diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/hle/kernel/thread.h | 48 |
1 files changed, 33 insertions, 15 deletions
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h index 6a3566f15..314fba81f 100644 --- a/src/core/hle/kernel/thread.h +++ b/src/core/hle/kernel/thread.h @@ -15,7 +15,7 @@ #include "core/hle/kernel/wait_object.h" #include "core/hle/result.h" -enum ThreadPriority : s32 { +enum ThreadPriority : u32 { THREADPRIO_HIGHEST = 0, ///< Highest thread priority THREADPRIO_USERLAND_MAX = 24, ///< Highest thread priority for userland apps THREADPRIO_DEFAULT = 48, ///< Default thread priority for userland apps @@ -41,6 +41,11 @@ enum ThreadStatus { THREADSTATUS_DEAD ///< Run to completion, or forcefully terminated }; +enum class ThreadWakeupReason { + Signal, // The thread was woken up by WakeupAllWaitingThreads due to an object signal. + Timeout // The thread was woken up due to a wait timeout. +}; + namespace Kernel { class Mutex; @@ -56,10 +61,12 @@ public: * @param arg User data to pass to the thread * @param processor_id The ID(s) of the processors on which the thread is desired to be run * @param stack_top The address of the thread's stack top + * @param owner_process The parent process for the thread * @return A shared pointer to the newly created thread */ static ResultVal<SharedPtr<Thread>> Create(std::string name, VAddr entry_point, u32 priority, - u32 arg, s32 processor_id, VAddr stack_top); + u32 arg, s32 processor_id, VAddr stack_top, + SharedPtr<Process> owner_process); std::string GetName() const override { return name; @@ -80,7 +87,7 @@ public: * Gets the thread's current priority * @return The current thread's priority */ - s32 GetPriority() const { + u32 GetPriority() const { return current_priority; } @@ -88,7 +95,7 @@ public: * Sets the thread's current priority * @param priority The new priority */ - void SetPriority(s32 priority); + void SetPriority(u32 priority); /** * Boost's a thread's priority to the best priority among the thread's held mutexes. @@ -100,7 +107,7 @@ public: * Temporarily boosts the thread's priority until the next time it is scheduled * @param priority The new priority */ - void BoostPriority(s32 priority); + void BoostPriority(u32 priority); /** * Gets the thread's thread ID @@ -116,9 +123,9 @@ public: void ResumeFromWait(); /** - * Schedules an event to wake up the specified thread after the specified delay - * @param nanoseconds The time this thread will be allowed to sleep for - */ + * Schedules an event to wake up the specified thread after the specified delay + * @param nanoseconds The time this thread will be allowed to sleep for + */ void WakeAfterDelay(s64 nanoseconds); /** @@ -157,6 +164,12 @@ public: return tls_address; } + /* + * Returns the address of the current thread's command buffer, located in the TLS. + * @returns VAddr of the thread's command buffer. + */ + VAddr GetCommandBufferAddress() const; + /** * Returns whether this thread is waiting for all the objects in * its wait list to become ready, as a result of a WaitSynchronizationN call @@ -174,8 +187,8 @@ public: u32 entry_point; u32 stack_top; - s32 nominal_priority; ///< Nominal thread priority, as set by the emulated application - s32 current_priority; ///< Current thread priority, can be temporarily changed + u32 nominal_priority; ///< Nominal thread priority, as set by the emulated application + u32 current_priority; ///< Current thread priority, can be temporarily changed u64 last_running_ticks; ///< CPU tick when thread was last running @@ -197,14 +210,18 @@ public: VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address - /// True if the WaitSynchronizationN output parameter should be set on thread wakeup. - bool wait_set_output; - std::string name; /// Handle used as userdata to reference this object when inserting into the CoreTiming queue. Handle callback_handle; + using WakeupCallback = void(ThreadWakeupReason reason, SharedPtr<Thread> thread, + SharedPtr<WaitObject> object); + // Callback that will be invoked when the thread is resumed from a waiting state. If the thread + // was waiting via WaitSynchronizationN then the object will be the last object that became + // available. In case of a timeout, the object will be nullptr. + std::function<WakeupCallback> wakeup_callback; + private: Thread(); ~Thread() override; @@ -214,9 +231,10 @@ private: * Sets up the primary application thread * @param entry_point The address at which the thread should start execution * @param priority The priority to give the main thread + * @param owner_process The parent process for the main thread * @return A shared pointer to the main thread */ -SharedPtr<Thread> SetupMainThread(u32 entry_point, s32 priority); +SharedPtr<Thread> SetupMainThread(u32 entry_point, u32 priority, SharedPtr<Process> owner_process); /** * Returns whether there are any threads that are ready to run. @@ -276,4 +294,4 @@ void ThreadingShutdown(); */ const std::vector<SharedPtr<Thread>>& GetThreadList(); -} // namespace +} // namespace Kernel |