diff options
Diffstat (limited to 'src/core/frontend')
-rw-r--r-- | src/core/frontend/applets/controller.cpp | 45 | ||||
-rw-r--r-- | src/core/frontend/applets/controller.h | 8 | ||||
-rw-r--r-- | src/core/frontend/emu_window.cpp | 98 | ||||
-rw-r--r-- | src/core/frontend/emu_window.h | 30 | ||||
-rw-r--r-- | src/core/frontend/framebuffer_layout.cpp | 7 | ||||
-rw-r--r-- | src/core/frontend/framebuffer_layout.h | 11 | ||||
-rw-r--r-- | src/core/frontend/input.h | 217 | ||||
-rw-r--r-- | src/core/frontend/input_interpreter.cpp | 62 | ||||
-rw-r--r-- | src/core/frontend/input_interpreter.h | 144 |
9 files changed, 46 insertions, 576 deletions
diff --git a/src/core/frontend/applets/controller.cpp b/src/core/frontend/applets/controller.cpp index 03bbedf8b..6dbd38ffa 100644 --- a/src/core/frontend/applets/controller.cpp +++ b/src/core/frontend/applets/controller.cpp @@ -5,16 +5,15 @@ #include "common/assert.h" #include "common/logging/log.h" #include "core/frontend/applets/controller.h" -#include "core/hle/service/hid/controllers/npad.h" -#include "core/hle/service/hid/hid.h" -#include "core/hle/service/sm/sm.h" +#include "core/hid/emulated_controller.h" +#include "core/hid/hid_core.h" +#include "core/hid/hid_types.h" namespace Core::Frontend { ControllerApplet::~ControllerApplet() = default; -DefaultControllerApplet::DefaultControllerApplet(Service::SM::ServiceManager& service_manager_) - : service_manager{service_manager_} {} +DefaultControllerApplet::DefaultControllerApplet(HID::HIDCore& hid_core_) : hid_core{hid_core_} {} DefaultControllerApplet::~DefaultControllerApplet() = default; @@ -22,24 +21,20 @@ void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callb const ControllerParameters& parameters) const { LOG_INFO(Service_HID, "called, deducing the best configuration based on the given parameters!"); - auto& npad = - service_manager.GetService<Service::HID::Hid>("hid") - ->GetAppletResource() - ->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad); - - auto& players = Settings::values.players.GetValue(); - const std::size_t min_supported_players = parameters.enable_single_mode ? 1 : parameters.min_players; // Disconnect Handheld first. - npad.DisconnectNpadAtIndex(8); + auto* handheld = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld); + handheld->Disconnect(); // Deduce the best configuration based on the input parameters. - for (std::size_t index = 0; index < players.size() - 2; ++index) { + for (std::size_t index = 0; index < hid_core.available_controllers - 2; ++index) { + auto* controller = hid_core.GetEmulatedControllerByIndex(index); + // First, disconnect all controllers regardless of the value of keep_controllers_connected. // This makes it easy to connect the desired controllers. - npad.DisconnectNpadAtIndex(index); + controller->Disconnect(); // Only connect the minimum number of required players. if (index >= min_supported_players) { @@ -49,27 +44,27 @@ void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callb // Connect controllers based on the following priority list from highest to lowest priority: // Pro Controller -> Dual Joycons -> Left Joycon/Right Joycon -> Handheld if (parameters.allow_pro_controller) { - npad.AddNewControllerAt( - npad.MapSettingsTypeToNPad(Settings::ControllerType::ProController), index); + controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController); + controller->Connect(); } else if (parameters.allow_dual_joycons) { - npad.AddNewControllerAt( - npad.MapSettingsTypeToNPad(Settings::ControllerType::DualJoyconDetached), index); + controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconDual); + controller->Connect(); } else if (parameters.allow_left_joycon && parameters.allow_right_joycon) { // Assign left joycons to even player indices and right joycons to odd player indices. // We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and // a right Joycon for Player 2 in 2 Player Assist mode. if (index % 2 == 0) { - npad.AddNewControllerAt( - npad.MapSettingsTypeToNPad(Settings::ControllerType::LeftJoycon), index); + controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconLeft); + controller->Connect(); } else { - npad.AddNewControllerAt( - npad.MapSettingsTypeToNPad(Settings::ControllerType::RightJoycon), index); + controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconRight); + controller->Connect(); } } else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld && !Settings::values.use_docked_mode.GetValue()) { // We should *never* reach here under any normal circumstances. - npad.AddNewControllerAt(npad.MapSettingsTypeToNPad(Settings::ControllerType::Handheld), - index); + controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld); + controller->Connect(); } else { UNREACHABLE_MSG("Unable to add a new controller based on the given parameters!"); } diff --git a/src/core/frontend/applets/controller.h b/src/core/frontend/applets/controller.h index b0626a0f9..014bc8901 100644 --- a/src/core/frontend/applets/controller.h +++ b/src/core/frontend/applets/controller.h @@ -8,8 +8,8 @@ #include "common/common_types.h" -namespace Service::SM { -class ServiceManager; +namespace Core::HID { +class HIDCore; } namespace Core::Frontend { @@ -44,14 +44,14 @@ public: class DefaultControllerApplet final : public ControllerApplet { public: - explicit DefaultControllerApplet(Service::SM::ServiceManager& service_manager_); + explicit DefaultControllerApplet(HID::HIDCore& hid_core_); ~DefaultControllerApplet() override; void ReconfigureControllers(std::function<void()> callback, const ControllerParameters& parameters) const override; private: - Service::SM::ServiceManager& service_manager; + HID::HIDCore& hid_core; }; } // namespace Core::Frontend diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp index e1f7e5886..57c6ffc43 100644 --- a/src/core/frontend/emu_window.cpp +++ b/src/core/frontend/emu_window.cpp @@ -3,87 +3,23 @@ // Refer to the license.txt file included. #include <mutex> -#include "common/settings.h" #include "core/frontend/emu_window.h" -#include "core/frontend/input.h" namespace Core::Frontend { GraphicsContext::~GraphicsContext() = default; -class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>, - public std::enable_shared_from_this<TouchState> { -public: - std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage&) override { - return std::make_unique<Device>(shared_from_this()); - } - - std::mutex mutex; - - Input::TouchStatus status; - -private: - class Device : public Input::TouchDevice { - public: - explicit Device(std::weak_ptr<TouchState>&& touch_state_) : touch_state(touch_state_) {} - Input::TouchStatus GetStatus() const override { - if (auto state = touch_state.lock()) { - std::lock_guard guard{state->mutex}; - return state->status; - } - return {}; - } - - private: - std::weak_ptr<TouchState> touch_state; - }; -}; - EmuWindow::EmuWindow() { // TODO: Find a better place to set this. config.min_client_area_size = std::make_pair(Layout::MinimumSize::Width, Layout::MinimumSize::Height); active_config = config; - touch_state = std::make_shared<TouchState>(); - Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state); -} - -EmuWindow::~EmuWindow() { - Input::UnregisterFactory<Input::TouchDevice>("emu_window"); -} - -/** - * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout - * @param layout FramebufferLayout object describing the framebuffer size and screen positions - * @param framebuffer_x Framebuffer x-coordinate to check - * @param framebuffer_y Framebuffer y-coordinate to check - * @return True if the coordinates are within the touchpad, otherwise false - */ -static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, u32 framebuffer_x, - u32 framebuffer_y) { - return (framebuffer_y >= layout.screen.top && framebuffer_y < layout.screen.bottom && - framebuffer_x >= layout.screen.left && framebuffer_x < layout.screen.right); -} - -std::pair<u32, u32> EmuWindow::ClipToTouchScreen(u32 new_x, u32 new_y) const { - new_x = std::max(new_x, framebuffer_layout.screen.left); - new_x = std::min(new_x, framebuffer_layout.screen.right - 1); - - new_y = std::max(new_y, framebuffer_layout.screen.top); - new_y = std::min(new_y, framebuffer_layout.screen.bottom - 1); - - return std::make_pair(new_x, new_y); } -void EmuWindow::TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id) { - if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) { - return; - } - if (id >= touch_state->status.size()) { - return; - } +EmuWindow::~EmuWindow() {} - std::lock_guard guard{touch_state->mutex}; +std::pair<f32, f32> EmuWindow::MapToTouchScreen(u32 framebuffer_x, u32 framebuffer_y) const { + std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y); const float x = static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) / static_cast<float>(framebuffer_layout.screen.right - framebuffer_layout.screen.left); @@ -91,31 +27,17 @@ void EmuWindow::TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id) { static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) / static_cast<float>(framebuffer_layout.screen.bottom - framebuffer_layout.screen.top); - touch_state->status[id] = std::make_tuple(x, y, true); -} - -void EmuWindow::TouchReleased(size_t id) { - if (id >= touch_state->status.size()) { - return; - } - std::lock_guard guard{touch_state->mutex}; - touch_state->status[id] = std::make_tuple(0.0f, 0.0f, false); + return std::make_pair(x, y); } -void EmuWindow::TouchMoved(u32 framebuffer_x, u32 framebuffer_y, size_t id) { - if (id >= touch_state->status.size()) { - return; - } - - if (!std::get<2>(touch_state->status[id])) { - return; - } +std::pair<u32, u32> EmuWindow::ClipToTouchScreen(u32 new_x, u32 new_y) const { + new_x = std::max(new_x, framebuffer_layout.screen.left); + new_x = std::min(new_x, framebuffer_layout.screen.right - 1); - if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) { - std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y); - } + new_y = std::max(new_y, framebuffer_layout.screen.top); + new_y = std::min(new_y, framebuffer_layout.screen.bottom - 1); - TouchPressed(framebuffer_x, framebuffer_y, id); + return std::make_pair(new_x, new_y); } void EmuWindow::UpdateCurrentFramebufferLayout(u32 width, u32 height) { diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h index 8a86a1d27..e413a520a 100644 --- a/src/core/frontend/emu_window.h +++ b/src/core/frontend/emu_window.h @@ -113,28 +113,6 @@ public: virtual bool IsShown() const = 0; /** - * Signal that a touch pressed event has occurred (e.g. mouse click pressed) - * @param framebuffer_x Framebuffer x-coordinate that was pressed - * @param framebuffer_y Framebuffer y-coordinate that was pressed - * @param id Touch event ID - */ - void TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id); - - /** - * Signal that a touch released event has occurred (e.g. mouse click released) - * @param id Touch event ID - */ - void TouchReleased(size_t id); - - /** - * Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window) - * @param framebuffer_x Framebuffer x-coordinate - * @param framebuffer_y Framebuffer y-coordinate - * @param id Touch event ID - */ - void TouchMoved(u32 framebuffer_x, u32 framebuffer_y, size_t id); - - /** * Returns currently active configuration. * @note Accesses to the returned object need not be consistent because it may be modified in * another thread @@ -212,6 +190,11 @@ protected: client_area_height = size.second; } + /** + * Converts a screen postion into the equivalent touchscreen position. + */ + std::pair<f32, f32> MapToTouchScreen(u32 framebuffer_x, u32 framebuffer_y) const; + WindowSystemInfo window_info; private: @@ -237,9 +220,6 @@ private: WindowConfig config; ///< Internal configuration (changes pending for being applied in /// ProcessConfigurationChanges) WindowConfig active_config; ///< Internal active configuration - - class TouchState; - std::shared_ptr<TouchState> touch_state; }; } // namespace Core::Frontend diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp index 4b58b672a..26a5b12aa 100644 --- a/src/core/frontend/framebuffer_layout.cpp +++ b/src/core/frontend/framebuffer_layout.cpp @@ -25,7 +25,12 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) { ASSERT(height > 0); // The drawing code needs at least somewhat valid values for both screens // so just calculate them both even if the other isn't showing. - FramebufferLayout res{width, height, false, {}}; + FramebufferLayout res{ + .width = width, + .height = height, + .screen = {}, + .is_srgb = false, + }; const float window_aspect_ratio = static_cast<float>(height) / static_cast<float>(width); const float emulation_aspect_ratio = EmulationAspectRatio( diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h index 2e36c0163..8e341e4e2 100644 --- a/src/core/frontend/framebuffer_layout.h +++ b/src/core/frontend/framebuffer_layout.h @@ -35,17 +35,8 @@ enum class AspectRatio { struct FramebufferLayout { u32 width{ScreenUndocked::Width}; u32 height{ScreenUndocked::Height}; - bool is_srgb{}; - Common::Rectangle<u32> screen; - - /** - * Returns the ration of pixel size of the screen, compared to the native size of the undocked - * Switch screen. - */ - float GetScalingRatio() const { - return static_cast<float>(screen.GetWidth()) / ScreenUndocked::Width; - } + bool is_srgb{}; }; /** diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h deleted file mode 100644 index f1747c5b2..000000000 --- a/src/core/frontend/input.h +++ /dev/null @@ -1,217 +0,0 @@ -// Copyright 2017 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <functional> -#include <memory> -#include <string> -#include <tuple> -#include <unordered_map> -#include <utility> -#include "common/logging/log.h" -#include "common/param_package.h" -#include "common/quaternion.h" -#include "common/vector_math.h" - -namespace Input { - -enum class AnalogDirection : u8 { - RIGHT, - LEFT, - UP, - DOWN, -}; -struct AnalogProperties { - float deadzone; - float range; - float threshold; -}; -template <typename StatusType> -struct InputCallback { - std::function<void(StatusType)> on_change; -}; - -/// An abstract class template for an input device (a button, an analog input, etc.). -template <typename StatusType> -class InputDevice { -public: - virtual ~InputDevice() = default; - virtual StatusType GetStatus() const { - return {}; - } - virtual StatusType GetRawStatus() const { - return GetStatus(); - } - virtual AnalogProperties GetAnalogProperties() const { - return {}; - } - virtual bool GetAnalogDirectionStatus([[maybe_unused]] AnalogDirection direction) const { - return {}; - } - virtual bool SetRumblePlay([[maybe_unused]] f32 amp_low, [[maybe_unused]] f32 freq_low, - [[maybe_unused]] f32 amp_high, - [[maybe_unused]] f32 freq_high) const { - return {}; - } - void SetCallback(InputCallback<StatusType> callback_) { - callback = std::move(callback_); - } - void TriggerOnChange() { - if (callback.on_change) { - callback.on_change(GetStatus()); - } - } - -private: - InputCallback<StatusType> callback; -}; - -/// An abstract class template for a factory that can create input devices. -template <typename InputDeviceType> -class Factory { -public: - virtual ~Factory() = default; - virtual std::unique_ptr<InputDeviceType> Create(const Common::ParamPackage&) = 0; -}; - -namespace Impl { - -template <typename InputDeviceType> -using FactoryListType = std::unordered_map<std::string, std::shared_ptr<Factory<InputDeviceType>>>; - -template <typename InputDeviceType> -struct FactoryList { - static FactoryListType<InputDeviceType> list; -}; - -template <typename InputDeviceType> -FactoryListType<InputDeviceType> FactoryList<InputDeviceType>::list; - -} // namespace Impl - -/** - * Registers an input device factory. - * @tparam InputDeviceType the type of input devices the factory can create - * @param name the name of the factory. Will be used to match the "engine" parameter when creating - * a device - * @param factory the factory object to register - */ -template <typename InputDeviceType> -void RegisterFactory(const std::string& name, std::shared_ptr<Factory<InputDeviceType>> factory) { - auto pair = std::make_pair(name, std::move(factory)); - if (!Impl::FactoryList<InputDeviceType>::list.insert(std::move(pair)).second) { - LOG_ERROR(Input, "Factory '{}' already registered", name); - } -} - -/** - * Unregisters an input device factory. - * @tparam InputDeviceType the type of input devices the factory can create - * @param name the name of the factory to unregister - */ -template <typename InputDeviceType> -void UnregisterFactory(const std::string& name) { - if (Impl::FactoryList<InputDeviceType>::list.erase(name) == 0) { - LOG_ERROR(Input, "Factory '{}' not registered", name); - } -} - -/** - * Create an input device from given paramters. - * @tparam InputDeviceType the type of input devices to create - * @param params a serialized