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-rw-r--r--src/core/hid/emulated_controller.cpp1061
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diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp
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+++ b/src/core/hid/emulated_controller.cpp
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+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included
+
+#include "core/hid/emulated_controller.h"
+#include "core/hid/input_converter.h"
+
+namespace Core::HID {
+constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
+constexpr s32 HID_TRIGGER_MAX = 0x7fff;
+
+EmulatedController::EmulatedController(NpadIdType npad_id_type_) : npad_id_type(npad_id_type_) {}
+
+EmulatedController::~EmulatedController() = default;
+
+NpadStyleIndex EmulatedController::MapSettingsTypeToNPad(Settings::ControllerType type) {
+ switch (type) {
+ case Settings::ControllerType::ProController:
+ return NpadStyleIndex::ProController;
+ case Settings::ControllerType::DualJoyconDetached:
+ return NpadStyleIndex::JoyconDual;
+ case Settings::ControllerType::LeftJoycon:
+ return NpadStyleIndex::JoyconLeft;
+ case Settings::ControllerType::RightJoycon:
+ return NpadStyleIndex::JoyconRight;
+ case Settings::ControllerType::Handheld:
+ return NpadStyleIndex::Handheld;
+ case Settings::ControllerType::GameCube:
+ return NpadStyleIndex::GameCube;
+ default:
+ return NpadStyleIndex::ProController;
+ }
+}
+
+Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadStyleIndex type) {
+ switch (type) {
+ case NpadStyleIndex::ProController:
+ return Settings::ControllerType::ProController;
+ case NpadStyleIndex::JoyconDual:
+ return Settings::ControllerType::DualJoyconDetached;
+ case NpadStyleIndex::JoyconLeft:
+ return Settings::ControllerType::LeftJoycon;
+ case NpadStyleIndex::JoyconRight:
+ return Settings::ControllerType::RightJoycon;
+ case NpadStyleIndex::Handheld:
+ return Settings::ControllerType::Handheld;
+ case NpadStyleIndex::GameCube:
+ return Settings::ControllerType::GameCube;
+ default:
+ return Settings::ControllerType::ProController;
+ }
+}
+
+void EmulatedController::ReloadFromSettings() {
+ const auto player_index = NpadIdTypeToIndex(npad_id_type);
+ const auto& player = Settings::values.players.GetValue()[player_index];
+
+ for (std::size_t index = 0; index < player.buttons.size(); ++index) {
+ button_params[index] = Common::ParamPackage(player.buttons[index]);
+ }
+ for (std::size_t index = 0; index < player.analogs.size(); ++index) {
+ stick_params[index] = Common::ParamPackage(player.analogs[index]);
+ }
+ for (std::size_t index = 0; index < player.motions.size(); ++index) {
+ motion_params[index] = Common::ParamPackage(player.motions[index]);
+ }
+
+ controller.colors_state.left = {
+ .body = player.body_color_left,
+ .button = player.button_color_left,
+ };
+
+ controller.colors_state.right = {
+ .body = player.body_color_right,
+ .button = player.button_color_right,
+ };
+
+ controller.colors_state.fullkey = controller.colors_state.left;
+
+ // Other or debug controller should always be a pro controller
+ if (npad_id_type != NpadIdType::Other) {
+ SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
+ } else {
+ SetNpadStyleIndex(NpadStyleIndex::ProController);
+ }
+
+ if (player.connected) {
+ Connect();
+ } else {
+ Disconnect();
+ }
+
+ ReloadInput();
+}
+
+void EmulatedController::LoadDevices() {
+ // TODO(german77): Use more buttons to detect the correct device
+ const auto left_joycon = button_params[Settings::NativeButton::DRight];
+ const auto right_joycon = button_params[Settings::NativeButton::A];
+
+ // Triggers for GC controllers
+ trigger_params[LeftIndex] = button_params[Settings::NativeButton::ZL];
+ trigger_params[RightIndex] = button_params[Settings::NativeButton::ZR];
+
+ battery_params[LeftIndex] = left_joycon;
+ battery_params[RightIndex] = right_joycon;
+ battery_params[LeftIndex].Set("battery", true);
+ battery_params[RightIndex].Set("battery", true);
+
+ output_params[LeftIndex] = left_joycon;
+ output_params[RightIndex] = right_joycon;
+ output_params[LeftIndex].Set("output", true);
+ output_params[RightIndex].Set("output", true);
+
+ LoadTASParams();
