpp
@@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <queue>
-
#include "common/common.h"
#include "core/hle/kernel/kernel.h"
@@ -12,86 +10,51 @@
namespace Kernel {
-class Semaphore : public Object {
-public:
- std::string GetTypeName() const override { return "Semaphore"; }
- std::string GetName() const override { return name; }
-
- static const HandleType HANDLE_TYPE = HandleType::Semaphore;
- HandleType GetHandleType() const override { return HANDLE_TYPE; }
-
- s32 max_count; ///< Maximum number of simultaneous holders the semaphore can have
- s32 available_count; ///< Number of free slots left in the semaphore
- std::queue<Handle> waiting_threads; ///< Threads that are waiting for the semaphore
- std::string name; ///< Name of semaphore (optional)
-
- /**
- * Tests whether a semaphore still has free slots
- * @return Whether the semaphore is available
- */
- bool IsAvailable() const {
- return available_count > 0;
- }
-
- ResultVal<bool> WaitSynchronization() override {
- bool wait = !IsAvailable();
-
- if (wait) {
- Kernel::WaitCurrentThread(WAITTYPE_SEMA, this);
- waiting_threads.push(GetCurrentThread()->GetHandle());
- } else {
- --available_count;
- }
-
- return MakeResult<bool>(wait);
- }
-};
-
-////////////////////////////////////////////////////////////////////////////////////////////////////
+Semaphore::Semaphore() {}
+Semaphore::~Semaphore() {}
-ResultCode CreateSemaphore(Handle* handle, s32 initial_count,
- s32 max_count, const std::string& name) {
+ResultVal<SharedPtr<Semaphore>> Semaphore::Create(s32 initial_count, s32 max_count,
+ std::string name) {
if (initial_count > max_count)
return ResultCode(ErrorDescription::InvalidCombination, ErrorModule::Kernel,
ErrorSummary::WrongArgument, ErrorLevel::Permanent);
- Semaphore* semaphore = new Semaphore;
- // TOOD(yuriks): Fix error reporting
- *handle = g_handle_table.Create(semaphore).ValueOr(INVALID_HANDLE);
+ SharedPtr<Semaphore> semaphore(new Semaphore);
// When the semaphore is created, some slots are reserved for other threads,
// and the rest is reserved for the caller thread
semaphore->max_count = max_count;
semaphore->available_count = initial_count;
- semaphore->name = name;
+ semaphore->name = std::move(name);
- return RESULT_SUCCESS;
+ return MakeResult<SharedPtr<Semaphore>>(std::move(semaphore));
}
-ResultCode ReleaseSemaphore(s32* count, Handle handle, s32 release_count) {
- Semaphore* semaphore = g_handle_table.Get<Semaphore>(handle).get();
- if (semaphore == nullptr)
- return InvalidHandle(ErrorModule::Kernel);
+bool Semaphore::ShouldWait() {
+ return available_count <= 0;
+}
+
+void Semaphore::Acquire() {
+ _assert_msg_(Kernel, !ShouldWait(), "object unavailable!");
+ --available_count;
+}
- if (semaphore->max_count - semaphore->available_count < release_count)
+ResultVal<s32> Semaphore::Release(s32 release_count) {
+ if (max_count - available_count < release_count)
return ResultCode(ErrorDescription::OutOfRange, ErrorModule::Kernel,
ErrorSummary::InvalidArgument, ErrorLevel::Permanent);
- *count = semaphore->available_count;
- semaphore->available_count += release_count;
+ s32 previous_count = available_count;
+ available_count += release_count;
// Notify some of the threads that the semaphore has been released
// stop once the semaphore is full again or there are no more waiting threads
- while (!semaphore->waiting_threads.empty() && semaphore->IsAvailable()) {
- Thread* thread = Kernel::g_handle_table.Get<Thread>(semaphore->waiting_threads.front()).get();
- if (thread != nullptr)
- thread->ResumeFromWait();
- semaphore->waiting_threads.pop();
- --semaphore->available_count;
+ while (!ShouldWait() && WakeupNextThread() != nullptr) {
+ Acquire();
}
- return RESULT_SUCCESS;
+ return MakeResult<s32>(previous_count);
}
} // namespace
diff --git a/src/core/hle/kernel/semaphore.h b/src/core/hle/kernel/semaphore.h
index 8644ecf0c..d8dc1fd78 100644
--- a/src/core/hle/kernel/semaphore.h
+++ b/src/core/hle/kernel/semaphore.h
@@ -4,29 +4,51 @@
#pragma once
+#include <queue>
+#include <string>
+
#include "common/common_types.h"
#include "core/hle/kernel/kernel.h"
namespace Kernel {
-/**
- * Creates a semaphore.
- * @param handle Pointer to the handle of the newly created object
- * @param initial_count Number of slots reserved for other threads
- * @param max_count Maximum number of slots the semaphore can have
- * @param name Optional name of semaphore
- * @return ResultCode of the error
- */
-ResultCode CreateSemaphore(Handle* handle, s32 initial_count, s32 max_count, const std::string& name = "Unknown");
-
-/**
- * Releases a certain number of slots from a semaphore.
- * @param count The number of free slots the semaphore had before this call
- * @param handle The handle of the semaphore to release
- * @param release_count The number of slots to release
- * @return ResultCode of the error
- */
-ResultCode ReleaseSemaphore(s32* count, Handle handle, s32 release_count);
+class Semaphore final : public WaitObject {
+public:
+ /**
+ * Creates a semaphore.
