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-rw-r--r--src/core/hid/hid_types.h398
1 files changed, 267 insertions, 131 deletions
diff --git a/src/core/hid/hid_types.h b/src/core/hid/hid_types.h
index 41bc65ce2..af95f3aff 100644
--- a/src/core/hid/hid_types.h
+++ b/src/core/hid/hid_types.h
@@ -12,6 +12,195 @@
namespace Core::HID {
+enum class DeviceIndex : u8 {
+ Left = 0,
+ Right = 1,
+ None = 2,
+ MaxDeviceIndex = 3,
+};
+
+// This is nn::hid::NpadButton
+enum class NpadButton : u64 {
+ None = 0,
+ A = 1U << 0,
+ B = 1U << 1,
+ X = 1U << 2,
+ Y = 1U << 3,
+ StickL = 1U << 4,
+ StickR = 1U << 5,
+ L = 1U << 6,
+ R = 1U << 7,
+ ZL = 1U << 8,
+ ZR = 1U << 9,
+ Plus = 1U << 10,
+ Minus = 1U << 11,
+
+ Left = 1U << 12,
+ Up = 1U << 13,
+ Right = 1U << 14,
+ Down = 1U << 15,
+
+ StickLLeft = 1U << 16,
+ StickLUp = 1U << 17,
+ StickLRight = 1U << 18,
+ StickLDown = 1U << 19,
+
+ StickRLeft = 1U << 20,
+ StickRUp = 1U << 21,
+ StickRRight = 1U << 22,
+ StickRDown = 1U << 23,
+
+ LeftSL = 1U << 24,
+ LeftSR = 1U << 25,
+
+ RightSL = 1U << 26,
+ RightSR = 1U << 27,
+
+ Palma = 1U << 28,
+ Verification = 1U << 29,
+ HandheldLeftB = 1U << 30,
+ LagonCLeft = 1U << 31,
+ LagonCUp = 1ULL << 32,
+ LagonCRight = 1ULL << 33,
+ LagonCDown = 1ULL << 34,
+};
+DECLARE_ENUM_FLAG_OPERATORS(NpadButton);
+
+enum class KeyboardKeyIndex : u32 {
+ A = 4,
+ B = 5,
+ C = 6,
+ D = 7,
+ E = 8,
+ F = 9,
+ G = 10,
+ H = 11,
+ I = 12,
+ J = 13,
+ K = 14,
+ L = 15,
+ M = 16,
+ N = 17,
+ O = 18,
+ P = 19,
+ Q = 20,
+ R = 21,
+ S = 22,
+ T = 23,
+ U = 24,
+ V = 25,
+ W = 26,
+ X = 27,
+ Y = 28,
+ Z = 29,
+ D1 = 30,
+ D2 = 31,
+ D3 = 32,
+ D4 = 33,
+ D5 = 34,
+ D6 = 35,
+ D7 = 36,
+ D8 = 37,
+ D9 = 38,
+ D0 = 39,
+ Return = 40,
+ Escape = 41,
+ Backspace = 42,
+ Tab = 43,
+ Space = 44,
+ Minus = 45,
+ Plus = 46,
+ OpenBracket = 47,
+ CloseBracket = 48,
+ Pipe = 49,
+ Tilde = 50,
+ Semicolon = 51,
+ Quote = 52,
+ Backquote = 53,
+ Comma = 54,
+ Period = 55,
+ Slash = 56,
+ CapsLock = 57,
+ F1 = 58,
+ F2 = 59,
+ F3 = 60,
+ F4 = 61,
+ F5 = 62,
+ F6 = 63,
+ F7 = 64,
+ F8 = 65,
+ F9 = 66,
+ F10 = 67,
+ F11 = 68,
+ F12 = 69,
+ PrintScreen = 70,
+ ScrollLock = 71,
+ Pause = 72,
+ Insert = 73,
+ Home = 74,
+ PageUp = 75,
+ Delete = 76,
+ End = 77,
+ PageDown = 78,
+ RightArrow = 79,
+ LeftArrow = 80,
+ DownArrow = 81,
+ UpArrow = 82,
+ NumLock = 83,
+ NumPadDivide = 84,
+ NumPadMultiply = 85,
+ NumPadSubtract = 86,
+ NumPadAdd = 87,
+ NumPadEnter = 88,
+ NumPad1 = 89,
+ NumPad2 = 90,
+ NumPad3 = 91,
+ NumPad4 = 92,
+ NumPad5 = 93,
+ NumPad6 = 94,
+ NumPad7 = 95,
+ NumPad8 = 96,
+ NumPad9 = 97,
+ NumPad0 = 98,
+ NumPadDot = 99,
+ Backslash = 100,
+ Application = 101,
+ Power = 102,
+ NumPadEquals = 103,
+ F13 = 104,
+ F14 = 105,
+ F15 = 106,
+ F16 = 107,
+ F17 = 108,
+ F18 = 109,
+ F19 = 110,
+ F20 = 111,
+ F21 = 112,
+ F22 = 113,
+ F23 = 114,
+ F24 = 115,
+ NumPadComma = 133,
+ Ro = 135,