+
+ std::transform(button_params.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
+ button_params.begin() + Settings::NativeButton::BUTTON_NS_END,
+ button_devices.begin(), Common::Input::CreateDevice<Common::Input::InputDevice>);
+ std::transform(stick_params.begin() + Settings::NativeAnalog::STICK_HID_BEGIN,
+ stick_params.begin() + Settings::NativeAnalog::STICK_HID_END,
+ stick_devices.begin(), Common::Input::CreateDevice<Common::Input::InputDevice>);
+ std::transform(motion_params.begin() + Settings::NativeMotion::MOTION_HID_BEGIN,
+ motion_params.begin() + Settings::NativeMotion::MOTION_HID_END,
+ motion_devices.begin(), Common::Input::CreateDevice<Common::Input::InputDevice>);
+ std::transform(trigger_params.begin(), trigger_params.end(), trigger_devices.begin(),
+ Common::Input::CreateDevice<Common::Input::InputDevice>);
+ std::transform(battery_params.begin(), battery_params.begin(), battery_devices.end(),
+ Common::Input::CreateDevice<Common::Input::InputDevice>);
+ std::transform(output_params.begin(), output_params.end(), output_devices.begin(),
+ Common::Input::CreateDevice<Common::Input::OutputDevice>);
+
+ // Initialize TAS devices
+ std::transform(tas_button_params.begin(), tas_button_params.end(), tas_button_devices.begin(),
+ Common::Input::CreateDevice<Common::Input::InputDevice>);
+ std::transform(tas_stick_params.begin(), tas_stick_params.end(), tas_stick_devices.begin(),
+ Common::Input::CreateDevice<Common::Input::InputDevice>);
+}
+
+void EmulatedController::LoadTASParams() {
+ const auto player_index = NpadIdTypeToIndex(npad_id_type);
+ Common::ParamPackage common_params{};
+ common_params.Set("engine", "tas");
+ common_params.Set("port", static_cast<int>(player_index));
+ for (auto& param : tas_button_params) {
+ param = common_params;
+ }
+ for (auto& param : tas_stick_params) {
+ param = common_params;
+ }
+
+ // TODO(german77): Replace this with an input profile or something better
+ tas_button_params[Settings::NativeButton::A].Set("button", 0);
+ tas_button_params[Settings::NativeButton::B].Set("button", 1);
+ tas_button_params[Settings::NativeButton::X].Set("button", 2);
+ tas_button_params[Settings::NativeButton::Y].Set("button", 3);
+ tas_button_params[Settings::NativeButton::LStick].Set("button", 4);
+ tas_button_params[Settings::NativeButton::RStick].Set("button", 5);
+ tas_button_params[Settings::NativeButton::L].Set("button", 6);
+ tas_button_params[Settings::NativeButton::R].Set("button", 7);
+ tas_button_params[Settings::NativeButton::ZL].Set("button", 8);
+ tas_button_params[Settings::NativeButton::ZR].Set("button", 9);
+ tas_button_params[Settings::NativeButton::Plus].Set("button", 10);
+ tas_button_params[Settings::NativeButton::Minus].Set("button", 11);
+ tas_button_params[Settings::NativeButton::DLeft].Set("button", 12);
+ tas_button_params[Settings::NativeButton::DUp].Set("button", 13);
+ tas_button_params[Settings::NativeButton::DRight].Set("button", 14);
+ tas_button_params[Settings::NativeButton::DDown].Set("button", 15);
+ tas_button_params[Settings::NativeButton::SL].Set("button", 16);
+ tas_button_params[Settings::NativeButton::SR].Set("button", 17);
+ tas_button_params[Settings::NativeButton::Home].Set("button", 18);
+ tas_button_params[Settings::NativeButton::Screenshot].Set("button", 19);
+
+ tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_x", 0);
+ tas_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
+ tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
+ tas_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
+}
+
+void EmulatedController::ReloadInput() {
+ // If you load any device here add the equivalent to the UnloadInput() function
+ LoadDevices();
+ for (std::size_t index = 0; index < button_devices.size(); ++index) {
+ if (!button_devices[index]) {
+ continue;
+ }
+ const auto uuid = Common::UUID{button_params[index].Get("guid", "")};
+ Common::Input::InputCallback button_callback{
+ [this, index, uuid](Common::Input::CallbackStatus callback) {
+ SetButton(callback, index, uuid);
+ }};
+ button_devices[index]->SetCallback(button_callback);
+ button_devices[index]->ForceUpdate();
+ }
+
+ for (std::size_t index = 0; index < stick_devices.size(); ++index) {