+ * @param handle Pointer to the handle of the newly created object
+ * @param initial_count Number of slots reserved for other threads
+ * @param max_count Maximum number of slots the semaphore can have
+ * @param name Optional name of semaphore
+ * @return The created semaphore
+ */
+ static ResultVal<SharedPtr<Semaphore>> Create(s32 initial_count, s32 max_count,
+ std::string name = "Unknown");
+
+ std::string GetTypeName() const override { return "Semaphore"; }
+ std::string GetName() const override { return name; }
+
+ static const HandleType HANDLE_TYPE = HandleType::Semaphore;
+ HandleType GetHandleType() const override { return HANDLE_TYPE; }
+
+ s32 max_count; ///< Maximum number of simultaneous holders the semaphore can have
+ s32 available_count; ///< Number of free slots left in the semaphore
+ std::string name; ///< Name of semaphore (optional)
+
+ bool ShouldWait() override;
+ void Acquire() override;
+
+ /**
+ * Releases a certain number of slots from a semaphore.
+ * @param release_count The number of slots to release
+ * @return The number of free slots the semaphore had before this call
+ */
+ ResultVal<s32> Release(s32 release_count);
+
+private:
+ Semaphore();
+ ~Semaphore() override;
+};
} // namespace
diff --git a/src/core/hle/kernel/session.cpp b/src/core/hle/kernel/session.cpp
new file mode 100644
index 000000000..0594967f8
--- /dev/null
+++ b/src/core/hle/kernel/session.cpp
@@ -0,0 +1,13 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "core/hle/kernel/session.h"
+#include "core/hle/kernel/thread.h"
+
+namespace Kernel {
+
+Session::Session() {}
+Session::~Session() {}
+
+}
diff --git a/src/core/hle/kernel/session.h b/src/core/hle/kernel/session.h
index 91f3ffc2c..7cc9332c9 100644
--- a/src/core/hle/kernel/session.h
+++ b/src/core/hle/kernel/session.h
@@ -5,6 +5,7 @@
#pragma once
#include "core/hle/kernel/kernel.h"
+#include "core/mem_map.h"
namespace Kernel {
@@ -41,8 +42,11 @@ inline static u32* GetCommandBuffer(const int offset=0) {
* CTR-OS so that IPC calls can be optionally handled by the real implementations of processes, as
* opposed to HLE simulations.
*/
-class Session : public Object {
+class Session : public WaitObject {
public:
+ Session();
+ ~Session() override;
+
std::string GetTypeName() const override { return "Session"; }
static const HandleType HANDLE_TYPE = HandleType::Session;
@@ -53,6 +57,17 @@ public:
* aren't supported yet.
*/
virtual ResultVal<bool> SyncRequest() = 0;
+
+ // TODO(bunnei): These functions exist to satisfy a hardware test with a Session object
+ // passed into WaitSynchronization. Figure out the meaning of them.
+
+ bool ShouldWait() override {
+ return true;
+ }
+
+ void Acquire() override {
+ _assert_msg_(Kernel, !ShouldWait(), "object unavailable!");
+ }
};
}
diff --git a/src/core/hle/kernel/shared_memory.cpp b/src/core/hle/kernel/shared_memory.cpp
index 5368e4728..4211fcf04 100644
--- a/src/core/hle/kernel/shared_memory.cpp
+++ b/src/core/hle/kernel/shared_memory.cpp
@@ -9,76 +9,40 @@
namespace Kernel {
-class SharedMemory : public Object {
-public:
- std::string GetTypeName() const override { return "SharedMemory"; }
+SharedMemory::SharedMemory() {}
+SharedMemory::~SharedMemory() {}
- static const HandleType HANDLE_TYPE = HandleType::SharedMemory;
- HandleType GetHandleType() const override { return HANDLE_TYPE; }
+SharedPtr<SharedMemory> SharedMemory::Create(std::string name) {
+ SharedPtr<SharedMemory> shared_memory(new SharedMemory);
- u32 base_address; ///< Address of shared memory block in RAM
- MemoryPermission permissions; ///< Permissions of shared memory block (SVC field)
- MemoryPermission other_permissions; ///< Other permissions of shared memory block (SVC field)
- std::string name; ///< Name of shared memory object (optional)
-};
+ shared_memory->name = std::move(name);
-////////////////////////////////////////////////////////////////////////////////////////////////////
-
-/**
- * Creates a shared memory object
- * @param handle Handle of newly created shared memory object
- * @param name Name of shared memory object
- * @return Pointer to newly created shared memory object
- */
-SharedMemory* CreateSharedMemory(Handle& handle, const std::string& name) {
- SharedMemory* shared_memory = new SharedMemory;
- // TOOD(yuriks): Fix error reporting
- handle = Kernel::g_handle_table.Create(shared_memory).ValueOr(INVALID_HANDLE);
- shared_memory->name = name;
return shared_memory;
}
-Handle CreateSharedMemory(const std::string& name) {
- Handle handle;
- CreateSharedMemory(handle, name);
- return handle;
-}
-
-/**
- * Maps a shared memory block to an address in system memory
- * @param handle Shared memory block handle
- * @param address Address in system memory to map shared memory block to
- * @param permissions Memory block map permissions (specified by SVC field)
- * @param other_permissions Memory block map other permissions (specified by SVC field)
- * @return Result of operation, 0 on success, otherwise error code
- */
-ResultCode MapSharedMemory(u32 handle, u32 address, MemoryPermission permissions,
- MemoryPermission other_permissions) {
+ResultCode SharedMemory::Map(VAddr address, MemoryPermission permissions,
+ MemoryPermission other_permissions) {
if (address < Memory::SHARED_MEMORY_VADDR || address >= Memory::SHARED_MEMORY_VADDR_END) {
- LOG_ERROR(Kernel_SVC, "cannot map handle=0x%08X, address=0x%08X outside of shared mem bounds!",
- handle, address);
+ LOG_ERROR(Kernel, "cannot map id=%u, address=0x%08X outside of shared mem bounds!",
+ GetObjectId(), address);
+ // TODO: Verify error code with hardware
return ResultCode(ErrorDescription::InvalidAddress, ErrorModule::Kernel,
ErrorSummary::InvalidArgument, ErrorLevel::Permanent);
}
- SharedMemory* shared_memory = Kernel::g_handle_table.Get<SharedMemory>(handle).get();
- if (shared_memory == nullptr) return InvalidHandle(ErrorModule::Kernel);
- shared_memory->base_address = address;
- shared_memory->permissions = permissions;
- shared_memory->other_permissions = other_permissions;
+ this->base_address = address;
+ this->permissions = permissions;
+ this->other_permissions = other_permissions;
return RESULT_SUCCESS;
}
-ResultVal<u8*> GetSharedMemoryPointer(Handle handle, u32 offset) {
- SharedMemory* shared_memory = Kernel::g_handle_table.Get<SharedMemory>(handle).get();
- if (shared_memory == nullptr) return InvalidHandle(ErrorModule::Kernel);
-
- if (0 != shared_memory->base_address)
- return MakeResult<u8*>(Memory::GetPointer(shared_memory->base_address + offset));
+ResultVal<u8*> SharedMemory::GetPointer(u32 offset) {
+ if (base_address != 0)
+ return MakeResult<u8*>(Memory::GetPointer(base_address + offset));
- LOG_ERROR(Kernel_SVC, "memory block handle=0x%08X not mapped!", handle);
+ LOG_ERROR(Kernel_SVC, "memory block id=%u not mapped!", GetObjectId());
// TODO(yuriks): Verify error code.
