summaryrefslogtreecommitdiffstats
path: root/src/core/hle/kernel/thread.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/core/hle/kernel/thread.cpp')
-rw-r--r--src/core/hle/kernel/thread.cpp504
1 files changed, 272 insertions, 232 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index bc86a7c59..be1aed615 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -4,10 +4,10 @@
#include <algorithm>
#include <list>
-#include <map>
#include <vector>
#include "common/common.h"
+#include "common/math_util.h"
#include "common/thread_queue_list.h"
#include "core/arm/arm_interface.h"
@@ -22,133 +22,101 @@
namespace Kernel {
-ResultVal<bool> Thread::WaitSynchronization() {
- const bool wait = status != THREADSTATUS_DORMANT;
- if (wait) {
- Thread* thread = GetCurrentThread();
- if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
- waiting_threads.push_back(thread);
- }
- WaitCurrentThread(WAITTYPE_THREADEND, this);
- }
+/// Event type for the thread wake up event
+static int ThreadWakeupEventType = -1;
+
+bool Thread::ShouldWait() {
+ return status != THREADSTATUS_DEAD;
+}
- return MakeResult<bool>(wait);
+void Thread::Acquire() {
+ ASSERT_MSG(!ShouldWait(), "object unavailable!");
}
// Lists all thread ids that aren't deleted/etc.
static std::vector<SharedPtr<Thread>> thread_list;
// Lists only ready thread ids.
-static Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST+1> thread_ready_queue;
+static Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST+1> ready_queue;
static Thread* current_thread;
-static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup
-static u32 next_thread_id; ///< The next available thread id
+// The first available thread id at startup
+static u32 next_thread_id = 1;
-Thread* GetCurrentThread() {
- return current_thread;
+/**
+ * Creates a new thread ID
+ * @return The new thread ID
+ */
+inline static u32 const NewThreadId() {
+ return next_thread_id++;
}
-/// Resets a thread
-static void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
- memset(&t->context, 0, sizeof(Core::ThreadContext));
-
- t->context.cpu_registers[0] = arg;
- t->context.pc = t->context.reg_15 = t->entry_point;
- t->context.sp = t->stack_top;
- t->context.cpsr = 0x1F; // Usermode
+Thread::Thread() {}
+Thread::~Thread() {}
- // TODO(bunnei): This instructs the CPU core to start the execution as if it is "resuming" a
- // thread. This is somewhat Sky-Eye specific, and should be re-architected in the future to be
- // agnostic of the CPU core.
- t->context.mode = 8;
-
- if (t->current_priority < lowest_priority) {
- t->current_priority = t->initial_priority;
- }
- t->wait_type = WAITTYPE_NONE;
- t->wait_object = nullptr;
- t->wait_address = 0;
-}
-
-/// Change a thread to "ready" state
-static void ChangeReadyState(Thread* t, bool ready) {
- if (t->IsReady()) {
- if (!ready) {
- thread_ready_queue.remove(t->current_priority, t);
- }
- } else if (ready) {
- if (t->IsRunning()) {
- thread_ready_queue.push_front(t->current_priority, t);
- } else {
- thread_ready_queue.push_back(t->current_priority, t);
- }
- t->status = THREADSTATUS_READY;
- }
-}
-
-/// Check if a thread is blocking on a specified wait type
-static bool CheckWaitType(const Thread* thread, WaitType type) {
- return (type == thread->wait_type) && (thread->IsWaiting());
+Thread* GetCurrentThread() {
+ return current_thread;
}
-/// Check if a thread is blocking on a specified wait type with a specified handle
-static bool CheckWaitType(const Thread* thread, WaitType type, Object* wait_object) {
- return CheckWaitType(thread, type) && wait_object == thread->wait_object;
+/**
+ * Check if a thread is waiting on the specified wait object
+ * @param thread The thread to test
+ * @param wait_object The object to test against
+ * @return True if the thread is waiting, false otherwise
+ */
+static bool CheckWait_WaitObject(const Thread* thread, WaitObject* wait_object) {
+ if (thread->status != THREADSTATUS_WAIT_SYNCH)
+ return false;
+
+ auto itr = std::find(thread->wait_objects.begin(), thread->wait_objects.end(), wait_object);
+ return itr != thread->wait_objects.end();
}
-/// Check if a thread is blocking on a specified wait type with a specified handle and address
-static bool CheckWaitType(const Thread* thread, WaitType type, Object* wait_object, VAddr wait_address) {
- return CheckWaitType(thread, type, wait_object) && (wait_address == thread->wait_address);
+/**
+ * Check if the specified thread is waiting on the specified address to be arbitrated
+ * @param thread The thread to test
+ * @param wait_address The address to test against
+ * @return True if the thread is waiting, false otherwise
+ */
+static bool CheckWait_AddressArbiter(const Thread* thread, VAddr wait_address) {
+ return thread->status == THREADSTATUS_WAIT_ARB && wait_address == thread->wait_address;
}
-/// Stops the current thread
-void Thread::Stop(const char* reason) {
+void Thread::Stop() {
// Release all the mutexes that this thread holds
- ReleaseThreadMutexes(GetHandle());
+ ReleaseThreadMutexes(this);
- ChangeReadyState(this, false);
- status = THREADSTATUS_DORMANT;
- for (auto& waiting_thread : waiting_threads) {
- if (CheckWaitType(waiting_thread.get(), WAITTYPE_THREADEND, this))
- waiting_thread->ResumeFromWait();
- }
- waiting_threads.clear();
-
- // Stopped threads are never waiting.