+ KatakanaHiragana = 136,
+ Yen = 137,
+ Henkan = 138,
+ Muhenkan = 139,
+ NumPadCommaPc98 = 140,
+ HangulEnglish = 144,
+ Hanja = 145,
+ Katakana = 146,
+ Hiragana = 147,
+ ZenkakuHankaku = 148,
+ LeftControl = 224,
+ LeftShift = 225,
+ LeftAlt = 226,
+ LeftGui = 227,
+ RightControl = 228,
+ RightShift = 229,
+ RightAlt = 230,
+ RightGui = 231,
+};
+
// This is nn::hid::NpadIdType
enum class NpadIdType : u32 {
Player1 = 0x0,
@@ -28,62 +217,6 @@ enum class NpadIdType : u32 {
Invalid = 0xFFFFFFFF,
};
-/// Converts a NpadIdType to an array index.
-constexpr size_t NpadIdTypeToIndex(NpadIdType npad_id_type) {
- switch (npad_id_type) {
- case NpadIdType::Player1:
- return 0;
- case NpadIdType::Player2:
- return 1;
- case NpadIdType::Player3:
- return 2;
- case NpadIdType::Player4:
- return 3;
- case NpadIdType::Player5:
- return 4;
- case NpadIdType::Player6:
- return 5;
- case NpadIdType::Player7:
- return 6;
- case NpadIdType::Player8:
- return 7;
- case NpadIdType::Handheld:
- return 8;
- case NpadIdType::Other:
- return 9;
- default:
- return 0;
- }
-}
-
-/// Converts an array index to a NpadIdType
-constexpr NpadIdType IndexToNpadIdType(size_t index) {
- switch (index) {
- case 0:
- return NpadIdType::Player1;
- case 1:
- return NpadIdType::Player2;
- case 2:
- return NpadIdType::Player3;
- case 3:
- return NpadIdType::Player4;
- case 4:
- return NpadIdType::Player5;
- case 5:
- return NpadIdType::Player6;
- case 6:
- return NpadIdType::Player7;
- case 7:
- return NpadIdType::Player8;
- case 8:
- return NpadIdType::Handheld;
- case 9:
- return NpadIdType::Other;
- default:
- return NpadIdType::Invalid;
- }
-}
-
// This is nn::hid::NpadStyleIndex
enum class NpadStyleIndex : u8 {
None = 0,
@@ -124,6 +257,27 @@ enum class NpadStyleSet : u32 {
};
static_assert(sizeof(NpadStyleSet) == 4, "NpadStyleSet is an invalid size");
+// This is nn::hid::VibrationDevicePosition
+enum class VibrationDevicePosition : u32 {
+ None = 0,
+ Left = 1,
+ Right = 2,
+};
+
+// This is nn::hid::VibrationDeviceType
+enum class VibrationDeviceType : u32 {
+ Unknown = 0,
+ LinearResonantActuator = 1,
+ GcErm = 2,
+};
+
+// This is nn::hid::VibrationGcErmCommand
+enum class VibrationGcErmCommand : u64 {
+ Stop = 0,
+ Start = 1,
+ StopHard = 2,
+};
+
// This is nn::hid::NpadStyleTag
struct NpadStyleTag {
union {
@@ -220,53 +374,6 @@ struct LedPattern {
};
};
-// This is nn::hid::NpadButton
-enum class NpadButton : u64 {
- None = 0,
- A = 1U << 0,
- B = 1U << 1,
- X = 1U << 2,
- Y = 1U << 3,
- StickL = 1U << 4,
- StickR = 1U << 5,
- L = 1U << 6,
- R = 1U << 7,
- ZL = 1U << 8,
- ZR = 1U << 9,
- Plus = 1U << 10,
- Minus = 1U << 11,
-
- Left = 1U << 12,
- Up = 1U << 13,
- Right = 1U << 14,
- Down = 1U << 15,
-
- StickLLeft = 1U << 16,
- StickLUp = 1U << 17,
- StickLRight = 1U << 18,
- StickLDown = 1U << 19,
-
- StickRLeft = 1U << 20,
- StickRUp = 1U << 21,
- StickRRight = 1U << 22,