return ResultCode(ErrorDescription::InvalidAddress, ErrorModule::Kernel,
ErrorSummary::InvalidState, ErrorLevel::Permanent);
diff --git a/src/core/hle/kernel/shared_memory.h b/src/core/hle/kernel/shared_memory.h
index bb65c7ccd..5833b411c 100644
--- a/src/core/hle/kernel/shared_memory.h
+++ b/src/core/hle/kernel/shared_memory.h
@@ -23,29 +23,42 @@ enum class MemoryPermission : u32 {
DontCare = (1u << 28)
};
-/**
- * Creates a shared memory object
- * @param name Optional name of shared memory object
- * @return Handle of newly created shared memory object
- */
-Handle CreateSharedMemory(const std::string& name="Unknown");
-
-/**
- * Maps a shared memory block to an address in system memory
- * @param handle Shared memory block handle
- * @param address Address in system memory to map shared memory block to
- * @param permissions Memory block map permissions (specified by SVC field)
- * @param other_permissions Memory block map other permissions (specified by SVC field)
- */
-ResultCode MapSharedMemory(Handle handle, u32 address, MemoryPermission permissions,
- MemoryPermission other_permissions);
-
-/**
- * Gets a pointer to the shared memory block
- * @param handle Shared memory block handle
- * @param offset Offset from the start of the shared memory block to get pointer
- * @return Pointer to the shared memory block from the specified offset
- */
-ResultVal<u8*> GetSharedMemoryPointer(Handle handle, u32 offset);
+class SharedMemory final : public Object {
+public:
+ /**
+ * Creates a shared memory object
+ * @param name Optional object name, used only for debugging purposes.
+ */
+ static SharedPtr<SharedMemory> Create(std::string name = "Unknown");
+
+ std::string GetTypeName() const override { return "SharedMemory"; }
+
+ static const HandleType HANDLE_TYPE = HandleType::SharedMemory;
+ HandleType GetHandleType() const override { return HANDLE_TYPE; }
+
+ /**
+ * Maps a shared memory block to an address in system memory
+ * @param address Address in system memory to map shared memory block to
+ * @param permissions Memory block map permissions (specified by SVC field)
+ * @param other_permissions Memory block map other permissions (specified by SVC field)
+ */
+ ResultCode Map(VAddr address, MemoryPermission permissions, MemoryPermission other_permissions);
+
+ /**
+ * Gets a pointer to the shared memory block
+ * @param offset Offset from the start of the shared memory block to get pointer
+ * @return Pointer to the shared memory block from the specified offset
+ */
+ ResultVal<u8*> GetPointer(u32 offset = 0);
+
+ VAddr base_address; ///< Address of shared memory block in RAM
+ MemoryPermission permissions; ///< Permissions of shared memory block (SVC field)
+ MemoryPermission other_permissions; ///< Other permissions of shared memory block (SVC field)
+ std::string name; ///< Name of shared memory object (optional)
+
+private:
+ SharedMemory();
+ ~SharedMemory() override;
+};
} // namespace
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index dd20ca30e..3987f9608 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -4,7 +4,6 @@
#include <algorithm>
#include <list>
-#include <map>
#include <vector>
#include "common/common.h"
@@ -22,17 +21,12 @@
namespace Kernel {
-ResultVal<bool> Thread::WaitSynchronization() {
- const bool wait = status != THREADSTATUS_DORMANT;
- if (wait) {
- Thread* thread = GetCurrentThread();
- if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
- waiting_threads.push_back(thread);
- }
- WaitCurrentThread(WAITTYPE_THREADEND, this);
- }
+bool Thread::ShouldWait() {
+ return status != THREADSTATUS_DORMANT;
+}
- return MakeResult<bool>(wait);
+void Thread::Acquire() {
+ _assert_msg_(Kernel, !ShouldWait(), "object unavailable!");
}
// Lists all thread ids that aren't deleted/etc.