+ if (!stick_devices[index]) {
+ continue;
+ }
+ const auto uuid = Common::UUID{stick_params[index].Get("guid", "")};
+ Common::Input::InputCallback stick_callback{
+ [this, index, uuid](Common::Input::CallbackStatus callback) {
+ SetStick(callback, index, uuid);
+ }};
+ stick_devices[index]->SetCallback(stick_callback);
+ stick_devices[index]->ForceUpdate();
+ }
+
+ for (std::size_t index = 0; index < trigger_devices.size(); ++index) {
+ if (!trigger_devices[index]) {
+ continue;
+ }
+ const auto uuid = Common::UUID{trigger_params[index].Get("guid", "")};
+ Common::Input::InputCallback trigger_callback{
+ [this, index, uuid](Common::Input::CallbackStatus callback) {
+ SetTrigger(callback, index, uuid);
+ }};
+ trigger_devices[index]->SetCallback(trigger_callback);
+ trigger_devices[index]->ForceUpdate();
+ }
+
+ for (std::size_t index = 0; index < battery_devices.size(); ++index) {
+ if (!battery_devices[index]) {
+ continue;
+ }
+ Common::Input::InputCallback battery_callback{
+ [this, index](Common::Input::CallbackStatus callback) { SetBattery(callback, index); }};
+ battery_devices[index]->SetCallback(battery_callback);
+ battery_devices[index]->ForceUpdate();
+ }
+
+ for (std::size_t index = 0; index < motion_devices.size(); ++index) {
+ if (!motion_devices[index]) {
+ continue;
+ }
+ Common::Input::InputCallback motion_callback{
+ [this, index](Common::Input::CallbackStatus callback) { SetMotion(callback, index); }};
+ motion_devices[index]->SetCallback(motion_callback);
+ motion_devices[index]->ForceUpdate();
+ }
+
+ // Use a common UUID for TAS
+ const auto tas_uuid = Common::UUID{0x0, 0x7A5};
+
+ // Register TAS devices. No need to force update
+ for (std::size_t index = 0; index < tas_button_devices.size(); ++index) {
+ if (!tas_button_devices[index]) {
+ continue;
+ }
+ Common::Input::InputCallback button_callback{
+ [this, index, tas_uuid](Common::Input::CallbackStatus callback) {
+ SetButton(callback, index, tas_uuid);
+ }};
+ tas_button_devices[index]->SetCallback(button_callback);
+ }
+
+ for (std::size_t index = 0; index < tas_stick_devices.size(); ++index) {
+ if (!tas_stick_devices[index]) {
+ continue;
+ }
+ Common::Input::InputCallback stick_callback{
+ [this, index, tas_uuid](Common::Input::CallbackStatus callback) {
+ SetStick(callback, index, tas_uuid);
+ }};
+ tas_stick_devices[index]->SetCallback(stick_callback);
+ }
+}
+
+void EmulatedController::UnloadInput() {
+ for (auto& button : button_devices) {
+ button.reset();
+ }
+ for (auto& stick : stick_devices) {
+ stick.reset();
+ }
+ for (auto& motion : motion_devices) {
+ motion.reset();
+ }
+ for (auto& trigger : trigger_devices) {
+ trigger.reset();
+ }
+ for (auto& battery : battery_devices) {
+ battery.reset();
+ }
+ for (auto& output : output_devices) {
+ output.reset();
+ }
+ for (auto& button : tas_button_devices) {
+ button.reset();
+ }
+ for (auto& stick : tas_stick_devices) {
+ stick.reset();
+ }
+}
+
+void EmulatedController::EnableConfiguration() {
+ is_configuring = true;
+ tmp_is_connected = is_connected;
+ tmp_npad_type = npad_type;
+}
+
+void EmulatedController::DisableConfiguration() {
+ is_configuring = false;
+
+ // Apply temporary npad type to the real controller
+ if (tmp_npad_type != npad_type) {
+ if (is_connected) {
+ Disconnect();
+ }
+ SetNpadStyleIndex(tmp_npad_type);
+ }
+
+ // Apply temporary connected status to the real controller
+ if (tmp_is_connected != is_connected) {
+ if (tmp_is_connected) {
+ Connect();
+ return;
+ }
+ Disconnect();
+ }
+}
+
+bool EmulatedController::IsConfiguring() const {
+ return is_configuring;
+}
+
+void EmulatedController::SaveCurrentConfig() {
+ const auto player_index = NpadIdTypeToIndex(npad_id_type);
+ auto& player = Settings::values.players.GetValue()[player_index];
+ player.connected = is_connected;
+ player.controller_type = MapNPadToSettingsType(npad_type);
+ for (std::size_t index = 0; index < player.buttons.size(); ++index) {
+ player.buttons[index] = button_params[index].Serialize();
+ }
+ for (std::size_t index = 0; index < player.analogs.size(); ++index) {
+ player.analogs[index] = stick_params[index].Serialize();
+ }
+ for (std::size_t index = 0; index < player.motions.size(); ++index) {
