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-rw-r--r--src/core/hid/emulated_controller.h148
1 files changed, 130 insertions, 18 deletions
diff --git a/src/core/hid/emulated_controller.h b/src/core/hid/emulated_controller.h
index 322d2cab0..096fe1705 100644
--- a/src/core/hid/emulated_controller.h
+++ b/src/core/hid/emulated_controller.h
@@ -87,7 +87,7 @@ struct ControllerStatus {
BatteryValues battery_values{};
VibrationValues vibration_values{};
- // Data for Nintendo devices
+ // Data for HID serices
NpadButtonState npad_button_state{};
DebugPadButton debug_pad_button_state{};
AnalogSticks analog_stick_state{};
@@ -118,9 +118,8 @@ struct ControllerUpdateCallback {
class EmulatedController {
public:
/**
- * TODO: Write description
- *
- * @param npad_id_type
+ * Contains all input data related to this controller. Like buttons, joysticks, motion.
+ * @param Npad id type for this specific controller
*/
explicit EmulatedController(NpadIdType npad_id_type_);
~EmulatedController();
@@ -128,86 +127,197 @@ public:
YUZU_NON_COPYABLE(EmulatedController);
YUZU_NON_MOVEABLE(EmulatedController);
+ /// Converts the controller type from settings to npad type
static NpadType MapSettingsTypeToNPad(Settings::ControllerType type);
+
+ /// Converts npad type to the equivalent of controller type from settings
static Settings::ControllerType MapNPadToSettingsType(NpadType type);
- /// Gets the NpadIdType for this controller.
+ /// Gets the NpadIdType for this controller
NpadIdType GetNpadIdType() const;
- /// Sets the NpadType for this controller.
+ /// Sets the NpadType for this controller
void SetNpadType(NpadType npad_type_);
- /// Gets the NpadType for this controller.
+ /// Gets the NpadType for this controller
NpadType GetNpadType() const;
- /// Gets the NpadType for this controller.
- LedPattern GetLedPattern() const;
-
+ /// Sets the connected status to true
void Connect();
+
+ /// Sets the connected status to false
void Disconnect();
+ /// Returns true if the controller has the connected status
bool IsConnected() const;
+
+ /// Returns true if vibration is enabled
bool IsVibrationEnabled() const;
- void ReloadFromSettings();
- void ReloadInput();
+ /// Removes all callbacks created from input devices
void UnloadInput();
+ /// Sets the emulated console into configuring mode. Locking all HID service events from being
+ /// moddified
void EnableConfiguration();
+
+ /// Returns the emulated console to the normal behaivour
void DisableConfiguration();
+
+ /// Returns true if the emulated device is on configuring mode
bool IsConfiguring() const;
+
+ /// Reload all input devices
+ void ReloadInput();
+
+ /// Overrides current mapped devices with the stored configuration and reloads all input devices
+ void ReloadFromSettings();
+
+ /// Saves the current mapped configuration
void SaveCurrentConfig();
+
+ /// Reverts any mapped changes made that weren't saved
void RestoreConfig();
+ /// Returns a vector of mapped devices from the mapped button and stick parameters
std::vector<Common::ParamPackage> GetMappedDevices() const;
+ // Returns the current mapped button device
Common::ParamPackage GetButtonParam(std::size_t index) const;
+
+ // Returns the current mapped stick device
Common::ParamPackage GetStickParam(std::size_t index) const;
+
+ // Returns the current mapped motion device
Common::ParamPackage GetMotionParam(std::size_t index) const;
+ /**
+ * Updates the current mapped button device
+ * @param ParamPackage with controller data to be mapped
+ */
void SetButtonParam(std::size_t index, Common::ParamPackage param);
+
+ /**
+ * Updates the current mapped stick device
+ * @param ParamPackage with controller data to be mapped
+ */
void SetStickParam(std::size_t index, Common::ParamPackage param);
+
+ /**
+ * Updates the current mapped motion device
+ * @param ParamPackage with controller data to be mapped
+ */
void SetMotionParam(std::size_t index, Common::ParamPackage param);
+ /// Returns the latest button status from the controller with parameters
ButtonValues GetButtonsValues() const;
+
+ /// Returns the latest analog stick status from the controller with parameters