- StickRDown = 1U << 23,
-
- LeftSL = 1U << 24,
- LeftSR = 1U << 25,
-
- RightSL = 1U << 26,
- RightSR = 1U << 27,
-
- Palma = 1U << 28,
- Verification = 1U << 29,
- HandheldLeftB = 1U << 30,
- LagonCLeft = 1U << 31,
- LagonCUp = 1ULL << 32,
- LagonCRight = 1ULL << 33,
- LagonCDown = 1ULL << 34,
-};
-DECLARE_ENUM_FLAG_OPERATORS(NpadButton);
-
struct NpadButtonState {
union {
NpadButton raw{};
@@ -342,13 +449,6 @@ struct DebugPadButton {
};
static_assert(sizeof(DebugPadButton) == 0x4, "DebugPadButton is an invalid size");
-enum class DeviceIndex : u8 {
- Left = 0,
- Right = 1,
- None = 2,
- MaxDeviceIndex = 3,
-};
-
// This is nn::hid::ConsoleSixAxisSensorHandle
struct ConsoleSixAxisSensorHandle {
u8 unknown_1;
@@ -383,20 +483,6 @@ struct VibrationDeviceHandle {
};
static_assert(sizeof(VibrationDeviceHandle) == 4, "SixAxisSensorHandle is an invalid size");
-// This is nn::hid::VibrationDeviceType
-enum class VibrationDeviceType : u32 {
- Unknown = 0,
- LinearResonantActuator = 1,
- GcErm = 2,
-};
-
-// This is nn::hid::VibrationDevicePosition
-enum class VibrationDevicePosition : u32 {
- None = 0,
- Left = 1,
- Right = 2,
-};
-
// This is nn::hid::VibrationValue
struct VibrationValue {
f32 low_amplitude;
@@ -406,13 +492,6 @@ struct VibrationValue {
};
static_assert(sizeof(VibrationValue) == 0x10, "VibrationValue has incorrect size.");
-// This is nn::hid::VibrationGcErmCommand
-enum class VibrationGcErmCommand : u64 {
- Stop = 0,
- Start = 1,
- StopHard = 2,
-};
-
// This is nn::hid::VibrationDeviceInfo
struct VibrationDeviceInfo {
VibrationDeviceType type{};
@@ -482,4 +561,61 @@ struct MouseState {
MouseAttribute attribute;
};
static_assert(sizeof(MouseState) == 0x28, "MouseState is an invalid size");
+
+/// Converts a NpadIdType to an array index.
+constexpr size_t NpadIdTypeToIndex(NpadIdType npad_id_type) {
+ switch (npad_id_type) {
+ case NpadIdType::Player1:
+ return 0;
+ case NpadIdType::Player2:
+ return 1;
+ case NpadIdType::Player3:
+ return 2;
+ case NpadIdType::Player4:
+ return 3;
+ case NpadIdType::Player5:
+ return 4;
+ case NpadIdType::Player6:
+ return 5;
+ case NpadIdType::Player7:
+ return 6;
+ case NpadIdType::Player8:
+ return 7;
+ case NpadIdType::Handheld:
+ return 8;
+ case NpadIdType::Other:
+ return 9;
+ default:
+ return 0;
+ }
+}
+
+/// Converts an array index to a NpadIdType
+constexpr NpadIdType IndexToNpadIdType(size_t index) {
+ switch (index) {
+ case 0:
+ return NpadIdType::Player1;
+ case 1:
+ return NpadIdType::Player2;
+ case 2:
+ return NpadIdType::Player3;
+ case 3:
+ return NpadIdType::Player4;
+ case 4:
+ return NpadIdType::Player5;
+ case 5:
+ return NpadIdType::Player6;
+ case 6:
+ return NpadIdType::Player7;
+ case 7:
+ return NpadIdType::Player8;
+ case 8:
+ return NpadIdType::Handheld;
+ case 9:
+ return NpadIdType::Other;
+ default:
+ return NpadIdType::Invalid;
+ }
+}
+
} // namespace Core::HID