@@ -46,6 +40,9 @@ static Thread* current_thread;
static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup
static u32 next_thread_id; ///< The next available thread id
+Thread::Thread() {}
+Thread::~Thread() {}
+
Thread* GetCurrentThread() {
return current_thread;
}
@@ -55,7 +52,7 @@ static void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
memset(&t->context, 0, sizeof(Core::ThreadContext));
t->context.cpu_registers[0] = arg;
- t->context.pc = t->context.reg_15 = t->entry_point;
+ t->context.pc = t->entry_point;
t->context.sp = t->stack_top;
t->context.cpsr = 0x1F; // Usermode
@@ -67,8 +64,8 @@ static void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
if (t->current_priority < lowest_priority) {
t->current_priority = t->initial_priority;
}
- t->wait_type = WAITTYPE_NONE;
- t->wait_object = nullptr;
+
+ t->wait_objects.clear();
t->wait_address = 0;
}
@@ -88,37 +85,35 @@ static void ChangeReadyState(Thread* t, bool ready) {
}
}
-/// Check if a thread is blocking on a specified wait type
-static bool CheckWaitType(const Thread* thread, WaitType type) {
- return (type == thread->wait_type) && (thread->IsWaiting());
-}
+/// Check if a thread is waiting on a the specified wait object
+static bool CheckWait_WaitObject(const Thread* thread, WaitObject* wait_object) {
+ auto itr = std::find(thread->wait_objects.begin(), thread->wait_objects.end(), wait_object);
+
+ if (itr != thread->wait_objects.end())
+ return thread->IsWaiting();
-/// Check if a thread is blocking on a specified wait type with a specified handle
-static bool CheckWaitType(const Thread* thread, WaitType type, Object* wait_object) {
- return CheckWaitType(thread, type) && wait_object == thread->wait_object;
+ return false;
}
-/// Check if a thread is blocking on a specified wait type with a specified handle and address
-static bool CheckWaitType(const Thread* thread, WaitType type, Object* wait_object, VAddr wait_address) {
- return CheckWaitType(thread, type, wait_object) && (wait_address == thread->wait_address);
+/// Check if the specified thread is waiting on the specified address to be arbitrated
+static bool CheckWait_AddressArbiter(const Thread* thread, VAddr wait_address) {
+ return thread->IsWaiting() && thread->wait_objects.empty() && wait_address == thread->wait_address;
}
/// Stops the current thread
void Thread::Stop(const char* reason) {
// Release all the mutexes that this thread holds
- ReleaseThreadMutexes(GetHandle());
+ ReleaseThreadMutexes(this);
ChangeReadyState(this, false);
status = THREADSTATUS_DORMANT;
- for (auto& waiting_thread : waiting_threads) {
- if (CheckWaitType(waiting_thread.get(), WAITTYPE_THREADEND, this))
- waiting_thread->ResumeFromWait();
- }
- waiting_threads.clear();
+ WakeupAllWaitingThreads();
// Stopped threads are never waiting.
- wait_type = WAITTYPE_NONE;
- wait_object = nullptr;
+ for (auto& wait_object : wait_objects) {
+ wait_object->RemoveWaitingThread(this);
+ }
+ wait_objects.clear();
wait_address = 0;
}
@@ -129,26 +124,20 @@ static void ChangeThreadState(Thread* t, ThreadStatus new_status) {
}
ChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0);
t->status = new_status;
-
- if (new_status == THREADSTATUS_WAIT) {
- if (t->wait_type == WAITTYPE_NONE) {
- LOG_ERROR(Kernel, "Waittype none not allowed");
- }
- }
}
/// Arbitrate the highest priority thread that is waiting
-Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address) {
+Thread* ArbitrateHighestPriorityThread(u32 address) {
Thread* highest_priority_thread = nullptr;
s32 priority = THREADPRIO_LOWEST;
// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
for (auto& thread : thread_list) {
- if (!CheckWaitType(thread.get(), WAITTYPE_ARB, arbiter, address))
+ if (!CheckWait_AddressArbiter(thread.get(), address))
continue;
if (thread == nullptr)
- continue; // TODO(yuriks): Thread handle will hang around forever. Should clean up.
+ continue;
if(thread->current_priority <= priority) {
highest_priority_thread = thread.get();
@@ -165,11 +154,11 @@ Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address) {
}
/// Arbitrate all threads currently waiting
-void ArbitrateAllThreads(Object* arbiter, u32 address) {
+void ArbitrateAllThreads(u32 address) {
// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
for (auto& thread : thread_list) {
- if (CheckWaitType(thread.get(), WAITTYPE_ARB, arbiter, address))
+ if (CheckWait_AddressArbiter(thread.get(), address))
thread->ResumeFromWait();
}
}
@@ -177,9 +166,6 @@ void ArbitrateAllThreads(Object* arbiter, u32 address) {
/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
static void CallThread(Thread* t) {
// Stop waiting
- if (t->wait_type != WAITTYPE_NONE) {
- t->wait_type = WAITTYPE_NONE;
- }
ChangeThreadState(t, THREADSTATUS_READY);
}
@@ -200,7 +186,6 @@ static void SwitchContext(Thread* t) {
current_thread = t;
ChangeReadyState(t, false);
t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
- t->wait_type = WAITTYPE_NONE;
Core::g_app_core->LoadContext(t->context);
} else {
current_thread = nullptr;
@@ -223,49 +208,119 @@ static Thread* NextThread() {
return next;
}
-void WaitCurrentThread(WaitType wait_type, Object* wait_object) {
+void WaitCurrentThread_Sleep() {
Thread* thread = GetCurrentThread();
- thread->wait_type = wait_type;
- thread->wait_object = wait_object;
ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
}
-void WaitCurrentThread(WaitType wait_type, Object* wait_object, VAddr wait_address) {
- WaitCurrentThread(wait_type, wait_object);
- GetCurrentThread()->wait_address = wait_address;
+void WaitCurrentThread_WaitSynchronization(SharedPtr<WaitObject> wait_object, bool wait_set_output, bool wait_all) {
+ Thread* thread = GetCurrentThread();
+ thread->wait_set_output = wait_set_output;
+ thread->wait_all = wait_all;
+
+ // It's possible to call WaitSynchronizationN without any objects passed in...
+ if (wait_object != nullptr)
+ thread->wait_objects.push_back(wait_object);
+
+ ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
+}
+
+void WaitCurrentThread_ArbitrateAddress(VAddr wait_address) {
+ Thread* thread = GetCurrentThread();
+ thread->wait_address = wait_address;
+ ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
}
/// Event type for the thread wake up event
static int ThreadWakeupEventType = -1;
+// TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future, allowing
+// us to simply use a pool index or similar.
