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-rw-r--r--src/core/frontend/emu_window.h4
-rw-r--r--src/core/frontend/input.h9
2 files changed, 9 insertions, 4 deletions
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h
index 3e8780243..276d2b906 100644
--- a/src/core/frontend/emu_window.h
+++ b/src/core/frontend/emu_window.h
@@ -102,8 +102,8 @@ public:
float render_surface_scale = 1.0f;
};
- /// Polls window events
- virtual void PollEvents() = 0;
+ /// Called from GPU thread when a frame is displayed.
+ virtual void OnFrameDisplayed() {}
/**
* Returns a GraphicsContext that the frontend provides to be used for rendering.
diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h
index 11c2e96ca..de51a754e 100644
--- a/src/core/frontend/input.h
+++ b/src/core/frontend/input.h
@@ -163,10 +163,15 @@ using MotionStatus = std::tuple<Common::Vec3<float>, Common::Vec3<float>, Common
using MotionDevice = InputDevice<MotionStatus>;
/**
- * A touch device is an input device that returns a tuple of two floats and a bool. The floats are
+ * A touch status is an object that returns a tuple of two floats and a bool. The floats are
* x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is pressed.
*/
-using TouchDevice = InputDevice<std::tuple<float, float, bool>>;
+using TouchStatus = std::tuple<float, float, bool>;
+
+/**
+ * A touch device is an input device that returns a touch status object
+ */
+using TouchDevice = InputDevice<TouchStatus>;
/**
* A mouse device is an input device that returns a tuple of two floats and four ints.