- wait_type = WAITTYPE_NONE;
- wait_object = nullptr;
- wait_address = 0;
-}
+ // Cancel any outstanding wakeup events for this thread
+ CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
-/// Changes a threads state
-static void ChangeThreadState(Thread* t, ThreadStatus new_status) {
- if (!t || t->status == new_status) {
- return;
+ // Clean up thread from ready queue
+ // This is only needed when the thread is termintated forcefully (SVC TerminateProcess)
+ if (status == THREADSTATUS_READY){
+ ready_queue.remove(current_priority, this);
}
- ChangeReadyState(t, (new_status & THREADSTATUS_READY) != 0);
- t->status = new_status;
- if (new_status == THREADSTATUS_WAIT) {
- if (t->wait_type == WAITTYPE_NONE) {
- LOG_ERROR(Kernel, "Waittype none not allowed");
- }
+ status = THREADSTATUS_DEAD;
+
+ WakeupAllWaitingThreads();
+
+ // Clean up any dangling references in objects that this thread was waiting for
+ for (auto& wait_object : wait_objects) {
+ wait_object->RemoveWaitingThread(this);
}
}
-/// Arbitrate the highest priority thread that is waiting
-Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address) {
+Thread* ArbitrateHighestPriorityThread(u32 address) {
Thread* highest_priority_thread = nullptr;
s32 priority = THREADPRIO_LOWEST;
// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
for (auto& thread : thread_list) {
- if (!CheckWaitType(thread.get(), WAITTYPE_ARB, arbiter, address))
+ if (!CheckWait_AddressArbiter(thread.get(), address))
continue;
if (thread == nullptr)
- continue; // TODO(yuriks): Thread handle will hang around forever. Should clean up.
+ continue;
if(thread->current_priority <= priority) {
highest_priority_thread = thread.get();
@@ -164,142 +132,215 @@ Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address) {
return highest_priority_thread;
}
-/// Arbitrate all threads currently waiting
-void ArbitrateAllThreads(Object* arbiter, u32 address) {
-
- // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
+void ArbitrateAllThreads(u32 address) {
+ // Resume all threads found to be waiting on the address
for (auto& thread : thread_list) {
- if (CheckWaitType(thread.get(), WAITTYPE_ARB, arbiter, address))
+ if (CheckWait_AddressArbiter(thread.get(), address))
thread->ResumeFromWait();
}
}
-/// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
-static void CallThread(Thread* t) {
- // Stop waiting
- if (t->wait_type != WAITTYPE_NONE) {
- t->wait_type = WAITTYPE_NONE;
- }
- ChangeThreadState(t, THREADSTATUS_READY);
-}
+/**
+ * Switches the CPU's active thread context to that of the specified thread
+ * @param new_thread The thread to switch to
+ */
+static void SwitchContext(Thread* new_thread) {
+ DEBUG_ASSERT_MSG(new_thread->status == THREADSTATUS_READY, "Thread must be ready to become running.");
-/// Switches CPU context to that of the specified thread
-static void SwitchContext(Thread* t) {
- Thread* cur = GetCurrentThread();
+ Thread* previous_thread = GetCurrentThread();
- // Save context for current thread
- if (cur) {
- Core::g_app_core->SaveContext(cur->context);
+ // Save context for previous thread
+ if (previous_thread) {
+ Core::g_app_core->SaveContext(previous_thread->context);