+static Kernel::HandleTable wakeup_callback_handle_table;
/// Callback that will wake up the thread it was scheduled for
-static void ThreadWakeupCallback(u64 parameter, int cycles_late) {
- Handle handle = static_cast<Handle>(parameter);
- SharedPtr<Thread> thread = Kernel::g_handle_table.Get<Thread>(handle);
+static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
+ SharedPtr<Thread> thread = wakeup_callback_handle_table.Get<Thread>((Handle)thread_handle);
if (thread == nullptr) {
- LOG_ERROR(Kernel, "Thread doesn't exist %u", handle);
+ LOG_CRITICAL(Kernel, "Callback fired for invalid thread %08X", thread_handle);
return;
}
+ thread->SetWaitSynchronizationResult(ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
+ ErrorSummary::StatusChanged, ErrorLevel::Info));
+
+ if (thread->wait_set_output)
+ thread->SetWaitSynchronizationOutput(-1);
+
thread->ResumeFromWait();
}
-void WakeThreadAfterDelay(Thread* thread, s64 nanoseconds) {
+void Thread::WakeAfterDelay(s64 nanoseconds) {
// Don't schedule a wakeup if the thread wants to wait forever
if (nanoseconds == -1)
return;
- _dbg_assert_(Kernel, thread != nullptr);
u64 microseconds = nanoseconds / 1000;
- CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, thread->GetHandle());
+ CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, callback_handle);
+}
+
+void Thread::ReleaseWaitObject(WaitObject* wait_object) {
+ if (wait_objects.empty()) {
+ LOG_CRITICAL(Kernel, "thread is not waiting on any objects!");
+ return;
+ }
+
+ // Remove this thread from the waiting object's thread list
+ wait_object->RemoveWaitingThread(this);
+
+ unsigned index = 0;
+ bool wait_all_failed = false; // Will be set to true if any object is unavailable
+
+ // Iterate through all waiting objects to check availability...
+ for (auto itr = wait_objects.begin(); itr != wait_objects.end(); ++itr) {
+ if ((*itr)->ShouldWait())
+ wait_all_failed = true;
+
+ // The output should be the last index of wait_object
+ if (*itr == wait_object)
+ index = itr - wait_objects.begin();
+ }
+
+ // If we are waiting on all objects...
+ if (wait_all) {
+ // Resume the thread only if all are available...
+ if (!wait_all_failed) {
+ SetWaitSynchronizationResult(RESULT_SUCCESS);
+ SetWaitSynchronizationOutput(-1);
+
+ ResumeFromWait();
+ }
+ } else {
+ // Otherwise, resume
+ SetWaitSynchronizationResult(RESULT_SUCCESS);
+
+ if (wait_set_output)
+ SetWaitSynchronizationOutput(index);
+
+ ResumeFromWait();
+ }
}
-/// Resumes a thread from waiting by marking it as "ready"
void Thread::ResumeFromWait() {
+ // Cancel any outstanding wakeup events
+ CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
+
status &= ~THREADSTATUS_WAIT;
- wait_object = nullptr;
- wait_type = WAITTYPE_NONE;
+
+ // Remove this thread from all other WaitObjects
+ for (auto wait_object : wait_objects)
+ wait_object->RemoveWaitingThread(this);
+
+ wait_objects.clear();
+ wait_set_output = false;
+ wait_all = false;
+ wait_address = 0;
+
if (!(status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
ChangeReadyState(this, true);
}
@@ -277,11 +332,11 @@ static void DebugThreadQueue() {
if (!thread) {
return;
}
- LOG_DEBUG(Kernel, "0x%02X 0x%08X (current)", thread->current_priority, GetCurrentThread()->GetHandle());
+ LOG_DEBUG(Kernel, "0x%02X %u (current)", thread->current_priority, GetCurrentThread()->GetObjectId());
for (auto& t : thread_list) {
s32 priority = thread_ready_queue.contains(t.get());
if (priority != -1) {
- LOG_DEBUG(Kernel, "0x%02X 0x%08X", priority, t->GetHandle());
+ LOG_DEBUG(Kernel, "0x%02X %u", priority, t->GetObjectId());
}
}
}
@@ -313,14 +368,6 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
SharedPtr<Thread> thread(new Thread);
- // TODO(yuriks): Thread requires a handle to be inserted into the various scheduling queues for
- // the time being. Create a handle here, it will be copied to the handle field in
- // the object and use by the rest of the code. This should be removed when other
- // code doesn't rely on the handle anymore.
- ResultVal<Handle> handle = Kernel::g_handle_table.Create(thread);
- if (handle.Failed())
- return handle.Code();
-
thread_list.push_back(thread);
thread_ready_queue.prepare(priority);
@@ -331,10 +378,12 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
thread->stack_size = stack_size;
thread->initial_priority = thread->current_priority = priority;
thread->processor_id = processor_id;
- thread->wait_type = WAITTYPE_NONE;
- thread->wait_object = nullptr;
+ thread->wait_set_output = false;
+ thread->wait_all = false;
+ thread->wait_objects.clear();
thread->wait_address = 0;
thread->name = std::move(name);
+ thread->callback_handle = wakeup_callback_handle_table.Create(thread).MoveFrom();
ResetThread(thread.get(), arg, 0);
CallThread(thread.get());
@@ -368,16 +417,14 @@ void Thread::SetPriority(s32 priority) {
}
}
-Handle SetupIdleThread() {
+SharedPtr<Thread> SetupIdleThread() {
// We need to pass a few valid values to get around parameter checking in Thread::Create.