ParamPackage string contains all parameters for creating the device - */ -template <typename InputDeviceType> -std::unique_ptr<InputDeviceType> CreateDevice(const std::string& params) { - const Common::ParamPackage package(params); - const std::string engine = package.Get("engine", "null"); - const auto& factory_list = Impl::FactoryList<InputDeviceType>::list; - const auto pair = factory_list.find(engine); - if (pair == factory_list.end()) { - if (engine != "null") { - LOG_ERROR(Input, "Unknown engine name: {}", engine); - } - return std::make_unique<InputDeviceType>(); - } - return pair->second->Create(package); -} - -/** - * A button device is an input device that returns bool as status. - * true for pressed; false for released. - */ -using ButtonDevice = InputDevice<bool>; - -/** - * An analog device is an input device that returns a tuple of x and y coordinates as status. The - * coordinates are within the unit circle. x+ is defined as right direction, and y+ is defined as up - * direction - */ -using AnalogDevice = InputDevice<std::tuple<float, float>>; - -/** - * A vibration device is an input device that returns an unsigned byte as status. - * It represents whether the vibration device supports vibration or not. - * If the status returns 1, it supports vibration. Otherwise, it does not support vibration. - */ -using VibrationDevice = InputDevice<u8>; - -/** - * A motion status is an object that returns a tuple of accelerometer state vector, - * gyroscope state vector, rotation state vector, orientation state matrix and quaterion state - * vector. - * - * For both 3D vectors: - * x+ is the same direction as RIGHT on D-pad. - * y+ is normal to the touch screen, pointing outward. - * z+ is the same direction as UP on D-pad. - * - * For accelerometer state vector - * Units: g (gravitational acceleration) - * - * For gyroscope state vector: - * Orientation is determined by right-hand rule. - * Units: deg/sec - * - * For rotation state vector - * Units: rotations - * - * For orientation state matrix - * x vector - * y vector - * z vector - * - * For quaternion state vector - * xyz vector - * w float - */ -using MotionStatus = std::tuple<Common::Vec3<float>, Common::Vec3<float>, Common::Vec3<float>, - std::array<Common::Vec3f, 3>, Common::Quaternion<f32>>; - -/** - * A motion device is an input device that returns a motion status object - */ -using MotionDevice = InputDevice<MotionStatus>; - -/** - * A touch status is an object that returns an array of 16 tuple elements of two floats and a bool. - * The floats are x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is - * pressed. - */ -using TouchStatus = std::array<std::tuple<float, float, bool>, 16>; - -/** - * A touch device is an input device that returns a touch status object - */ -using TouchDevice = InputDevice<TouchStatus>; - -/** - * A mouse device is an input device that returns a tuple of two floats and four ints. - * The first two floats are X and Y device coordinates of the mouse (from 0-1). - * The s32s are the mouse wheel. - */ -using MouseDevice = InputDevice<std::tuple<float, float, s32, s32>>; - -} // namespace Input diff --git a/src/core/frontend/input_interpreter.cpp b/src/core/frontend/input_interpreter.cpp deleted file mode 100644 index 9f6a90e8f..000000000 --- a/src/core/frontend/input_interpreter.cpp +++ /dev/null @@ -1,62 +0,0 @@ -// Copyright 2020 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include "core/core.h" -#include "core/frontend/input_interpreter.h" -#include "core/hle/service/hid/controllers/npad.h" -#include "core/hle/service/hid/hid.h" -#include "core/hle/service/sm/sm.h" - -InputInterpreter::InputInterpreter(Core::System& system) - : npad{system.ServiceManager() - .GetService<Service::HID::Hid>("hid") - ->GetAppletResource() - ->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad)} { - ResetButtonStates(); -} - -InputInterpreter::~InputInterpreter() = default; - -void InputInterpreter::PollInput() { - const u32 button_state = npad.GetAndResetPressState(); - - previous_index = current_index; - current_index = (current_index + 1) % button_states.size(); - - button_states[current_index] = button_state; -} - -void InputInterpreter::ResetButtonStates() { - previous_index = 0; - current_index = 0; - - button_states[0] = 0xFFFFFFFF; - - for (std::size_t i = 1; i < button_states.size(); ++i) { - button_states[i] = 0; - } -} - -bool InputInterpreter::IsButtonPressed(HIDButton button) const { - return (button_states[current_index] & (1U << static_cast<u8>(button))) != 0; -} - -bool InputInterpreter::IsButtonPressedOnce(HIDButton button) const { - const bool current_press = - (button_states[current_index] & (1U << static_cast<u8>(button))) != 0; - const bool previous_press = - (button_states[previous_index] & (1U << static_cast<u8>(button))) != 0; - - return current_press && !previous_press; -} - -bool InputInterpreter::IsButtonHeld(HIDButton button) const { - u32 held_buttons{button_states[0]}; - - for (std::size_t i = 1; i < button_states.size(); ++i) { - held_buttons &= button_states[i]; - } - - return (held_buttons & (1U << static_cast<u8>(button))) != 0; -} diff --git a/src/core/frontend/input_interpreter.h b/src/core/frontend/input_interpreter.h deleted file mode 100644 index 9495e3daf..000000000 --- a/src/core/frontend/input_interpreter.h +++ /dev/null @@ -1,144 +0,0 @@ -// Copyright 2020 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <array> - -#include "common/common_types.h" - -namespace Core { -class System; -} - -namespace Service::HID { -class Controller_NPad; -} - -enum class HIDButton : u8 { - A, - B, - X, - Y, - LStick, - RStick, - L, - R, - ZL, - ZR, - Plus, - Minus, - - DLeft, - DUp, - DRight, - DDown, - - LStickLeft, - LStickUp, - LStickRight, - LStickDown, - - RStickLeft, - RStickUp, - RStickRight, - RStickDown, - - LeftSL, - LeftSR, - - RightSL, - RightSR, -}; - -/** - * The InputInterpreter class interfaces with HID to retrieve button press states. - * Input is intended to be polled every 50ms so that a button is considered to be - * held down after 400ms has elapsed since the initial button press and subsequent - * repeated presses occur every 50ms. - */ -class InputInterpreter { -public: - explicit InputInterpreter(Core::System& system); - virtual ~InputInterpreter(); - - /// Gets a button state from HID and inserts it into the array of button states. - void PollInput(); - - /// Resets all the button states to their defaults. - void ResetButtonStates(); - - /** - * Checks whether the button is pressed. - * - * @param button The button to check. - * - * @returns True when the button is pressed. - */ - [[nodiscard]] bool IsButtonPressed(HIDButton button) const; - - /** - * Checks whether any of the buttons in the parameter list is pressed. - * - * @tparam HIDButton The buttons to check. - * - * @returns True when at least one of the buttons is pressed. - */ - template <HIDButton... T> - [[nodiscard]] bool IsAnyButtonPressed() { - return (IsButtonPressed(T) || ...); - } - - /** - * The specified button is considered to be pressed once - * if it is currently pressed and not pressed previously. - * - * @param button The button to check. - * - * @returns True when the button is pressed once. - */ - [[nodiscard]] bool IsButtonPressedOnce(HIDButton button) const; - - /** - * Checks whether any of the buttons in the parameter list is pressed once. - * - * @tparam T The buttons to check. - * - * @returns True when at least one of the buttons is pressed once. - */ - template <HIDButton... T> - [[nodiscard]] bool IsAnyButtonPressedOnce() const { - return (IsButtonPressedOnce(T) || ...); - } - - /** - * The specified button is considered to be held down if it is pressed in all 9 button states. - * - * @param button The button to check. - * - * @returns True when the button is held down. - */ - [[nodiscard]] bool IsButtonHeld(HIDButton button) const; - - /** - * Checks whether any of the buttons in the parameter list is held down. - * - * @tparam T The buttons to check. - * - * @returns True when at least one of the buttons is held down. - */ - template <HIDButton... T> - [[nodiscard]] bool IsAnyButtonHeld() const { - return (IsButtonHeld(T) || ...); - } - -private: - Service::HID::Controller_NPad& npad; - - /// Stores 9 consecutive button states polled from HID. - std::array<u32, 9> button_states{}; - - std::size_t previous_index{}; - std::size_t current_index{}; -}; |