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-rw-r--r--src/core/hid/emulated_controller.cpp80
1 files changed, 71 insertions, 9 deletions
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp
index 8c3895937..01c43be93 100644
--- a/src/core/hid/emulated_controller.cpp
+++ b/src/core/hid/emulated_controller.cpp
@@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+#include "common/thread.h"
#include "core/hid/emulated_controller.h"
#include "core/hid/input_converter.h"
@@ -84,23 +85,26 @@ void EmulatedController::ReloadFromSettings() {
motion_params[index] = Common::ParamPackage(player.motions[index]);
}
+ controller.colors_state.fullkey = {
+ .body = GetNpadColor(player.body_color_left),
+ .button = GetNpadColor(player.button_color_left),
+ };
controller.colors_state.left = {
- .body = player.body_color_left,
- .button = player.button_color_left,
+ .body = GetNpadColor(player.body_color_left),
+ .button = GetNpadColor(player.button_color_left),
};
-
- controller.colors_state.right = {
- .body = player.body_color_right,
- .button = player.button_color_right,
+ controller.colors_state.left = {
+ .body = GetNpadColor(player.body_color_right),
+ .button = GetNpadColor(player.button_color_right),
};
- controller.colors_state.fullkey = controller.colors_state.left;
-
// Other or debug controller should always be a pro controller
if (npad_id_type != NpadIdType::Other) {
SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
+ original_npad_type = npad_type;
} else {
SetNpadStyleIndex(NpadStyleIndex::ProController);
+ original_npad_type = npad_type;
}
if (player.connected) {
@@ -352,6 +356,7 @@ void EmulatedController::DisableConfiguration() {
Disconnect();
}
SetNpadStyleIndex(tmp_npad_type);
+ original_npad_type = tmp_npad_type;
}
// Apply temporary connected status to the real controller
@@ -557,6 +562,16 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback
return;
}
+ // GC controllers have triggers not buttons
+ if (npad_type == NpadStyleIndex::GameCube) {
+ if (index == Settings::NativeButton::ZR) {
+ return;
+ }
+ if (index == Settings::NativeButton::ZL) {
+ return;
+ }
+ }
+
switch (index) {
case Settings::NativeButton::A:
controller.npad_button_state.a.Assign(current_status.value);
@@ -733,6 +748,11 @@ void EmulatedController::SetTrigger(const Common::Input::CallbackStatus& callbac
return;
}
+ // Only GC controllers have analog triggers
+ if (npad_type != NpadStyleIndex::GameCube) {
+ return;
+ }
+
const auto& trigger = controller.trigger_values[index];
switch (index) {
@@ -949,6 +969,9 @@ bool EmulatedController::TestVibration(std::size_t device_index) {
// Send a slight vibration to test for rumble support
output_devices[device_index]->SetVibration(test_vibration);
+ // Wait for about 15ms to ensure the controller is ready for the stop command
+ std::this_thread::sleep_for(std::chrono::milliseconds(15));
+
// Stop any vibration and return the result
return output_devices[device_index]->SetVibration(zero_vibration) ==
Common::Input::VibrationError::None;
@@ -999,13 +1022,27 @@ void EmulatedController::SetSupportedNpadStyleTag(NpadStyleTag supported_styles)
if (!is_connected) {
return;
}
+
+ // Attempt to reconnect with the original type
+ if (npad_type != original_npad_type) {
+ Disconnect();
+ const auto current_npad_type = npad_type;
+ SetNpadStyleIndex(original_npad_type);
+ if (IsControllerSupported()) {
+ Connect();
+ return;
+ }
+ SetNpadStyleIndex(current_npad_type);
+ Connect();
+ }
+
if (IsControllerSupported()) {
return;
}
Disconnect();
- // Fallback fullkey controllers to Pro controllers
+ // Fallback Fullkey controllers to Pro controllers
if (IsControllerFullkey() && supported_style_tag.fullkey) {
LOG_WARNING(Service_HID, "Reconnecting controller type {} as Pro controller", npad_type);
SetNpadStyleIndex(NpadStyleIndex::ProController);
@@ -1013,6 +1050,22 @@ void EmulatedController::SetSupportedNpadStyleTag(NpadStyleTag supported_styles)
return;
}
+ // Fallback Dual joycon controllers to Pro controllers
+ if (npad_type == NpadStyleIndex::JoyconDual && supported_style_tag.fullkey) {
+ LOG_WARNING(Service_HID, "Reconnecting controller type {} as Pro controller", npad_type);
+ SetNpadStyleIndex(NpadStyleIndex::ProController);
+ Connect();
+ return;
+ }
+
+ // Fallback Pro controllers to Dual joycon
+ if (npad_type == NpadStyleIndex::ProController && supported_style_tag.joycon_dual) {
+ LOG_WARNING(Service_HID, "Reconnecting controller type {} as Dual Joycons", npad_type);
+ SetNpadStyleIndex(NpadStyleIndex::JoyconDual);
+ Connect();
+ return;
+ }
+
LOG_ERROR(Service_HID, "Controller type {} is not supported. Disconnecting controller",
npad_type);
}
@@ -1310,6 +1363,15 @@ const CameraState& EmulatedController::GetCamera() const {
return controller.camera_state;
}
+NpadColor EmulatedController::GetNpadColor(u32 color) {
+ return {
+ .r = static_cast<u8>((color >> 16) & 0xFF),
+ .g = static_cast<u8>((color >> 8) & 0xFF),
+ .b = static_cast<u8>(color & 0xFF),
+ .a = 0xff,
+ };
+}
+
void EmulatedController::TriggerOnChange(ControllerTriggerType type, bool is_npad_service_update) {
std::scoped_lock lock{callback_mutex};
for (const auto& poller_pair : callback_list) {