- auto thread_res = Thread::Create("idle", Memory::KERNEL_MEMORY_VADDR, THREADPRIO_LOWEST, 0,
- THREADPROCESSORID_0, 0, Kernel::DEFAULT_STACK_SIZE);
- _dbg_assert_(Kernel, thread_res.Succeeded());
- SharedPtr<Thread> thread = std::move(*thread_res);
+ auto thread = Thread::Create("idle", Memory::KERNEL_MEMORY_VADDR, THREADPRIO_LOWEST, 0,
+ THREADPROCESSORID_0, 0, Kernel::DEFAULT_STACK_SIZE).MoveFrom();
thread->idle = true;
CallThread(thread.get());
- return thread->GetHandle();
+ return thread;
}
SharedPtr<Thread> SetupMainThread(s32 priority, u32 stack_size) {
@@ -410,19 +457,26 @@ void Reschedule() {
HLE::g_reschedule = false;
if (next != nullptr) {
- LOG_TRACE(Kernel, "context switch 0x%08X -> 0x%08X", prev->GetHandle(), next->GetHandle());
+ LOG_TRACE(Kernel, "context switch %u -> %u", prev->GetObjectId(), next->GetObjectId());
SwitchContext(next);
} else {
- LOG_TRACE(Kernel, "cannot context switch from 0x%08X, no higher priority thread!", prev->GetHandle());
+ LOG_TRACE(Kernel, "cannot context switch from %u, no higher priority thread!", prev->GetObjectId());
for (auto& thread : thread_list) {
- LOG_TRACE(Kernel, "\thandle=0x%08X prio=0x%02X, status=0x%08X wait_type=0x%08X wait_handle=0x%08X",
- thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type,
- (thread->wait_object ? thread->wait_object->GetHandle() : INVALID_HANDLE));
+ LOG_TRACE(Kernel, "\tid=%u prio=0x%02X, status=0x%08X", thread->GetObjectId(),
+ thread->current_priority, thread->status);
}
}
}
+void Thread::SetWaitSynchronizationResult(ResultCode result) {
+ context.cpu_registers[0] = result.raw;
+}
+
+void Thread::SetWaitSynchronizationOutput(s32 output) {
+ context.cpu_registers[1] = output;
+}
+
////////////////////////////////////////////////////////////////////////////////////////////////////
void ThreadingInit() {
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index 284dec400..633bb7c98 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -7,6 +7,8 @@
#include <string>
#include <vector>
+#include <boost/container/flat_set.hpp>
+
#include "common/common_types.h"
#include "core/core.h"
@@ -38,21 +40,11 @@ enum ThreadStatus {
THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND
};
-enum WaitType {
- WAITTYPE_NONE,
- WAITTYPE_SLEEP,
- WAITTYPE_SEMA,
- WAITTYPE_EVENT,
- WAITTYPE_THREADEND,
- WAITTYPE_MUTEX,
- WAITTYPE_SYNCH,
- WAITTYPE_ARB,
- WAITTYPE_TIMER,
-};
-
namespace Kernel {
-class Thread : public Kernel::Object {
+class Mutex;
+
+class Thread final : public WaitObject {
public:
static ResultVal<SharedPtr<Thread>> Create(std::string name, VAddr entry_point, s32 priority,
u32 arg, s32 processor_id, VAddr stack_top, u32 stack_size);
@@ -70,7 +62,8 @@ public:
inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
inline bool IsIdle() const { return idle; }
- ResultVal<bool> WaitSynchronization() override;
+ bool ShouldWait() override;
+ void Acquire() override;
s32 GetPriority() const { return current_priority; }
void SetPriority(s32 priority);
@@ -78,9 +71,34 @@ public:
u32 GetThreadId() const { return thread_id; }
void Stop(const char* reason);
- /// Resumes a thread from waiting by marking it as "ready".
+
+ /**
+ * Release an acquired wait object
+ * @param wait_object WaitObject to release
+ */
+ void ReleaseWaitObject(WaitObject* wait_object);
+
+ /// Resumes a thread from waiting by marking it as "ready"
void ResumeFromWait();
+ /**
+ * Schedules an event to wake up the specified thread after the specified delay.
+ * @param nanoseconds The time this thread will be allowed to sleep for.
+ */
+ void WakeAfterDelay(s64 nanoseconds);
+
+ /**
+ * Sets the result after the thread awakens (from either WaitSynchronization SVC)
+ * @param result Value to set to the returned result
+ */
+ void SetWaitSynchronizationResult(ResultCode result);
+
+ /**
+ * Sets the output parameter value after the thread awakens (from WaitSynchronizationN SVC only)
+ * @param output Value to set to the output parameter
+ */
+ void SetWaitSynchronizationOutput(s32 output);
+
Core::ThreadContext context;
u32 thread_id;
@@ -95,11 +113,13 @@ public:
s32 processor_id;
- WaitType wait_type;
- Object* wait_object;
- VAddr wait_address;
+ /// Mutexes currently held by this thread, which will be released when it exits.
+ boost::container::flat_set<SharedPtr<Mutex>> held_mutexes;
- std::vector<SharedPtr<Thread>> waiting_threads;
+ std::vector<SharedPtr<WaitObject>> wait_objects; ///< Objects that the thread is waiting on
+ VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address
+ bool wait_all; ///< True if the thread is waiting on all objects before resuming
+ bool wait_set_output; ///< True if the output parameter should be set on thread wakeup
std::string name;
@@ -107,9 +127,15 @@ public:
bool idle = false;
private:
- Thread() = default;
+ Thread();
+ ~Thread() override;
+
+ /// Handle used as userdata to reference this object when inserting into the CoreTiming queue.
+ Handle callback_handle;
};
+extern SharedPtr<Thread> g_main_thread;
+
/// Sets up the primary application thread
SharedPtr<Thread> SetupMainThread(s32 priority, u32 stack_size);
@@ -117,37 +143,30 @@ SharedPtr<Thread> SetupMainThread(s32 priority, u32 stack_size);
void Reschedule();
/// Arbitrate the highest priority thread that is waiting
-Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address);
+Thread* ArbitrateHighestPriorityThread(u32 address);
/// Arbitrate all threads currently waiting...
