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-rw-r--r--src/core/frontend/applets/mii_edit.cpp18
-rw-r--r--src/core/frontend/applets/mii_edit.h23
-rw-r--r--src/core/frontend/emu_window.h11
3 files changed, 51 insertions, 1 deletions
diff --git a/src/core/frontend/applets/mii_edit.cpp b/src/core/frontend/applets/mii_edit.cpp
new file mode 100644
index 000000000..fadb5fb15
--- /dev/null
+++ b/src/core/frontend/applets/mii_edit.cpp
@@ -0,0 +1,18 @@
+// Copyright 2022 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/logging/log.h"
+#include "core/frontend/applets/mii_edit.h"
+
+namespace Core::Frontend {
+
+MiiEditApplet::~MiiEditApplet() = default;
+
+void DefaultMiiEditApplet::ShowMiiEdit(const std::function<void()>& callback) const {
+ LOG_WARNING(Service_AM, "(STUBBED) called");
+
+ callback();
+}
+
+} // namespace Core::Frontend
diff --git a/src/core/frontend/applets/mii_edit.h b/src/core/frontend/applets/mii_edit.h
new file mode 100644
index 000000000..cca0e931d
--- /dev/null
+++ b/src/core/frontend/applets/mii_edit.h
@@ -0,0 +1,23 @@
+// Copyright 2022 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <functional>
+
+namespace Core::Frontend {
+
+class MiiEditApplet {
+public:
+ virtual ~MiiEditApplet();
+
+ virtual void ShowMiiEdit(const std::function<void()>& callback) const = 0;
+};
+
+class DefaultMiiEditApplet final : public MiiEditApplet {
+public:
+ void ShowMiiEdit(const std::function<void()>& callback) const override;
+};
+
+} // namespace Core::Frontend
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h
index e413a520a..b3bffecb2 100644
--- a/src/core/frontend/emu_window.h
+++ b/src/core/frontend/emu_window.h
@@ -42,11 +42,20 @@ public:
context.MakeCurrent();
}
~Scoped() {
- context.DoneCurrent();
+ if (active) {
+ context.DoneCurrent();
+ }
+ }
+
+ /// In the event that context was destroyed before the Scoped is destroyed, this provides a
+ /// mechanism to prevent calling a destroyed object's method during the deconstructor
+ void Cancel() {
+ active = false;
}
private:
GraphicsContext& context;
+ bool active{true};
};
/// Calls MakeCurrent on the context and calls DoneCurrent when the scope for the returned value