+ player.motions[index] = motion_params[index].Serialize();
+ }
+}
+
+void EmulatedController::RestoreConfig() {
+ if (!is_configuring) {
+ return;
+ }
+ ReloadFromSettings();
+}
+
+std::vector<Common::ParamPackage> EmulatedController::GetMappedDevices(
+ EmulatedDeviceIndex device_index) const {
+ std::vector<Common::ParamPackage> devices;
+ for (const auto& param : button_params) {
+ if (!param.Has("engine")) {
+ continue;
+ }
+ const auto devices_it = std::find_if(
+ devices.begin(), devices.end(), [param](const Common::ParamPackage param_) {
+ return param.Get("engine", "") == param_.Get("engine", "") &&
+ param.Get("guid", "") == param_.Get("guid", "") &&
+ param.Get("port", 0) == param_.Get("port", 0);
+ });
+ if (devices_it != devices.end()) {
+ continue;
+ }
+ Common::ParamPackage device{};
+ device.Set("engine", param.Get("engine", ""));
+ device.Set("guid", param.Get("guid", ""));
+ device.Set("port", param.Get("port", 0));
+ devices.push_back(device);
+ }
+
+ for (const auto& param : stick_params) {
+ if (!param.Has("engine")) {
+ continue;
+ }
+ if (param.Get("engine", "") == "analog_from_button") {
+ continue;
+ }
+ const auto devices_it = std::find_if(
+ devices.begin(), devices.end(), [param](const Common::ParamPackage param_) {
+ return param.Get("engine", "") == param_.Get("engine", "") &&
+ param.Get("guid", "") == param_.Get("guid", "") &&
+ param.Get("port", 0) == param_.Get("port", 0);
+ });
+ if (devices_it != devices.end()) {
+ continue;
+ }
+ Common::ParamPackage device{};
+ device.Set("engine", param.Get("engine", ""));
+ device.Set("guid", param.Get("guid", ""));
+ device.Set("port", param.Get("port", 0));
+ devices.push_back(device);
+ }
+ return devices;
+}
+
+Common::ParamPackage EmulatedController::GetButtonParam(std::size_t index) const {
+ if (index >= button_params.size()) {
+ return {};
+ }
+ return button_params[index];
+}
+
+Common::ParamPackage EmulatedController::GetStickParam(std::size_t index) const {
+ if (index >= stick_params.size()) {
+ return {};
+ }
+ return stick_params[index];
+}
+
+Common::ParamPackage EmulatedController::GetMotionParam(std::size_t index) const {
+ if (index >= motion_params.size()) {
+ return {};
+ }
+ return motion_params[index];
+}
+
+void EmulatedController::SetButtonParam(std::size_t index, Common::ParamPackage param) {
+ if (index >= button_params.size()) {
+ return;
+ }
+ button_params[index] = param;
+ ReloadInput();
+}
+
+void EmulatedController::SetStickParam(std::size_t index, Common::ParamPackage param) {
+ if (index >= stick_params.size()) {
+ return;
+ }
+ stick_params[index] = param;
+ ReloadInput();
+}
+
+void EmulatedController::SetMotionParam(std::size_t index, Common::ParamPackage param) {
+ if (index >= motion_params.size()) {
+ return;
+ }
+ motion_params[index] = param;
+ ReloadInput();
+}
+
+void EmulatedController::SetButton(Common::Input::CallbackStatus callback, std::size_t index,
+ Common::UUID uuid) {
+ if (index >= controller.button_values.size()) {
+ return;
+ }
+ {
+ std::lock_guard lock{mutex};
+ bool value_changed = false;
+ const auto new_status = TransformToButton(callback);
+ auto& current_status = controller.button_values[index];
+
+ // Only read button values that have the same uuid or are pressed once
+ if (current_status.uuid != uuid) {
+ if (!new_status.value) {
+ return;
+ }
+ }
+
+ current_status.toggle = new_status.toggle;
+ current_status.uuid = uuid;
+
+ // Update button status with current
+ if (!current_status.toggle) {
+ current_status.locked = false;
+ if (current_status.value != new_status.value) {
+ current_status.value = new_status.value;
+ value_changed = true;
+ }
+ } else {
+ // Toggle button and lock status
+ if (new_status.value && !current_status.locked) {
+ current_status.locked = true;
+ current_status.value = !current_status.value;
+ value_changed = true;
+ }
+
+ // Unlock button ready for next press
+ if (!new_status.value && current_status.locked) {
+ current_status.locked = false;
+ }
+ }
+
+ if (!value_changed) {
+ return;
+ }
+
+ if (is_configuring) {
+ controller.npad_button_state.raw = NpadButton::None;
+ controller.debug_pad_button_state.raw = 0;
+ TriggerOnChange(ControllerTriggerType::Button, false);
