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-rw-r--r--src/core/frontend/emu_window.h3
-rw-r--r--src/core/frontend/framebuffer_layout.h1
-rw-r--r--src/core/frontend/scope_acquire_context.cpp18
-rw-r--r--src/core/frontend/scope_acquire_context.h (renamed from src/core/frontend/scope_acquire_window_context.h)10
-rw-r--r--src/core/frontend/scope_acquire_window_context.cpp18
5 files changed, 24 insertions, 26 deletions
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h
index 3376eedc5..5eb87fb63 100644
--- a/src/core/frontend/emu_window.h
+++ b/src/core/frontend/emu_window.h
@@ -26,9 +26,6 @@ public:
/// Releases (dunno if this is the "right" word) the context from the caller thread
virtual void DoneCurrent() = 0;
-
- /// Swap buffers to display the next frame
- virtual void SwapBuffers() = 0;
};
/**
diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h
index 1d39c1faf..e9d0a40d3 100644
--- a/src/core/frontend/framebuffer_layout.h
+++ b/src/core/frontend/framebuffer_layout.h
@@ -29,6 +29,7 @@ enum class AspectRatio {
struct FramebufferLayout {
u32 width{ScreenUndocked::Width};
u32 height{ScreenUndocked::Height};
+ bool is_srgb{};
Common::Rectangle<u32> screen;
diff --git a/src/core/frontend/scope_acquire_context.cpp b/src/core/frontend/scope_acquire_context.cpp
new file mode 100644
index 000000000..878c3157c
--- /dev/null
+++ b/src/core/frontend/scope_acquire_context.cpp
@@ -0,0 +1,18 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "core/frontend/emu_window.h"
+#include "core/frontend/scope_acquire_context.h"
+
+namespace Core::Frontend {
+
+ScopeAcquireContext::ScopeAcquireContext(Core::Frontend::GraphicsContext& context)
+ : context{context} {
+ context.MakeCurrent();
+}
+ScopeAcquireContext::~ScopeAcquireContext() {
+ context.DoneCurrent();
+}
+
+} // namespace Core::Frontend
diff --git a/src/core/frontend/scope_acquire_window_context.h b/src/core/frontend/scope_acquire_context.h
index 2d9f6e825..7a65c0623 100644
--- a/src/core/frontend/scope_acquire_window_context.h
+++ b/src/core/frontend/scope_acquire_context.h
@@ -8,16 +8,16 @@
namespace Core::Frontend {
-class EmuWindow;
+class GraphicsContext;
/// Helper class to acquire/release window context within a given scope
-class ScopeAcquireWindowContext : NonCopyable {
+class ScopeAcquireContext : NonCopyable {
public:
- explicit ScopeAcquireWindowContext(Core::Frontend::EmuWindow& window);
- ~ScopeAcquireWindowContext();
+ explicit ScopeAcquireContext(Core::Frontend::GraphicsContext& context);
+ ~ScopeAcquireContext();
private:
- Core::Frontend::EmuWindow& emu_window;
+ Core::Frontend::GraphicsContext& context;
};
} // namespace Core::Frontend
diff --git a/src/core/frontend/scope_acquire_window_context.cpp b/src/core/frontend/scope_acquire_window_context.cpp
deleted file mode 100644
index 3663dad17..000000000
--- a/src/core/frontend/scope_acquire_window_context.cpp
+++ /dev/null
@@ -1,18 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include "core/frontend/emu_window.h"
-#include "core/frontend/scope_acquire_window_context.h"
-
-namespace Core::Frontend {
-
-ScopeAcquireWindowContext::ScopeAcquireWindowContext(Core::Frontend::EmuWindow& emu_window_)
- : emu_window{emu_window_} {
- emu_window.MakeCurrent();
-}
-ScopeAcquireWindowContext::~ScopeAcquireWindowContext() {
- emu_window.DoneCurrent();
-}
-
-} // namespace Core::Frontend