- if (cur->IsRunning()) {
- ChangeReadyState(cur, true);
+ if (previous_thread->status == THREADSTATUS_RUNNING) {
+ // This is only the case when a reschedule is triggered without the current thread
+ // yielding execution (i.e. an event triggered, system core time-sliced, etc)
+ ready_queue.push_front(previous_thread->current_priority, previous_thread);
+ previous_thread->status = THREADSTATUS_READY;
}
}
+
// Load context of new thread
- if (t) {
- current_thread = t;
- ChangeReadyState(t, false);
- t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
- t->wait_type = WAITTYPE_NONE;
- Core::g_app_core->LoadContext(t->context);
+ if (new_thread) {
+ current_thread = new_thread;
+
+ ready_queue.remove(new_thread->current_priority, new_thread);
+ new_thread->status = THREADSTATUS_RUNNING;
+
+ Core::g_app_core->LoadContext(new_thread->context);
} else {
current_thread = nullptr;
}
}
-/// Gets the next thread that is ready to be run by priority
-static Thread* NextThread() {
+/**
+ * Pops and returns the next thread from the thread queue
+ * @return A pointer to the next ready thread
+ */
+static Thread* PopNextReadyThread() {
Thread* next;
- Thread* cur = GetCurrentThread();
+ Thread* thread = GetCurrentThread();
- if (cur && cur->IsRunning()) {
- next = thread_ready_queue.pop_first_better(cur->current_priority);
+ if (thread && thread->status == THREADSTATUS_RUNNING) {
+ // We have to do better than the current thread.
+ // This call returns null when that's not possible.
+ next = ready_queue.pop_first_better(thread->current_priority);
} else {
- next = thread_ready_queue.pop_first();
- }
- if (next == 0) {
- return nullptr;
+ next = ready_queue.pop_first();
}
+
return next;
}
-void WaitCurrentThread(WaitType wait_type, Object* wait_object) {
+void WaitCurrentThread_Sleep() {
Thread* thread = GetCurrentThread();
- thread->wait_type = wait_type;
- thread->wait_object = wait_object;
- ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
+ thread->status = THREADSTATUS_WAIT_SLEEP;
}
-void WaitCurrentThread(WaitType wait_type, Object* wait_object, VAddr wait_address) {
- WaitCurrentThread(wait_type, wait_object);
- GetCurrentThread()->wait_address = wait_address;
+void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wait_objects, bool wait_set_output, bool wait_all) {
+ Thread* thread = GetCurrentThread();
+ thread->wait_set_output = wait_set_output;
+ thread->wait_all = wait_all;
+ thread->wait_objects = std::move(wait_objects);
+ thread->status = THREADSTATUS_WAIT_SYNCH;
}
-/// Event type for the thread wake up event
-static int ThreadWakeupEventType = -1;
+void WaitCurrentThread_ArbitrateAddress(VAddr wait_address) {
+ Thread* thread = GetCurrentThread();
+ thread->wait_address = wait_address;
+ thread->status = THREADSTATUS_WAIT_ARB;
+}
-/// Callback that will wake up the thread it was scheduled for
-static void ThreadWakeupCallback(u64 parameter, int cycles_late) {
- Handle handle = static_cast<Handle>(parameter);
- SharedPtr<Thread> thread = Kernel::g_handle_table.Get<Thread>(handle);
+// TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future, allowing
+// us to simply use a pool index or similar.
