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Diffstat (limited to '')
-rw-r--r-- | src/core/hle/kernel/k_scheduler.cpp | 16 |
1 files changed, 6 insertions, 10 deletions
diff --git a/src/core/hle/kernel/k_scheduler.cpp b/src/core/hle/kernel/k_scheduler.cpp index 6c0bb1672..2d4e8637b 100644 --- a/src/core/hle/kernel/k_scheduler.cpp +++ b/src/core/hle/kernel/k_scheduler.cpp @@ -1,9 +1,5 @@ -// Copyright 2020 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -// This file references various implementation details from Atmosphere, an open-source firmware for -// the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX. +// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later #include <bit> @@ -705,7 +701,7 @@ void KScheduler::Unload(KThread* thread) { prev_thread = nullptr; } - thread->context_guard.Unlock(); + thread->context_guard.unlock(); } void KScheduler::Reload(KThread* thread) { @@ -794,13 +790,13 @@ void KScheduler::SwitchToCurrent() { do { auto next_thread = current_thread.load(); if (next_thread != nullptr) { - const auto locked = next_thread->context_guard.TryLock(); + const auto locked = next_thread->context_guard.try_lock(); if (state.needs_scheduling.load()) { - next_thread->context_guard.Unlock(); + next_thread->context_guard.unlock(); break; } if (next_thread->GetActiveCore() != core_id) { - next_thread->context_guard.Unlock(); + next_thread->context_guard.unlock(); break; } if (!locked) { |