SticksValues GetSticksValues() const;
+
+ /// Returns the latest trigger status from the controller with parameters
TriggerValues GetTriggersValues() const;
+
+ /// Returns the latest motion status from the controller with parameters
ControllerMotionValues GetMotionValues() const;
+
+ /// Returns the latest color status from the controller with parameters
ColorValues GetColorsValues() const;
+
+ /// Returns the latest battery status from the controller with parameters
BatteryValues GetBatteryValues() const;
+ /// Returns the latest status of button input for the npad service
NpadButtonState GetNpadButtons() const;
+
+ /// Returns the latest status of button input for the debug pad service
DebugPadButton GetDebugPadButtons() const;
+
+ /// Returns the latest status of stick input from the mouse
AnalogSticks GetSticks() const;
+
+ /// Returns the latest status of trigger input from the mouse
NpadGcTriggerState GetTriggers() const;
+
+ /// Returns the latest status of motion input from the mouse
MotionState GetMotions() const;
+
+ /// Returns the latest color value from the controller
ControllerColors GetColors() const;
+
+ /// Returns the latest battery status from the controller
BatteryLevelState GetBattery() const;
+ /*
+ * Sends a specific vibration to the output device
+ * @return returns true if vibration had no errors
+ */
bool SetVibration(std::size_t device_index, VibrationValue vibration);
+
+ /*
+ * Sends a small vibration to the output device
+ * @return returns true if SetVibration was successfull
+ */
bool TestVibration(std::size_t device_index);
+ /// Returns the led pattern corresponding to this emulated controller
+ LedPattern GetLedPattern() const;
+
+ /// Asks the output device to change the player led pattern
void SetLedPattern();
+ /**
+ * Adds a callback to the list of events
+ * @param ConsoleUpdateCallback that will be triggered
+ * @return an unique key corresponding to the callback index in the list
+ */
int SetCallback(ControllerUpdateCallback update_callback);
+
+ /**
+ * Removes a callback from the list stopping any future events to this object
+ * @param Key corresponding to the callback index in the list
+ */
void DeleteCallback(int key);
private:
/**
- * Sets the status of a button. Applies toggle properties to the output.
- *
- * @param A CallbackStatus and a button index number
+ * Updates the button status of the controller
+ * @param callback: A CallbackStatus containing the button status
+ * @param index: Button ID of the to be updated
*/
void SetButton(Input::CallbackStatus callback, std::size_t index);
+
+ /**
+ * Updates the analog stick status of the controller
+ * @param callback: A CallbackStatus containing the analog stick status
+ * @param index: stick ID of the to be updated
+ */
void SetStick(Input::CallbackStatus callback, std::size_t index);
+
+ /**
+ * Updates the trigger status of the controller
+ * @param callback: A CallbackStatus containing the trigger status
+ * @param index: trigger ID of the to be updated
+ */
void SetTrigger(Input::CallbackStatus callback, std::size_t index);
+
+ /**
+ * Updates the motion status of the controller
+ * @param callback: A CallbackStatus containing gyro and accelerometer data
+ * @param index: motion ID of the to be updated
+ */
void SetMotion(Input::CallbackStatus callback, std::size_t index);
+
+ /**
+ * Updates the battery status of the controller
+ * @param callback: A CallbackStatus containing the battery status
+ * @param index: Button ID of the to be updated
+ */
void SetBattery(Input::CallbackStatus callback, std::size_t index);
/**
- * Triggers a callback that something has changed
- *
- * @param Input type of the trigger
+ * Triggers a callback that something has changed on the controller status
+ * @param Input type of the event to trigger
*/
void TriggerOnChange(ControllerTriggerType type);
@@ -235,6 +345,8 @@ private:
mutable std::mutex mutex;
std::unordered_map<int, ControllerUpdateCallback> callback_list;
int last_callback_key = 0;
+
+ // Stores the current status of all controller input
ControllerStatus controller;
};