+ return;
+ }
+
+ switch (index) {
+ case Settings::NativeButton::A:
+ controller.npad_button_state.a.Assign(current_status.value);
+ controller.debug_pad_button_state.a.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::B:
+ controller.npad_button_state.b.Assign(current_status.value);
+ controller.debug_pad_button_state.b.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::X:
+ controller.npad_button_state.x.Assign(current_status.value);
+ controller.debug_pad_button_state.x.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::Y:
+ controller.npad_button_state.y.Assign(current_status.value);
+ controller.debug_pad_button_state.y.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::LStick:
+ controller.npad_button_state.stick_l.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::RStick:
+ controller.npad_button_state.stick_r.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::L:
+ controller.npad_button_state.l.Assign(current_status.value);
+ controller.debug_pad_button_state.l.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::R:
+ controller.npad_button_state.r.Assign(current_status.value);
+ controller.debug_pad_button_state.r.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::ZL:
+ controller.npad_button_state.zl.Assign(current_status.value);
+ controller.debug_pad_button_state.zl.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::ZR:
+ controller.npad_button_state.zr.Assign(current_status.value);
+ controller.debug_pad_button_state.zr.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::Plus:
+ controller.npad_button_state.plus.Assign(current_status.value);
+ controller.debug_pad_button_state.plus.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::Minus:
+ controller.npad_button_state.minus.Assign(current_status.value);
+ controller.debug_pad_button_state.minus.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::DLeft:
+ controller.npad_button_state.left.Assign(current_status.value);
+ controller.debug_pad_button_state.d_left.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::DUp:
+ controller.npad_button_state.up.Assign(current_status.value);
+ controller.debug_pad_button_state.d_up.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::DRight:
+ controller.npad_button_state.right.Assign(current_status.value);
+ controller.debug_pad_button_state.d_right.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::DDown:
+ controller.npad_button_state.down.Assign(current_status.value);
+ controller.debug_pad_button_state.d_down.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::SL:
+ controller.npad_button_state.left_sl.Assign(current_status.value);
+ controller.npad_button_state.right_sl.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::SR:
+ controller.npad_button_state.left_sr.Assign(current_status.value);
+ controller.npad_button_state.right_sr.Assign(current_status.value);
+ break;
+ case Settings::NativeButton::Home:
+ case Settings::NativeButton::Screenshot:
+ break;
+ }
+ }
+ if (!is_connected) {
+ if (npad_id_type == NpadIdType::Player1 && npad_type != NpadStyleIndex::Handheld) {
+ Connect();
+ }
+ if (npad_id_type == NpadIdType::Handheld && npad_type == NpadStyleIndex::Handheld) {
+ Connect();
+ }
+ }
+ TriggerOnChange(ControllerTriggerType::Button, true);
+}
+
+void EmulatedController::SetStick(Common::Input::CallbackStatus callback, std::size_t index,
+ Common::UUID uuid) {
+ if (index >= controller.stick_values.size()) {
+ return;
+ }
+ std::lock_guard lock{mutex};
+ const auto stick_value = TransformToStick(callback);
+
+ // Only read stick values that have the same uuid or are over the threshold to avoid flapping
+ if (controller.stick_values[index].uuid != uuid) {
+ if (!stick_value.down && !stick_value.up && !stick_value.left && !stick_value.right) {
+ return;
+ }
+ }
+
+ controller.stick_values[index] = stick_value;
+ controller.stick_values[index].uuid = uuid;
+
+ if (is_configuring) {
+ controller.analog_stick_state.left = {};
+ controller.analog_stick_state.right = {};
+ TriggerOnChange(ControllerTriggerType::Stick, false);
+ return;
+ }
+
+ const AnalogStickState stick{
+ .x = static_cast<s32>(controller.stick_values[index].x.value * HID_JOYSTICK_MAX),
