diff options
Diffstat (limited to 'src/core/hid/emulated_controller.cpp')
-rw-r--r-- | src/core/hid/emulated_controller.cpp | 80 |
1 files changed, 71 insertions, 9 deletions
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp index 8c3895937..01c43be93 100644 --- a/src/core/hid/emulated_controller.cpp +++ b/src/core/hid/emulated_controller.cpp @@ -1,6 +1,7 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later +#include "common/thread.h" #include "core/hid/emulated_controller.h" #include "core/hid/input_converter.h" @@ -84,23 +85,26 @@ void EmulatedController::ReloadFromSettings() { motion_params[index] = Common::ParamPackage(player.motions[index]); } + controller.colors_state.fullkey = { + .body = GetNpadColor(player.body_color_left), + .button = GetNpadColor(player.button_color_left), + }; controller.colors_state.left = { - .body = player.body_color_left, - .button = player.button_color_left, + .body = GetNpadColor(player.body_color_left), + .button = GetNpadColor(player.button_color_left), }; - - controller.colors_state.right = { - .body = player.body_color_right, - .button = player.button_color_right, + controller.colors_state.left = { + .body = GetNpadColor(player.body_color_right), + .button = GetNpadColor(player.button_color_right), }; - controller.colors_state.fullkey = controller.colors_state.left; - // Other or debug controller should always be a pro controller if (npad_id_type != NpadIdType::Other) { SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type)); + original_npad_type = npad_type; } else { SetNpadStyleIndex(NpadStyleIndex::ProController); + original_npad_type = npad_type; } if (player.connected) { @@ -352,6 +356,7 @@ void EmulatedController::DisableConfiguration() { Disconnect(); } SetNpadStyleIndex(tmp_npad_type); + original_npad_type = tmp_npad_type; } // Apply temporary connected status to the real controller @@ -557,6 +562,16 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback return; } + // GC controllers have triggers not buttons + if (npad_type == NpadStyleIndex::GameCube) { + if (index == Settings::NativeButton::ZR) { + return; + } + if (index == Settings::NativeButton::ZL) { + return; + } + } + switch (index) { case Settings::NativeButton::A: controller.npad_button_state.a.Assign(current_status.value); @@ -733,6 +748,11 @@ void EmulatedController::SetTrigger(const Common::Input::CallbackStatus& callbac return; } + // Only GC controllers have analog triggers + if (npad_type != NpadStyleIndex::GameCube) { + return; + } + const auto& trigger = controller.trigger_values[index]; switch (index) { @@ -949,6 +969,9 @@ bool EmulatedController::TestVibration(std::size_t device_index) { // Send a slight vibration to test for rumble support output_devices[device_index]->SetVibration(test_vibration); + // Wait for about 15ms to ensure the controller is ready for the stop command + std::this_thread::sleep_for(std::chrono::milliseconds(15)); + // Stop any vibration and return the result return output_devices[device_index]->SetVibration(zero_vibration) == Common::Input::VibrationError::None; @@ -999,13 +1022,27 @@ void EmulatedController::SetSupportedNpadStyleTag(NpadStyleTag supported_styles) if (!is_connected) { return; } + + // Attempt to reconnect with the original type + if (npad_type != original_npad_type) { + Disconnect(); + const auto current_npad_type = npad_type; + SetNpadStyleIndex(original_npad_type); + if (IsControllerSupported()) { + Connect(); + return; + } + SetNpadStyleIndex(current_npad_type); + Connect(); + } + if (IsControllerSupported()) { return; } Disconnect(); - // Fallback fullkey controllers to Pro controllers + // Fallback Fullkey controllers to Pro controllers if (IsControllerFullkey() && supported_style_tag.fullkey) { LOG_WARNING(Service_HID, "Reconnecting controller type {} as Pro controller", npad_type); SetNpadStyleIndex(NpadStyleIndex::ProController); @@ -1013,6 +1050,22 @@ void EmulatedController::SetSupportedNpadStyleTag(NpadStyleTag supported_styles) return; } + // Fallback Dual joycon controllers to Pro controllers + if (npad_type == NpadStyleIndex::JoyconDual && supported_style_tag.fullkey) { + LOG_WARNING(Service_HID, "Reconnecting controller type {} as Pro controller", npad_type); + SetNpadStyleIndex(NpadStyleIndex::ProController); + Connect(); + return; + } + + // Fallback Pro controllers to Dual joycon + if (npad_type == NpadStyleIndex::ProController && supported_style_tag.joycon_dual) { + LOG_WARNING(Service_HID, "Reconnecting controller type {} as Dual Joycons", npad_type); + SetNpadStyleIndex(NpadStyleIndex::JoyconDual); + Connect(); + return; + } + LOG_ERROR(Service_HID, "Controller type {} is not supported. Disconnecting controller", npad_type); } @@ -1310,6 +1363,15 @@ const CameraState& EmulatedController::GetCamera() const { return controller.camera_state; } +NpadColor EmulatedController::GetNpadColor(u32 color) { + return { + .r = static_cast<u8>((color >> 16) & 0xFF), + .g = static_cast<u8>((color >> 8) & 0xFF), + .b = static_cast<u8>(color & 0xFF), + .a = 0xff, + }; +} + void EmulatedController::TriggerOnChange(ControllerTriggerType type, bool is_npad_service_update) { std::scoped_lock lock{callback_mutex}; for (const auto& poller_pair : callback_list) { |