+static Kernel::HandleTable wakeup_callback_handle_table;
+
+/**
+ * Callback that will wake up the thread it was scheduled for
+ * @param thread_handle The handle of the thread that's been awoken
+ * @param cycles_late The number of CPU cycles that have passed since the desired wakeup time
+ */
+static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
+ SharedPtr<Thread> thread = wakeup_callback_handle_table.Get<Thread>((Handle)thread_handle);
if (thread == nullptr) {
- LOG_ERROR(Kernel, "Thread doesn't exist %u", handle);
+ LOG_CRITICAL(Kernel, "Callback fired for invalid thread %08X", (Handle)thread_handle);
return;
}
+ if (thread->status == THREADSTATUS_WAIT_SYNCH) {
+ thread->SetWaitSynchronizationResult(ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
+ ErrorSummary::StatusChanged, ErrorLevel::Info));
+
+ if (thread->wait_set_output)
+ thread->SetWaitSynchronizationOutput(-1);
+ }
+
thread->ResumeFromWait();
}
-
-void WakeThreadAfterDelay(Thread* thread, s64 nanoseconds) {
+void Thread::WakeAfterDelay(s64 nanoseconds) {
// Don't schedule a wakeup if the thread wants to wait forever
if (nanoseconds == -1)
return;
- _dbg_assert_(Kernel, thread != nullptr);
u64 microseconds = nanoseconds / 1000;
- CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, thread->GetHandle());
+ CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, callback_handle);
+}
+
+void Thread::ReleaseWaitObject(WaitObject* wait_object) {
+ if (status != THREADSTATUS_WAIT_SYNCH || wait_objects.empty()) {
+ LOG_CRITICAL(Kernel, "thread is not waiting on any objects!");
+ return;
+ }
+
+ // Remove this thread from the waiting object's thread list
+ wait_object->RemoveWaitingThread(this);
+
+ unsigned index = 0;
+ bool wait_all_failed = false; // Will be set to true if any object is unavailable
+
+ // Iterate through all waiting objects to check availability...
+ for (auto itr = wait_objects.begin(); itr != wait_objects.end(); ++itr) {
+ if ((*itr)->ShouldWait())
+ wait_all_failed = true;
+
+ // The output should be the last index of wait_object
+ if (*itr == wait_object)
+ index = itr - wait_objects.begin();
+ }
+
+ // If we are waiting on all objects...
+ if (wait_all) {
+ // Resume the thread only if all are available...
+ if (!wait_all_failed) {
+ SetWaitSynchronizationResult(RESULT_SUCCESS);
+ SetWaitSynchronizationOutput(-1);
+
+ ResumeFromWait();
+ }
+ } else {
+ // Otherwise, resume
+ SetWaitSynchronizationResult(RESULT_SUCCESS);
+
+ if (wait_set_output)
+ SetWaitSynchronizationOutput(index);
+
+ ResumeFromWait();
+ }
}
-/// Resumes a thread from waiting by marking it as "ready"
void Thread::ResumeFromWait() {
- // Cancel any outstanding wakeup events
- CoreTiming::UnscheduleEvent(ThreadWakeupEventType, GetHandle());
-
- status &= ~THREADSTATUS_WAIT;
- wait_object = nullptr;
- wait_type = WAITTYPE_NONE;
- if (!(status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
- ChangeReadyState(this, true);
+ // Cancel any outstanding wakeup events for this thread
+ CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
+
+ switch (status) {
+ case THREADSTATUS_WAIT_SYNCH:
+ // Remove this thread from all other WaitObjects
+ for (auto wait_object : wait_objects)
+ wait_object->RemoveWaitingThread(this);
+ break;
+ case THREADSTATUS_WAIT_ARB:
+ case THREADSTATUS_WAIT_SLEEP:
+ break;
+ case THREADSTATUS_RUNNING:
+ case THREADSTATUS_READY:
+ DEBUG_ASSERT_MSG(false, "Thread with object id %u has already resumed.", GetObjectId());
+ return;
+ case THREADSTATUS_DEAD:
+ // This should never happen, as threads must complete before being stopped.