+ .y = static_cast<s32>(controller.stick_values[index].y.value * HID_JOYSTICK_MAX),
+ };
+
+ switch (index) {
+ case Settings::NativeAnalog::LStick:
+ controller.analog_stick_state.left = stick;
+ controller.npad_button_state.stick_l_left.Assign(controller.stick_values[index].left);
+ controller.npad_button_state.stick_l_up.Assign(controller.stick_values[index].up);
+ controller.npad_button_state.stick_l_right.Assign(controller.stick_values[index].right);
+ controller.npad_button_state.stick_l_down.Assign(controller.stick_values[index].down);
+ break;
+ case Settings::NativeAnalog::RStick:
+ controller.analog_stick_state.right = stick;
+ controller.npad_button_state.stick_r_left.Assign(controller.stick_values[index].left);
+ controller.npad_button_state.stick_r_up.Assign(controller.stick_values[index].up);
+ controller.npad_button_state.stick_r_right.Assign(controller.stick_values[index].right);
+ controller.npad_button_state.stick_r_down.Assign(controller.stick_values[index].down);
+ break;
+ }
+
+ TriggerOnChange(ControllerTriggerType::Stick, true);
+}
+
+void EmulatedController::SetTrigger(Common::Input::CallbackStatus callback, std::size_t index,
+ Common::UUID uuid) {
+ if (index >= controller.trigger_values.size()) {
+ return;
+ }
+ std::lock_guard lock{mutex};
+ const auto trigger_value = TransformToTrigger(callback);
+
+ // Only read trigger values that have the same uuid or are pressed once
+ if (controller.stick_values[index].uuid != uuid) {
+ if (!trigger_value.pressed.value) {
+ return;
+ }
+ }
+
+ controller.trigger_values[index] = trigger_value;
+ controller.trigger_values[index].uuid = uuid;
+
+ if (is_configuring) {
+ controller.gc_trigger_state.left = 0;
+ controller.gc_trigger_state.right = 0;
+ TriggerOnChange(ControllerTriggerType::Trigger, false);
+ return;
+ }
+
+ const auto trigger = controller.trigger_values[index];
+
+ switch (index) {
+ case Settings::NativeTrigger::LTrigger:
+ controller.gc_trigger_state.left = static_cast<s32>(trigger.analog.value * HID_TRIGGER_MAX);
+ controller.npad_button_state.zl.Assign(trigger.pressed.value);
+ break;
+ case Settings::NativeTrigger::RTrigger:
+ controller.gc_trigger_state.right =
+ static_cast<s32>(trigger.analog.value * HID_TRIGGER_MAX);
+ controller.npad_button_state.zr.Assign(trigger.pressed.value);
+ break;
+ }
+
+ TriggerOnChange(ControllerTriggerType::Trigger, true);
+}
+
+void EmulatedController::SetMotion(Common::Input::CallbackStatus callback, std::size_t index) {
+ if (index >= controller.motion_values.size()) {
+ return;
+ }
+ std::lock_guard lock{mutex};
+ auto& raw_status = controller.motion_values[index].raw_status;
+ auto& emulated = controller.motion_values[index].emulated;
+
+ raw_status = TransformToMotion(callback);
+ emulated.SetAcceleration(Common::Vec3f{
+ raw_status.accel.x.value,
+ raw_status.accel.y.value,
+ raw_status.accel.z.value,
+ });
+ emulated.SetGyroscope(Common::Vec3f{
+ raw_status.gyro.x.value,
+ raw_status.gyro.y.value,
+ raw_status.gyro.z.value,
+ });
+ emulated.UpdateRotation(raw_status.delta_timestamp);
+ emulated.UpdateOrientation(raw_status.delta_timestamp);
+ force_update_motion = raw_status.force_update;
+
+ if (is_configuring) {
+ TriggerOnChange(ControllerTriggerType::Motion, false);
+ return;
+ }
+
+ auto& motion = controller.motion_state[index];
+ motion.accel = emulated.GetAcceleration();
+ motion.gyro = emulated.GetGyroscope();
+ motion.rotation = emulated.GetRotations();
+ motion.orientation = emulated.GetOrientation();
+ motion.is_at_rest = !emulated.IsMoving(motion_sensitivity);
+
+ TriggerOnChange(ControllerTriggerType::Motion, true);
+}
+
+void EmulatedController::SetBattery(Common::Input::CallbackStatus callback, std::size_t index) {
+ if (index >= controller.battery_values.size()) {
+ return;
+ }
+ std::lock_guard lock{mutex};
+ controller.battery_values[index] = TransformToBattery(callback);
+
+ if (is_configuring) {
+ TriggerOnChange(ControllerTriggerType::Battery, false);
+ return;
+ }
+
+ bool is_charging = false;
+ bool is_powered = false;
+ NpadBatteryLevel battery_level = 0;
+ switch (controller.battery_values[index]) {
+ case Common::Input::BatteryLevel::Charging:
+ is_charging = true;
+ is_powered = true;
