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-rw-r--r--src/core/hid/emulated_controller.cpp30
1 files changed, 22 insertions, 8 deletions
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp
index 8c3895937..049602e7d 100644
--- a/src/core/hid/emulated_controller.cpp
+++ b/src/core/hid/emulated_controller.cpp
@@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+#include "common/thread.h"
#include "core/hid/emulated_controller.h"
#include "core/hid/input_converter.h"
@@ -84,18 +85,19 @@ void EmulatedController::ReloadFromSettings() {
motion_params[index] = Common::ParamPackage(player.motions[index]);
}
+ controller.colors_state.fullkey = {
+ .body = GetNpadColor(player.body_color_left),
+ .button = GetNpadColor(player.button_color_left),
+ };
controller.colors_state.left = {
- .body = player.body_color_left,
- .button = player.button_color_left,
+ .body = GetNpadColor(player.body_color_left),
+ .button = GetNpadColor(player.button_color_left),
};
-
- controller.colors_state.right = {
- .body = player.body_color_right,
- .button = player.button_color_right,
+ controller.colors_state.left = {
+ .body = GetNpadColor(player.body_color_right),
+ .button = GetNpadColor(player.button_color_right),
};
- controller.colors_state.fullkey = controller.colors_state.left;
-
// Other or debug controller should always be a pro controller
if (npad_id_type != NpadIdType::Other) {
SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
@@ -949,6 +951,9 @@ bool EmulatedController::TestVibration(std::size_t device_index) {
// Send a slight vibration to test for rumble support
output_devices[device_index]->SetVibration(test_vibration);
+ // Wait for about 15ms to ensure the controller is ready for the stop command
+ std::this_thread::sleep_for(std::chrono::milliseconds(15));
+
// Stop any vibration and return the result
return output_devices[device_index]->SetVibration(zero_vibration) ==
Common::Input::VibrationError::None;
@@ -1310,6 +1315,15 @@ const CameraState& EmulatedController::GetCamera() const {
return controller.camera_state;
}
+NpadColor EmulatedController::GetNpadColor(u32 color) {
+ return {
+ .r = static_cast<u8>((color >> 16) & 0xFF),
+ .g = static_cast<u8>((color >> 8) & 0xFF),
+ .b = static_cast<u8>(color & 0xFF),
+ .a = 0xff,
+ };
+}
+
void EmulatedController::TriggerOnChange(ControllerTriggerType type, bool is_npad_service_update) {
std::scoped_lock lock{callback_mutex};
for (const auto& poller_pair : callback_list) {