+ DEBUG_ASSERT_MSG(false, "Thread with object id %u cannot be resumed because it's DEAD.",
+ GetObjectId());
+ return;
}
+
+ ready_queue.push_back(current_priority, this);
+ status = THREADSTATUS_READY;
}
-/// Prints the thread queue for debugging purposes
+/**
+ * Prints the thread queue for debugging purposes
+ */
static void DebugThreadQueue() {
Thread* thread = GetCurrentThread();
if (!thread) {
- return;
+ LOG_DEBUG(Kernel, "Current: NO CURRENT THREAD");
+ } else {
+ LOG_DEBUG(Kernel, "0x%02X %u (current)", thread->current_priority, GetCurrentThread()->GetObjectId());
}
- LOG_DEBUG(Kernel, "0x%02X 0x%08X (current)", thread->current_priority, GetCurrentThread()->GetHandle());
+
for (auto& t : thread_list) {
- s32 priority = thread_ready_queue.contains(t.get());
+ s32 priority = ready_queue.contains(t.get());
if (priority != -1) {
- LOG_DEBUG(Kernel, "0x%02X 0x%08X", priority, t->GetHandle());
+ LOG_DEBUG(Kernel, "0x%02X %u", priority, t->GetObjectId());
}
}
}
ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point, s32 priority,
- u32 arg, s32 processor_id, VAddr stack_top, u32 stack_size) {
- if (stack_size < 0x200) {
- LOG_ERROR(Kernel, "(name=%s): invalid stack_size=0x%08X", name.c_str(), stack_size);
- // TODO: Verify error
- return ResultCode(ErrorDescription::InvalidSize, ErrorModule::Kernel,
- ErrorSummary::InvalidArgument, ErrorLevel::Permanent);
- }
-
+ u32 arg, s32 processor_id, VAddr stack_top) {
if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
- s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
+ s32 new_priority = MathUtil::Clamp<s32>(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
LOG_WARNING(Kernel_SVC, "(name=%s): invalid priority=%d, clamping to %d",
name.c_str(), priority, new_priority);
// TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
@@ -316,121 +357,120 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
SharedPtr<Thread> thread(new Thread);
- // TODO(yuriks): Thread requires a handle to be inserted into the various scheduling queues for
- // the time being. Create a handle here, it will be copied to the handle field in
- // the object and use by the rest of the code. This should be removed when other
- // code doesn't rely on the handle anymore.
- ResultVal<Handle> handle = Kernel::g_handle_table.Create(thread);
- if (handle.Failed())
- return handle.Code();
-
thread_list.push_back(thread);
- thread_ready_queue.prepare(priority);
+ ready_queue.prepare(priority);
- thread->thread_id = next_thread_id++;
+ thread->thread_id = NewThreadId();
thread->status = THREADSTATUS_DORMANT;
thread->entry_point = entry_point;
thread->stack_top = stack_top;
- thread->stack_size = stack_size;
thread->initial_priority = thread->current_priority = priority;
thread->processor_id = processor_id;
- thread->wait_type = WAITTYPE_NONE;
- thread->wait_object = nullptr;
+ thread->wait_set_output = false;
+ thread->wait_all = false;
+ thread->wait_objects.clear();
thread->wait_address = 0;
thread->name = std::move(name);
+ thread->callback_handle = wakeup_callback_handle_table.Create(thread).MoveFrom();
+
+ // TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used
+ // to initialize the context
+ Core::g_app_core->ResetContext(thread->context, stack_top, entry_point, arg);
- ResetThread(thread.get(), arg, 0);
- CallThread(thread.get());
+ ready_queue.push_back(thread->current_priority, thread.get());
+ thread->status = THREADSTATUS_READY;
return MakeResult<SharedPtr<Thread>>(std::move(thread));
}
-/// Set the priority of the thread specified by handle
-void Thread::SetPriority(s32 priority) {
- // If priority is invalid, clamp to valid range
- if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
- s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
- LOG_WARNING(Kernel_SVC, "invalid priority=%d, clamping to %d", priority, new_priority);
+// TODO(peachum): Remove this. Range checking should be done, and an appropriate error should be returned.
+static void ClampPriority(const Thread* thread, s32* priority) {
+ if (*priority < THREADPRIO_HIGHEST || *priority > THREADPRIO_LOWEST) {
+ DEBUG_ASSERT_MSG(false, "Application passed an out of range priority. An error should be returned.");
+
+ s32 new_priority = MathUtil::Clamp<s32>(*priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
+ LOG_WARNING(Kernel_SVC, "(name=%s): invalid priority=%d, clamping to %d",
+ thread->name.c_str(), *priority, new_priority);
// TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
// validity of this
- priority = new_priority;
+ *priority = new_priority;
}
+}
- // Change thread priority
- s32 old = current_priority;
- thread_ready_queue.remove(old, this);
- current_priority = priority;
- thread_ready_queue.prepare(current_priority);
+void Thread::SetPriority(s32 priority) {
+ ClampPriority(this, &priority);
- // Change thread status to "ready" and push to ready queue
- if (IsRunning()) {
- status = (status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY;
+ if (current_priority == priority) {
+ return;
}
- if (IsReady()) {
- thread_ready_queue.push_back(current_priority, this);
+
+ if (status == THREADSTATUS_READY) {
+ // If thread was ready, adjust queues
+ ready_queue.remove(current_priority, this);
+ ready_queue.prepare(priority);
+ ready_queue.push_back(priority, this);
}
+
+ current_priority = priority;
}
-Handle SetupIdleThread() {
+SharedPtr<Thread> SetupIdleThread() {
// We need to pass a few valid values to get around parameter checking in Thread::Create.