+ battery_level = 6;
+ break;
+ case Common::Input::BatteryLevel::Medium:
+ battery_level = 6;
+ break;
+ case Common::Input::BatteryLevel::Low:
+ battery_level = 4;
+ break;
+ case Common::Input::BatteryLevel::Critical:
+ battery_level = 2;
+ break;
+ case Common::Input::BatteryLevel::Empty:
+ battery_level = 0;
+ break;
+ case Common::Input::BatteryLevel::None:
+ case Common::Input::BatteryLevel::Full:
+ default:
+ is_powered = true;
+ battery_level = 8;
+ break;
+ }
+
+ switch (index) {
+ case LeftIndex:
+ controller.battery_state.left = {
+ .is_powered = is_powered,
+ .is_charging = is_charging,
+ .battery_level = battery_level,
+ };
+ break;
+ case RightIndex:
+ controller.battery_state.right = {
+ .is_powered = is_powered,
+ .is_charging = is_charging,
+ .battery_level = battery_level,
+ };
+ break;
+ case DualIndex:
+ controller.battery_state.dual = {
+ .is_powered = is_powered,
+ .is_charging = is_charging,
+ .battery_level = battery_level,
+ };
+ break;
+ }
+ TriggerOnChange(ControllerTriggerType::Battery, true);
+}
+
+bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue vibration) {
+ if (device_index >= output_devices.size()) {
+ return false;
+ }
+ if (!output_devices[device_index]) {
+ return false;
+ }
+ const auto player_index = NpadIdTypeToIndex(npad_id_type);
+ const auto& player = Settings::values.players.GetValue()[player_index];
+ const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f;
+
+ if (!player.vibration_enabled) {
+ return false;
+ }
+
+ // Exponential amplification is too strong at low amplitudes. Switch to a linear
+ // amplification if strength is set below 0.7f
+ const Common::Input::VibrationAmplificationType type =
+ strength > 0.7f ? Common::Input::VibrationAmplificationType::Exponential
+ : Common::Input::VibrationAmplificationType::Linear;
+
+ const Common::Input::VibrationStatus status = {
+ .low_amplitude = std::min(vibration.low_amplitude * strength, 1.0f),
+ .low_frequency = vibration.low_frequency,
+ .high_amplitude = std::min(vibration.high_amplitude * strength, 1.0f),
+ .high_frequency = vibration.high_frequency,
+ .type = type,
+ };
+ return output_devices[device_index]->SetVibration(status) ==
+ Common::Input::VibrationError::None;
+}
+
+bool EmulatedController::TestVibration(std::size_t device_index) {
+ if (device_index >= output_devices.size()) {
+ return false;
+ }
+ if (!output_devices[device_index]) {
+ return false;
+ }
+
+ // Send a slight vibration to test for rumble support
+ constexpr Common::Input::VibrationStatus status = {
+ .low_amplitude = 0.001f,
+ .low_frequency = 160.0f,
+ .high_amplitude = 0.001f,
+ .high_frequency = 320.0f,
+ .type = Common::Input::VibrationAmplificationType::Linear,
+ };
+ return output_devices[device_index]->SetVibration(status) ==
+ Common::Input::VibrationError::None;
+}
+
+void EmulatedController::SetLedPattern() {
+ for (auto& device : output_devices) {
+ if (!device) {
+ continue;
+ }
+
+ const LedPattern pattern = GetLedPattern();
+ const Common::Input::LedStatus status = {
+ .led_1 = pattern.position1 != 0,
+ .led_2 = pattern.position2 != 0,
+ .led_3 = pattern.position3 != 0,
+ .led_4 = pattern.position4 != 0,
+ };
+ device->SetLED(status);
+ }
+}
+
+void EmulatedController::Connect() {
+ {
+ std::lock_guard lock{mutex};
+ if (is_configuring) {
+ tmp_is_connected = true;
+ TriggerOnChange(ControllerTriggerType::Connected, false);
+ return;
+ }
+
+ if (is_connected) {
+ return;
+ }
+ is_connected = true;
+ }
+ TriggerOnChange(ControllerTriggerType::Connected, true);
+}
+
+void EmulatedController::Disconnect() {
+ {
+ std::lock_guard lock{mutex};
+ if (is_configuring) {
+ tmp_is_connected = false;
+ TriggerOnChange(ControllerTriggerType::Disconnected, false);
+ return;
+ }
+
+ if (!is_connected) {
+ return;
+ }
+ is_connected = false;
+ }
+ TriggerOnChange(ControllerTriggerType::Disconnected, true);
+}
+
+bool EmulatedController::IsConnected(bool get_temporary_value) const {
+ if (get_temporary_value && is_configuring) {
+ return tmp_is_connected;
+ }
+ return is_connected;
+}
+
+bool EmulatedController::IsVibrationEnabled() const {
+ const auto player_index = NpadIdTypeToIndex(npad_id_type);
