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-rw-r--r--src/core/hid/emulated_controller.cpp89
1 files changed, 81 insertions, 8 deletions
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp
index bd2384515..049602e7d 100644
--- a/src/core/hid/emulated_controller.cpp
+++ b/src/core/hid/emulated_controller.cpp
@@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+#include "common/thread.h"
#include "core/hid/emulated_controller.h"
#include "core/hid/input_converter.h"
@@ -84,18 +85,19 @@ void EmulatedController::ReloadFromSettings() {
motion_params[index] = Common::ParamPackage(player.motions[index]);
}
+ controller.colors_state.fullkey = {
+ .body = GetNpadColor(player.body_color_left),
+ .button = GetNpadColor(player.button_color_left),
+ };
controller.colors_state.left = {
- .body = player.body_color_left,
- .button = player.button_color_left,
+ .body = GetNpadColor(player.body_color_left),
+ .button = GetNpadColor(player.button_color_left),
};
-
- controller.colors_state.right = {
- .body = player.body_color_right,
- .button = player.button_color_right,
+ controller.colors_state.left = {
+ .body = GetNpadColor(player.body_color_right),
+ .button = GetNpadColor(player.button_color_right),
};
- controller.colors_state.fullkey = controller.colors_state.left;
-
// Other or debug controller should always be a pro controller
if (npad_id_type != NpadIdType::Other) {
SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
@@ -126,10 +128,14 @@ void EmulatedController::LoadDevices() {
battery_params[LeftIndex].Set("battery", true);
battery_params[RightIndex].Set("battery", true);
+ camera_params = Common::ParamPackage{"engine:camera,camera:1"};
+
output_params[LeftIndex] = left_joycon;
output_params[RightIndex] = right_joycon;
+ output_params[2] = camera_params;
output_params[LeftIndex].Set("output", true);
output_params[RightIndex].Set("output", true);
+ output_params[2].Set("output", true);
LoadTASParams();
@@ -146,6 +152,7 @@ void EmulatedController::LoadDevices() {
Common::Input::CreateDevice<Common::Input::InputDevice>);
std::transform(battery_params.begin(), battery_params.end(), battery_devices.begin(),
Common::Input::CreateDevice<Common::Input::InputDevice>);
+ camera_devices = Common::Input::CreateDevice<Common::Input::InputDevice>(camera_params);
std::transform(output_params.begin(), output_params.end(), output_devices.begin(),
Common::Input::CreateDevice<Common::Input::OutputDevice>);
@@ -267,6 +274,14 @@ void EmulatedController::ReloadInput() {
motion_devices[index]->ForceUpdate();
}
+ if (camera_devices) {
+ camera_devices->SetCallback({
+ .on_change =
+ [this](const Common::Input::CallbackStatus& callback) { SetCamera(callback); },
+ });
+ camera_devices->ForceUpdate();
+ }
+
// Use a common UUID for TAS
static constexpr Common::UUID TAS_UUID = Common::UUID{
{0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xA5, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}};
@@ -851,6 +866,25 @@ void EmulatedController::SetBattery(const Common::Input::CallbackStatus& callbac
TriggerOnChange(ControllerTriggerType::Battery, true);
}
+void EmulatedController::SetCamera(const Common::Input::CallbackStatus& callback) {
+ std::unique_lock lock{mutex};
+ controller.camera_values = TransformToCamera(callback);
+
+ if (is_configuring) {
+ lock.unlock();
+ TriggerOnChange(ControllerTriggerType::IrSensor, false);
+ return;
+ }
+
+ controller.camera_state.sample++;
+ controller.camera_state.format =
+ static_cast<Core::IrSensor::ImageTransferProcessorFormat>(controller.camera_values.format);
+ controller.camera_state.data = controller.camera_values.data;
+
+ lock.unlock();
+ TriggerOnChange(ControllerTriggerType::IrSensor, true);
+}
+
bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue vibration) {
if (device_index >= output_devices.size()) {
return false;
@@ -917,6 +951,9 @@ bool EmulatedController::TestVibration(std::size_t device_index) {
// Send a slight vibration to test for rumble support
output_devices[device_index]->SetVibration(test_vibration);
+ // Wait for about 15ms to ensure the controller is ready for the stop command
+ std::this_thread::sleep_for(std::chrono::milliseconds(15));
+
// Stop any vibration and return the result
return output_devices[device_index]->SetVibration(zero_vibration) ==
Common::Input::VibrationError::None;
@@ -928,6 +965,23 @@ bool EmulatedController::SetPollingMode(Common::Input::PollingMode polling_mode)
return output_device->SetPollingMode(polling_mode) == Common::Input::PollingError::None;
}
+bool EmulatedController::SetCameraFormat(
+ Core::IrSensor::ImageTransferProcessorFormat camera_format) {
+ LOG_INFO(Service_HID, "Set camera format {}", camera_format);
+
+ auto& right_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
+ auto& camera_output_device = output_devices[2];
+
+ if (right_output_device->SetCameraFormat(static_cast<Common::Input::CameraFormat>(
+ camera_format)) == Common::Input::CameraError::None) {
+ return true;
+ }
+
+ // Fallback to Qt camera if native device doesn't have support
+ return camera_output_device->SetCameraFormat(static_cast<Common::Input::CameraFormat>(
+ camera_format)) == Common::Input::CameraError::None;
+}
+
void EmulatedController::SetLedPattern() {
for (auto& device : output_devices) {
if (!device) {
@@ -1163,6 +1217,11 @@ BatteryValues EmulatedController::GetBatteryValues() const {
return controller.battery_values;
}
+CameraValues EmulatedController::GetCameraValues() const {
+ std::scoped_lock lock{mutex};
+ return controller.camera_values;
+}
+
HomeButtonState EmulatedController::GetHomeButtons() const {
std::scoped_lock lock{mutex};
if (is_configuring) {
@@ -1251,6 +1310,20 @@ BatteryLevelState EmulatedController::GetBattery() const {
return controller.battery_state;
}
+const CameraState& EmulatedController::GetCamera() const {
+ std::scoped_lock lock{mutex};
+ return controller.camera_state;
+}
+
+NpadColor EmulatedController::GetNpadColor(u32 color) {
+ return {
+ .r = static_cast<u8>((color >> 16) & 0xFF),
+ .g = static_cast<u8>((color >> 8) & 0xFF),
+ .b = static_cast<u8>(color & 0xFF),
+ .a = 0xff,
+ };
+}
+
void EmulatedController::TriggerOnChange(ControllerTriggerType type, bool is_npad_service_update) {
std::scoped_lock lock{callback_mutex};
for (const auto& poller_pair : callback_list) {