- auto thread_res = Thread::Create("idle", Memory::KERNEL_MEMORY_VADDR, THREADPRIO_LOWEST, 0,
- THREADPROCESSORID_0, 0, Kernel::DEFAULT_STACK_SIZE);
- _dbg_assert_(Kernel, thread_res.Succeeded());
- SharedPtr<Thread> thread = std::move(*thread_res);
+ auto thread = Thread::Create("idle", Memory::KERNEL_MEMORY_VADDR, THREADPRIO_LOWEST, 0,
+ THREADPROCESSORID_0, 0).MoveFrom();
thread->idle = true;
- CallThread(thread.get());
- return thread->GetHandle();
+ return thread;
}
-SharedPtr<Thread> SetupMainThread(s32 priority, u32 stack_size) {
+SharedPtr<Thread> SetupMainThread(u32 stack_size, u32 entry_point, s32 priority) {
+ DEBUG_ASSERT(!GetCurrentThread());
+
// Initialize new "main" thread
- auto thread_res = Thread::Create("main", Core::g_app_core->GetPC(), priority, 0,
- THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size);
- // TODO(yuriks): Propagate error
- _dbg_assert_(Kernel, thread_res.Succeeded());
- SharedPtr<Thread> thread = std::move(*thread_res);
-
- // If running another thread already, set it to "ready" state
- Thread* cur = GetCurrentThread();
- if (cur && cur->IsRunning()) {
- ChangeReadyState(cur, true);
- }
+ auto thread_res = Thread::Create("main", entry_point, priority, 0,
+ THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END);
+
+ SharedPtr<Thread> thread = thread_res.MoveFrom();
// Run new "main" thread
- current_thread = thread.get();
- thread->status = THREADSTATUS_RUNNING;
- Core::g_app_core->LoadContext(thread->context);
+ SwitchContext(thread.get());
return thread;
}
-
-/// Reschedules to the next available thread (call after current thread is suspended)
void Reschedule() {
Thread* prev = GetCurrentThread();
- Thread* next = NextThread();
+ Thread* next = PopNextReadyThread();
HLE::g_reschedule = false;
if (next != nullptr) {
- LOG_TRACE(Kernel, "context switch 0x%08X -> 0x%08X", prev->GetHandle(), next->GetHandle());
+ LOG_TRACE(Kernel, "context switch %u -> %u", prev->GetObjectId(), next->GetObjectId());
SwitchContext(next);
} else {
- LOG_TRACE(Kernel, "cannot context switch from 0x%08X, no higher priority thread!", prev->GetHandle());
+ LOG_TRACE(Kernel, "cannot context switch from %u, no higher priority thread!", prev->GetObjectId());
for (auto& thread : thread_list) {
- LOG_TRACE(Kernel, "\thandle=0x%08X prio=0x%02X, status=0x%08X wait_type=0x%08X wait_handle=0x%08X",
- thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type,
- (thread->wait_object ? thread->wait_object->GetHandle() : INVALID_HANDLE));
+ LOG_TRACE(Kernel, "\tid=%u prio=0x%02X, status=0x%08X", thread->GetObjectId(),
+ thread->current_priority, thread->status);
}
}
}
+void Thread::SetWaitSynchronizationResult(ResultCode result) {
+ context.cpu_registers[0] = result.raw;
+}
+
+void Thread::SetWaitSynchronizationOutput(s32 output) {
+ context.cpu_registers[1] = output;
+}
+
////////////////////////////////////////////////////////////////////////////////////////////////////
void ThreadingInit() {
- next_thread_id = INITIAL_THREAD_ID;
ThreadWakeupEventType = CoreTiming::RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
+
+ // Setup the idle thread
+ SetupIdleThread();
}
void ThreadingShutdown() {