+ const auto& player = Settings::values.players.GetValue()[player_index];
+ return player.vibration_enabled;
+}
+
+NpadIdType EmulatedController::GetNpadIdType() const {
+ return npad_id_type;
+}
+
+NpadStyleIndex EmulatedController::GetNpadStyleIndex(bool get_temporary_value) const {
+ if (get_temporary_value && is_configuring) {
+ return tmp_npad_type;
+ }
+ return npad_type;
+}
+
+void EmulatedController::SetNpadStyleIndex(NpadStyleIndex npad_type_) {
+ {
+ std::lock_guard lock{mutex};
+
+ if (is_configuring) {
+ if (tmp_npad_type == npad_type_) {
+ return;
+ }
+ tmp_npad_type = npad_type_;
+ TriggerOnChange(ControllerTriggerType::Type, false);
+ return;
+ }
+
+ if (npad_type == npad_type_) {
+ return;
+ }
+ if (is_connected) {
+ LOG_WARNING(Service_HID, "Controller {} type changed while it's connected",
+ NpadIdTypeToIndex(npad_id_type));
+ }
+ npad_type = npad_type_;
+ }
+ TriggerOnChange(ControllerTriggerType::Type, true);
+}
+
+LedPattern EmulatedController::GetLedPattern() const {
+ switch (npad_id_type) {
+ case NpadIdType::Player1:
+ return LedPattern{1, 0, 0, 0};
+ case NpadIdType::Player2:
+ return LedPattern{1, 1, 0, 0};
+ case NpadIdType::Player3:
+ return LedPattern{1, 1, 1, 0};
+ case NpadIdType::Player4:
+ return LedPattern{1, 1, 1, 1};
+ case NpadIdType::Player5:
+ return LedPattern{1, 0, 0, 1};
+ case NpadIdType::Player6:
+ return LedPattern{1, 0, 1, 0};
+ case NpadIdType::Player7:
+ return LedPattern{1, 0, 1, 1};
+ case NpadIdType::Player8:
+ return LedPattern{0, 1, 1, 0};
+ default:
+ return LedPattern{0, 0, 0, 0};
+ }
+}
+
+ButtonValues EmulatedController::GetButtonsValues() const {
+ return controller.button_values;
+}
+
+SticksValues EmulatedController::GetSticksValues() const {
+ return controller.stick_values;
+}
+
+TriggerValues EmulatedController::GetTriggersValues() const {
+ return controller.trigger_values;
+}
+
+ControllerMotionValues EmulatedController::GetMotionValues() const {
+ return controller.motion_values;
+}
+
+ColorValues EmulatedController::GetColorsValues() const {
+ return controller.color_values;
+}
+
+BatteryValues EmulatedController::GetBatteryValues() const {
+ return controller.battery_values;
+}
+
+NpadButtonState EmulatedController::GetNpadButtons() const {
+ if (is_configuring) {
+ return {};
+ }
+ return controller.npad_button_state;
+}
+
+DebugPadButton EmulatedController::GetDebugPadButtons() const {
+ if (is_configuring) {
+ return {};
+ }
+ return controller.debug_pad_button_state;
+}
+
+AnalogSticks EmulatedController::GetSticks() const {
+ if (is_configuring) {
+ return {};
+ }
+ // Some drivers like stick from buttons need constant refreshing
+ for (auto& device : stick_devices) {
+ if (!device) {
+ continue;
+ }
+ device->SoftUpdate();
+ }
+ return controller.analog_stick_state;
+}
+
+NpadGcTriggerState EmulatedController::GetTriggers() const {
+ if (is_configuring) {
+ return {};
+ }
+ return controller.gc_trigger_state;
+}
+
+MotionState EmulatedController::GetMotions() const {
+ if (force_update_motion) {
+ for (auto& device : motion_devices) {
+ if (!device) {
+ continue;
+ }
+ device->ForceUpdate();
+ }
+ }
+ return controller.motion_state;
+}
+
+ControllerColors EmulatedController::GetColors() const {
+ return controller.colors_state;
+}
+
+BatteryLevelState EmulatedController::GetBattery() const {
+ return controller.battery_state;
+}
+
+void EmulatedController::TriggerOnChange(ControllerTriggerType type, bool is_npad_service_update) {
+ for (const auto& poller_pair : callback_list) {
+ const ControllerUpdateCallback& poller = poller_pair.second;
+ if (!is_npad_service_update && poller.is_npad_service) {
+ continue;
+ }
+ if (poller.on_change) {
+ poller.on_change(type);
+ }
+ }
+}
+
+int EmulatedController::SetCallback(ControllerUpdateCallback update_callback) {
+ std::lock_guard lock{mutex};
+ callback_list.insert_or_assign(last_callback_key, update_callback);
+ return last_callback_key++;
+}
+
+void EmulatedController::DeleteCallback(int key) {
+ std::lock_guard lock{mutex};
+ const auto& iterator = callback_list.find(key);
+ if (iterator == callback_list.end()) {
+ LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
+ return;
+ }
+ callback_list.erase(iterator);
+}
+} // namespace Core::HID