-void ArbitrateAllThreads(Object* arbiter, u32 address);
+void ArbitrateAllThreads(u32 address);
/// Gets the current thread
Thread* GetCurrentThread();
-/**
- * Puts the current thread in the wait state for the given type
- * @param wait_type Type of wait
- * @param wait_object Kernel object that we are waiting on, defaults to current thread
- */
-void WaitCurrentThread(WaitType wait_type, Object* wait_object = GetCurrentThread());
+/// Waits the current thread on a sleep
+void WaitCurrentThread_Sleep();
/**
- * Schedules an event to wake up the specified thread after the specified delay.
- * @param handle The thread handle.
- * @param nanoseconds The time this thread will be allowed to sleep for.
+ * Waits the current thread from a WaitSynchronization call
+ * @param wait_object Kernel object that we are waiting on
+ * @param wait_set_output If true, set the output parameter on thread wakeup (for WaitSynchronizationN only)
+ * @param wait_all If true, wait on all objects before resuming (for WaitSynchronizationN only)
*/
-void WakeThreadAfterDelay(Thread* thread, s64 nanoseconds);
+void WaitCurrentThread_WaitSynchronization(SharedPtr<WaitObject> wait_object, bool wait_set_output, bool wait_all);
/**
- * Puts the current thread in the wait state for the given type
- * @param wait_type Type of wait
- * @param wait_object Kernel object that we are waiting on
+ * Waits the current thread from an ArbitrateAddress call
* @param wait_address Arbitration address used to resume from wait
*/
-void WaitCurrentThread(WaitType wait_type, Object* wait_object, VAddr wait_address);
-
-
+void WaitCurrentThread_ArbitrateAddress(VAddr wait_address);
/**
* Sets up the idle thread, this is a thread that is intended to never execute instructions,
@@ -155,7 +174,8 @@ void WaitCurrentThread(WaitType wait_type, Object* wait_object, VAddr wait_addre
* and will try to yield on every call.
* @returns The handle of the idle thread
*/
-Handle SetupIdleThread();
+SharedPtr<Thread> SetupIdleThread();
+
/// Initialize threading
void ThreadingInit();
diff --git a/src/core/hle/kernel/timer.cpp b/src/core/hle/kernel/timer.cpp
index 3b0452d4d..4352fc99c 100644
--- a/src/core/hle/kernel/timer.cpp
+++ b/src/core/hle/kernel/timer.cpp
@@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include <set>
-
#include "common/common.h"
#include "core/core_timing.h"
@@ -13,77 +11,62 @@
namespace Kernel {
-class Timer : public Object {
-public:
- std::string GetTypeName() const override { return "Timer"; }
- std::string GetName() const override { return name; }
-
- static const HandleType HANDLE_TYPE = HandleType::Timer;
- HandleType GetHandleType() const override { return HANDLE_TYPE; }
-
- ResetType reset_type; ///< The ResetType of this timer
-
- bool signaled; ///< Whether the timer has been signaled or not
- std::set<Handle> waiting_threads; ///< Threads that are waiting for the timer
- std::string name; ///< Name of timer (optional)
-
- u64 initial_delay; ///< The delay until the timer fires for the first time
- u64 interval_delay; ///< The delay until the timer fires after the first time
-
- ResultVal<bool> WaitSynchronization() override {
- bool wait = !signaled;
- if (wait) {
- waiting_threads.insert(GetCurrentThread()->GetHandle());
- Kernel::WaitCurrentThread(WAITTYPE_TIMER, this);
- }
- return MakeResult<bool>(wait);
- }
-};
+/// The event type of the generic timer callback event
+static int timer_callback_event_type = -1;
+// TODO(yuriks): This can be removed if Timer objects are explicitly pooled in the future, allowing
+// us to simply use a pool index or similar.
+static Kernel::HandleTable timer_callback_handle_table;
-/**
- * Creates a timer.
- * @param handle Reference to handle for the newly created timer
- * @param reset_type ResetType describing how to create timer
- * @param name Optional name of timer
- * @return Newly created Timer object
- */
-Timer* CreateTimer(Handle& handle, const ResetType reset_type, const std::string& name) {
- Timer* timer = new Timer;
+Timer::Timer() {}
+Timer::~Timer() {}
- handle = Kernel::g_handle_table.Create(timer).ValueOr(INVALID_HANDLE);
+SharedPtr<Timer> Timer::Create(ResetType reset_type, std::string name) {
+ SharedPtr<Timer> timer(new Timer);
timer->reset_type = reset_type;
timer->signaled = false;
- timer->name = name;
+ timer->name = std::move(name);
timer->initial_delay = 0;
timer->interval_delay = 0;
+ timer->callback_handle = timer_callback_handle_table.Create(timer).MoveFrom();
+
return timer;
}
-ResultCode CreateTimer(Handle* handle, const ResetType reset_type, const std::string& name) {
- CreateTimer(*handle, reset_type, name);
- return RESULT_SUCCESS;
+bool Timer::ShouldWait() {
+ return !signaled;
+}
+
+void Timer::Acquire() {
+ _assert_msg_(Kernel, !ShouldWait(), "object unavailable!");
}
-ResultCode ClearTimer(Handle handle) {
- SharedPtr<Timer> timer = Kernel::g_handle_table.Get<Timer>(handle);
-
- if (timer == nullptr)
- return InvalidHandle(ErrorModule::Kernel);
+void Timer::Set(s64 initial, s64 interval) {
+ // Ensure we get rid of any previous scheduled event
+ Cancel();
- timer->signaled = false;
- return RESULT_SUCCESS;
+ initial_delay = initial;
+ interval_delay = interval;
+
+ u64 initial_microseconds = initial / 1000;
