diff options
Diffstat (limited to 'src/core/frontend')
-rw-r--r-- | src/core/frontend/applets/error.cpp | 34 | ||||
-rw-r--r-- | src/core/frontend/applets/error.h | 37 | ||||
-rw-r--r-- | src/core/frontend/applets/general_frontend.cpp | 27 | ||||
-rw-r--r-- | src/core/frontend/applets/general_frontend.h | 28 | ||||
-rw-r--r-- | src/core/frontend/applets/profile_select.cpp | 5 | ||||
-rw-r--r-- | src/core/frontend/applets/profile_select.h | 8 | ||||
-rw-r--r-- | src/core/frontend/emu_window.cpp | 8 | ||||
-rw-r--r-- | src/core/frontend/emu_window.h | 44 | ||||
-rw-r--r-- | src/core/frontend/framebuffer_layout.cpp | 13 | ||||
-rw-r--r-- | src/core/frontend/framebuffer_layout.h | 21 |
10 files changed, 191 insertions, 34 deletions
diff --git a/src/core/frontend/applets/error.cpp b/src/core/frontend/applets/error.cpp new file mode 100644 index 000000000..4002a9211 --- /dev/null +++ b/src/core/frontend/applets/error.cpp @@ -0,0 +1,34 @@ +// Copyright 2019 yuzu emulator team +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "core/frontend/applets/error.h" + +namespace Core::Frontend { + +ErrorApplet::~ErrorApplet() = default; + +void DefaultErrorApplet::ShowError(ResultCode error, std::function<void()> finished) const { + LOG_CRITICAL(Service_Fatal, "Application requested error display: {:04}-{:04} (raw={:08X})", + static_cast<u32>(error.module.Value()), error.description.Value(), error.raw); +} + +void DefaultErrorApplet::ShowErrorWithTimestamp(ResultCode error, std::chrono::seconds time, + std::function<void()> finished) const { + LOG_CRITICAL( + Service_Fatal, + "Application requested error display: {:04X}-{:04X} (raw={:08X}) with timestamp={:016X}", + static_cast<u32>(error.module.Value()), error.description.Value(), error.raw, time.count()); +} + +void DefaultErrorApplet::ShowCustomErrorText(ResultCode error, std::string main_text, + std::string detail_text, + std::function<void()> finished) const { + LOG_CRITICAL(Service_Fatal, + "Application requested custom error with error_code={:04X}-{:04X} (raw={:08X})", + static_cast<u32>(error.module.Value()), error.description.Value(), error.raw); + LOG_CRITICAL(Service_Fatal, " Main Text: {}", main_text); + LOG_CRITICAL(Service_Fatal, " Detail Text: {}", detail_text); +} + +} // namespace Core::Frontend diff --git a/src/core/frontend/applets/error.h b/src/core/frontend/applets/error.h new file mode 100644 index 000000000..699df940d --- /dev/null +++ b/src/core/frontend/applets/error.h @@ -0,0 +1,37 @@ +// Copyright 2019 yuzu emulator team +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <chrono> +#include <functional> + +#include "core/hle/result.h" + +namespace Core::Frontend { + +class ErrorApplet { +public: + virtual ~ErrorApplet(); + + virtual void ShowError(ResultCode error, std::function<void()> finished) const = 0; + + virtual void ShowErrorWithTimestamp(ResultCode error, std::chrono::seconds time, + std::function<void()> finished) const = 0; + + virtual void ShowCustomErrorText(ResultCode error, std::string dialog_text, + std::string fullscreen_text, + std::function<void()> finished) const = 0; +}; + +class DefaultErrorApplet final : public ErrorApplet { +public: + void ShowError(ResultCode error, std::function<void()> finished) const override; + void ShowErrorWithTimestamp(ResultCode error, std::chrono::seconds time, + std::function<void()> finished) const override; + void ShowCustomErrorText(ResultCode error, std::string main_text, std::string detail_text, + std::function<void()> finished) const override; +}; + +} // namespace Core::Frontend diff --git a/src/core/frontend/applets/general_frontend.cpp b/src/core/frontend/applets/general_frontend.cpp new file mode 100644 index 000000000..b974f2289 --- /dev/null +++ b/src/core/frontend/applets/general_frontend.cpp @@ -0,0 +1,27 @@ +// Copyright 2019 yuzu emulator team +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/logging/log.h" +#include "core/frontend/applets/general_frontend.h" + +namespace Core::Frontend { + +PhotoViewerApplet::~PhotoViewerApplet() = default; + +DefaultPhotoViewerApplet::~DefaultPhotoViewerApplet() {} + +void DefaultPhotoViewerApplet::ShowPhotosForApplication(u64 title_id, + std::function<void()> finished) const { + LOG_INFO(Service_AM, + "Application requested frontend to display stored photos for title_id={:016X}", + title_id); + finished(); +} + +void DefaultPhotoViewerApplet::ShowAllPhotos(std::function<void()> finished) const { + LOG_INFO(Service_AM, "Application requested frontend to display all stored photos."); + finished(); +} + +} // namespace Core::Frontend diff --git a/src/core/frontend/applets/general_frontend.h b/src/core/frontend/applets/general_frontend.h new file mode 100644 index 000000000..d4506c999 --- /dev/null +++ b/src/core/frontend/applets/general_frontend.h @@ -0,0 +1,28 @@ +// Copyright 2019 yuzu emulator team +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <functional> +#include "common/common_types.h" + +namespace Core::Frontend { + +class PhotoViewerApplet { +public: + virtual ~PhotoViewerApplet(); + + virtual void ShowPhotosForApplication(u64 title_id, std::function<void()> finished) const = 0; + virtual void ShowAllPhotos(std::function<void()> finished) const = 0; +}; + +class DefaultPhotoViewerApplet final : public PhotoViewerApplet { +public: + ~DefaultPhotoViewerApplet() override; + + void ShowPhotosForApplication(u64 title_id, std::function<void()> finished) const override; + void ShowAllPhotos(std::function<void()> finished) const override; +}; + +} // namespace Core::Frontend diff --git a/src/core/frontend/applets/profile_select.cpp b/src/core/frontend/applets/profile_select.cpp index fbf5f2a9e..4df3574d2 100644 --- a/src/core/frontend/applets/profile_select.cpp +++ b/src/core/frontend/applets/profile_select.cpp @@ -3,6 +3,7 @@ // Refer to the license.txt file included. #include "core/frontend/applets/profile_select.h" +#include "core/hle/service/acc/profile_manager.h" #include "core/settings.h" namespace Core::Frontend { @@ -10,9 +11,9 @@ namespace Core::Frontend { ProfileSelectApplet::~ProfileSelectApplet() = default; void DefaultProfileSelectApplet::SelectProfile( - std::function<void(std::optional<Service::Account::UUID>)> callback) const { + std::function<void(std::optional<Common::UUID>)> callback) const { Service::Account::ProfileManager manager; - callback(manager.GetUser(Settings::values.current_user).value_or(Service::Account::UUID{})); + callback(manager.GetUser(Settings::values.current_user).value_or(Common::UUID{})); LOG_INFO(Service_ACC, "called, selecting current user instead of prompting..."); } diff --git a/src/core/frontend/applets/profile_select.h b/src/core/frontend/applets/profile_select.h index fc8f7ae94..3506b9885 100644 --- a/src/core/frontend/applets/profile_select.h +++ b/src/core/frontend/applets/profile_select.h @@ -6,7 +6,7 @@ #include <functional> #include <optional> -#include "core/hle/service/acc/profile_manager.h" +#include "common/uuid.h" namespace Core::Frontend { @@ -14,14 +14,12 @@ class ProfileSelectApplet { public: virtual ~ProfileSelectApplet(); - virtual void SelectProfile( - std::function<void(std::optional<Service::Account::UUID>)> callback) const = 0; + virtual void SelectProfile(std::function<void(std::optional<Common::UUID>)> callback) const = 0; }; class DefaultProfileSelectApplet final : public ProfileSelectApplet { public: - void SelectProfile( - std::function<void(std::optional<Service::Account::UUID>)> callback) const override; + void SelectProfile(std::function<void(std::optional<Common::UUID>)> callback) const override; }; } // namespace Core::Frontend diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp index e29afd630..eda466a5d 100644 --- a/src/core/frontend/emu_window.cpp +++ b/src/core/frontend/emu_window.cpp @@ -10,6 +10,8 @@ namespace Core::Frontend { +GraphicsContext::~GraphicsContext() = default; + class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>, public std::enable_shared_from_this<TouchState> { public: @@ -30,7 +32,7 @@ private: explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {} std::tuple<float, float, bool> GetStatus() const override { if (auto state = touch_state.lock()) { - std::lock_guard<std::mutex> guard(state->mutex); + std::lock_guard guard{state->mutex}; return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed); } return std::make_tuple(0.0f, 0.0f, false); @@ -81,7 +83,7 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) { if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) return; - std::lock_guard<std::mutex> guard(touch_state->mutex); + std::lock_guard guard{touch_state->mutex}; touch_state->touch_x = static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) / (framebuffer_layout.screen.right - framebuffer_layout.screen.left); touch_state->touch_y = static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) / @@ -91,7 +93,7 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) { } void EmuWindow::TouchReleased() { - std::lock_guard<std::mutex> guard(touch_state->mutex); + std::lock_guard guard{touch_state->mutex}; touch_state->touch_pressed = false; touch_state->touch_x = 0; touch_state->touch_y = 0; diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h index d0bcb4660..4a9912641 100644 --- a/src/core/frontend/emu_window.h +++ b/src/core/frontend/emu_window.h @@ -13,6 +13,25 @@ namespace Core::Frontend { /** + * Represents a graphics context that can be used for background computation or drawing. If the + * graphics backend doesn't require the context, then the implementation of these methods can be + * stubs + */ +class GraphicsContext { +public: + virtual ~GraphicsContext(); + + /// Makes the graphics context current for the caller thread + virtual void MakeCurrent() = 0; + + /// Releases (dunno if this is the "right" word) the context from the caller thread + virtual void DoneCurrent() = 0; + + /// Swap buffers to display the next frame + virtual void SwapBuffers() = 0; +}; + +/** * Abstraction class used to provide an interface between emulation code and the frontend * (e.g. SDL, QGLWidget, GLFW, etc...). * @@ -30,7 +49,7 @@ namespace Core::Frontend { * - DO NOT TREAT THIS CLASS AS A GUI TOOLKIT ABSTRACTION LAYER. That's not what it is. Please * re-read the upper points again and think about it if you don't see this. */ -class EmuWindow { +class EmuWindow : public GraphicsContext { public: /// Data structure to store emuwindow configuration struct WindowConfig { @@ -40,17 +59,21 @@ public: std::pair<unsigned, unsigned> min_client_area_size; }; - /// Swap buffers to display the next frame - virtual void SwapBuffers() = 0; - /// Polls window events virtual void PollEvents() = 0; - /// Makes the graphics context current for the caller thread - virtual void MakeCurrent() = 0; - - /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread - virtual void DoneCurrent() = 0; + /** + * Returns a GraphicsContext that the frontend provides that is shared with the emu window. This + * context can be used from other threads for background graphics computation. If the frontend + * is using a graphics backend that doesn't need anything specific to run on a different thread, + * then it can use a stubbed implemenation for GraphicsContext. + * + * If the return value is null, then the core should assume that the frontend cannot provide a + * Shared Context + */ + virtual std::unique_ptr<GraphicsContext> CreateSharedContext() const { + return nullptr; + } /** * Signal that a touch pressed event has occurred (e.g. mouse click pressed) @@ -146,8 +169,7 @@ private: * For the request to be honored, EmuWindow implementations will usually reimplement this * function. */ - virtual void OnMinimalClientAreaChangeRequest( - const std::pair<unsigned, unsigned>& minimal_size) { + virtual void OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned>) { // By default, ignore this request and do nothing. } diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp index a1357179f..d6d2cf3f0 100644 --- a/src/core/frontend/framebuffer_layout.cpp +++ b/src/core/frontend/framebuffer_layout.cpp @@ -20,7 +20,7 @@ static Common::Rectangle<T> MaxRectangle(Common::Rectangle<T> window_area, static_cast<T>(std::round(scale * screen_aspect_ratio))}; } -FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) { +FramebufferLayout DefaultFrameLayout(u32 width, u32 height) { ASSERT(width > 0); ASSERT(height > 0); // The drawing code needs at least somewhat valid values for both screens @@ -29,22 +29,23 @@ FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) { const float emulation_aspect_ratio{static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width}; - Common::Rectangle<unsigned> screen_window_area{0, 0, width, height}; - Common::Rectangle<unsigned> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio); + const auto window_aspect_ratio = static_cast<float>(height) / width; - float window_aspect_ratio = static_cast<float>(height) / width; + const Common::Rectangle<u32> screen_window_area{0, 0, width, height}; + Common::Rectangle<u32> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio); if (window_aspect_ratio < emulation_aspect_ratio) { screen = screen.TranslateX((screen_window_area.GetWidth() - screen.GetWidth()) / 2); } else { screen = screen.TranslateY((height - screen.GetHeight()) / 2); } + res.screen = screen; return res; } -FramebufferLayout FrameLayoutFromResolutionScale(u16 res_scale) { - int width, height; +FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) { + u32 width, height; if (Settings::values.use_docked_mode) { width = ScreenDocked::WidthDocked * res_scale; diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h index c2c63d08c..d2370adde 100644 --- a/src/core/frontend/framebuffer_layout.h +++ b/src/core/frontend/framebuffer_layout.h @@ -8,15 +8,22 @@ namespace Layout { -enum ScreenUndocked : unsigned { Width = 1280, Height = 720 }; -enum ScreenDocked : unsigned { WidthDocked = 1920, HeightDocked = 1080 }; +enum ScreenUndocked : u32 { + Width = 1280, + Height = 720, +}; + +enum ScreenDocked : u32 { + WidthDocked = 1920, + HeightDocked = 1080, +}; /// Describes the layout of the window framebuffer struct FramebufferLayout { - unsigned width{ScreenUndocked::Width}; - unsigned height{ScreenUndocked::Height}; + u32 width{ScreenUndocked::Width}; + u32 height{ScreenUndocked::Height}; - Common::Rectangle<unsigned> screen; + Common::Rectangle<u32> screen; /** * Returns the ration of pixel size of the screen, compared to the native size of the undocked @@ -33,12 +40,12 @@ struct FramebufferLayout { * @param height Window framebuffer height in pixels * @return Newly created FramebufferLayout object with default screen regions initialized */ -FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height); +FramebufferLayout DefaultFrameLayout(u32 width, u32 height); /** * Convenience method to get frame layout by resolution scale * @param res_scale resolution scale factor */ -FramebufferLayout FrameLayoutFromResolutionScale(u16 res_scale); +FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale); } // namespace Layout |