+ CoreTiming::ScheduleEvent(usToCycles(initial_microseconds),
+ timer_callback_event_type, callback_handle);
}
-/// The event type of the generic timer callback event
-static int TimerCallbackEventType = -1;
+void Timer::Cancel() {
+ CoreTiming::UnscheduleEvent(timer_callback_event_type, callback_handle);
+}
+
+void Timer::Clear() {
+ signaled = false;
+}
/// The timer callback event, called when a timer is fired
static void TimerCallback(u64 timer_handle, int cycles_late) {
- SharedPtr<Timer> timer = Kernel::g_handle_table.Get<Timer>(timer_handle);
+ SharedPtr<Timer> timer = timer_callback_handle_table.Get<Timer>(timer_handle);
if (timer == nullptr) {
- LOG_CRITICAL(Kernel, "Callback fired for invalid timer %u", timer_handle);
+ LOG_CRITICAL(Kernel, "Callback fired for invalid timer %08X", timer_handle);
return;
}
@@ -92,12 +75,7 @@ static void TimerCallback(u64 timer_handle, int cycles_late) {
timer->signaled = true;
// Resume all waiting threads
- for (Handle thread_handle : timer->waiting_threads) {
- if (SharedPtr<Thread> thread = Kernel::g_handle_table.Get<Thread>(thread_handle))
- thread->ResumeFromWait();
- }
-
- timer->waiting_threads.clear();
+ timer->WakeupAllWaitingThreads();
if (timer->reset_type == RESETTYPE_ONESHOT)
timer->signaled = false;
@@ -106,36 +84,12 @@ static void TimerCallback(u64 timer_handle, int cycles_late) {
// Reschedule the timer with the interval delay
u64 interval_microseconds = timer->interval_delay / 1000;
CoreTiming::ScheduleEvent(usToCycles(interval_microseconds) - cycles_late,
- TimerCallbackEventType, timer_handle);
+ timer_callback_event_type, timer_handle);
}
}
-ResultCode SetTimer(Handle handle, s64 initial, s64 interval) {
- SharedPtr<Timer> timer = Kernel::g_handle_table.Get<Timer>(handle);
-
- if (timer == nullptr)
- return InvalidHandle(ErrorModule::Kernel);
-
- timer->initial_delay = initial;
- timer->interval_delay = interval;
-
- u64 initial_microseconds = initial / 1000;
- CoreTiming::ScheduleEvent(usToCycles(initial_microseconds), TimerCallbackEventType, handle);
- return RESULT_SUCCESS;
-}
-
-ResultCode CancelTimer(Handle handle) {
- SharedPtr<Timer> timer = Kernel::g_handle_table.Get<Timer>(handle);
-
- if (timer == nullptr)
- return InvalidHandle(ErrorModule::Kernel);
-
- CoreTiming::UnscheduleEvent(TimerCallbackEventType, handle);
- return RESULT_SUCCESS;
-}
-
void TimersInit() {
- TimerCallbackEventType = CoreTiming::RegisterEvent("TimerCallback", TimerCallback);
+ timer_callback_event_type = CoreTiming::RegisterEvent("TimerCallback", TimerCallback);
}
void TimersShutdown() {
diff --git a/src/core/hle/kernel/timer.h b/src/core/hle/kernel/timer.h
index f8aa66b60..540e4e187 100644
--- a/src/core/hle/kernel/timer.h
+++ b/src/core/hle/kernel/timer.h
@@ -11,37 +11,54 @@
namespace Kernel {
-/**
- * Cancels a timer
- * @param handle Handle of the timer to cancel
- */
-ResultCode CancelTimer(Handle handle);
-
-/**
- * Starts a timer with the specified initial delay and interval
- * @param handle Handle of the timer to start
- * @param initial Delay until the timer is first fired
- * @param interval Delay until the timer is fired after the first time
- */
-ResultCode SetTimer(Handle handle, s64 initial, s64 interval);
-
-/**
- * Clears a timer
- * @param handle Handle of the timer to clear
- */
-ResultCode ClearTimer(Handle handle);
-
-/**
- * Creates a timer
- * @param Handle to newly created Timer object
- * @param reset_type ResetType describing how to create the timer
- * @param name Optional name of timer
- * @return ResultCode of the error
- */
-ResultCode CreateTimer(Handle* handle, const ResetType reset_type, const std::string& name="Unknown");
+class Timer final : public WaitObject {
+public:
+ /**
+ * Creates a timer
+ * @param reset_type ResetType describing how to create the timer
+ * @param name Optional name of timer
+ * @return The created Timer
+ */
+ static SharedPtr<Timer> Create(ResetType reset_type, std::string name = "Unknown");
+
+ std::string GetTypeName() const override { return "Timer"; }
+ std::string GetName() const override { return name; }
+
+ static const HandleType HANDLE_TYPE = HandleType::Timer;
+ HandleType GetHandleType() const override { return HANDLE_TYPE; }
+
+ ResetType reset_type; ///< The ResetType of this timer
+
+ bool signaled; ///< Whether the timer has been signaled or not
+ std::string name; ///< Name of timer (optional)
+
+ u64 initial_delay; ///< The delay until the timer fires for the first time
+ u64 interval_delay; ///< The delay until the timer fires after the first time
+
+ bool ShouldWait() override;
+ void Acquire() override;
+
+ /**
+ * Starts the timer, with the specified initial delay and interval.
+ * @param initial Delay until the timer is first fired
+ * @param interval Delay until the timer is fired after the first time
+ */
+ void Set(s64 initial, s64 interval);
+
+ void Cancel();
+ void Clear();
+
+private:
+ Timer();
+ ~Timer() override;
+
+ /// Handle used as userdata to reference this object when inserting into the CoreTiming queue.
+ Handle callback_handle;
+};
/// Initializes the required variables for timers
void TimersInit();
/// Tears down the timer variables
void TimersShutdown();
+
} // namespace